10 Things you need to Know about VR Content Creation – A Beginner’s Guide to Virtual Reality

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Jason J. Brown

Jason is a 3D artist who produces digital content such as animated graphics for television and video projections for musical theater companies. He also produces workshops for kids specializing in shooting, editing, and greenscreen.

Software used: Reallusion iClone 6.5 for Windows, Cyberlink PowerDirector for Windows, Fulldive VR player for Android, GoPro VR player for Windows

INTRODUCTION

After 100 years of cinema, we are transitioning from watching a film to being present inside one. Very exciting times indeed!  This cognitive leap from 2D to 360VR is so drastic that we must now start calling these new films “experiences” and we must also consider the viewer’s role early in the production process.

Creating immersive 360-degree videos requires a different sense of timing and spatial positioning.  This tutorial will focus only on the challenges of creating content for viewing with VR goggles, such as those based on the Google Cardboard standard. (Note: When this tutorial refers to the “viewer”, it means the person who is wearing the goggles and watching your content.)