AAA Studio Veteran combines iClone Character Pipeline with Unreal Engine

Mark Stefanowicz
CVO/COO – Lost Boys Interactive

Mark Stefanowicz

  • Mark is a AAA Game Studio Veteran.
  • Director of Art for Disney’s Epic Mickey and Epic Mickey 2.
  • Multi award winning Art Director with 20+ Years of Video Game and Mobile Industry Experience.

Mark Stefanowicz is originally from Chelsea, MA. At a very young age, his parents would see him drawing in their living room, lost in his imagination and creativity. Realizing his potential, Mark’s parents enrolled him at the age of six to the Tringarli School of Art.

After his time in college, Mark began his career. Mark eventually joined Electronic Arts as a Lead Artist and progressed to the position of Art Production Manager for Central Art. In 2011, Mark join Disney to become the Art Director of Disney Epic Mickey, Disney Interactive’s flagship game. Mark went on to become Studio Art Director at Junction Point and oversaw development of Disney Epic Mickey 2 while also engaging with other Disney pillars in the organization, from the Archives to Pixar Animation.

In 2016 Mark decided to go out on his own with his partners and create Lost Boys Interactive. Lost Boys quickly grew to a studio of 16 in 2018, and worked on titles for Square Enix, Digital Extremes and Call of Duty.

“After 22 years of working with AAA Studios (EA Games, Disney) I have been searching for a pipeline that can achieve AAA quality production in a matter of days. Reallusion has that. ”

– Mark Stefanowicz

Critically Acclaimed Skyrim Modder Makes Ambitious Game with iClone Character Creator and Unreal Engine 4

NICK PEARCE – MANAGING DIRECTOR / FOUNDER

Nick Pearce

Nick is an award-winning writer and game developer whose career began with a passion project mod – The Forgotten City, after reaching notoriety with his first Skyrim mod that reached 2 million downloads. Before developing games, Nick worked as a legal and strategy advisor to a multi-billion dollar tech company. ​

Eventually Nick set into making The Forgotten City, by using Character Creator 3, iClone 7 and Unreal Engine, allowing him to win an Australian National’s Writer Guild Award, a 2018 Unreal UnderDog Award, and an Unreal Dev Grant among others.

“I was told it was going to cost a fortune. – That it was going to be about a $500,000 to record the high-quality facial motion capture animations for about 2,000 lines of dialogue. Fortunately, I discovered Character Creator 3 and iClone 7, and was able to create our own facial motion capture animations for about 1% of the cost of traditional facial motion capture.”

– Nick Pearce / Modern Storyteller Studio Founder

Creating Assets for Game Maker 2 with CrazyTalk Animator 3 in under 5 Minutes

Game Maker 2 is a cross-platform game engine developed by YoYo Games. It features a powerful programming language for professionals, and a drag-and-drop, no-code-required workflow for beginners, with a comprehensive toolset. Many of its new features include Real-Time Animation Editing, a new innovative workflow and seamless path from Drag & Drop to actual code.

ENTER THE AMAZING SPARKMAN

https://www.youtube.com/user/amazingsparckman

SPARCKMAN is a well-known YouTuber who has an entire channel dedicated to animated parodies, original comedy sketches, and gaming video tutorials. Recently he has created a series of YouTube tutorials, on how he creates quick 2D assets for use inside Game Maker 2 with the help of CrazyTalk Animator 3.

Now Sparckman’s tutorials are not just informative, but also short. As in under 5 minutes-short. This is possible thanks to CrazyTalk’s extensive library of pre-made content, which by the way is 100% royalty free for any game developers that wish to use them in their commercial games.

Character Creator 3 Tutorial – Creating NPC for Unity 3D with CC3 Game Base

Character Creator 3 (CC3) is centered to complete the 3D game character pipeline for the game dev industry. Indie game devs can now add highly optimized game character base for mobile, AR and VR developers; while also integrating InstaLOD’s model and material optimization technologies to generate game-ready characters that are animatable on-the-fly with multiple LOD outputs. 

But how do we optimize our characters for use with realtime game engines like Unity?

Character Creator 3 Tutorial – Exporting CC3 Base Characters to Unity

Character Creator 3 (CC3) is centered to complete the 3D game character pipeline for the game dev industry. Indie game devs can now add highly optimized game character base for mobile, AR and VR developers; while also integrating InstaLOD’s model and material optimization technologies to generate game-ready characters that are animatable on-the-fly with multiple LOD outputs. 

But how do we export CC3 characters to game engines like Unity? Especially when some characters have many material textures.

German indie game studio uses Character Creator with UE4 to recreate friends inside Steam game

PD_Logo_CommunitySteam.png

Profile.jpg

Philipp Reichling

My name is Phil, I am 30 years old and I from Germany. As long as I can remember, I have always used Computers, since DOS. (of course the main reason was to play video games.) I don’t remember when was the first time I tried to change something in a game, but I remember that I was young  and I was hooked even though I failed at many modding projects.

I decided to study 3D modelling for about 1.5 years. Eventually I started working on our game – Photonic Distress after meeting my colleague Irakli Gagnidze on the UE4 Marketplace. We checked YouTube videos and we saw a Character Creator (CC) video. As tired as we were, we decided to risk it and we bought Character Creator and iClone 7. It took us a while to get the results we wanted, but finally our game was filled with CC Characters!

“I was not happy with the final character results of Mixamo Fuse because the faces weren’t unique enough. Then we discovered Character Creator.” – Philipp Reichling

Solo Game Developer becomes Overnight Sensation with Guts & Glory

HakJak John and Jimmy Wallpaper.png

Jedediah “HakJak” Steen

Jed Steen's sexy profile pic.jpg

Jedediah “HakJak” Steen is a solo game developer, striving to live a life-long dream of making games for a living. He started HakJak Productions part-time in 2015, while finishing up college courses, working a full-time job and raising a family.

When his first project, Guts and Glory, went viral on YouTube, he took a leap of faith to work on the project full-time. After a successful Kickstarter campaign, signing with publisher TinyBuild, and many updates later, the game recently launched on Steam’s Early Access platform to let the community help shape the future of the project.

When he’s not writing code, creating art, or consuming too much coffee, he can be found spending time with his family of five, spoiling his dogs or, of course, playing video games.

“Reallusion is helping to level the playing field between AAA game studios and indie game developers. Character Creator gave me far more freedom and power to create what I wanted than any other character creation software I have used. ” – Jed Steen / HakJak Studios

Invader Studios, HakJak Games and Vassago Studios Reveal Game Character Creation & Animation Solution

MainBanner_1920x1080_final

Game developers face constant challenges to deliver their game from concept to commercialization and some have chosen the Reallusion iClone character creation and animation solution to get their title to market faster and help to keep their studio on budget.

Featured game developers using Reallusion’s character and facial animation tools include; Invader Studios, HakJak Games, Vassago Studios and more featuring Unreal Engine, Unity and CRYENGINE.

*Check out some of the real-life stories below on how Reallusion’s new Game Character standards have empowered indie studios and solo game developers alike.