Star Wars Machinima Fan Wins Awards & Recognitions with iClone Films

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Damien Valentine (DarthAngelus)

I started making videos since 2002. It was around the time that independent filmmakers were realising that the internet was a good way to share their stories.

Over the years, I’ve seen some excellent films and wanted to try it for myself. Unfortunately, I didn’t know anyone who was willing to be in front of a camera, nor did I actually have a camera. So I turned to animation and I was able to enlist online friends who lived too far away to do anything live action but who were interested in voice acting. I also helped run the Machinima Expo for 8 years.

Indie Studio uses iClone & Character Creator in CryEngine Darkness Anomaly Horror Game

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Vassago Studios was founded in 2014 by Roman Perezogin, who has been working independently with his own funds in this one-man studio, where he has utilized iClone and its Character Creator tool to meet deadlines and funding for the game.

In 2015 the production of the first Vassago Studios title “Darkness Anomaly” started with the creation of a playable demo which tapped into the CRYENGINE INDIE DEVELOPMENT FUND –  a grant program for the indie dev teams doing work with CRYENGINE.

The aim of the campaign was to test the atmosphere of CRYENGINE for a horror game. In 2016, preparations for the campaign began, bringing insights to whether there is interest in the game idea for Steam – Valve’s digital distribution platform. After only 3 days, Darkness Anomaly ranked 10th of all submitted projects.

“Creating beautiful, highly-detailed NPCs in hours, and letting them come alive in the CRYENGINE was never so easy before! We are very lucky to have found the iClone software for indie devs.” – Roman Perezogin

 

Chad Schoonover, animator – Digital Domain, House of Moves & The Third Floor – Unreal Game Character Tutorial

chad_03“iClone 7 is crazy-fast!” 

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“Creating game characters and animation is a snap for Unreal.  There’s lots of tools out there for animation, but iClone 7 just does it a bit faster and the characters look great inside the real-time PBR viewport while I’m animating.”

Learn how to create and animate game characters for the Unreal engine UE4 with iClone.

PDFChad Schoonover’s 10 video tutorial series will show the process to create and animate Character Creator characters for iClone, motion editing in Motion Builder and iClone compared and preparing characters for export to Unreal.

The entire process workflow is documented by Chad, just as he has documented the process for animation studio teams he has lead.  Chad uses screenshots to detail the path to Unreal from iClone. Download PDF here. Reallusion_CC2iC2UE4

Playlist of 10 videos including an introduction.

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Graphic Designer Biker Gal Smitten by CrazyTalk Animator

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Kimberly Larmond

Kimber has been drawing and illustrating since her first box of crayons. She has always been an Artist even from a young age, with slight variations: A Painter, a Cartoonist, an Animator, a Sculptor, a Graphic Designer and an Illustrator.

After graduating from a secondary school specializing in the arts, she graduated from Mohawk College of Applied Arts and Technology, in Graphic Design. Her most recent position being a Designer with a progressive studio in Guelph, Ontario. At night, she freelances with commissioned illustrations of varied subjects.

“My name is Kimberly Larmond, a graphic designer and illustrator. I have been mulling around the idea of creating animated shorts. However, I have been a bit reluctant to undertake this task in After Effects, as it seems monumental. I stumbled across CrazyTalk Animator 3, and I was flabbergasted!” –  Kimberly Larmond

Meats Meier – 3D Artist & Animator – TOOL band, STARZ Black Sails on iClone

“iClone and Character Creator have become an essential part of my art creation and animation process.”

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“The excellent tools allow me to automate many repetitive tasks so I can focus on pure creativity, and not technical details. From pre-vis to character concept art, the Reallusion packages are a studio in a box for my independent workflow, yet also work perfectly in a team based Maya and Zbrush pipeline.  I’m sold.”

 

 

Jeff Jasper, Oscar & BAFTA winning FX Supervisor on iClone 7

“…a tour de force that is unmatched in the industry.

Jeff Jasper – http://www.imdb.com/name/nm2483892/ 

“iClone 7 represents a huge leap in features that take iClone to a whole new level for professional production workflows. Studios have long dreamed of an animation platform with integrated performance capture, procedural animation and pipeline scripting in a package that also delivers stunning visual quality in real-time. Add in flexible integration with 3rd party software and game engines and you have a tour de force that is unmatched the in industry. Delivering on features like real-time GI with reflections, full PBR workflow and viewport rendering, HBAO+ and Shadow Mattes all bring the level of realism to the render to unprecedented levels. (continued…)

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“The Pro Facial Animation system is a huge win for me as a Faceware user. It is by far the best integration of Faceware I have seen in any package. Combined with the new face keying you have a powerful combination to deliver truly professional results.  The Morph system is incredible and really frees the artist to do some truly impressive animation that was just not possible before.  Camera workflow and python scripting now mean iClone can seat nicely into existing studio pipelines easily.  Last but not least, curves. The curve editor means the artist now has the choice for real-time, procedural, or true hand key frames animation or combos of all three with absolutely no limitations.” – Jeff Jasper

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“The fact that Reallusion have pulled all this off in a single release is truly amazing and I am super excited for the future of iClone.”

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Film Director, Cinematographer, Machinima Artist finds Global Success with iClone

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Tom Jantol

I was born a long time ago. A few decades later I graduated as a Film and Television director. After that I was spent my life waiting for a tool that would give me the luxury of avoiding work with living creatures, and let me become a one-man film making crew.

Then came a real-time animation software and my waiting days came to an end…

 

Cutting-edge Media Company uses CrazyTalk Facial Animations for Augmented Reality Comics

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Brian Haberlin

Brian Haberlin is a comic book artist, writer, editor and producer. He began his career in comics working at Top Cow Productions, where he co-created the Witchblade franchise.

He founded Haberlin Studios in 1995, producing commercial illustrations and digital coloring for Marvel Comics, DC Comics, and Image Comics.

He is one of the creators of Anomaly Productions a cutting-edge media company that uses CrazyTalk lip-sync animation while combining stunning artwork and rich stories to build deeply immersive worlds than can be experienced across multiple platforms and in a multitude of ways.