“Creating game characters and animation is a snap for Unreal. There’s lots of tools out there for animation, but iClone 7 just does it a bit faster and the characters look great inside the real-time PBR viewport while I’m animating.”
Learn how to create and animate game characters for the Unreal engine UE4 with iClone.
Chad Schoonover’s 10 video tutorial series will show the process to create and animate Character Creator characters for iClone, motion editing in Motion Builder and iClone compared and preparing characters for export to Unreal.
The entire process workflow is documented by Chad, just as he has documented the process for animation studio teams he has lead. Chad uses screenshots to detail the path to Unreal from iClone. Download PDF here. Reallusion_CC2iC2UE4
Hi, I’m Ron Gonzalez and I seem to be living two lives, in one life I’m a part-time college instructor – I teach graphic arts, web development and animation, I’m married, I have two kids, I pay my taxes and I help older ladies to cross the road.
And the other life – I am an indie game developer where I go by the Alias hacker Sparckman, underground-cyber bot super hero, with one objective and that is to free indie game developers from evil coding by using new generation tools to build quicker, faster, better apps, and games.
If you are a Photoshop artist, a Dreamweaver designer, or an Adobe user with a Creative Cloud membership then we have some awesome news for you as now you can animate 3D characters with thousands of high-quality Mixamo animations for FREE!
…well sort of free because you still need a $9.99 membership. But it really is an all-you-can-eat at the Adobe animation buffet!
So you’ve thought about video game development before, and you’ve done your research. You might already have an idea of the game making platform you wish to use such as Unreal, or Unity. But what about all the rest of the stuff you need to create?
There are tons of character libraries online but… your game is original, and you need an original-looking character to represent your game IP. How do you quickly create and customize your own unique 3D characters? Where can you find loopable motion cycles? Is there a place where you can find thousands of customizable 3D props?
Holding a torch in a dark cave.
All these are very important questions that every developer has had to answer. And the amount of tools, workflows and processes is so overwhelming that it often feels like we are left holding a torch in a dark cave. Hoping to stumble upon a beacon of light that can solve this asset problem…. alas, but there is a solution!
Character Creator is an incredibly powerful and versatile tool that allows you to create an unlimited variety of game characters for your Unreal game project.
This 5-part tutorial series starts off by creating a character from scratch in Character Creator, then proceeds to show you how to animate both the face and body in iClone. From there, you’ll learn about the correct import/export settings for getting your character and game motions into Unreal. Finally, the last tutorial tackles the task of getting your character to move around in your game project and animate both body and face at the press of a button.
1. Creating your Own Character
This demonstrates the process of creating your own character while touching on some of the powerful customization tools, Substance material effects and the addition of accessories.
Hi everybody! We’ve been getting a lot of questions since we launched the iClone Game Character Design Platform about how to create 3D characters for use in Unity3D, Unreal and Autodesk Stingray. Whether you are embarking on your first game project or you’re a seasoned pro, these tutorials will help you quickly design and morph a 3D character：
1.Shape the Body and Face
Shape the body and face with a massive array of options for quickly morphing a custom look. Edit the clothing, skin and face with the Appearance Editor and finalize the design for iClone.
John C Martin Ⅱ shares his 8 tips on improving your game character animation flow
Creating game character animation ranges from the big finishing move all the way to Sonic tapping his toe. It takes a variety of character motions to fill the needs for games, but creating them is normally left to others due to lack of expertise or tools.
The iClone Animation Pipeline is an assortment of character creation and animation tools that are designed for any level of game developer. Build characters in iClone to quickly populate a game prototype or fine-tune a final character animation for the hero using the iClone MixMoves, motion puppet, HumanIK editing, facial animation and mocap tools. Lip-sync and Facial puppeteering tools are also included for a total character animation solution, with the lip-sync engine saving time by automatically syncing with imported or recorded audio. iClone has tools like motion puppet that makes basic human motions you are likely to need first-and most frequently-in a game(WASD).