In this interview, Tom Jantol talked about his position as a film director and animator and shared his experience with iClone Unreal Live Link Plug-In.
Tom Jantol’s “SOMETHING CODED THIS WAY COMES” Movie trailer made with iClone Unreal Live Link:
In this article, filmmaker Adolf Navarro shares 3 tips on how to quickly create and animate different genres of action sequences in real-time with these three action sequence examples: the Mech Battle, the Post-apocalyptic World, and the Assassin…
When bringing a script to life for the first time it’s always a struggle between time and resources; especially when it comes to action sequences as they require lots of characters, motions, visual effects, post production and compositing.
It would take much more time to create the scenes and animations in traditional workflows. However, filmmaking with real-time animation, a library of content and character creation provides visual artists with flexibility while saving lots of time. Furthermore, realtime animation allows creators to collaborate instantaneously with writers, directors and others involved in the creative process.
Try Cartoon Animator 4 for professional 2D animation design
Clever animation can completely transform a character design. But good animation is difficult to achieve, the software is complex, and in general it’s best left to the experts, right? Wrong. With Cartoon Animator 4, anyone can become an animator. This animation design software is super simple to use, with professional looking results.
October 6, 2019 (Sun) – Yokohama, Japan
Since 2014, the event has since been held in the Kantō region (East) in the fall and the Kansai region (West) in the spring. For this event the number of attendees has been increasing year by year, as it attracts innovative uses of Unreal Engine.
This article is featured on ArtStation Magazine
Learn the new morph and pose system from Reallusion that works seamlessly with ZBrush and GoZ.
The new Character Creator has the ability to connect with ZBrush using the GoZ plugin to send and receive meshes. This opens up the doors for a very powerful workflow to prototype characters with a high level of detail and with interesting and dynamic poses. You can download a free trial here.
Character and Concept Artist
Instructor at ZBrushGuides.com
In this article, Pablo gives a walk through of his process for using Character Creator 3 (CC3) and ZBrush to produce a character concept in a pose for real-time rendering.
The experienced Video Director/Animator, Benny Dee shared a very detailed tutorial, showcasing the way you can create a simple night scene with animations and characters in iClone 7.
Benajamin Sokomba Dazhi (Benny Dee)
Animator, Video Director, Editor, Cinematographer from Nigeria https://www.instagram.com/therealbennydee/
So in this tutorial, we’re going to show you how to create a PRO night scene by using spotlight, point light, glow map and more. Let’s jump into it.
OK, so as usual we have our scene open in iClone. And as you can see there are no lights in the scene. All we have is a character and other props set up, and we have all the lights turned off.
Optimized character solutions for realtime engines
Reallusion releases Character Creator 3.1, a new update featuring character creation and animation solutions for realtime engines. The new update enhances the workflow for importing and editing 3D character clothing and assets, remeshing characters for crowd animation in iClone, and an intelligent character pipeline for Unreal Engine 4 and Unity.
Character Creator 3.1 Demo Video–
“Six months after the debut of Reallusion’s 3D Game Character Creation & Animation Pipeline at GDC, the tools have been widely adopted by character artists, game developers and virtual producers.” said John Martin, VP, Product Marketing, Reallusion. “We are constantly focused on the feedback of our community and their requests. Character Creator 3.1 includes many new features which will greatly accelerate the process for creators to design, animate and deploy characters to game engines more quickly and efficiently”