School of Visual Arts New York Lecture features Reallusion iClone

The School of Visual Arts in New York City hosted Reallusion as a guest speaker in their weekly technology lecture series.  

The session was held on 23rd Ave in the School of Visual Arts Computer Arts department and included an audience of 3rd year students in the Computer Arts program that are building toward their 4th year thesis.

MIT Hacking Arts 2017 features Reallusion iClone

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Reallusion was invited to showcase the realtime 3D platform, iClone 7 at the MIT Media Lab in a two-day event celebrating the intersection between art and technology.

The Hacking Arts Art and Tech Expo featured Reallusion among many other technology companies and MIT student tech projects.  The MIT event which is held annually, brought speakers, performers, techies and artists from around the world to share their work and projects with other students and attendees.

Reallusion attends Smithsonian Latino Center’s Cultural Digi Summit at Michigan State University

 

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dcs.jpgReallusion and Michigan State University announced a strategic partnership this month and launched with a special event at the MSU College of Arts and Sciences joining the Smithsonian Latino Center for a two-day Cultural Digi Summit.  Michigan State School of Journalism, Animation and Immersive Realities professor, Stacey Fox invited Reallusion to take part in the Smithsonian Latino Center’s Cultural Digi Summit to present and demonstrate 2D & 3D character creation and animation tools for generating culturally diverse digital characters.

Digital Media Arts College (DMAC) Maya Animation Professor speeds up animated character design – with ZBrush & Character Creator

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The Problems of Teaching 3D Animation

When creating unique 3D characters, digital sculpting is a new-age proficiency that every 3D artist has to tackle as it guarantees them the utmost freedom and control when it comes to ground-up character creation.

Traditionally, 3D institutes and seasoned 3D veterans have always used de facto tools like Maya, and 3ds Max as they are the go-to applications that can do everything from sculpting, skinning, texturing, rigging and animation. — But the biggest problem with these expensive applications, is the complexity of it all. The high difficulty level, the long hours of work, and a large amount of effort necessary to do the simplest animations are what deter most people from enjoying the art of 3D animation.

This is why 3D animation professors all around the world go through the same burden of having many animation students drop out after their first couple of semesters, as standard tools have simply too many user interfaces, with too many steps and technical methods that easily disenfranchise upcoming 3D artists.

Having fun Again – thanks to New Tools

Digital Media Arts College (DMAC) program manager Mike Centowski however, has found a way to help 3D animation students fall back in love with the art of 3D animation, by making it fun again.

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