befores & afters: The Latest in Digital Character Control from Reallusion

Visual effects and Animation journalist Ian Failes was fascinated at SIGGRAPH by Reallusion’s iClone Unreal Live Link and Headshot A.I.

“Reallusion’s iClone is known for being able to drive facial animation of CG characters without using tracking markers. I tried this out at SIGGRAPH 2019, and it was fascinating to watch it all happen in real-time.”

– Ian Failes

Gamasutra: Creating Game Characters for Unreal & Unity Using Reallusion’s Character Creator 3

Insider Tips for Game Character Artists

By Eddie Christian

Game and film characters are always different each time. In game characters you have the added issues of keeping your characters light on their polygon counts while still delivering a pleasing look for the character. Another factor is the creative itself. Does the project call for characters that are hyper-realistic or very stylized? It is a need that changes with each project; sometimes it shifts back and forth within the same project. 

Image courtesy of Eddie Christian

In a big way it matters how prepared your client is. Do they know what they want? Do they know what the character would wear, its personality, what weapons it may use? 

In a perfect world, the writers and concept artists should have all this information for you before you start. But as budgets shrink, directors and producers are making the character artist do more of this. This is where Reallusion shines. Being able to make changes to characters and their wardrobe helps you get ideas to the client quickly. Without these tools you could waste hundreds of hours getting an idea the client likes.

GOZ for Reallusion’s Character Creator 3 (CC3) is a huge time-saver. At any time I can press a single button and see how the character will look with materials, clothing or props. And you can keep using this ability to transfer the mesh all through the sculpting process. I go back and forth constantly tweaking sculpts in ZBrush and doing test renders with Iray in CC3. It allows me to see the final product as I work.

Top Ten Review Online: Review of The Best Animation Software Cartoon Animator 4

Thanks to Top Ten Review Online for giving Cartoon Animator 4 a thorough review.

Here are some interesting quotes from the review:

The Disney type! The very first time that I watched the demonstration, I was dismissed. Nevertheless, the very first time I saw one of my characters in activity, I near fell off my seat with excitement.

So it’s fascinating for me to have the ability to state that I have a grip on the newest 360 Head Character construction nearly instantly, and also had my initial 360 Head Character finished in days of analyzing Cartoon Animator 4.

In short, is Cartoon Animator 4 values your own time and value of money? If you’re a newcomer animator, just beginning, also have an enthusiastic interest animation however do not desire to go bogged down into hundreds of hrs of tutorials and also a chilling learning curve, then and then your response is indeed, due to the fact Cartoon Animator 4 is still simple to end upward and invisibly at a exact brief distance of period .

Read the full review at: https://www.toptenreviews-online.com/best-animation-software/

80 Level: From Lawyer to Unreal-Funded Game Developer

80 Level published Nick Pearce’s amazing story on how he started as a lawyer, and turned full-time game developer.

Here are some interesting quotes from the story-

I was told it would cost thousands of dollars to model and rig each character. I was also told it would cost hundreds of thousands of dollars to create facial motion capture animations for each line of dialogue in our game. I began looking at alternative solutions. I was really happy to discover Reallusion’s Character Creator 3 (CC3) and iClone, which have allowed us to create gorgeous character models and animate them for a fraction of the cost of the traditional approach.

– Nick Pearce / Founder & Managing Director of Modern Storyteller

Game development is far more complex and time-consuming than most people can possibly imagine, particularly the process of modelling and rigging believable human characters. Software that can streamline this process, and make your life easier, is invaluable.

– Nick Pearce / Founder & Managing Director of Modern Storyteller

Read the full article at – https://80.lv/articles/from-lawyer-to-unreal-funded-game-developer/?fbclid=IwAR3S8vVU_ptf-IyIlXXGGru4JK-bWn0teTormO0RYRc-uS0rEOZi9FHe8BY

Post Magazine: Reallusion Character Creator 3 Review

Thanks to Post Magazine for covering the Character Creator 3 Review by Kevin Seid.

The most critical benchmark in evaluating this new generation of character creation tools is what they let you do once you have your character ready to go. Again, as with import, Character Creator makes export to Unreal, Unity or whatever custom environment you’re working with, a lot easier than I have experienced in comparable tools. 

– Kevin Seid, 3D Artist & Animator

For animators and filmmakers just entering the industry, Character Creator is an excellent way to produce quick, saleable work and Reallusion has a library of helpful tutorials. For game developers and more seasoned pros, it can be an excellent solution for gaining back time on a project that is in danger of running late or going overbudget. 

– Kevin Seid, 3D Artist & Animator

80 Level: The Modern Previsualization Solution for Film

Thanks to 80 Level’s Editor in ChiefKirill Tokarev for interviewing Reallusion’s Product Marketing VP – John Martin, and talking about iClone and Character Creator 3 tools that were used in the movie REPLICAS.


“Replicas is a new milestone for us and for anyone who has been watching the trend of game tools being adapted by filmmakers. 


iClone operates at almost zero latency, [allowing] directors, cinematographers and VFX folks to try out numerous lighting and staging options without slowing down production or driving up the cost. The secret is a real-time engine, combined with an easy-to-use facial morphing and lip-syncing solution that interfaces with most motion capture systems.”


— John Martin / VFX Artist (Replicas) & VP of Product Marketing at Reallusion


Cartoon Brew: Make a 2.5D Head Impossibly Easy: A Review of Cartoon Animator 4

In April, Reallusion will release Cartoon Animator 4, the next iteration of their easy to learn, professional, 2d animation studio software, CrazyTalk Animator.

Cartoon Animator (formerly CrazyTalk Animator) is known for its quick results combined with pro features for the easiest approach and workflow since 2008. Cartoon Animator 4 will release next month with Smart IK, 3D Head Creator, and live performance capture (webcam facial mocap), to significantly elevate 2d animation production in the industry.

To learn more about the useful features packed into the latest version of the software, we invited animator Garry Pye to talk about his experience beta-testing the new software. Here’s Garry to tell you more about Cartoon Animator 4…

Cartoon Animator Review by Garry Pye

My name is Garry Pye and I have been involved with CrazyTalk Animator as both an animator and a content developer since version one of the software. What drew me to CrazyTalk Animator was the ease with which I was able to start animating almost immediately, yet it offered me a professional level of tools that would grow with me as my skills improved.

Here is a work-in-progress video of some of the features that will be available in Cartoon Animator 4:

3D World Magazine: Replicas Previs, Mocap and VFX

3D World Magazine featured REPLICAS behind-the-scenes story in issue #244, on how Reallusion tools empowered the VFX crew, director and movie producers to collaborate and rapidly create the visual effects for – REPLICAS, the latest sci-fi thriller film starring Keanu Reeves.

Replicas, sci-fi thriller film starring Keanu Reeves
Digital double of Keanu Reeves made in Character Creator

“The real-time tools from Reallusion and Noitom were at the core of what we were able to accomplish”

– James Martin / Mocap artist


“To be able to comp the iClone postviz of the robot directly into the actually filmed plates, really made it possible to design the sequences and also preview the film for a test audience to get their early impressions.”

– James Dodson / Replicas Executive Producer

Learn more about 3D World Magazine’s issue 244 –https://www.creativebloq.com/news/master-comic-art-with-issue-244-of-3d-world