Get mocapping with iClone’s latest Faceware integration!
Tip& Tutorial by Adolf Navarro
PBR materials give an extra realism aspect to your models. Here, I will show you a pipeline to create a human character and all their clothes texturized using PBR materials. The goal is to obtain a very realistic model of a clothed soldier while keeping a reasonable number of polygons, making it available to fast render animations or video games.
HitFilm provides a wealth of masterable effects for films. Combining footage from iClone with editing in HitFilm can enhance a rendered clip with excellent effects, color grading and more. HitFilm and iClone enable video veterans or first-time filmmakers with tools that can accomplish a variety of satisfying shots with minimal complication.
iClone is a great piece of 3D software for creating animated films, but there are times when you’ll want to add some additional effects to really bring your scenes to life. Fortunately, HitFilm makes that easy and I’m here to show you how.
Perception Neuron from Noitom is a great piece of hardware that finally makes motion capture affordable for home users and small studios. They’ve recently joined forces with Reallusion to bring mocap to iClone, and I’ve been putting it to good use in my upcoming project, Star Wars: Imperials.
This guide will show you how to use it and get the best possible results for your videos. We’ll be covering how to put the suit on, configuring the Axis Neuron software, and how to clean up the animations within iClone. There will be some useful tips that can further enhance your mocap performance as well.
Greetings! This is run-down of the process that I went through in the creation of The Young Baroness, a model that I made for the Reallusion 3D Character Contest 2016, which ended up winning the prize for best use of Character Creator.
The contest requirements were simple: enter with any fully-rigged, animatable, humanoid character. We were given three months to bring a character to completion while making use of two of Reallusion’s products: Character Creator and iClone. I had a plan for a portfolio piece that I had wanted to do for a while and having a contest deadline was a great way to motivate myself to put in the time required to actually do it.
I decided to base my character on a Medieval noblewoman, so I drew some sketches and put together a mood board of concepts and materials that I liked.
Reallusion presents a three-part in-depth video tutorial for creating a minotaur in iClone Character Creator, before clothing, mapping and painting him in ZBrush and 3ds Max…
Jason is a 3D artist who produces digital content such as animated graphics for television and video projections for musical theater companies. He also produces workshops for kids specializing in shooting, editing, and greenscreen.
Software used: Reallusion iClone 6.5 for Windows, Cyberlink PowerDirector for Windows, Fulldive VR player for Android, GoPro VR player for Windows
After 100 years of cinema, we are transitioning from watching a film to being present inside one. Very exciting times indeed! This cognitive leap from 2D to 360VR is so drastic that we must now start calling these new films “experiences” and we must also consider the viewer’s role early in the production process.
Creating immersive 360-degree videos requires a different sense of timing and spatial positioning. This tutorial will focus only on the challenges of creating content for viewing with VR goggles, such as those based on the Google Cardboard standard. (Note: When this tutorial refers to the “viewer”, it means the person who is wearing the goggles and watching your content.)
With the release of Character Creator 1.5, artists will now have the ability to create custom clothing for their characters that will automatically conform to any custom-made character inside Character Creator. Characters with custom clothes can then be brought into iClone to be posed or animated. This tutorial will show you the process of creating a stylized character with custom clothing. We will be using Reallusion’s Character Creator, 3DXchange Pro, and iClone as well as some external 3D programs to model, texture, and bind our character and clothes. In this case, we will be using Blender, ZBrush, and Substance painter, though most 3D applications will work. All that is required is that the main 3D program can rig export to FBX.
Watch Julian’s step by step tutorial videos-