3D Environmental Artist converts Game-ready Assets from Unity and Unreal Engine to iClone

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Vitaly Okulov (Not_Lonely)

My name is Vitaly Okulov and I am a 3D environmental artist.

I’m a 3D artist with over 9 years of experience. My main skills are both low and high-poly modeling, texturing, 3D scanning and rendering for modern game engines such as Unity 5 and Unreal Engine 4.

Quality is the most important thing in my approach to design. I’m trying to make the absolute best art for other game developers to use. Both visual and quality levels increase with every new project I do. My happiness comes from creating something new and progressive and using all modern techniques in the 3D and game industry.

Today I create 3D assets for interactive apps, and sell assets on the Unity Asset Store , UE4 Marketplace, and of course the Reallusion Content store for iClone.

3D Graphic Designer brings Two Decades of Experience to iClone Content Creation

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Luis Lahuerta (3D Everything)

I have been in the 3D industry for about 20 years now, first as a graphic designer and then as a 3D designer.

At the beginning, it was a hobby for me but after, it became my profession. From the first time I got in contact with a 3D program (when I was very young) I had it clear that that was what I wanted to do in my future.

So I started to learn as much as I could while going on with the rest of my studies and work.

With more than 20 year experience in 3D modeling, at 3D Everything we design and create 3D models so that you can develop your iClone animations, games, applications, printing 3D models, and any type of quality projects.

Former Activision Animator brings AAA Game Studio Skills to iClone Motion Content

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Kristopher Patrick Peterson (Explosive)

I went to school for 3D animation shortly after the movie Jurassic Park came out and I knew that’s what I wanted to do.

I got my first official industry job in 1999 at a local post-production studio. I was there for over a year, and then I went to work in a very small game studio working on budget titles.

I’ve always loved games and have been modding and creating levels and extra content for them for as long as I can remember. Since then I’ve gone on to become a Lead Animator at Raven Software of Activision, worked on the CrunchyRoll #1 Anime: RWBY, and also worked on a few seasons of Red vs Blue, and now create content for iClone as a Featured Content Developer.

Facial Mocap & Animation for Now Every Creator

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AWN   provideocoalition  cgw_new    News

Reallusion and Faceware launch Faceware Realtime

Reallusion and Faceware Technologies, Inc., announce a new way to achieve pro-quality facial capture that quickens production time and blazes character animation with iClone 7 and Faceware Realtime for iClone.

Create Pro-Level Facial Animation in iClone 7

3DWorld_high  Tutorial

Mike Sherwood describes how to get the best out of iClone’s powerful new facial animation tools

This tutorial will take you through the many tools and techniques available for facial animation in iClone 7 – including lipsync, keyframing, puppetry, and mocap – as well as timeline editing. I’ll also describe ways to mix the different techniques to improve workflow, as well as how to fix and refine animation at any point in the timeline.

Working purely in iClone 7 with a pre-built character creator model which has been additionally polished in Photoshop and Sculptris, the tutorial will apply to any iClone/ CC characters or any non-standard human characters which have been brought into iClone and correctly set up for facial expressions via 3DXchange.

‘Out of the box’, iClone 7 provides a uniquely comprehensive toolset for facial animation which can be used at many levels – from rapid ‘blocking in’ of expression keyframes through to subtle face puppetry and motion capture.

Probably the most important thing to understand is that these techniques can be used separately, or together – depending on the results you’re aiming for. You can produce decent animation extremely quickly just by using one of the tools – or you can spend time combining different tools and refining the animation, right down to the nervous twitch of a character’s lip or eyelid.

For more information about iClone and other Reallusion products, visit http://www.reallusion.com

Computer Engineer turns iClone Content into thriving Online Business

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Profile_Guy_Langlois.jpgGuy Langlois (Bigboss)

I am a computer engineer with a master’s degree in Business and Administration (MBA).

I work as an Agile practitioner and executive in a world-leading organization specialized in the development of high-end, on-line 3D video games for the entertainment industry.

Aside from work, I play in a rock band, and I contribute to the iClone industry as a Certified Content Developer by applying my engineering skills, business experience and creativity to the creation of exclusive Character Creator Cloths for iClone characters and miscellaneous derived specialized iClone products.

 

NEW CrazyTalk Animator 3.2 Graphic Design and Animation Photoshop Pipeline

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CrazyTalk Animator 3.2 update provides a total Photoshop PSD in-and-out solution to not only help 2D Animators, but also Graphic Designers. Save lots of time on character creation and animated content development thanks to a round-trip PSD pipeline that can bring artwork to life through source animation file editing with Photoshop’s powerful editing features.

Watch Video: CrazyTalk Animator & Photoshop