In this video walkthrough the team at Allegorithmic takes a look at texturing a character and exporting maps for use with the PBR shader in iClone 7.
Reallusion launches fundamental animation update with iClone 7.1 with new features for studio-level motion design for any creator to achieve professional animation results. The largest annual update to iClone 7.1 delivers redesigned Depth of Field (DOF) achieving significant improvement in camera realism. A total overhaul of the Timeline system that now offers multi-track and key select with timewarp, sampling keys from clips, and enhanced mirror copy. The advanced Timeline is integrated with the new Curve Editor Plug-in for the synchronous operation to build professional motions the classical way and suitable for any budget.
iClone 7.1 Update Highlight Video:
iClone Curve Editor Demo Video:
My name is Serg and I specialize in vector graphics. For 3 years I have been a content contributor at Shutterstock.com, under the label “Art Area”.
Occasionally, sometimes I also provide custom orders for illustrations, banner designs, and others.
At this moment I am working to create more characters, assets and content for the CrazyTalk Animator community.
I started making videos since 2002. It was around the time that independent filmmakers were realising that the internet was a good way to share their stories.
Over the years, I’ve seen some excellent films and wanted to try it for myself. Unfortunately, I didn’t know anyone who was willing to be in front of a camera, nor did I actually have a camera. So I turned to animation and I was able to enlist online friends who lived too far away to do anything live action but who were interested in voice acting. I also helped run the Machinima Expo for 8 years.
Reallusion partners with Persistant Studios, PopcornFX, the multi-platform & cross-engine realtime particle effects industry leader. iClone 7 adds particle realism with the PopcornFX runtime integration, particles library, and extensive VFX creation through PopcornFX’s powerful editor.
Watch PopcornFX in iClone 7
Learn more about iClone 7 and PopcornFX https://www.reallusion.com/iclone/vfx/popcornfx
S.F. Bay Studios is a small team focusing mostly on game development & assets. Our “Infinity Series” is dedicated to making PBR models with a heavy emphasis on Massive Texture Customization.
I’ve been making games for over 5 years now, and I have been producing character art for nearly three years. I do a lot of the texturing, and the Substance Designer integration, and I work with other artists to produce the models, animations, and more.
I thoroughly enjoy creating killer art and seeing the characters come to life, and I look forward to making more characters and games in the years to come for Unity, the iClone content community, and others.
iClone 7, again wins a prestigious award!
This time 3D animation specialist – Adolf Navarro; gives iClone 7 – 5 out of 5 stars
We at Reallusion would like to thank 3D WORLD MAGAZINE, for giving us this BEST IN CLASS Award for iClone 7.
Vassago Studios was founded in 2014 by Roman Perezogin, who has been working independently with his own funds in this one-man studio, where he has utilized iClone and its Character Creator tool to meet deadlines and funding for the game.
In 2015 the production of the first Vassago Studios title “Darkness Anomaly” started with the creation of a playable demo which tapped into the CRYENGINE INDIE DEVELOPMENT FUND – a grant program for the indie dev teams doing work with CRYENGINE.
The aim of the campaign was to test the atmosphere of CRYENGINE for a horror game. In 2016, preparations for the campaign began, bringing insights to whether there is interest in the game idea for Steam – Valve’s digital distribution platform. After only 3 days, Darkness Anomaly ranked 10th of all submitted projects.