Character Creator is an incredibly powerful and versatile tool that allows you to create an unlimited variety of game characters for your Unreal game project.
This 5-part tutorial series starts off by creating a character from scratch in Character Creator, then proceeds to show you how to animate both the face and body in iClone. From there, you’ll learn about the correct import/export settings for getting your character and game motions into Unreal. Finally, the last tutorial tackles the task of getting your character to move around in your game project and animate both body and face at the press of a button.
1. Creating your Own Character
This demonstrates the process of creating your own character while touching on some of the powerful customization tools, Substance material effects and the addition of accessories.
Hi everybody! We’ve been getting a lot of questions since we launched the iClone Game Character Design Platform about how to create 3D characters for use in Unity3D, Unreal and Autodesk Stingray. Whether you are embarking on your first game project or you’re a seasoned pro, these tutorials will help you quickly design and morph a 3D character：
1.Shape the Body and Face
Shape the body and face with a massive array of options for quickly morphing a custom look. Edit the clothing, skin and face with the Appearance Editor and finalize the design for iClone.
John C Martin Ⅱ shares his 8 tips on improving your game character animation flow
Creating game character animation ranges from the big finishing move all the way to Sonic tapping his toe. It takes a variety of character motions to fill the needs for games, but creating them is normally left to others due to lack of expertise or tools.
The iClone Animation Pipeline is an assortment of character creation and animation tools that are designed for any level of game developer. Build characters in iClone to quickly populate a game prototype or fine-tune a final character animation for the hero using the iClone MixMoves, motion puppet, HumanIK editing, facial animation and mocap tools. Lip-sync and Facial puppeteering tools are also included for a total character animation solution, with the lip-sync engine saving time by automatically syncing with imported or recorded audio. iClone has tools like motion puppet that makes basic human motions you are likely to need first-and most frequently-in a game(WASD).
The SFO duo that brought youPost Grad the Video Game to Comedy Central’s Kroll Show now feature their work in E V Kain’s Yes No Maybe video. Get more info about PixelEyesProductions Nice work on the iClone arcade!
PixelEyes: Post Grad is the video game that allows you to play out life after graduation.