Angelo Licata is a Turin born, Director/ Writer / VFX supervisor known for his 2007 independent film – Dark Resurrection, a tribute to Star Wars.
His film was was greatly acclaimed by the media, paving the way towards the film industry where he collaborated on several films including “EX” and “Maschi contro Femmine”, while directing numerous TV commercials. In 2013, he wrote and directed the short sci-fi film – Closer, which received over 8,000,000 YouTube views. In 2015, Angelo directed and wrote Mala Vita, a RAI television production with excellent reviews and winner of various awards including a special mention from the National Syndicate of Italian Film Journalists.
In the last chapter of his Dark Resurrection series, Angelo created a short trailer/film where he employed iClone and Character Creator‘s Headshot plugin to plan for just 4 days of movie shooting!
Design & Deploy Realtime RTX, Game-ready 3D Characters
Reallusion debuts new 3D character and animation pipeline at GDC 2019 for games, cinematics and realtime experiences. Game visuals featuring RTX graphics and next-gen shaders now enable developers to make the most stunningly visual games ever. Reallusion’s Character Creator and iClone match the visual leap with a new real-time 3D game character solution for Unity, Unreal and the world of games, AR and VR. Design and deploy AAA-quality characters on an indie budget including tools for character creation, animation, motion capture for face and body, or a massive library of motions and moves to send to game engines. Optimize game characters with polygon reduction, LOD, UV and material merging for efficient game design. Import ready-to-play characters into game engines with Reallusion’s automated support for shader assignment, player animations and facial performances.
See Reallusion’s Game Tools: Character Creator, iClone and Motion Live at the Game Developers Conference in San Francisco, March 20-22 booth #P1754. From character creation to animation, Reallusion will showcase and demo Character Creator (CC) with automatic digital human shader assignments and characterization for Unreal UE4 and Unity mecanim character standard. Get a first look at the new Unreal LiveLink for iClone connecting iClone’s powerful real-time character animation pipeline to Unreal’s RTX raytrace render.
My name is Ferenc Vincze, and I am a freelance animator and videographer. I was originally born and raised in Hungary, but am currently living in Germany. My profession is Agricultural Engineering, and I have made animations and short films since 2004.
I’ve learned communication technology and I have been working as a freelancer for 6 years. I made several broadcast designs for local television channels, produced experimental short films and 3D animations until I founded my own business called Rendered-frames.com, where I use iClone‘s animation suite, with motion capture, and Character Creator.
“I highly recommend Character Creator and iClone Motion LIVE for professionals and indies, because this software package has the best price/value ratio.” – Ferenc Vincze / 3D Animator
Hi my name is Orly Rodriguez. I am 43 years old and I started making video games only four months ago. I always dreamed of becoming a professional game developer, but I never imagined it would have happened so fast.
It all started for me when I decided to take a Virtual Reality Bootcamp at Game Art Institute. I began spending day and night doing everything I could to learn Unity, Blender and anything else I could get my hands on.
One day I was watching Twin Peaks: The Return, and I had this crazy thought… I should make The Black Lodge from the show in VR. A few days later I was standing in that very room. It was absolutely surreal. Now, I have a small development team called Nothing Like You Productions. We love what we do and we are passionate about creating virtual reality experiences at an unprecedented level of immersion.
Thanks to tools like iClone and Character Creator we have been able to achieve things that normally would have been impossible for us.
This tutorial will focus on the creation of a semi-stylized CC avatar using Character Creator and Sculptris. The tutorial is for beginners and intermediate user.
The following Tutorial will focus on the creation of a semi-stylized CC avatar in Character Creator. We will mainly work in CC, but it will be necessary to have the Essential Morphs and Skin package installed. Additionally, we will use the free modeling tool Sculptris (http://pixologic.com/sculptris/) to refine some elements of the mesh. You don’t have to be an expert in modeling with Sculptris as we will only do basic modeling with it. This Tutorial is for beginners and intermediate users and I will try to present each step as detailed as possible. I recommend to watch the accompanied video to get a better understanding of the individual steps and workflow. Even if I share all the CC slider values with you during each step, please keep in mind that the creation process is always a creative trial-and-error and testing of different sliders. Feel free to experiment and let your imagination run wild. Character Creator offers nearly unlimited possibilities to create the avatars you need. Have fun and Happy Creating!