How to combine real footage with CGI in iClone

Discover how to use iClone for compositing, mixing real footage, lights, particles and CGI.

In addition to making animations, iClone can be used to facilitate the compositing process by enabling you to add backgrounds or billboards, textured with real footage, to your 3D models. The tool reduces the number of meshes needed to create complex sets, while at the same time ensuring the scene is highly realistic.  

See how the process works in the video below, or read on for a full explanation and some expert tips for taking advantage of this feature in your own projects. All these methods are surprisingly straightforward and flexible, allowing you to make adjustments on the fly.

Add animation seamlessly into your PSD workflow

Cartoon Animator 4 connects PSD tools with Wacom tablets for a roundtrip workflow.

Cartoon Animator (CTA) is recognised among the easiest 2D animation software to use. Version 4 connects the tool with users of all the mainstream PSD tools, from Adobe Photoshop to Krita, Affinity, Clip Studio and Photopea. Creatives who use these PSD tools can now swiftly turn their creative concepts into animations, using their original processes, via Cartoon Animator. 

New Workflow Turns ZBrush Sculpts into Animated Characters for Unreal Engine

Create, animate and automate Unreal Engine characters with the Reallusion Digital Human pipeline. See how master character artist Hossein Diba uses Character Creator to generate a real-time animatable digital human for live performance.

Creativebloq: iClone Unreal Live Link is an animation game-changer

Get the low-down on Reallusion’s new plugin, from award-winning visual storyteller Feri Vincze.

(Image credit: Rendered Frames)

Every good film relies on well-written characters to convey the essence of the story. But in an animated feature, good writing doesn’t guarantee success. Everything depends on character animation. And character animation used to cost a lot of money.

This was the problem I faced when planning animated film noir and video game The Chest with my production company Rendered Frames (watch the trailer below). 10 or 15 years ago, only the bigger studios could produce good-quality animation; it was a challenge for indie animators to find the budget and the staff they needed.

But this has changed in the past few years. More and more companies have realised the opportunities presented by solo artists and small studios, and the new generation of animation software they have created has opened up new horizons for ambitious freelance teams.

Animate heads easily with Cartoon Animator

Discover how Cartoon Animator 4’s new 360 Head Creator lets you animate a smooth, organic-looking head turn in minutes, not days.

Cartoon Animator makes it easy to create high-quality 2D animation – even if you can’t draw. Formerly known as CrazyTalk Animator, Reallusion’s intuitive software provides a set of ready-to-use characters and motion clips to help you hit the ground running.

Creativebloq: Is this the easiest 2D animation software yet?

Try Cartoon Animator 4 for professional 2D animation design

Clever animation can completely transform a character design. But good animation is difficult to achieve, the software is complex, and in general it’s best left to the experts, right? Wrong. With Cartoon Animator 4, anyone can become an animator. This animation design software is super simple to use, with professional looking results. 

Pablo Munoz Gomez’s Guide to Speed Up ZBrush Character Creation

This article is featured on ArtStation Magazine

Learn the new morph and pose system from Reallusion that works seamlessly with ZBrush and GoZ. 

The new Character Creator ​has the ability to connect with ZBrush using the GoZ plugin to send and receive meshes. This opens up the doors for a very powerful workflow to prototype characters with a high level of detail and with interesting and dynamic poses. You can download a free trial here.

Pablo Munoz Gomez

Character and Concept Artist

Instructor at ZBrushGuides.com

In this article, Pablo gives a walk through of his process for using Character Creator 3 (CC3) and ZBrush to produce a character concept in a pose for real-time rendering.

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