Category: Showcase Stories

Pablo Munoz Gomez’s Guide to Speed Up ZBrush Character Creation

This article is featured on ArtStation Magazine

Learn the new morph and pose system from Reallusion that works seamlessly with ZBrush and GoZ. 

The new Character Creator ​has the ability to connect with ZBrush using the GoZ plugin to send and receive meshes. This opens up the doors for a very powerful workflow to prototype characters with a high level of detail and with interesting and dynamic poses. You can download a free trial here.

Pablo Munoz Gomez

Character and Concept Artist

Instructor at ZBrushGuides.com

In this article, Pablo gives a walk through of his process for using Character Creator 3 (CC3) and ZBrush to produce a character concept in a pose for real-time rendering.

Unreal VR Game Developer creates NPCs with Character Creator & iClone

Myron Mortakis – Founder of Helm Systems

Myron Mortakis

Myron Mortakis is the President and founder of HELM Systems, a South Florida-based software development company, specializing in interactive and virtual reality software development.

He carries over his expertise and experience of over 13 years in structuring, organizing and directing development teams. Myron has led his company to international recognition, in the form of award nominations, mainstream world-wide online and print publications, as well as to the creation of HELM’s proprietary 3D rendering engine.

Helm systems is now developing their VR project – The SoulKeeper VR where they used Character Creator and iClone for their Unreal game project.

Reallusion’s products are an essential component in our development toolbox, as they facilitate and expedite a lot of complex processes that are involved in a character’s production cycle, without sacrificing quality.

 Myron Mortakis / President-Founder of Helm Systems

Former HBO producer turns to iClone Character Creator for latest film project

Julian Grant – Director / Producer

Julian Grant

Julian Grant is an award-winning filmmaker with 34 feature films to his credit. A published author and acclaimed digital artist – Julian Grant’s work can be seen worldwide on cinema screens, television, independent forums and on the internet. As an independent writer, producer and director he has created numerous short films and music videos and continues to develop new media showcases, transmedia events and pedagogical strategies.

Julian has worked with Lionsgate and HBO where he worked as the Producer/ Director of the acclaimed mini-series, Robocop: Prime Directives. Today, Julian Grant is a tenured Associate Professor in the Interactive Arts & Media Department at Columbia College Chicago.  

In 2017 he was approached by screenwriter Ron Falzone, with his script for ‘Coriander’, which he took on with the help of iClone, Character Creator and 3DXchange; as he had previously done a number of short films with.

“Thanks to Reallusion for continuing to push forward the opportunities available to independent artists such as myself who can dream big and even step back in time to recreate NY in the 1920’s. I couldn’t have made ‘Coriander’ without Reallusion!”

– Julian Grant

80 Level: From Lawyer to Unreal-Funded Game Developer

80 Level published Nick Pearce’s amazing story on how he started as a lawyer, and turned full-time game developer.

Here are some interesting quotes from the story-

I was told it would cost thousands of dollars to model and rig each character. I was also told it would cost hundreds of thousands of dollars to create facial motion capture animations for each line of dialogue in our game. I began looking at alternative solutions. I was really happy to discover Reallusion’s Character Creator 3 (CC3) and iClone, which have allowed us to create gorgeous character models and animate them for a fraction of the cost of the traditional approach.

– Nick Pearce / Founder & Managing Director of Modern Storyteller

Game development is far more complex and time-consuming than most people can possibly imagine, particularly the process of modelling and rigging believable human characters. Software that can streamline this process, and make your life easier, is invaluable.

– Nick Pearce / Founder & Managing Director of Modern Storyteller

Read the full article at – https://80.lv/articles/from-lawyer-to-unreal-funded-game-developer/?fbclid=IwAR3S8vVU_ptf-IyIlXXGGru4JK-bWn0teTormO0RYRc-uS0rEOZi9FHe8BY

Critically Acclaimed Skyrim Modder Makes Ambitious Game with iClone Character Creator and Unreal Engine 4

NICK PEARCE – MANAGING DIRECTOR / FOUNDER

Nick Pearce

Nick is an award-winning writer and game developer whose career began with a passion project mod – The Forgotten City, after reaching notoriety with his first Skyrim mod that reached 2 million downloads. Before developing games, Nick worked as a legal and strategy advisor to a multi-billion dollar tech company. ​

Eventually Nick set into making The Forgotten City, by using Character Creator 3, iClone 7 and Unreal Engine, allowing him to win an Australian National’s Writer Guild Award, a 2018 Unreal UnderDog Award, and an Unreal Dev Grant among others.

“I was told it was going to cost a fortune. – That it was going to be about a $500,000 to record the high-quality facial motion capture animations for about 2,000 lines of dialogue. Fortunately, I discovered Character Creator 3 and iClone 7, and was able to create our own facial motion capture animations for about 1% of the cost of traditional facial motion capture.”

– Nick Pearce / Modern Storyteller Studio Founder

Successful German Children Show expands into Cartoon Animation with Realtime Software

Tobe Bederitzky

Tobe Bederitzky

I am Tobe. A songwriter, videographer, editor, producer and creative head of the successful children music project “Frank and his Friends” from Germany.

I dedicate myself fully to the musical and visual ideas of the show. So I needed to quickly animate our cartoon version without much effort. Since I do not have the time to fiddle around and read manuals, I came across Reallusion and their CrazyTalk and iClone software Anyone, who has ever tried other programs, knows how much work and computing power would be required to create an animated show, but by comparison, Reallusion has made it relatively easy for me.

CG Society: Creating a 3D Sci-Fi Short in 30 Days

DAZ User Harnesses Character Animation with iClone

CGSociety covers the story on how indie filmmaker/3D artist – Solomon W. Jagwe created his solo film NaEEXUS in 30 days by using DAZ3D Content and Character Creator 3 (CC3).

“I was able to create the film in the space of 1 month. This was made possible by the awesome 3D models and characters, that I used from the DAZ3D marketplace which are very well textured and rigged. I didn’t have to model any of the characters or environments. The character animation was made possible by the iClone Motion Live and iPhone Face Mocap plugins, together with Character Creator 3
 (CC3).”

– Solomon W. Jagwe / 3D Animator

Read the full article on CGSociety: https://cgsociety.org/news/article/4330/creating-a-3d-sci-fi-short-in-30-days

The Best of 2018 – Reallusion Rewind

2018 was a great year for us at Reallusion, as it saw the maturation of iClone’s Motion LIVE mocap platform, along with the much anticipated release of Character Creator 3 for indie game developers, movie filmmakers, AR / VR creators, and animators alike.

Here is a flashback of all the best showcase stories from 2018 !

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