School of Visual Arts New York Lecture features Reallusion iClone

The School of Visual Arts in New York City hosted Reallusion as a guest speaker in their weekly technology lecture series.  

The session was held on 23rd Ave in the School of Visual Arts Computer Arts department and included an audience of 3rd year students in the Computer Arts program that are building toward their 4th year thesis.

2016 – 3D Character Design Contest Winner turns to iClone Content Creation

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Alex Borre

My name is Alex Borre, and I am a 3D artist from Chicago.
I’ve been working in the industry for about 5 years now and I have worked on AAA game titles, VR/AR experiences, and even pinball machines.

As an artist, my main focus is on improving my character art and learning new skills and software in order to create the best work possible. My career has taken me to a number of different studios and each of them has given me great new skill sets and experiences. I look forward to building on what I’ve learned and continuing to share my work with the iClone world.

MIT Hacking Arts 2017 features Reallusion iClone

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Reallusion was invited to showcase the realtime 3D platform, iClone 7 at the MIT Media Lab in a two-day event celebrating the intersection between art and technology.

The Hacking Arts Art and Tech Expo featured Reallusion among many other technology companies and MIT student tech projects.  The MIT event which is held annually, brought speakers, performers, techies and artists from around the world to share their work and projects with other students and attendees.

3D Artist inspired by Next Generation Video Games to create iClone Content

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KuBi Studio

Hi there. I am Brian, the founder of Kubi Studio. Kubi Studio provides professional 3D art outsourcing solutions since 2016.

I’m obsessed with Next Generation video games from characters, character costumes, to monsters and scenes. In my point of view, 3D artists are the dreamers and creators of virtual worlds, as we combine our life experiences, aesthetic feelings and perceptions into our creations, while making characters lifelike and meaningful. I really enjoy the process of creation!

CrazyTalk Animator 3 Wins iCreate Editor’s Choice Award

Reallusion is honored to receive the Editor’s Choice Award from iCreate Magazine.

 

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5 out of 5 awarded

“We certainly had a lot of fun using this app and, with its professional toolset, there is always something new and cool to discover. Quite, quite brilliant!” – iCreate Magazine

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Learn more about CrazyTalk Animator 3 – https://www.reallusion.com/crazytalk-animator/default.html

Broadway Actor turned Award Winning Film Director with iClone

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Charles Mandracchia

Charles Mandracchia is an Award Winning Director-Producer/Modeler/3D Animator/Actor/Composer/writer/Artist.

He is a member of the ASIFA-Hollywood (International Animated Film Society) and has won a combined 29 IMDB Awards for his films like; You Got a Problem & We Are Friends.

He is also the Director of CGI/Live Animation on a new film starring Vincent Pastore (Sopranos), Jackie “the Jokeman” Martling (Howard Stern Show) and many other film stars.

iPhoneX Review Video made with a CrazyTalk Animator 3 Virtual Host

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An iPhone review video can be pretty dull with a single host and just an iPhone. Especially when you have already made hundreds of review videos, you realize that all your reviews look pretty much the same. So what do you do?

Invader Studios officially confirms iClone Faceware Facial Mocap technology for Daymare: 1998

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12/12/2017 Rome, ITA – Invader Studios from Italy, is an independent software house located in the Roman countryside. The company was officially founded in July 2016 by a group of young and ambitious game developers. The core team is made of more than 10 professionals with external collaborators working remotely from different regions.

After the worldwide resonance of our Resident Evil 2 unofficial remake, and our meeting and support from Capcom Ltd. in Osaka, Japan we at Invader Studios are currently working on our first cinematographic survival horror IP developed with the Unreal Engine 4 titled: Daymare: 1998, which is planned to be released in 2018 on PC, Xbox One, and Playstation 4.

Today, Invader Studios would like to announce that thanks to Reallusion’s Faceware Realtime for iClone Facial Mocap, Daymare: 1998 will be more cinematographic than ever as this animation technology has enabled us to streamline the production of our first, third person survival horror IP.

Watch Video: Invader Studios uses iClone Faceware Facial Mocap