Blaze Sky: Solo Indie Developer creates animatable 3D characters for Space Opera RPG game

Will Iverson – Game Developer

Will Iverson

Will Iverson has been working in the computer and information technology field professionally since 1990. His diverse background includes developing statistical applications to analyze data from the NASA Space Shuttle, product management for Apple, and developer relations for Symantec’s Visual Cafe.

Clients over the last two decades include Sun, BEA, Canal+ Technologies, AT&T, T-Mobile, the State of Washington, and many, many more. From 2010-2016, Will grew Dev9, a premier Seattle-based consulting company focused on continuous delivery solutions for a wide range of enterprises, including the backend for many large entertainment firms.

Starting in 2017, Will transitioned to independent game development, with a new company, Double Robot where he used iClone and Character Creator to complete his game.

I simply couldn’t have those animated characters without CC3 and iClone, full stop. I was able to build characters from my story bible and animate them in just a few days.

Will Iverson / Unity Game Developer

Indie Developer uses Real-time Tech to Compete against AAA Studios

FYQD-Studio reveals the secrets behind Bright Memory: Infinite game development

A new era for game developers has dawned: small and indie game studios can now compete against triple-A studios with the support of real-time technology.

Bright Memory: Infinite, a fusion of FPS and action genres created by a solo developer at FYQD-Studio, has found success and popularity since its January 2019 launch viaEarly Access on Steam. It received an Unreal Dev Grant in 2019 and was presented by NVIDIA CEO Jensen Huang at GTC China 2019.The developer, Zeng Xiancheng, lays out the behind-the-scenes story on how he achieved a spectacular looking game – with the help of Unreal Engine, NVIDIA RTX, and real-time animation tools: iClone and Character Creator.

Bright memory was presented by NVIDIA CEO Jensen Huang at GTC China 2019.

Developer Zeng Xiancheng is currently working on content for Bright Memory: Infinite, which is slated for release by the end of 2020. He hopes fans continue to stay tuned for the launch. In this article, Zeng shares how he was able to produce the game all by himself with very limited budget and manpower.

FYQD-Studio Interview video:

Transforming a 2D image into a 3D character: 9 top tips

Discover how Headshot generates a 3D animated Pennywise from a photo.

(Image credit: Peter Alexander)

Film-inspired fan art is nothing new. But, as many digital artists will attest, reimagining a movie character in 3D is a huge undertaking. Until now, that is. 

Headshot plug-in for Character Creator software enables artists to quickly generate human 3D models from 2D images. In this article, digital artist Peter Alexander reveals how to take a photo of Pennywise the clown from hit horror film IT, and easily transform it into a complex 3D model using Headshot, ZBrush and Blender. 

Alexander’s guide covers everything you need to know go get started, including photo selection and preparation, using the bake, edit mesh and sculpting tools native to Character Creator 3, manually adjusting Headshot masks in Photoshop, how to fix symmetry using ZBrush, and, finally, a crash-course on creating hair with a third-party Blender add-on called Hair Tool.

Download a free trial of Headshot plug-in here, and learn how to easily create a fully animatable 3D Pennywise model from just a single 2D image.

Italian Director turns to realtime 3D software with digital doubles for Star Wars Fan Film previz

Director – Angelo Licata

Angelo Licata

Angelo Licata is a Turin born, Director/ Writer / VFX supervisor known for his 2007 independent film – Dark Resurrection, a tribute to Star Wars.

His film was was greatly acclaimed by the media, paving the way towards the film industry where he collaborated on several films including “EX” and “Maschi contro Femmine”, while directing numerous TV commercials. In 2013, he wrote and directed the short sci-fi film – Closer, which received over 8,000,000 YouTube views. In 2015, Angelo directed and wrote Mala Vita, a RAI television production with excellent reviews and winner of various awards including a special mention from the National Syndicate of Italian Film Journalists

In the last chapter of his Dark Resurrection series, Angelo created a short trailer/film where he employed iClone and Character Creator‘s Headshot plugin to plan for just 4 days of movie shooting!

Befores & Afters: What it Took to Visualize this Star Wars Fan Film

How Reallusion’s iClone and Character Creator helped Previs” Dark Resurrection – Keepers of the Force”

Special thanks to Ian Failes – visual effects / animation journalist / owner of vfx publication Befores & Afters for wrapping up the story!

Star Wars-inspired Dark Resurrection fan film – a series that has been watched over a million times on YouTube, that used Reallusion’s iClone and Character Creator for previs.

Director Angelo Licata’s Dark Resurrection – Keepers of the Force:

With a reduced budget, but high ambitions for this project – Angelo decided to use iClone to build a CG version of the characters which were made both in Daz3D and Character Creator.

 “Working with iClone allowed us to discard all unnecessary shots, thus defining a much smaller list of shots than the initial shooting list. It also made communication with all departments extremely simple and made actors understand the necessary actions during filming. The crew was also excited to watch the animatic, and this motivated every element of the team enormously.”

— Angelo Licata

The iClone previs:

“In one morning I understood the basics of animation in iClone and in the evening I had an approximate but extremely functional animatic. Although the environment was done with simple volumes, the movements and action mirrored exactly what I had in mind. Since then I always have a preview of the filming with iClone, especially if there were special effects or elaborate camera movements. It is an exceptional tool that allows me to solve many problems before going on set.”

— Angelo Licata

Real the full article on befores and afters : https://beforesandafters.com/2020/03/03/what-it-took-to-visualize-this-star-wars-fan-film/

ICLONE MASTER CLASS #5 – Customizing Characters for Realtime Animation

Experienced Video Director/Animator – Benny Dee shares a detailed tutorial on how to customize characters for realtime animation in  iClone 7.

Hello in this iClone tutorial I will show you how to create your custom characters for real time animation. This tutorial is part of the Master Class series to help iClone users improve and level up their creative skills.

HOW-TO: Generating A 3D Animated Gollum From A Single Photo

The Headshot plug-in for Reallusion’s Character Creator allows users to generate 3d animated digital humans from one photo. You can download a free trial here, and learn how to create a classic movie character like Gollum without any 3d skills.

To find out more about the process, we invited Peter Alexander to walk us through it. Alexander is a digital freelancer specialized in illustration, graphic design, and 3d modeling. He develops content assets for various digital marketplaces.

Peter Alexander

In this video and text below, Alexander explains how to create a fantasy movie character by using Headshot for Character Creator 3. He touches on how to choose a quality reference, overcome an open-mouthed reference image, choose appropriate masking features, and block proportions for the head and body using the “bake” feature. Alexander also covers the Mesh Editor tool, which can be used for a variety of purposes, and in this article will be used to customize a hair asset.

How to combine real footage with CGI in iClone

Discover how to use iClone for compositing, mixing real footage, lights, particles and CGI.

In addition to making animations, iClone can be used to facilitate the compositing process by enabling you to add backgrounds or billboards, textured with real footage, to your 3D models. The tool reduces the number of meshes needed to create complex sets, while at the same time ensuring the scene is highly realistic.  

See how the process works in the video below, or read on for a full explanation and some expert tips for taking advantage of this feature in your own projects. All these methods are surprisingly straightforward and flexible, allowing you to make adjustments on the fly.

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