Meats Meier – 3D Artist & Animator – TOOL band, STARZ Black Sails on iClone

“iClone and Character Creator have become an essential part of my art creation and animation process.”

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“The excellent tools allow me to automate many repetitive tasks so I can focus on pure creativity, and not technical details. From pre-vis to character concept art, the Reallusion packages are a studio in a box for my independent workflow, yet also work perfectly in a team based Maya and Zbrush pipeline.  I’m sold.”

 

 

Jeff Jasper, Oscar & BAFTA winning FX Supervisor on iClone 7

“…a tour de force that is unmatched in the industry.

Jeff Jasper – http://www.imdb.com/name/nm2483892/ 

“iClone 7 represents a huge leap in features that take iClone to a whole new level for professional production workflows. Studios have long dreamed of an animation platform with integrated performance capture, procedural animation and pipeline scripting in a package that also delivers stunning visual quality in real-time. Add in flexible integration with 3rd party software and game engines and you have a tour de force that is unmatched the in industry. Delivering on features like real-time GI with reflections, full PBR workflow and viewport rendering, HBAO+ and Shadow Mattes all bring the level of realism to the render to unprecedented levels. (continued…)

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“The Pro Facial Animation system is a huge win for me as a Faceware user. It is by far the best integration of Faceware I have seen in any package. Combined with the new face keying you have a powerful combination to deliver truly professional results.  The Morph system is incredible and really frees the artist to do some truly impressive animation that was just not possible before.  Camera workflow and python scripting now mean iClone can seat nicely into existing studio pipelines easily.  Last but not least, curves. The curve editor means the artist now has the choice for real-time, procedural, or true hand key frames animation or combos of all three with absolutely no limitations.” – Jeff Jasper

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“The fact that Reallusion have pulled all this off in a single release is truly amazing and I am super excited for the future of iClone.”

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3D Sculpting with Morph Sliders – Cutting your ZBrush time with Character Creator

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If you are proficient at 3D modeling or if you have dabbled in it before, then you might already use advanced sculpting tools like ZBrush, Blender, Mudbox, Sculptris, and others. You might also know how dreary the process can be when dealing with initial base models prior to modeling, texturing, and rigging. And depending on the complexity, this process can take anywhere from a few days to a couple of weeks.

But, we can significantly cut our modeling time down if we cleverly combine our favorite tools with new and powerful applications to take care of the initial work.

Queue the Character Creator reel…

CrazyTalk Animator is the Swiss army knife of 2D animation – M.D. McCallum

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Want to create fast turnaround 2D Animations?

M.D. McCallum – the Award winning 3D Artist, and Renderosity Magazine author, shares his enthusiasm about CrazyTalk Animator 3 (CTA) the one-for-all 2D animation solution from Reallusion.

Having used Reallusion products for over a decade, M.D. McCallum is pleased with how Reallusion has always listened and acted on community driven requests when developing its software and content products. In fact, mentions McCallum, some of the long-time users have joked amongst themselves about being careful what they ask for in the Reallusion the forums because they’re probably going to get some form of it.

 

2D animation has its own quirks, irritations, and frustrations but this reviewer has found that CTA3 has eliminated a lot of those problems by allowing the user to get the job done without losing creative focus over endless details. The CrazyTalk interface is clean and easy to read, and the layout puts a lot of features and tools at your fingertips.

“I have been pleasantly surprised by the power and ease of use packed into this version. If you are considering cartoon driven, 2D based animation, with fast turnaround, then you need to give serious consideration to Reallusion’s CrazyTalk Animator 3.”- M.D. McCallum

12 Year AAA Game Veteran turns to iClone Content Development

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Peter Sekula (QTE)

My name is Peter Sekula and I’ve been an experienced Senior Environmental Artist for over 12 years. In that time, I’ve worked on industry titles such as the Tom Clancy’s: Ghost Recon series, Rainbow Six series, Far Cry 4, and Tom Clancy’s: The Division.

I’m also the founder of my own iClone, Unity, and Unreal Engine content development company – “Quantum Theory Entertainment.”

As an Art Director in the game industry, I feel it’s paramount to creatively illustrate game design and thematic intentions through art. If one can create a sense of wonder or curiosity in the viewer, they’ve captured them and can guide them on an immersive journey through visual storytelling. But that adventure can only begin with special skills; Composing scenes from the camera’s perspective, texturing them to get a high level of detail, then illuminating the scenes to portray the intended mood are all critical in standing out in a competitive market. In other words: I live for this sort of thing.

Character Morph Genius pushes iClone Characters to their Limits

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Tobias Kolodziey

My name is Tobias Kolodziey and I’ve been working in the animation & CGI industry for several years now.

I started Studio ToKoMotion in 2011 to develop and produce my own ideas. Since then I also had the opportunity to work with clients on some small but interesting projects, especially in the field of edutainment. I really love to work with iClone as it perfectly fits into my production pipeline and it is a great companion to Unity.

I am a Certified Reallusion Content Developer that creates Character Creator content packs with morph characters for human, animal, and stylized avatars.

3D Model Maker becomes iClone PBR Content Developer

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Andrius Beconis

My name is Andrius Beconis and I am a 3D artist based in Lithuania.

I’ve also been working in the TV industry for over 3 years now. Currently, I’m working on a show that showcases traditional artists such as painters, sculptors and so on, so I’m always close to creative personalities. This gives me constant inspiration and motivation to learn and move forward as a 3D artist.

I am also an iClone PBR Content Developer, as I have created a Medieval Weapons pack that is available in the Reallusion Content Store. Additionally, I am currently working to create new upcoming packs for the iClone Community.