Watch The Sniper here
James Martin, iClone trainer and blogger at www.iCloneTraining.com covers the release of Warlord’s, The Sniper. The Sniper is a new Machinima film by M D McCallum that was produced with both iClone and videogame output proves to be a real 5 star film. A true Machinima mash-up movie with a deeply moving original storyline that has a masters touch to the animation. Featuring the wonderful works from the Reallusion iClone G.I. vs Wehrmacht, Medieval Village and Classic Horror Movies and other content packs. Reallusion promo video for WWII content pack
This is a spitfire example of an industry leading iCloner and some of his best work to date. Warlord is a long time member of the iClone community and someone I personally have watched grow into his real-time skin over the last couple of years and M. D. never seems to dissapoint where iClone is concerned. A founding member of www.iCloneRevolution.com and a long time CoolCloner has placed his sights and fired a shot true into the Machinima body with this film. To those out there who may have had some question before wither iClone IS or IS NOT Machinima, I say to you, take a look at The Sniper and witness the seamless mesh of video game footage with iClone output that Warlord displays in his latest piece. Look to iClone as your film-making stage and video game footage as almost “on-location” shoots and in the end you can create a mesh of Machinima that is visually stunning. That’s what I feel M.D. McCallum has accomplished with this movie and I recommend the 15 minute viewing time to all my readers. You won’t regret it. Great film. Enjoy!
Reallusion launches WidgetMe, a software and online service that enables anyone to create animation or a mix of images, video and music and share it on their web spaces. WidgetMe makes it easy to build widgets with a tool that is similar to Adobe Flash.
WidgetMe let’s you create an interactive Widget with publishing power to deliver and manage multiple Widgets across the best social networks and throughout the web. WidgetMe sticks your media anywhere in blogs, web sites and social networks like FaceBook, MySpace or use embed code to stick it on any web page. Add more viral prospect to any project with WidgetMe. Learn More – and Get WidgetMe free: http://WidgetMe.Reallusion.com
iClone 3.1 includes new Widget output option
CrazyTalk also compatible
…soon Become a Fan of Widget Me:
Reallusion will be releasing a new product designed to give you the ultimate media creator for social networks, and it’s free. I can’t wait to see what everyone creates and shares with the forthcoming release of, WidgetMe.
Stowaways Sci Fi Machinima from Singapore http://youtube.com/v/l-x0N7ouyyg Stowaways series launches from Singapore students and filmmakers. The sci fi Machinima series by Lee and Falzone is a great narrative produced with iClone and features a complete cast of voices recorded in excellent quality. I hope to see more from Falzon and Lee. Great work!
More from the Stowaways creators:
“It’s a wee bit rough and ready, rougher round the edges than we would have liked…but we think its fun! 🙂
Please feel free to watch, comment, download, link to and share the ep! The more people who watch the better!
The plan is to upload an episode every week (unless real life gets in the way, darn it!) so if you like the show check back every Saturday! If you watch, we’ll keep making them…
Thanks to our talented actors who all worked for free(!), Steven Tok for his hints and tips re: animation, and the Orita Sinclair School of Art & New Media for the use of its recording studio.
Finally, thanks to Joss Whedon, Ron Moore, Bryan Fuller and a select handful of others who insist on telling the stories they love and often end up canceled because of it! 😉 Such is life. Thanks for your amazing persistence.
Cheers and we hope you enjoy our humble efforts.
JL and PF
Software used in production: Celtx, Audacity, iClone Studio 2.5, Crazy Talk 4.6, Magix Movie Edit Pro 14+, Magix Music Maker 11 Deluxe, FXhome EffectsLab Pro, After Effects. ”
November 1st 2008, filmmakers from around the world converged in New York to celebrate and discuss the art of Machinima. I was happy to see many familiar faces and meet others whom I only knew virtually. I participated in the Interfacing Virtual Actors panel along with Dr. Ken Perlin, 3D guru and Academy Award winner, Armondo Troisi of Bioware (Mass Effect), and Matt Kelland of Movie storm. GameSetWatch.com has excellent festival coverage in a two part series. Here is an excerpt from their article that details the Interfacing Virtual Actors panel. Below are some photos from the event.
Photo Album: View Machinima Festival Photos
from GameSetWatch.com – Read full article
Interfacing Virtual Actors
The first panel I caught saw each speaker touching upon the concept of game technology as being in essence “live theater…enabling creative decisions in real-time, in the moment.” In that sense, machinima can be best described as digital puppetry.
Each person provided his own viewpoint, as well as technical solution to the struggle of getting virtual beings to look, act, and feel real. Perhaps the two most interesting examples, simply due to their bold-faced differences, were provided by Armando Troisi and John C. Martin.
Troisi, the lead cinematic designer at BioWare, demonstrated a bit of the work that went into animating the principle characters in Mass Effect. The system is a extremely complex one that allows for a wide range of complex human-like emotions to be created and adjusted by the numerous artists behind the game.
As sophisticated as the underlining technology might be, it’s hardly automatic; Troisi noted that everything must go through “the hands of God” — the aforementioned artists who ultimately control the show.
Serving as a counterpoint was the animation suite from Martin’s company, Reallusion; iClone simplifies the process for aspiring filmmakers who lack a certain degree of resources and technical know-how, when compared to BioWare’s experience for example, by providing drag-and-drop tools that take the concept of puppets on a stage to a far more literal level.
The real proof in the pudding was watching Martin animate a video game-like character realistically using the WASD keys. Traditionally, even the simple act of creating a walking animation has been a struggle for many users. Here, it remains quick and dirty, nothing close to resembling BioWare’s final product.
But it works, and is immediately accessible by using a visual language that every gamer, even the most casual ones, can understand. In a Q&A session, most participants agreed that “reality is overrated” and that photorealism is simply a stylistic choice. As was also noted, “the actors in real movies are real, but they can’t help it — they’re real!”
iClone power users launch a series of iClone filmmaker interviews with in-depth discussion about how iClone is used in their studio and tips on best creation techniques with iClone. Episode 1 introduces WolfZone, a talented iClone artist and content creator.
Visit CoolClones.com to listen or click below http://podcast.swf