My name is Alex Borre, and I am a 3D artist from Chicago. I’ve been working in the industry for about 5 years now and I have worked on AAA game titles, VR/AR experiences, and even pinball machines.
As an artist, my main focus is on improving my character art and learning new skills and software in order to create the best work possible. My career has taken me to a number of different studios and each of them has given me great new skill sets and experiences. I look forward to building on what I’ve learned and continuing to share my work with the iClone world.
Hi there. I am Brian, the founder of Kubi Studio. Kubi Studio provides professional 3D art outsourcing solutions since 2016.
I’m obsessed with Next Generation video games from characters, character costumes, to monsters and scenes. In my point of view, 3D artists are the dreamers and creators of virtual worlds, as we combine our life experiences, aesthetic feelings and perceptions into our creations, while making characters lifelike and meaningful. I really enjoy the process of creation!
S.F. Bay Studios is a small team focusing mostly on game development & assets. Our “Infinity Series” is dedicated to making PBR models with a heavy emphasis on Massive Texture Customization.
I’ve been making games for over 5 years now, and I have been producing character art for nearly three years. I do a lot of the texturing, and the Substance Designer integration, and I work with other artists to produce the models, animations, and more.
I thoroughly enjoy creating killer art and seeing the characters come to life, and I look forward to making more characters and games in the years to come for Unity, the iClone content community, and others.
My name is Vitaly Okulov and I am a 3D environmental artist.
I’m a 3D artist with over 9 years of experience. My main skills are both low and high-poly modeling, texturing, 3D scanning and rendering for modern game engines such as Unity 5 and Unreal Engine 4.
Quality is the most important thing in my approach to design. I’m trying to make the absolute best art for other game developers to use. Both visual and quality levels increase with every new project I do. My happiness comes from creating something new and progressive and using all modern techniques in the 3D and game industry.
Today I create 3D assets for interactive apps, and sell assets on the Unity Asset Store , UE4 Marketplace, and of course the Reallusion Content store for iClone.
I have been in the 3D industry for about 20 years now, first as a graphic designer and then as a 3D designer.
At the beginning, it was a hobby for me but after, it became my profession. From the first time I got in contact with a 3D program (when I was very young) I had it clear that that was what I wanted to do in my future.
So I started to learn as much as I could while going on with the rest of my studies and work.
With more than 20 year experience in 3D modeling, at 3D Everything we design and create 3D models so that you can develop your iClone animations, games, applications, printing 3D models, and any type of quality projects.
I went to school for 3D animation shortly after the movie Jurassic Park came out and I knew that’s what I wanted to do.
I got my first official industry job in 1999 at a local post-production studio. I was there for over a year, and then I went to work in a very small game studio working on budget titles.
I’ve always loved games and have been modding and creating levels and extra content for them for as long as I can remember. Since then I’ve gone on to become a Lead Animator at Raven Software of Activision, worked on the CrunchyRoll #1 Anime: RWBY, and also worked on a few seasons of Red vs Blue, and now create content for iClone as a Featured Content Developer.