Reallusion Launches iClone Unreal Live Link

Real-time Digital Human Character & Animation System for Unreal

Reallusion launches iClone Unreal Live Link, the plugin that connects the iClone character and animation system with Unreal Engine for games, films, archviz and virtual production. Experience live performance capture with iClone at SIGGRAPH booth #640, July 30 – Aug1st.

The visual progress of realtime engines is ever increasing the bar for characters, and the request for digital human realism is following the trend. Transform characters into an array of different styles and looks, Reallusion keeps pushing the limits by adding a GoZ workflow, a 3D scan pipeline, as well as a new shader technology to Character Creator meeting the demand for professional characters.

AT&T SHAPE Features the Future of Media and Entertainment Technology

iClone 7 and Character Creator 3 showcase Realtime 3D for Virtual Production

AT&T Shape 2019, an entertainment and wireless technology event hosted at Warner Brothers Studios in Burbank, California featured the future of 5G wireless technology from AT&T, Nokia, Nvidia, and Google, along with a number of companies there to share innovations in media and entertainment.  Noitom, makers of Perception Neuron and Magic Leap, the mega AR glasses company were also among those attendance. AT&T Shape offers attendees a weekend on the famous Warner Brothers Studios lot to hear from industry speakers and see the latest solutions for industry leaders.

Reallusion was setup in the town chapel with 5G innovation and Media Technology leaders.

Former HBO producer turns to iClone Character Creator for latest film project

Julian Grant – Director / Producer

Julian Grant

Julian Grant is an award-winning filmmaker with 34 feature films to his credit. A published author and acclaimed digital artist – Julian Grant’s work can be seen worldwide on cinema screens, television, independent forums and on the internet. As an independent writer, producer and director he has created numerous short films and music videos and continues to develop new media showcases, transmedia events and pedagogical strategies.

Julian has worked with Lionsgate and HBO where he worked as the Producer/ Director of the acclaimed mini-series, Robocop: Prime Directives. Today, Julian Grant is a tenured Associate Professor in the Interactive Arts & Media Department at Columbia College Chicago.  

In 2017 he was approached by screenwriter Ron Falzone, with his script for ‘Coriander’, which he took on with the help of iClone, Character Creator and 3DXchange; as he had previously done a number of short films with.

“Thanks to Reallusion for continuing to push forward the opportunities available to independent artists such as myself who can dream big and even step back in time to recreate NY in the 1920’s. I couldn’t have made ‘Coriander’ without Reallusion!”

– Julian Grant

AAA Studio Veteran combines iClone Character Pipeline with Unreal Engine

Mark Stefanowicz
CVO/COO – Lost Boys Interactive

Mark Stefanowicz

  • Mark is a AAA Game Studio Veteran.
  • Director of Art for Disney’s Epic Mickey and Epic Mickey 2.
  • Multi award winning Art Director with 20+ Years of Video Game and Mobile Industry Experience.

Mark Stefanowicz is originally from Chelsea, MA. At a very young age, his parents would see him drawing in their living room, lost in his imagination and creativity. Realizing his potential, Mark’s parents enrolled him at the age of six to the Tringarli School of Art.

After his time in college, Mark began his career. Mark eventually joined Electronic Arts as a Lead Artist and progressed to the position of Art Production Manager for Central Art. In 2011, Mark join Disney to become the Art Director of Disney Epic Mickey, Disney Interactive’s flagship game. Mark went on to become Studio Art Director at Junction Point and oversaw development of Disney Epic Mickey 2 while also engaging with other Disney pillars in the organization, from the Archives to Pixar Animation.

In 2016 Mark decided to go out on his own with his partners and create Lost Boys Interactive. Lost Boys quickly grew to a studio of 16 in 2018, and worked on titles for Square Enix, Digital Extremes and Call of Duty.

“After 22 years of working with AAA Studios (EA Games, Disney) I have been searching for a pipeline that can achieve AAA quality production in a matter of days. Reallusion has that. ”

– Mark Stefanowicz

Gamasutra: Creating Game Characters for Unreal & Unity Using Reallusion’s Character Creator 3

Insider Tips for Game Character Artists

By Eddie Christian

Game and film characters are always different each time. In game characters you have the added issues of keeping your characters light on their polygon counts while still delivering a pleasing look for the character. Another factor is the creative itself. Does the project call for characters that are hyper-realistic or very stylized? It is a need that changes with each project; sometimes it shifts back and forth within the same project. 

Image courtesy of Eddie Christian

In a big way it matters how prepared your client is. Do they know what they want? Do they know what the character would wear, its personality, what weapons it may use? 

In a perfect world, the writers and concept artists should have all this information for you before you start. But as budgets shrink, directors and producers are making the character artist do more of this. This is where Reallusion shines. Being able to make changes to characters and their wardrobe helps you get ideas to the client quickly. Without these tools you could waste hundreds of hours getting an idea the client likes.

GOZ for Reallusion’s Character Creator 3 (CC3) is a huge time-saver. At any time I can press a single button and see how the character will look with materials, clothing or props. And you can keep using this ability to transfer the mesh all through the sculpting process. I go back and forth constantly tweaking sculpts in ZBrush and doing test renders with Iray in CC3. It allows me to see the final product as I work.

Meet us at SIGGRAPH 2019 Los Angeles!

Reallusion will unveil iClone Unreal Live Link and New Digital Human Shader at SIGGRAPH 2019 L.A.

Meet us at booth # 640 with our guest code!

No matter if its for media entertainment, live performance, game design, AR or VR; creating characters and animating character have been more and more important for content creators around the globe. Reallusion is now answering the call for this request.

Since Reallusion unveiled the new digital human solution for unreal engine games & virtual production at GDC 2019, we have received tremendous anticipation from all kinds of users for the solution. Now we are excited to announce that it will be, for the first time, showcase and demonstrate the released version at the show!

In Siggraph 2019, Reallusion will present several highly demanded digital character solutions.

  • iClone Unreal Live Link

iClone Unreal Live Link is fusion of iClone simplicity and the beauty of Unreal render.

  • Realistic Digital Human Shader for iClone and Character Creator

The upcoming real-time shader will provide a high level of digital human compatibility for the ever evolving Unreal and Unity engines.

  • AI-Based 3D Face Generation from Photo

Artificial intelligence will assist users in turning a single photograph into a talking, animatable 3D character.

For those who are interested in visiting us at SIGGRAPH this year, you can get free expo hall pass by using the guest code: REALLUSION19. Register yourself HERE.

We look forward to seeing you at SIGGRAPH 2019!

ProductionHUB – Going Pro with Your 3D Animations: Tips to Getting the Fundamentals Right with iClone

The Secrets to Professional 3D Visuals with iClone by Benny Dee

In our age of software animation, people tend to get excited about tools, but forget to pay attention to the key elements and their work ends up not looking professional. The main purpose of sharing my knowledge today is to help change the mindset of how people animate.

To make sure you avoid this common mistake and your work ends up being not only professional but saleable, I have chosen Reallusion’s iClone, a 3D application used by pros and first-time animators like.

And what are these key elements? For me, they are camera movement, lighting, effects, and look-up tables (LUTs). I will explain each of these elements in due course, but for now, suffice it to say that even first-time animators need to address all these elements if they want to put their work on the right path to professional quality.

Reallusion Partners with Libel Studios for Comic Con Colombia 2019

Last month (June 2019) Reallusion had the opportunity to step into the South American market by partnering with Libel Studios for Comic Con Colombia 2019 from May 31st ~ June 3rd.

Partnership Marketing Manager – Enoc Burgos, with Libel Studios team