My name is Solomon W. Jagwe and I am a Ugandan 3D artist, Animator and sculptor.
Currently I reside in the US, but I hail from a small landlocked paradise tucked away in the interior of the East African Coast – the area known as ZANJ land during colonial times. The name is Uganda. I grew up on the outskirts of the capital city – Kampala, on the slopes of a hill called Mutundwe. My early childhood was in the country side – Masaka, far from the rumbles of the city traffic.
While in Uganda, I worked for 3 companies. Infosat – as a website developer and artist, Photo Magic – as a photo processor and photographer and C&MS – as an artist and web development instructor. After graduating from secondary school – A Level, I came to the US in 1996 to complete my degree in Art. I graduated in the Spring of 1999. I attended Ohio Valley University, Montgomery College and George Mason University. I majored in Art and Visual Technology with an Emphasis on 3D Environment Design and modeling, Character Modeling and Animation, Vehicle Modeling and Simulation.
“The excellent tools allow me to automate many repetitive tasks so I can focus on pure creativity, and not technical details. From pre-vis to character concept art, the Reallusion packages are a studio in a box for my independent workflow, yet also work perfectly in a team based Maya and Zbrush pipeline. I’m sold.”
If you are a Photoshop artist, a Dreamweaver designer, or an Adobe user with a Creative Cloud membership then we have some awesome news for you as now you can animate 3D characters with thousands of high-quality Mixamo animations for FREE!
…well sort of free because you still need a $9.99 membership. But it really is an all-you-can-eat at the Adobe animation buffet!
Jason is a 3D artist who produces digital content such as animated graphics for television and video projections for musical theater companies. He also produces workshops for kids specializing in shooting, editing, and greenscreen.
Software used: Reallusion iClone 6.5 for Windows, Cyberlink PowerDirector for Windows, Fulldive VR player for Android, GoPro VR player for Windows
After 100 years of cinema, we are transitioning from watching a film to being present inside one. Very exciting times indeed! This cognitive leap from 2D to 360VR is so drastic that we must now start calling these new films “experiences” and we must also consider the viewer’s role early in the production process.
Creating immersive 360-degree videos requires a different sense of timing and spatial positioning. This tutorial will focus only on the challenges of creating content for viewing with VR goggles, such as those based on the Google Cardboard standard. (Note: When this tutorial refers to the “viewer”, it means the person who is wearing the goggles and watching your content.)
We all grew up watching cartoons, kids programs, or some kind of animated puppet shows. Apart from books, these shows were the first type of guided scripts that children experienced in their early development stages, allowing them to live and play out storylines through avatars.
As adults now, we tend to revisit these toons to tell stories, deliver animated business presentations, or make animated videos online, as they easily lend themselves for this task. But the problem is – how do we create cartoon characters? (Especially when we have never drawn one) How can I create new animated toons when I am not an artist? What are the fastest tools to create comic strips and cartoons?