LampBlack: Voice Actors turn game developers with character creator 3 and unreal engine

Lucas Gilberston & Carol-Anne Day

Lucas Gilberton & Carol-Ann Day

We’re Lucas and Carol-Anne. We’re voice actors, musicians, and visual artists, with a passion for compelling narrative video games. 

Our claim to 15 minutes of fame was doing voice work for anime like Gundam cartoons, some versions of Dragonball and Lucas was Zero in the Mega Man X franchise in the early 2000’s.

Our powers combined, we’re the Hermit Collective! And we’re making Lampblack. Lampblack is a third person narrative adventure with behavioural, cerebral, and philosophical puzzles. It’s a game that demands mindful exploration, attention to details, and an astute understanding of behavior. All of this is packaged in a beautiful and surreal world.

And that’s where Reallusion came in. The characters are very important in a story and game such as this, and we needed to have stunning characters brought to life in a believable way that could elicit an emotional response from our audience. And that’s what we’ve got! So that’s us! Thanks for being here! We love you.

With Character Creator 3 we cannot only flesh out our core cast, but we can create dozens if not hundreds of iterated characters for an entire village or city. This enables us to make an entire world in an attractive amount of time. Before, we’ve spent over a year making one three minute hand drawn animation. Now, we can accomplish in days what previously took years.

Lucas Gilberston – Game Developer

Cepheus Protocol: Open World RTS Indie Developers employ Character Creator 3 in Unreal Engine

Robert Smith – CEO / Game Director

Robert Smith

Cepheus Protocol is an independently developed top-down open world RTS inspired by XCOM, Company of Heroes, and Parasite Eve.

The team is led by CEO and Game Director Robert Smith, who leads a team of diverse individuals from various backgrounds from all around the world who are utilizing Character Creator 3 in their RTS game due to release in May 2020.

Character Creator solved a lot of problems for us creatively, as we didn’t have the character modelers needed to populate a city.”

Robert Smith – CEO / Game Director

Indie Developer uses Real-time Tech to Compete against AAA Studios

FYQD-Studio reveals the secrets behind Bright Memory: Infinite game development

A new era for game developers has dawned: small and indie game studios can now compete against triple-A studios with the support of real-time technology.

Bright Memory: Infinite, a fusion of FPS and action genres created by a solo developer at FYQD-Studio, has found success and popularity since its January 2019 launch viaEarly Access on Steam. It received an Unreal Dev Grant in 2019 and was presented by NVIDIA CEO Jensen Huang at GTC China 2019.The developer, Zeng Xiancheng, lays out the behind-the-scenes story on how he achieved a spectacular looking game – with the help of Unreal Engine, NVIDIA RTX, and real-time animation tools: iClone and Character Creator.

Bright memory was presented by NVIDIA CEO Jensen Huang at GTC China 2019.

Developer Zeng Xiancheng is currently working on content for Bright Memory: Infinite, which is slated for release by the end of 2020. He hopes fans continue to stay tuned for the launch. In this article, Zeng shares how he was able to produce the game all by himself with very limited budget and manpower.

FYQD-Studio Interview video:

Reallusion Unveils Disruptive 3D Game Character Creation and Animation Pipeline for GDC 2019, Booth #P1754

Design & Deploy Realtime RTX, Game-ready 3D Characters

Reallusion debuts new 3D character and animation pipeline at GDC 2019 for games, cinematics and realtime experiences. Game visuals featuring RTX graphics and next-gen shaders now enable developers to make the most stunningly visual games ever.  Reallusion’s Character Creator and iClone match the visual leap with a new real-time 3D game character solution for Unity, Unreal and the world of games, AR and VR.  Design and deploy AAA-quality characters on an indie budget including tools for character creation, animation, motion capture for face and body, or a massive library of motions and moves to send to game engines. Optimize game characters with polygon reduction, LOD, UV and material merging for efficient game design.  Import ready-to-play characters into game engines with Reallusion’s automated support for shader assignment, player animations and facial performances.

See Reallusion’s Game Tools: Character Creator, iClone and Motion Live at the Game Developers Conference in San Francisco, March 20-22 booth #P1754. From character creation to animation, Reallusion will showcase and demo  Character Creator (CC) with automatic digital human shader assignments and characterization for Unreal UE4 and Unity mecanim character standard. Get a first look at the new Unreal LiveLink for iClone connecting iClone’s powerful real-time character animation pipeline to Unreal’s RTX raytrace render. 



Creating Assets for Game Maker 2 with CrazyTalk Animator 3 in under 5 Minutes

Game Maker 2 is a cross-platform game engine developed by YoYo Games. It features a powerful programming language for professionals, and a drag-and-drop, no-code-required workflow for beginners, with a comprehensive toolset. Many of its new features include Real-Time Animation Editing, a new innovative workflow and seamless path from Drag & Drop to actual code.

ENTER THE AMAZING SPARKMAN

https://www.youtube.com/user/amazingsparckman

SPARCKMAN is a well-known YouTuber who has an entire channel dedicated to animated parodies, original comedy sketches, and gaming video tutorials. Recently he has created a series of YouTube tutorials, on how he creates quick 2D assets for use inside Game Maker 2 with the help of CrazyTalk Animator 3.

Now Sparckman’s tutorials are not just informative, but also short. As in under 5 minutes-short. This is possible thanks to CrazyTalk’s extensive library of pre-made content, which by the way is 100% royalty free for any game developers that wish to use them in their commercial games.

Character Creator 3 Tutorial – Creating NPC for Unity 3D with CC3 Game Base

Character Creator 3 (CC3) is centered to complete the 3D game character pipeline for the game dev industry. Indie game devs can now add highly optimized game character base for mobile, AR and VR developers; while also integrating InstaLOD’s model and material optimization technologies to generate game-ready characters that are animatable on-the-fly with multiple LOD outputs. 

But how do we optimize our characters for use with realtime game engines like Unity?

Character Creator 3 Tutorial – Exporting CC3 Base Characters to Unity

Character Creator 3 (CC3) is centered to complete the 3D game character pipeline for the game dev industry. Indie game devs can now add highly optimized game character base for mobile, AR and VR developers; while also integrating InstaLOD’s model and material optimization technologies to generate game-ready characters that are animatable on-the-fly with multiple LOD outputs. 

But how do we export CC3 characters to game engines like Unity? Especially when some characters have many material textures.

German indie game studio uses Character Creator with UE4 to recreate friends inside Steam game

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Philipp Reichling

My name is Phil, I am 30 years old and I from Germany. As long as I can remember, I have always used Computers, since DOS. (of course the main reason was to play video games.) I don’t remember when was the first time I tried to change something in a game, but I remember that I was young  and I was hooked even though I failed at many modding projects.

I decided to study 3D modelling for about 1.5 years. Eventually I started working on our game – Photonic Distress after meeting my colleague Irakli Gagnidze on the UE4 Marketplace. We checked YouTube videos and we saw a Character Creator (CC) video. As tired as we were, we decided to risk it and we bought Character Creator and iClone 7. It took us a while to get the results we wanted, but finally our game was filled with CC Characters!

“I was not happy with the final character results of Mixamo Fuse because the faces weren’t unique enough. Then we discovered Character Creator.” – Philipp Reichling

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