Jason is a 3D artist who produces digital content such as animated graphics for television and video projections for musical theater companies. He also produces workshops for kids specializing in shooting, editing, and greenscreen.
Software used: Reallusion iClone 6.5 for Windows, Cyberlink PowerDirector for Windows, Fulldive VR player for Android, GoPro VR player for Windows
After 100 years of cinema, we are transitioning from watching a film to being present inside one. Very exciting times indeed! This cognitive leap from 2D to 360VR is so drastic that we must now start calling these new films “experiences” and we must also consider the viewer’s role early in the production process.
Creating immersive 360-degree videos requires a different sense of timing and spatial positioning. This tutorial will focus only on the challenges of creating content for viewing with VR goggles, such as those based on the Google Cardboard standard. (Note: When this tutorial refers to the “viewer”, it means the person who is wearing the goggles and watching your content.)
Reallusion releases the new Character Creator 1.5. Character Creator 1.5 innovates the character design process with 3D, animation-ready and fully rigged characters, custom clothing in a fast process for sculptors. The iClone Character Creator is a base mesh that generates humanoid characters and offers extensive customization via sliders and morph tools for face and body to create a 3D character that is pre-rigged for animation. New features for FBX, Clothing design, ZBrush, Marvelous Designer and more inside Character Creator 1.5 offer tools for 3D artists, animators, and sculptors to painlessly design fully featured 3D characters. Character Creator is a free companion tool for iClone 6 Pro.
Drawing sketches and characters is something that we have all done at one point or another, from scribbling poses, to facial animations, to drawing full-fledged superhero silhouettes on our notepads. But how many of us have actually taken a still image artwork and brought it to life into a 3D character with full facial expressions, mouth movements, and body movements?
The Problems of Teaching 3D Animation
When creating unique 3D characters, digital sculpting is a new-age proficiency that every 3D artist has to tackle as it guarantees them the utmost freedom and control when it comes to ground-up character creation.
Traditionally, 3D institutes and seasoned 3D veterans have always used de facto tools like Maya, and 3ds Max as they are the go-to applications that can do everything from sculpting, skinning, texturing, rigging and animation. — But the biggest problem with these expensive applications, is the complexity of it all. The high difficulty level, the long hours of work, and a large amount of effort necessary to do the simplest animations are what deter most people from enjoying the art of 3D animation.
This is why 3D animation professors all around the world go through the same burden of having many animation students drop out after their first couple of semesters, as standard tools have simply too many user interfaces, with too many steps and technical methods that easily disenfranchise upcoming 3D artists.
Having fun Again – thanks to New Tools
Digital Media Arts College (DMAC) program manager Mike Centowski however, has found a way to help 3D animation students fall back in love with the art of 3D animation, by making it fun again.
We all grew up watching cartoons, kids programs, or some kind of animated puppet shows. Apart from books, these shows were the first type of guided scripts that children experienced in their early development stages, allowing them to live and play out storylines through avatars.
As adults now, we tend to revisit these toons to tell stories, deliver animated business presentations, or make animated videos online, as they easily lend themselves for this task. But the problem is – how do we create cartoon characters? (Especially when we have never drawn one) How can I create new animated toons when I am not an artist? What are the fastest tools to create comic strips and cartoons?
3D character design has always proven to be one of the most challenging tasks for 3D artists everywhere, as creating a fully animatable 3D character often requires a multidisciplinary team with skills ranging from modeling, sculpting, texture painting, and skin rigging. Not to mention an entire collection of additional skills if you require your character to be properly animated.
To solve this, Reallusion has developed the iClone Character Creator tool which provides the most versatile 3D avatar creation solution that has permanently changed the industry rules through a character creation system that delivers unlimited possibilities.
When artists begin their creative processes, creating 3D heads may not seem like an overly tedious affair. Especially when we already have tools that can make 3D characters and their heads in a pretty straight forward manner.
But what do we do when we wish to create ultra-realistic 3D models? Where can we source human head images? And what would be the best software for generating real 3D heads?
Elaborate Lies of 3D Animation
When English rock band MUSE launched its seventh album – Drones last year, they were looking for an artist that would create the animations for their music video that could best capture the spirit for their new album track The Handler. That’s when they discovered the dark talents of Tom Jantol, a well-known CG animation director, cinematographer, and machinima specialist.
See the 10 Million views music video (Muse – The Handler):