School of Visual Arts New York Lecture features Reallusion iClone

The School of Visual Arts in New York City hosted Reallusion as a guest speaker in their weekly technology lecture series.  

The session was held on 23rd Ave in the School of Visual Arts Computer Arts department and included an audience of 3rd year students in the Computer Arts program that are building toward their 4th year thesis.

Invader Studios officially confirms iClone Faceware Facial Mocap technology for Daymare: 1998

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12/12/2017 Rome, ITA – Invader Studios from Italy, is an independent software house located in the Roman countryside. The company was officially founded in July 2016 by a group of young and ambitious game developers. The core team is made of more than 10 professionals with external collaborators working remotely from different regions.

After the worldwide resonance of our Resident Evil 2 unofficial remake, and our meeting and support from Capcom Ltd. in Osaka, Japan we at Invader Studios are currently working on our first cinematographic survival horror IP developed with the Unreal Engine 4 titled: Daymare: 1998, which is planned to be released in 2018 on PC, Xbox One, and Playstation 4.

Today, Invader Studios would like to announce that thanks to Reallusion’s Faceware Realtime for iClone Facial Mocap, Daymare: 1998 will be more cinematographic than ever as this animation technology has enabled us to streamline the production of our first, third person survival horror IP.

“iClone 7 now has an amazing AAA game studio-level tool for creation of realistic facial animations.” – Michelle Giannone / Invader Studios

Character Morph Genius pushes iClone Characters to their Limits

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Tobias Kolodziey

My name is Tobias Kolodziey and I’ve been working in the animation & CGI industry for several years now.

I started Studio ToKoMotion in 2011 to develop and produce my own ideas. Since then I also had the opportunity to work with clients on some small but interesting projects, especially in the field of edutainment. I really love to work with iClone as it perfectly fits into my production pipeline and it is a great companion to Unity.

I am a Certified Reallusion Content Developer that creates Character Creator content packs with morph characters for human, animal, and stylized avatars.

Music Record Company turned into Massive YouTube Sensation with CrazyTalk

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Pablo Escalona

Lunacreciente is a company dedicated to the production of audiovisual children’s content with more than 10 years in the music industry, and 5 years and 2 Million subscribers on YouTube!

They are a young company comprised of very talented people forged in the area of music, administration, production, editing and postproduction of, audio and video content determined to deliver the best possible programming to the general public.

NASA SEALS – Previz Plus with iClone & Perception Neuron

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“Not that long ago the only filmmaker who got to do this was James Cameron when he made Avatar!”

Jeff Scheetz, Creator

 

NASA SEALS – Previz Plus with iClone & Perception Neuron

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The movie is about a team of Navy Seals and Nasa astronauts working together to rescue the survivors of an alien attack the first major space station.

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Talented Cartoonist brings 2D Characters to life as 3D Animated Characters – with Photoshop, CrazyTalk 8 & Character Creator

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Drawing sketches and characters is something that we have all done at one point or another, from scribbling poses, to facial animations, to drawing full-fledged superhero silhouettes on our notepads. But how many of us have actually taken a still image artwork and brought it to life into a 3D character with full facial expressions, mouth movements, and body movements? 

Digital Media Arts College (DMAC) Maya Animation Professor speeds up animated character design – with ZBrush & Character Creator

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The Problems of Teaching 3D Animation

When creating unique 3D characters, digital sculpting is a new-age proficiency that every 3D artist has to tackle as it guarantees them the utmost freedom and control when it comes to ground-up character creation.

Traditionally, 3D institutes and seasoned 3D veterans have always used de facto tools like Maya, and 3ds Max as they are the go-to applications that can do everything from sculpting, skinning, texturing, rigging and animation. — But the biggest problem with these expensive applications, is the complexity of it all. The high difficulty level, the long hours of work, and a large amount of effort necessary to do the simplest animations are what deter most people from enjoying the art of 3D animation.

This is why 3D animation professors all around the world go through the same burden of having many animation students drop out after their first couple of semesters, as standard tools have simply too many user interfaces, with too many steps and technical methods that easily disenfranchise upcoming 3D artists.

Having fun Again – thanks to New Tools

Digital Media Arts College (DMAC) program manager Mike Centowski however, has found a way to help 3D animation students fall back in love with the art of 3D animation, by making it fun again.

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