Emmy Award Winner Shares his Journey and Discovery of iClone

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Mark Pleasant

Mark Pleasant formed Small Wonder Studio (SWS) right out of college in 1973, and never looked back. Since then he has been producing, directing, and shooting original productions, music videos, TV commercials, documentaries and 3D animation for clients around the world.

Located in Nashville Tennessee, SWS has worked with many of the record companies, clients include: RCA Records, Curb Records, BMG and Disney’s Lyric Street Records also many independent labels. Mark has served as a lighting cameraman for ABC’s “Good Morning America” and for the CBS Television Network when they came to Nashville. Working in film & video and digital-media, Mark has tackled a variety of production assignments, and in all of this he has also become a long-time iClone advocate.

“Just when I thought things might be slowing down for an old geezer like myself, things are busier than ever. And I have to say that a lot of the credit goes to the folks at Reallusion with that amazing product… iClone!” – Mark Pleasant

10 Things you need to Know about VR Content Creation – A Beginner’s Guide to Virtual Reality

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Jason J. Brown

Jason is a 3D artist who produces digital content such as animated graphics for television and video projections for musical theater companies. He also produces workshops for kids specializing in shooting, editing, and greenscreen.

Software used: Reallusion iClone 6.5 for Windows, Cyberlink PowerDirector for Windows, Fulldive VR player for Android, GoPro VR player for Windows

INTRODUCTION

After 100 years of cinema, we are transitioning from watching a film to being present inside one. Very exciting times indeed!  This cognitive leap from 2D to 360VR is so drastic that we must now start calling these new films “experiences” and we must also consider the viewer’s role early in the production process.

Creating immersive 360-degree videos requires a different sense of timing and spatial positioning.  This tutorial will focus only on the challenges of creating content for viewing with VR goggles, such as those based on the Google Cardboard standard. (Note: When this tutorial refers to the “viewer”, it means the person who is wearing the goggles and watching your content.)

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