Hi, I’m Ron Gonzalez and I seem to be living two lives, in one life I’m a part-time college instructor – I teach graphic arts, web development and animation, I’m married, I have two kids, I pay my taxes and I help older ladies to cross the road.
And the other life – I am an indie game developer where I go by the Alias hacker Sparckman, underground-cyber bot super hero, with one objective and that is to free indie game developers from evil coding by using new generation tools to build quicker, faster, better apps, and games.
Lunacreciente is a company dedicated to the production of audiovisual children’s content with more than 10 years in the music industry, and 5 years and 2 Million subscribers on YouTube!
They are a young company comprised of very talented people forged in the area of music, administration, production, editing and postproduction of, audio and video content determined to deliver the best possible programming to the general public.
Jason is a 3D artist who produces digital content such as animated graphics for television and video projections for musical theater companies. He also produces workshops for kids specializing in shooting, editing, and greenscreen.
Software used: Reallusion iClone 6.5 for Windows, Cyberlink PowerDirector for Windows, Fulldive VR player for Android, GoPro VR player for Windows
After 100 years of cinema, we are transitioning from watching a film to being present inside one. Very exciting times indeed! This cognitive leap from 2D to 360VR is so drastic that we must now start calling these new films “experiences” and we must also consider the viewer’s role early in the production process.
Creating immersive 360-degree videos requires a different sense of timing and spatial positioning. This tutorial will focus only on the challenges of creating content for viewing with VR goggles, such as those based on the Google Cardboard standard. (Note: When this tutorial refers to the “viewer”, it means the person who is wearing the goggles and watching your content.)