The PhoenIX VR: Animated Sci-Fi created with Character Creator, iClone and Unreal Engine

Abhi Kumar – Creative Director / Warrior9 VR

Abhi Kumar

Abhi has always been driven by the desire to create cutting edge visual stories. He has experience writing for the stage and television and has also written and directed multiple short films. After trying his first virtual reality experience Abhi dedicated himself to creating VR content that would instil the same feeling of awe and wonder in audiences that he felt when he first tried VR. His latest project is The PhoenIX.

The PhoenIX is a CG cutting edge VR series with a complex narrative, truly cinematic 360 directing and innovative storytelling methods that fully leverage the medium of narrative VR. Like all good science fiction it not only entertains but holds up a mirror to society and asks deeper questions such as who we are as a race and where are we headed. Ultimately, the series is about unity, about how we need to come together to survive rather than stand apart. 

The small and passionate team at Warrior9 VR created the series in VR, where they employed tools like Character Creator 3, iClone, Perception Neuron and Unreal Engine to not only provide the most visceral experience audiences could ever have but to also showcase the narrative potential of this brand new medium. This is science fiction like you have never seen before.

“With a team of 6 we were able to create high quality animated VR content and part of this is thanks to tools like Character Creator. “

Abhi Kumar – Creative Director / Warrior9 VR

LampBlack: Voice Actors turn game developers with character creator 3 and unreal engine

Lucas Gilberston & Carol-Anne Day

Lucas Gilberton & Carol-Ann Day

We’re Lucas and Carol-Anne. We’re voice actors, musicians, and visual artists, with a passion for compelling narrative video games. 

Our claim to 15 minutes of fame was doing voice work for anime like Gundam cartoons, some versions of Dragonball and Lucas was Zero in the Mega Man X franchise in the early 2000’s.

Our powers combined, we’re the Hermit Collective! And we’re making Lampblack. Lampblack is a third person narrative adventure with behavioural, cerebral, and philosophical puzzles. It’s a game that demands mindful exploration, attention to details, and an astute understanding of behavior. All of this is packaged in a beautiful and surreal world.

And that’s where Reallusion came in. The characters are very important in a story and game such as this, and we needed to have stunning characters brought to life in a believable way that could elicit an emotional response from our audience. And that’s what we’ve got! So that’s us! Thanks for being here! We love you.

With Character Creator 3 we cannot only flesh out our core cast, but we can create dozens if not hundreds of iterated characters for an entire village or city. This enables us to make an entire world in an attractive amount of time. Before, we’ve spent over a year making one three minute hand drawn animation. Now, we can accomplish in days what previously took years.

Lucas Gilberston – Game Developer

Cepheus Protocol: Open World RTS Indie Developers employ Character Creator 3 in Unreal Engine

Robert Smith – CEO / Game Director

Robert Smith

Cepheus Protocol is an independently developed top-down open world RTS inspired by XCOM, Company of Heroes, and Parasite Eve.

The team is led by CEO and Game Director Robert Smith, who leads a team of diverse individuals from various backgrounds from all around the world who are utilizing Character Creator 3 in their RTS game due to release in May 2020.

Character Creator solved a lot of problems for us creatively, as we didn’t have the character modelers needed to populate a city.”

Robert Smith – CEO / Game Director

Blaze Sky: Solo Indie Developer creates animatable 3D characters for Space Opera RPG game

Will Iverson – Game Developer

Will Iverson

Will Iverson has been working in the computer and information technology field professionally since 1990. His diverse background includes developing statistical applications to analyze data from the NASA Space Shuttle, product management for Apple, and developer relations for Symantec’s Visual Cafe.

Clients over the last two decades include Sun, BEA, Canal+ Technologies, AT&T, T-Mobile, the State of Washington, and many, many more. From 2010-2016, Will grew Dev9, a premier Seattle-based consulting company focused on continuous delivery solutions for a wide range of enterprises, including the backend for many large entertainment firms.

Starting in 2017, Will transitioned to independent game development, with a new company, Double Robot where he used iClone and Character Creator to complete his game.

I simply couldn’t have those animated characters without CC3 and iClone, full stop. I was able to build characters from my story bible and animate them in just a few days.

Will Iverson / Unity Game Developer

Reallusion Character Creator Headshot at SIGGRAPH Asia 2019 Real-Time Live!

November 20th in Brisbane – Six teams gathered in Australia to compete in SIGGRAPH Asia’s Real-Time Live! Reallusion was invited as a guest to showcase its latest Headshot technology for Character Creator 3.

The show featured the host and Real-Time Live! chair; Mike Seymour – editor of FXguide, introducing each team in the competition from Australia, Japan, China and the USA.  Reallusion’s John Martin presented Character Creator Headshot with a demo that created a digital human from a photo and added the character to a virtual production previs shot in iClone.

Reallusion Releases New Digital Human Shader

Realistic Realtime Human Rendering for iClone 7.7 & Character Creator 3.2

Creating realistic digital humans for real-time 3D animation is now possible with Reallusion’s new Digital Human Shader. A complete set of shaders for skin, eyes, teeth, and hair are available, along with SSS(Sub -Surface Scattering) and Micro Normal updates for iClone 7.7 and 3D character creation tool Character Creator 3.2 for fast, real-time rendering for images and live performances.

With the latest iClone and Character Creator (CC) updates, designers can one-click convert PBR assets into digital human shaders. Artists utilizing professional assets such as Texturingxyz, and digital sculpting and texturing tools like ZBrush and Substance Painter can now see their characters animated directly in iClone.

Official trailer video:

Creating Animatable Digital Doubles from a Single Photo

Learn how to create fully-rigged digital doubles from a single photo with the new Headshot Plug-in !

Reallusion’s  Headshot Plug-in for Character Creator  is a unique approach to real-time character head modelling which combines automatic AI based photo alignment with morph-based manual alignment and texture re-projection. Used in tandem with an image editor such as Photoshop, it can be used to produce highly realistic, animation ready models in a fraction of the time involved when making rigged models from scratch using conventional sculpture, scans or photogrammetry. You can download a free trial  here.

In this article, Mike describes his workflow of using  Character Creator  and  Headshot  to produce a high quality animated model from a single photo. Compressed from 3 hours of continuous footage, whilst the video is not a tutorial, it demonstrates a professional’s approach to high quality model creation, with many tips for Headshot artists along the way.

The Rise of the Real-time Digital Double: Reallusion Unveils AI-Powered Headshot Plugin

Headshot Plugin official trailer:

Creating realistic digital doubles normally requires a massive effort in 3D techniques which often involve many artists and passes, but that’s changing with the release of Headshot Plugin for Character Creator 3. Headshot uses AI technology to automatically generate digital human in minutes from one single photo, and those characters are fully rigged for voice lipsync, facial expression, and full body animation.  

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