Invader Studios officially confirms iClone Faceware Facial Mocap technology for Daymare: 1998

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12/12/2017 Rome, ITA – Invader Studios from Italy, is an independent software house located in the Roman countryside. The company was officially founded in July 2016 by a group of young and ambitious game developers. The core team is made of more than 10 professionals with external collaborators working remotely from different regions.

After the worldwide resonance of our Resident Evil 2 unofficial remake, and our meeting and support from Capcom Ltd. in Osaka, Japan we at Invader Studios are currently working on our first cinematographic survival horror IP developed with the Unreal Engine 4 titled: Daymare: 1998, which is planned to be released in 2018 on PC, Xbox One, and Playstation 4.

Today, Invader Studios would like to announce that thanks to Reallusion’s iClone Faceware Facial Mocap, Daymare: 1998 will be more cinematographic than ever as this animation technology has enabled us to streamline the production of our first, third person survival horror IP.

Watch Video: Invader Studios uses iClone Faceware Facial Mocap

Indie Studio uses iClone & Character Creator in CryEngine Darkness Anomaly Horror Game

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Darkness Anomaly

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Vassago Studios was founded in 2014 by Roman Perezogin, who has been working independently with his own funds in this one-man studio, where he has utilized iClone and its Character Creator tool to meet deadlines and funding for the game.

In 2015 the production of the first Vassago Studios title “Darkness Anomaly” started with the creation of a playable demo which tapped into the CRYENGINE INDIE DEVELOPMENT FUND –  a grant program for the indie dev teams doing work with CRYENGINE.

The aim of the campaign was to test the atmosphere of CRYENGINE for a horror game. In 2016, preparations for the campaign began, bringing insights to whether there is interest in the game idea for Steam – Valve’s digital distribution platform. After only 3 days, Darkness Anomaly ranked 10th of all submitted projects.

“Creating beautiful, highly-detailed NPCs in hours, and letting them come alive in the CRYENGINE was never so easy before! We are very lucky to have found the iClone software for indie devs.” – Roman Perezogin

 

Super fast 3D Character Animation tool makes Unreal Designer’s dream come true!

So you’ve thought about video game development before, and you’ve done your research. You might already have an idea of the game making platform you wish to use such as Unreal, or Unity. But what about all the rest of the stuff you need to create?

There are tons of character libraries online but… your game is original, and you need an original-looking character to represent your game IP. How do you quickly create and customize your own unique 3D characters?  Where can you find loopable motion cycles?  Is there a place where you can find thousands of customizable 3D props?

Holding a torch in a dark cave.

All these are very important questions that every developer has had to answer. And the amount of tools, workflows and processes is so overwhelming that it often feels like we are left holding a torch in a dark cave. Hoping to stumble upon a beacon of light that can solve this asset problem…. alas, but there is a solution!

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Create Game Characters for Unreal

Character Creator is an incredibly powerful and versatile tool that allows you to create an unlimited variety of game characters for your Unreal game project.

This 5-part tutorial series starts off by creating a character from scratch in Character Creator, then proceeds to show you how to animate both the face and body in iClone. From there, you’ll learn about the correct import/export settings for getting your character and game motions into Unreal. Finally, the last tutorial tackles the task of getting your character to move around in your game project and animate both body and face at the press of a button. 

1. Creating your Own Character

This demonstrates the process of creating your own character while touching on some of the powerful customization tools, Substance material effects and the addition of accessories.

Learn How to Create 3D Character to Unity

Hi everybody! We’ve been getting a lot of questions since we launched the  iClone Game Character Design Platform about how to  create 3D characters for use in  Unity3D, Unreal and Autodesk Stingray. Whether you are embarking on your first game project or you’re a seasoned pro, these tutorials will help you quickly design and morph a 3D character:

1.Shape the Body and Face

Shape the body and face with a massive array of options for quickly morphing a custom look. Edit the clothing, skin and face with the Appearance Editor and finalize the design for iClone.

Talk to a Pro: Steve Horowitz, Co-Founder, Game Audio Institute 

We caught up with Steve Horowitz recently to talk about how he’s been using iClone to help his students build up their skills to break into the video game industry.

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Game Audio Institute has been using iClone to build the curriculum.

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Speed-up Game Character Animation with iClone 6

John C Martin  shares his 8 tips on improving your game character animation flow

Creating game character animation ranges from the big finishing move all the way to Sonic tapping his toe. It takes a variety of character motions to fill the needs for games, but creating them is normally left to others due to lack of expertise or tools.

The iClone Animation Pipeline is an assortment of character creation and animation tools that are designed for any level of game developer. Build characters in iClone to quickly populate a game prototype or fine-tune a final character animation for the hero using the iClone MixMoves, motion puppet, HumanIK editing, facial animation and mocap tools. Lip-sync and Facial puppeteering tools are also included for a total character animation solution, with the lip-sync engine saving time by automatically syncing with imported or recorded audio. iClone has tools like motion puppet that makes basic human motions you are likely to need first-and most frequently-in a game(WASD).

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The iClone Animation Pipeline allows you to build and fine-tune game characters

PixelEyes: E V Kain music video \m/

The SFO duo that brought you Post Grad the Video Game to Comedy Central’s Kroll Show now feature their work in E V Kain’s Yes No Maybe video.  Get more info about PixelEyesProductions Nice work on the iClone arcade!

PixelEyes: Post Grad is the video game that allows you to play out life after graduation.