Realistic Realtime Human Rendering for iClone 7.7 & Character Creator 3.2
Creating realistic digital humans for real-time 3D animation is now possible with Reallusion’s new Digital Human Shader. A complete set of shaders for skin, eyes, teeth, and hair are available, along with SSS(Sub -Surface Scattering) and Micro Normal updates for iClone 7.7 and 3D character creation tool Character Creator 3.2 for fast, real-time rendering for images and live performances.
With the latest iClone and Character Creator (CC) updates, designers can one-click convert PBR assets into digital human shaders. Artists utilizing professional assets such as Texturingxyz, and digital sculpting and texturing tools like ZBrush and Substance Painter can now see their characters animated directly in iClone.
Learn how to create fully-rigged digital doubles from a single photo with the new Headshot Plug-in !
Reallusion’s Headshot Plug-in for Character Creator is a unique approach to real-time character head modelling which combines automatic AI based photo alignment with morph-based manual alignment and texture re-projection. Used in tandem with an image editor such as Photoshop, it can be used to produce highly realistic, animation ready models in a fraction of the time involved when making rigged models from scratch using conventional sculpture, scans or photogrammetry. You can download a free trial here.
In this article, Mike describes his workflow of using Character Creator and Headshot to produce a high quality animated model from a single photo. Compressed from 3 hours of continuous footage, whilst the video is not a tutorial, it demonstrates a professional’s approach to high quality model creation, with many tips for Headshot artists along the way.
Creating realistic digital doubles normally requires a massive effort in 3D techniques which often involve many artists and passes, but that’s changing with the release of Headshot Plugin for Character Creator 3. Headshot uses AI technology to automatically generate digital human in minutes from one single photo, and those characters are fully rigged for voice lipsync, facial expression, and full body animation.
Director of Art for Disney’s Epic Mickey and Epic Mickey 2.
Multi award winning Art Director with 20+ Years of Video Game and Mobile Industry Experience.
Mark Stefanowicz is originally from Chelsea, MA. At a very young age, his parents would see him drawing in their living room, lost in his imagination and creativity. Realizing his potential, Mark’s parents enrolled him at the age of six to the Tringarli School of Art.
After his time in college, Mark began his career. Mark eventually joined Electronic Arts as a Lead Artist and progressed to the position of Art Production Manager for Central Art. In 2011, Mark join Disney to become the Art Director of Disney Epic Mickey, Disney Interactive’s flagship game. Mark went on to become Studio Art Director at Junction Point and oversaw development of Disney Epic Mickey 2 while also engaging with other Disney pillars in the organization, from the Archives to Pixar Animation.
In 2016 Mark decided to go out on his own with his partners and create Lost Boys Interactive. Lost Boys quickly grew to a studio of 16 in 2018, and worked on titles for Square Enix, Digital Extremes and Call of Duty.
“After 22 years of working with AAA Studios (EA Games, Disney) I have been searching for a pipeline that can achieve AAA quality production in a matter of days. Reallusion has that. ”
2018 was a great year for us at Reallusion, as it saw the maturation of iClone’s Motion LIVEmocap platform, along with the much anticipated release of Character Creator 3 for indie game developers, movie filmmakers, AR / VR creators, and animators alike.
Here is a flashback of all the best showcase stories from 2018 !
My name is Ferenc Vincze, and I am a freelance animator and videographer. I was originally born and raised in Hungary, but am currently living in Germany. My profession is Agricultural Engineering, and I have made animations and short films since 2004.
I’ve learned communication technology and I have been working as a freelancer for 6 years. I made several broadcast designs for local television channels, produced experimental short films and 3D animations until I founded my own business called Rendered-frames.com, where I use iClone‘s animation suite, with motion capture, and Character Creator.
“I highly recommend Character Creator and iClone Motion LIVE for professionals and indies, because this software package has the best price/value ratio.” – Ferenc Vincze / 3D Animator
Character Creator 3 (CC3) is centered to complete the 3D game character pipeline for the game dev industry. Indie game devs can now add highly optimized game character base for mobile, AR and VR developers; while also integrating InstaLOD’s model and material optimization technologies to generate game-ready characters that are animatable on-the-fly with multiple LOD outputs.
But how do we optimize our characters for use with realtime game engines like Unity?
Crystal Bretz, modeler and texturer at Method Studios, tries Reallusion’s Character Creator 3 for the first time. In her walkthrough, Crystal models Dmitry Skvortsov’s concept of CD Projekt Red’s Leo Bonhart character from The Witcher series. Starting from a Character Creator base mesh, she refines the body, face and clothing details using the GoZ bridge from Character Creator 3 ZBrush.
Crystal also uses Substance Painter during the texturing process before posing the character using Character Creator 3’s Facial Expression Presets.