Mark Pleasant formed Small Wonder Studio (SWS) right out of college in 1973, and never looked back. Since then he has been producing, directing, and shooting original productions, music videos, TV commercials, documentaries and 3D animation for clients around the world.
Located in Nashville Tennessee, SWS has worked with many of the record companies, clients include: RCA Records, Curb Records, BMG and Disney’s Lyric Street Records also many independent labels. Mark has served as a lighting cameraman for ABC’s “Good Morning America” and for the CBS Television Network when they came to Nashville. Working in film & video and digital-media, Mark has tackled a variety of production assignments, and in all of this he has also become a long-time iClone advocate.
“Just when I thought things might be slowing down for an old geezer like myself, things are busier than ever. And I have to say that a lot of the credit goes to the folks at Reallusion with that amazing product… iClone!” – Mark Pleasant
Hi my name is Orly Rodriguez. I am 43 years old and I started making video games only four months ago. I always dreamed of becoming a professional game developer, but I never imagined it would have happened so fast.
It all started for me when I decided to take a Virtual Reality Bootcamp at Game Art Institute. I began spending day and night doing everything I could to learn Unity, Blender and anything else I could get my hands on.
One day I was watching Twin Peaks: The Return, and I had this crazy thought… I should make The Black Lodge from the show in VR. A few days later I was standing in that very room. It was absolutely surreal. Now, I have a small development team called Nothing Like You Productions. We love what we do and we are passionate about creating virtual reality experiences at an unprecedented level of immersion.
Thanks to tools like iClone and Character Creator we have been able to achieve things that normally would have been impossible for us.
Jedediah “HakJak” Steen is a solo game developer, striving to live a life-long dream of making games for a living. He started HakJak Productions part-time in 2015, while finishing up college courses, working a full-time job and raising a family.
When his first project, Guts and Glory, went viral on YouTube, he took a leap of faith to work on the project full-time. After a successful Kickstarter campaign, signing with publisher TinyBuild, and many updates later, the game recently launched on Steam’s Early Access platform to let the community help shape the future of the project.
When he’s not writing code, creating art, or consuming too much coffee, he can be found spending time with his family of five, spoiling his dogs or, of course, playing video games.
“Reallusion is helping to level the playing field between AAA game studios and indie game developers. Character Creator gave me far more freedom and power to create what I wanted than any other character creation software I have used. ” – Jed Steen / HakJak Studios
Game developers face constant challenges to deliver their game from concept to commercialization and some have chosen the Reallusion iClone character creation and animation solution to get their title to market faster and help to keep their studio on budget.
Featured game developers using Reallusion’s character and facial animation tools include; Invader Studios, HakJak Games, Vassago Studios and more featuring Unreal Engine, Unity and CRYENGINE.
*Check out some of the real-life stories below on how Reallusion’s new Game Character standards have empowered indie studios and solo game developers alike.
The School of Visual Arts in New York City hosted Reallusion as a guest speaker in their weekly technology lecture series.
The session was held on 23rd Ave in the School of Visual Arts Computer Arts department and included an audience of 3rd year students in the Computer Arts program that are building toward their 4th year thesis.
12/12/2017 Rome, ITA – Invader Studios from Italy, is an independent software house located in the Roman countryside. The company was officially founded in July 2016 by a group of young and ambitious game developers. The core team is made of more than 10 professionals with external collaborators working remotely from different regions.
After the worldwide resonance of our Resident Evil 2 unofficial remake, and our meeting and support from Capcom Ltd. in Osaka, Japan we at Invader Studios are currently working on our first cinematographic survival horror IP developed with the Unreal Engine 4 titled: Daymare: 1998, which is planned to be released in 2018 on PC, Xbox One, and Playstation 4.
Today, Invader Studios would like to announce that thanks toReallusion’s Faceware Realtime for iClone Facial Mocap, Daymare: 1998 will be more cinematographic than ever as this animation technology has enabled us to streamline the production of our first, third person survival horror IP.
“iClone 7 now has an amazing AAA game studio-level tool for creation of realistic facial animations.” – Michelle Giannone / Invader Studios
My name is Tobias Kolodziey and I’ve been working in the animation & CGI industry for several years now.
I started Studio ToKoMotion in 2011 to develop and produce my own ideas. Since then I also had the opportunity to work with clients on some small but interesting projects, especially in the field of edutainment. I really love to work with iClone as it perfectly fits into my production pipeline and it is a great companion to Unity.
I am a Certified Reallusion Content Developer that creates Character Creator content packs with morph characters for human, animal, and stylized avatars.