Motion Capture Acting Workshop: Two Days of Training & Demo Reels

Creative Media Industries Institute (CMII)  hosts the inaugural Motion Capture Performance Workshop at Georgia State University in Atlanta, Georgia. The actors participating gained invaluable knowledge and cutting-edge acting skills necessary to perform in a motion capture environment. The two-day workshop – the only one of its kind originating in the United States – was produced by the College of the Arts Office of Educational Outreach and hosted by the School of Film, Media & Theatre and the CMII. Leaders of the workshop included Mary Emily O’Bradovich, professional actor with People Store and academic professional at Georgia State focusing on movement and acting, James C. Martin, professor of practice at Georgia State teaching virtual reality (VR) production and VR/AR Asset Creation, and Michelle Ladd, motion capture director, fight director and stunt performer with RE:Action Stunts and Broad-Motion Entertainment.

Motion Capture Acting Workshop Video Wrap-up

British writer catapults his online language business with iClone and CrazyTalk

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Richard Chalmers

Richard Chalmers is an online English teacher committed to using technology to create innovative and engaging ways to teach English to students around the world. After developing an online presence through his YouTube channel and websites, he coined the word Britlish in 2014 and has been developing the brand ever since.

Teaching English in Spain from 2003, Richard moved exclusively to online teaching via Skype in 2009. Thanks to the success of his YouTube videos, Richard has taught 188 students in 42 countries. He has also created over 800 video English lessons which have gained millions of views. Richard also writes books and other English learning material. He sells digital versions of this material through Britlish.com, and printed versions, and Kindle versions, through Amazon.

When not teaching, writing, or making YouTube videos, Richard enjoys cycling through the Spanish countryside with his wife, and generally enjoying an idyllic lifestyle in Seville.

Creating Interactive Vehicles and Animations for iClone 7

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by Adolf Navarro (Antareus Ltd)

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Adolf worked on computer programming and technical 3D modelling until six years ago, when he started writing graphic novels and creating 3D animations.

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iClone stands out as being the most accessible and easy-to-learn 3D animation application — but that doesn’t mean it’s not professionally powerful. On the contrary, it’s filled with clever features that make complex animation hyper easy!

Also, iClone’s latest version has boosted the quality of its renders, including PBR materials, Image Based Lighting with HDR pictures, and Global Illumination, and because of this, it has motivated us to start creating models of vehicles for iClone, that not just look good, but that thanks to the improved render features, help people with their animations.

So I included features like emissive materials or parts that can be manipulated individually. Objects like the doors, the steering wheel, the gear level, and the pedals are all interactive sub-props that can be rotated or reached by the characters of a scene. Helping to create convincing driving animations.

In addition, the 4 Wheel structure provided by Reallusion’s Physics Toolbox, allows one to actually drive the vehicles over the iClone terrains while recording their motions in real-time. It facilitates the animation of the vehicles, as the spinning of the wheel are automatically synchronized with the motion of the car, depending on its speed, while it follows the slopes and irregularities of the terrain.

This is an overview tutorial of the pipeline I followed to create these models and how they can be easily animated in iClone.

48hr Animation Jam sends first USA team from Georgia State to ASIAGRAPH World Finals

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The Creative Media Industries Institute at Georgia State University hosted the inaugural US round of the Reallusion ASIAGRAPH 48hr Animation Jam June 29, 30 and July 1st 2018.  The participating students represented Georgia State University, Savannah College of Art and Design and Interns and recent grads that are now working with Cartoon Network and Adult Swim.

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48hr Animation Jam 2018 – Highlight Video

School of Visual Arts New York Lecture features Reallusion iClone

The School of Visual Arts in New York City hosted Reallusion as a guest speaker in their weekly technology lecture series.  

The session was held on 23rd Ave in the School of Visual Arts Computer Arts department and included an audience of 3rd year students in the Computer Arts program that are building toward their 4th year thesis.

MIT Hacking Arts 2017 features Reallusion iClone

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Reallusion was invited to showcase the realtime 3D platform, iClone 7 at the MIT Media Lab in a two-day event celebrating the intersection between art and technology.

The Hacking Arts Art and Tech Expo featured Reallusion among many other technology companies and MIT student tech projects.  The MIT event which is held annually, brought speakers, performers, techies and artists from around the world to share their work and projects with other students and attendees.

Reallusion attends Smithsonian Latino Center’s Cultural Digi Summit at Michigan State University

 

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dcs.jpgReallusion and Michigan State University announced a strategic partnership this month and launched with a special event at the MSU College of Arts and Sciences joining the Smithsonian Latino Center for a two-day Cultural Digi Summit.  Michigan State School of Journalism, Animation and Immersive Realities professor, Stacey Fox invited Reallusion to take part in the Smithsonian Latino Center’s Cultural Digi Summit to present and demonstrate 2D & 3D character creation and animation tools for generating culturally diverse digital characters.

Digital Media Arts College (DMAC) Maya Animation Professor speeds up animated character design – with ZBrush & Character Creator

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The Problems of Teaching 3D Animation

When creating unique 3D characters, digital sculpting is a new-age proficiency that every 3D artist has to tackle as it guarantees them the utmost freedom and control when it comes to ground-up character creation.

Traditionally, 3D institutes and seasoned 3D veterans have always used de facto tools like Maya, and 3ds Max as they are the go-to applications that can do everything from sculpting, skinning, texturing, rigging and animation. — But the biggest problem with these expensive applications, is the complexity of it all. The high difficulty level, the long hours of work, and a large amount of effort necessary to do the simplest animations are what deter most people from enjoying the art of 3D animation.

This is why 3D animation professors all around the world go through the same burden of having many animation students drop out after their first couple of semesters, as standard tools have simply too many user interfaces, with too many steps and technical methods that easily disenfranchise upcoming 3D artists.

Having fun Again – thanks to New Tools

Digital Media Arts College (DMAC) program manager Mike Centowski however, has found a way to help 3D animation students fall back in love with the art of 3D animation, by making it fun again.

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