Retired School Teacher turns to CrazyTalk Animator Content Development

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7th Monk Media

Hello! My name is Daniel S. Ferebee and I am a retired school teacher living on the east coast of the United States.  I have been involved in the creative arts for more than 20 years now. The content I develop includes graphic design, photography, music production, illustration, animation, voiceover and character design.

When I first started working, creating content with digital technology was not a part of the process. However, now I constantly look for ways to merge traditional design techniques with digital design tools!

Most of all I love to create characters for animation! CrazyTalk Animator has been and will continue to be a great asset within my box of tools for doing the work I love.

Alice’s Dream Anime Characters and Props for CrazyTalk Animator

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Alice’s Dream

Hi! I’m Alice. I am an artist living in Taiwan, and I draw comic books and illustrations. I also produce artworks for sale.  I particularly enjoy creating Anime.

Recently, I have been using CrazyTalk Animator 3, as it allows me to turn cute 2D illustrations into animations, which I find truly fascinating.

I hope that you will like my artwork, and appreciate my creativity!

Microstock & Freelance Graphic Designer turns to CrazyTalk Animator

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Francesco Tammaccaro (Frank’s Pencil)

Hi all! My name is Francesco and I am a multimedia artist currently based in Milan, Italy.

For more than 10 years I have been working on multimedia art, video games and advertising as an Illustrator, animator and sound designer.

After a few years in the video games and Virtual Reality field, I’m back to my main passion: cartoons! At the moment I am mostly working on 2D asset creation, along with 2D and 3D animation, and Sound Design.

French Artist Digitally Paints Historical Buildings with iClone

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Born in France in 1973, my name is Ogier Badi and I started as an illustrator at the age of 15, using the rOtring pen and airbrush. This was way back when the the famous Ctrl+Z did not exist!

Now, it’s been almost 25 years since I started as a graphic designer and art director, and 15 years since I specialized in 3D production. 

After having worked a lot for French TV channels, I created the studio PIXTIM about 7 years ago. Today, one of my main activities is the realization of video mapping shows.

2016 – 3D Character Design Contest Winner turns to iClone Content Creation

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Alex Borre

My name is Alex Borre, and I am a 3D artist from Chicago.
I’ve been working in the industry for about 5 years now and I have worked on AAA game titles, VR/AR experiences, and even pinball machines.

As an artist, my main focus is on improving my character art and learning new skills and software in order to create the best work possible. My career has taken me to a number of different studios and each of them has given me great new skill sets and experiences. I look forward to building on what I’ve learned and continuing to share my work with the iClone world.

3D Artist inspired by Next Generation Video Games to create iClone Content

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KuBi Studio

Hi there. I am Brian, the founder of Kubi Studio. Kubi Studio provides professional 3D art outsourcing solutions since 2016.

I’m obsessed with Next Generation video games from characters, character costumes, to monsters and scenes. In my point of view, 3D artists are the dreamers and creators of virtual worlds, as we combine our life experiences, aesthetic feelings and perceptions into our creations, while making characters lifelike and meaningful. I really enjoy the process of creation!

Vector Graphic Artist brings Online Market Content to CrazyTalk Animator

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ProfileSerg Pilypencos

My name is Serg and I specialize in vector graphics. For 3 years I have been a content contributor at Shutterstock.com, under the label  “Art Area”.

Occasionally, sometimes I also provide custom orders for illustrations, banner designs, and others.

At this moment I am working to create more characters, assets and content for the CrazyTalk Animator community.

3D Content Developer creates PBR Characters for iClone & Realtime Game Engines

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Infinity PBR

S.F. Bay Studios is a small team focusing mostly on game development & assets. Our “Infinity Series” is dedicated to making PBR models with a heavy emphasis on Massive Texture Customization.

I’ve been making games for over 5 years now, and I have been producing character art for nearly three years. I do a lot of the texturing, and the Substance Designer integration, and I work with other artists to produce the models, animations, and more.

I thoroughly enjoy creating killer art and seeing the characters come to life, and I look forward to making more characters and games in the years to come for Unity, the iClone content community, and others.