My name is Suphakanya Promjaree, and I am based in Thailand.
I am a vector artist under the author name – “Sapann Design”. For over 3 years now, I’ve been working as a vector contributor to several microStock agencies like Shutterstock, Adobe Stock (Fotolia), 123RF, and Vectorstock.
I like creating 2D characters in a traditional flat design as it gives me more leeway for quick styles and adjustments. Lately, I’ve discovered CrazyTalk Animator, and I’ve been very impressed on how my clipart characters can easily animate in this software for explainer videos, business presentations, and more.
My name is Peter Sekula and I’ve been an experienced Senior Environmental Artist for over 12 years. In that time, I’ve worked on industry titles such as the Tom Clancy’s: Ghost Recon series, Rainbow Six series, Far Cry 4, and Tom Clancy’s: The Division.
I’m also the founder of my own iClone, Unity, and Unreal Engine content development company – “Quantum Theory Entertainment.”
As an Art Director in the game industry, I feel it’s paramount to creatively illustrate game design and thematic intentions through art. If one can create a sense of wonder or curiosity in the viewer, they’ve captured them and can guide them on an immersive journey through visual storytelling. But that adventure can only begin with special skills; Composing scenes from the camera’s perspective, texturing them to get a high level of detail, then illuminating the scenes to portray the intended mood are all critical in standing out in a competitive market. In other words: I live for this sort of thing.
My name is Tobias Kolodziey and I’ve been working in the animation & CGI industry for several years now.
I started Studio ToKoMotion in 2011 to develop and produce my own ideas. Since then I also had the opportunity to work with clients on some small but interesting projects, especially in the field of edutainment. I really love to work with iClone as it perfectly fits into my production pipeline and it is a great companion to Unity.
I am a Certified Reallusion Content Developer that creates Character Creator content packs with morph characters for human, animal, and stylized avatars.
My name is Andrius Beconis and I am a 3D artist based in Lithuania.
I’ve also been working in the TV industry for over 3 years now. Currently, I’m working on a show that showcases traditional artists such as painters, sculptors and so on, so I’m always close to creative personalities. This gives me constant inspiration and motivation to learn and move forward as a 3D artist.
I am also an iClone PBR Content Developer, as I have created a Medieval Weapons pack that is available in the Reallusion Content Store. Additionally, I am currently working to create new upcoming packs for the iClone Community.
I was born in Barcelona in 1959 and after studying Telecommunications Engineering I was quickly absorbed by the world of computers and become a software developer.
The powerful programs for graphic animation captured my attention and since I never had a special talent to draw, they became the perfect tools to convert my imagination into a comic story. Together with my wife Izara, I am responsible for the script and the drawings of “The Zurvan Club”, Tough Days, The Funny Bots, and other projects..
I was born in Barcelona in 1978 and although I have a chemistry degree from the University of Girona, I was also attracted to the world of computers and the web development.
I’m the responsible for the location, creation and modification of the props and 3D models used to make the vignettes of comic strip “The Zurvan Club”, along with the elaboration and preparation of the models, textures, and content of many of our 3D projects.
I am 48 years old and I’ve been drawing cartoons ever since I was old enough to hold a pencil. I am a self-taught artist, illustrator, and animator who specialises in creating characters, backgrounds and prop content.
I started working as a Reallusion Content Developer as a hobby in my spare time, and what originally started as ‘a bit of fun‘ has turned into a full-time business! And now, four years later, I have over 1,400 individual items in the online Marketplace who I sell to animators all around the world.
I’ve also occasionally dabbled in making animated funny comics from time to time.