Indie Studio uses iClone & Character Creator in CryEngine Darkness Anomaly Horror Game

DarknessAnomalyChurch

Darkness Anomaly

Roman.jpeg

Vassago Studios was founded in 2014 by Roman Perezogin, who has been working independently with his own funds in this one-man studio, where he has utilized iClone and its Character Creator tool to meet deadlines and funding for the game.

In 2015 the production of the first Vassago Studios title “Darkness Anomaly” started with the creation of a playable demo which tapped into the CRYENGINE INDIE DEVELOPMENT FUND –  a grant program for the indie dev teams doing work with CRYENGINE.

The aim of the campaign was to test the atmosphere of CRYENGINE for a horror game. In 2016, preparations for the campaign began, bringing insights to whether there is interest in the game idea for Steam – Valve’s digital distribution platform. After only 3 days, Darkness Anomaly ranked 10th of all submitted projects.

“Creating beautiful, highly-detailed NPCs in hours, and letting them come alive in the CRYENGINE was never so easy before! We are very lucky to have found the iClone software for indie devs.” – Roman Perezogin

 

Create Game Characters for Unreal

Character Creator is an incredibly powerful and versatile tool that allows you to create an unlimited variety of game characters for your Unreal game project.

This 5-part tutorial series starts off by creating a character from scratch in Character Creator, then proceeds to show you how to animate both the face and body in iClone. From there, you’ll learn about the correct import/export settings for getting your character and game motions into Unreal. Finally, the last tutorial tackles the task of getting your character to move around in your game project and animate both body and face at the press of a button. 

1. Creating your Own Character

This demonstrates the process of creating your own character while touching on some of the powerful customization tools, Substance material effects and the addition of accessories.

Learn How to Create 3D Character to Unity

Hi everybody! We’ve been getting a lot of questions since we launched the  iClone Game Character Design Platform about how to  create 3D characters for use in  Unity3D, Unreal and Autodesk Stingray. Whether you are embarking on your first game project or you’re a seasoned pro, these tutorials will help you quickly design and morph a 3D character:

1.Shape the Body and Face

Shape the body and face with a massive array of options for quickly morphing a custom look. Edit the clothing, skin and face with the Appearance Editor and finalize the design for iClone.

Speed-up Game Character Animation with iClone 6

John C Martin  shares his 8 tips on improving your game character animation flow

Creating game character animation ranges from the big finishing move all the way to Sonic tapping his toe. It takes a variety of character motions to fill the needs for games, but creating them is normally left to others due to lack of expertise or tools.

The iClone Animation Pipeline is an assortment of character creation and animation tools that are designed for any level of game developer. Build characters in iClone to quickly populate a game prototype or fine-tune a final character animation for the hero using the iClone MixMoves, motion puppet, HumanIK editing, facial animation and mocap tools. Lip-sync and Facial puppeteering tools are also included for a total character animation solution, with the lip-sync engine saving time by automatically syncing with imported or recorded audio. iClone has tools like motion puppet that makes basic human motions you are likely to need first-and most frequently-in a game(WASD).

Trenton-3DW-main
The iClone Animation Pipeline allows you to build and fine-tune game characters