The Best of 2018 – Reallusion Rewind

2018 was a great year for us at Reallusion, as it saw the maturation of iClone’s Motion LIVE mocap platform, along with the much anticipated release of Character Creator 3 for indie game developers, movie filmmakers, AR / VR creators, and animators alike.

Here is a flashback of all the best showcase stories from 2018 !

Unreal Engine Filmmaker animates DAZ assets with Character Creator and iClone Motion LIVE mocap

Ferenc Vincze

My name is Ferenc Vincze, and I am a freelance animator and videographer. I was originally born and raised in Hungary, but am currently living in Germany. My profession is Agricultural Engineering, and I have made animations and short films since 2004.

I’ve learned communication technology and I have been working as a freelancer for 6 years. I made several broadcast designs for local television channels, produced experimental short films and 3D animations until I founded my own business called Rendered-frames.com, where I use iClone‘s animation suite, with motion capture, and Character Creator.

“I highly recommend Character Creator and iClone Motion LIVE for professionals and indies, because this software package has the best price/value ratio.” – Ferenc Vincze / 3D Animator

Character Creator 3 Tutorial – Creating NPC for Unity 3D with CC3 Game Base

Character Creator 3 (CC3) is centered to complete the 3D game character pipeline for the game dev industry. Indie game devs can now add highly optimized game character base for mobile, AR and VR developers; while also integrating InstaLOD’s model and material optimization technologies to generate game-ready characters that are animatable on-the-fly with multiple LOD outputs. 

But how do we optimize our characters for use with realtime game engines like Unity?

ArtStation: 3D Artist Crystal Bretz uses Character Creator 3 to model and animate a character

Crystal Bretz, modeler and texturer at Method Studios, tries Reallusion’s Character Creator 3 for the first time. In her walkthrough, Crystal models Dmitry Skvortsov’s concept of CD Projekt Red’s Leo Bonhart character from The Witcher series. Starting from a Character Creator base mesh, she refines the body, face and clothing details using the GoZ bridge from
Character Creator 3 ZBrush.

Crystal also uses Substance Painter during the texturing process before posing the character using Character Creator 3’s Facial Expression Presets.

Real the full article on ArtStation: https://magazine.artstation.com/2018/12/crystal-bretz-character-creator-3-model-animate-character-concept/

Learn to create your own custom 3D character through this universal character maker: http://bit.ly/2xWiVTu

Character Creator 3 Tutorial – Exporting CC3 Base Characters to Unity

Character Creator 3 (CC3) is centered to complete the 3D game character pipeline for the game dev industry. Indie game devs can now add highly optimized game character base for mobile, AR and VR developers; while also integrating InstaLOD’s model and material optimization technologies to generate game-ready characters that are animatable on-the-fly with multiple LOD outputs. 

But how do we export CC3 characters to game engines like Unity? Especially when some characters have many material textures.

First Impressions of Character Creator 3

CC3 new.jpg

Character Creator 3 is poised to be the 3D avatar generator tool of the industry! Starting from v3, Character Creator will turn into a stand-alone character generator to fulfill the multi-faceted demands of our user-base in the realm of AR/VR, game, and animation production.

Check out this first impressions video from Closed Beta users who have had the chance to test drive this amazing new tool!