Honor, is a first in iClone Machinima where M.D. brings his illustrated comic to life through vignettes filmed with iClone.
M.D.’s description: [This is his] teaser from web based machinimazine featuring Medieval characters and episodes. Sponsored by Reallusion.com
Located at: honor.mdmccallum.com http://youtube.com/v/BCf3ZY9r_is
Bologna based iClone user, Comunicazionivisive uses iClone for unique art installtions that are moving the architectural canvas and home fashion forward using avatars as art. Comunicaz’s motion projection art created with iClone is a great example of a minimalist approach to iClone with impressive results. A good lesson in simplicity for all of us iClone filmmakers and artists.
iClone filmmaker, John Holland releases his latest Utada Hikaru music video. John said,” This is my 12th Utada iClone video, and 3rd in my Heart Station series. I had a lot of fun making this video and I hope all who watch it enjoy it.”
We are happy to announce that Reallusion iClone has been selected by Google to join the Google 3D Basecamp held June 11th-13th at Google’s campus in Mountain View, CA.
John Martin II, Reallusion VP of Product Marketing will speak to Google SketchUp’s powerusers and guests demonstrating iClone’s real-time 3D animation tools and their animation extension to Google SketchUp.
Reallusion added support for the Google SketchUp SDK in December 2007 making it possible to import any 3D model in SKP format into iClone. Opening the doors for many possibilities, adding SKP to iClone makes it possible for iClone users and Google SketchUp users to equally benefit from the compatibility. Google SketchUp, which can be downloaded for free from Google’s site can model custom 3D assets for iClone providing a free modeling tool for any iClone user. iClone users can also browse, select and download any one of the thousands of 3D models available for free from the Google 3D Warehouse. Google SketchUp and 3D Warehouse users have the opportunity to bring their creations to life with animation and character population for any 3D model or scene.
Architects can create their 3D models in SketchUp and export them into iClone to inhabit their models with live characters, skies, terrain and more, transforming models into living environments.
Animators, Storytellers, Machinima creators and filmmakers of all flavors may access the massive model library within 3D Warehouse to easily fill iClone scenes with instant props, characters accessories and 3D scenes without the need to hire a modeling professional.
Educators and students exploring the world of 3D with Google SketchUp can extend their experience into animation with iClone allowing exercises in modelling to segue into animation with ease.
3D World Magazine issue #104 – Reallusion iClone and CrazyTalk are featured in an excellent story by Roy Spencer. ‘Machinima Grows Up,” is a great read that shares the perspective of pioneers like Paul Marino, Leo Lucien-Bay, Phil Rice and Hugh Hancock. 3D World covers the tools behind the Machinima movies including iClone and CrazyTalk. Dr. Nemisis aka Leo Lucien-Bay talks about his experience with CrazyTalk and the making of BEAST. There are even a couple of quotes from me [John Martin] in the piece too. ‘Machinima Grows Up,’ is a benchmark for the movement and looking ahead, the future and definition of the independent filmmaker will continue to evolve. The days of stadium rock spawning from grassroots garage bands will live once again as the home-studioed citizen directors rise from part-time filmmaker to viral video kings or film festival laureates. iClone and CrazyTalk from Reallusion will allow them to create evermore meaningful and expressive films. Read more about Reallusion iClone and CrazyTalk in Issue #104 of 3D World Magazine.
The evolution of accessible animation continues as we prepare to launch iClone 3. Reallusion’s vision for iClone combined with the many popular user enhancement requests define the iClone 3 experience. The features and interface updates in iClone 3 come in part from the many requests made by users on the forums, email and our discussions with you about how iClone should grow. The tools we’ve included inside iClone 3 are all carefull selections I’ll reveal in detail in further posts and every new tool is certain to make your iClone films easier to create while delivering a new level of production quality.
iClone 3 will be available in July 2008 and in the coming weeks as we prepare for the launch I will share with you details of the new iClone 3 features, what they are designed to improve and demonstrate their use through videos and screenshots. The iClone dev team has logged some unbelievable hours in the production of iClone 3 and the innovation will show the heart and soul each of them has poured into this release. iClone began as an experiment in enhancing avatar creation and customization inside a real-time animation engine. Since that time the evolution of iClone has been focused on delivering the easiest actor avatar generator inside a truly innovative filmmaking environment.
iClone 3 is equipped to take your filmmaking ahead into an interactive level of control where you will, ‘play-to-create’ through:
real-time game-like (W,A,S,D) character puppeteering
real-time vehicle control
Interactive props with XML based ‘Dramascript’
1st person fly and walk cams that are ‘live’ recordable
…and many more features designed to immerse you into a filmmaking tool where your stories are created and controlled by the instant imagination. I’ll post new updates and examples of iClone 3 as we near launch in July. Through our official dev blog here at iClone.tv the many new features of iClone will be revealed in detail. More coming soon and thanks again to everyone in the community for your feedback. The feedback you’ve provided through the forum and your e-mails enable us to build and include the tools you desire. Together, everyone who has shared their ideas for the ultimate filmmaking and machinima tool are a part of the creative spirit inside iClone 3.
iClone 3 has a new color scheme, collapsible windows and panels & new windows for scene management.
The Scene Manager window located in the lower left gives you access to every item in the project included fast toggles to turn items on/off. You can switch to any item’s Modify section just by clicking its row in the Scene manager. Lights including the new Spotlight, Point Light, Omni, etc can be turned on/off, shadows on/off or click to show more modification options for lights. The scene manager details the face count for every object in the scene so you can easily see where larger or smaller objects are in your project.