LampBlack: Voice Actors turn game developers with character creator 3 and unreal engine

Lucas Gilberston & Carol-Anne Day

Lucas Gilberton & Carol-Ann Day

We’re Lucas and Carol-Anne. We’re voice actors, musicians, and visual artists, with a passion for compelling narrative video games. 

Our claim to 15 minutes of fame was doing voice work for anime like Gundam cartoons, some versions of Dragonball and Lucas was Zero in the Mega Man X franchise in the early 2000’s.

Our powers combined, we’re the Hermit Collective! And we’re making Lampblack. Lampblack is a third person narrative adventure with behavioural, cerebral, and philosophical puzzles. It’s a game that demands mindful exploration, attention to details, and an astute understanding of behavior. All of this is packaged in a beautiful and surreal world.

And that’s where Reallusion came in. The characters are very important in a story and game such as this, and we needed to have stunning characters brought to life in a believable way that could elicit an emotional response from our audience. And that’s what we’ve got! So that’s us! Thanks for being here! We love you.

With Character Creator 3 we cannot only flesh out our core cast, but we can create dozens if not hundreds of iterated characters for an entire village or city. This enables us to make an entire world in an attractive amount of time. Before, we’ve spent over a year making one three minute hand drawn animation. Now, we can accomplish in days what previously took years.

Lucas Gilberston – Game Developer

Animation movie studio taps into iClone Unreal Live Link for fast AAA Production

Uzair Zaheer Khan – Director / Producer

Uzair Zaheer Khan

A CG generalist, specializing in character animation from Vancouver film school, Uzair has 20 years of experience setting up unique pipelines. He has worked on a range of prominent projects like Discovery next world, Toyota Scion Deviants, UPS Cardboard World and Eidos Tomb Raider Legends. Uzair setup Unicorn Black Studios to produce the Emmy nominated Series – Burka Avenger, and as the Series Director and Head of Production.

Uzair is the founder of 3rd World Studios, a 3D animation studio in Islamabad, Pakistan makers of ‘Allahyar and the Legend of Markhor‘, the first animated film made using Unreal Engine. His work has received multiple international awards like the Peabody award for broadcast excellence, Gender Equality award, Monolith award for technology, Rising Star for Animation, amongst others.

3rd World Studios created a COVID-19 public service announcement in record time by using iClone 7 (animation/editing/face mocap), Unreal Engine 4 (rendering), Xsens (body mocap), and Manus (hand mocap).

With keyframing, an artist can produce anywhere from three to six seconds of finished animation per day. This iClone Unreal setup took 3rd World Studios approximately 3 to 4 hours to produce the entire 45 seconds of PSA animation

Uzair Zaheer Khan – Director / Producer

Cepheus Protocol: Open World RTS Indie Developers employ Character Creator 3 in Unreal Engine

Robert Smith – CEO / Game Director

Robert Smith

Cepheus Protocol is an independently developed top-down open world RTS inspired by XCOM, Company of Heroes, and Parasite Eve.

The team is led by CEO and Game Director Robert Smith, who leads a team of diverse individuals from various backgrounds from all around the world who are utilizing Character Creator 3 in their RTS game due to release in May 2020.

Character Creator solved a lot of problems for us creatively, as we didn’t have the character modelers needed to populate a city.”

Robert Smith – CEO / Game Director

TWO TIME WINNER OF REALLUSIONS ‘ANIMATION @ WORK’ COMPETITION TALKS ABOUT HOW HE DID IT AND WHAT THE FUTURE HOLDS

Francesco Tammaccaro – 2D Animator

FRANCESCO TAMMACCARO

Hi Folks, I’m Frank, a multimedia artist from Milan (Italy). What a wonderful time to be alive for an artist! Technology is allowing us to share our art with the people we love, create connections, collaboration and friendship with like-minded people, no matter how far away they are!

I put a lot of work and love in every assets you see in my store: I build them for you, because I know you have incredible stories to tell, and I hope my art could inspire you and make your greatest ideas come to life, through a beautiful animation.

This is what inspires me to do what I do, and drives me to create better and better content every day. If you’d like to talk to me, feel free to send me a message on facebook at @franksdoodles. I’m always happy to hear from my fellow creators!

“With Cartoon Animator 4, I get stuff done!”

Francesco Tammaccaro – 2D Animator

Blaze Sky: Solo Indie Developer creates animatable 3D characters for Space Opera RPG game

Will Iverson – Game Developer

Will Iverson

Will Iverson has been working in the computer and information technology field professionally since 1990. His diverse background includes developing statistical applications to analyze data from the NASA Space Shuttle, product management for Apple, and developer relations for Symantec’s Visual Cafe.

Clients over the last two decades include Sun, BEA, Canal+ Technologies, AT&T, T-Mobile, the State of Washington, and many, many more. From 2010-2016, Will grew Dev9, a premier Seattle-based consulting company focused on continuous delivery solutions for a wide range of enterprises, including the backend for many large entertainment firms.

Starting in 2017, Will transitioned to independent game development, with a new company, Double Robot where he used iClone and Character Creator to complete his game.

I simply couldn’t have those animated characters without CC3 and iClone, full stop. I was able to build characters from my story bible and animate them in just a few days.

Will Iverson / Unity Game Developer

Indie Developer uses Real-time Tech to Compete against AAA Studios

FYQD-Studio reveals the secrets behind Bright Memory: Infinite game development

A new era for game developers has dawned: small and indie game studios can now compete against triple-A studios with the support of real-time technology.

Bright Memory: Infinite, a fusion of FPS and action genres created by a solo developer at FYQD-Studio, has found success and popularity since its January 2019 launch viaEarly Access on Steam. It received an Unreal Dev Grant in 2019 and was presented by NVIDIA CEO Jensen Huang at GTC China 2019.The developer, Zeng Xiancheng, lays out the behind-the-scenes story on how he achieved a spectacular looking game – with the help of Unreal Engine, NVIDIA RTX, and real-time animation tools: iClone and Character Creator.

Bright memory was presented by NVIDIA CEO Jensen Huang at GTC China 2019.

Developer Zeng Xiancheng is currently working on content for Bright Memory: Infinite, which is slated for release by the end of 2020. He hopes fans continue to stay tuned for the launch. In this article, Zeng shares how he was able to produce the game all by himself with very limited budget and manpower.

FYQD-Studio Interview video:

Italian Director turns to realtime 3D software with digital doubles for Star Wars Fan Film previz

Director – Angelo Licata

Angelo Licata

Angelo Licata is a Turin born, Director/ Writer / VFX supervisor known for his 2007 independent film – Dark Resurrection, a tribute to Star Wars.

His film was was greatly acclaimed by the media, paving the way towards the film industry where he collaborated on several films including “EX” and “Maschi contro Femmine”, while directing numerous TV commercials. In 2013, he wrote and directed the short sci-fi film – Closer, which received over 8,000,000 YouTube views. In 2015, Angelo directed and wrote Mala Vita, a RAI television production with excellent reviews and winner of various awards including a special mention from the National Syndicate of Italian Film Journalists

In the last chapter of his Dark Resurrection series, Angelo created a short trailer/film where he employed iClone and Character Creator‘s Headshot plugin to plan for just 4 days of movie shooting!

Unreal VR Game Developer creates NPCs with Character Creator & iClone

Myron Mortakis – Founder of Helm Systems

Myron Mortakis

Myron Mortakis is the President and founder of HELM Systems, a South Florida-based software development company, specializing in interactive and virtual reality software development.

He carries over his expertise and experience of over 13 years in structuring, organizing and directing development teams. Myron has led his company to international recognition, in the form of award nominations, mainstream world-wide online and print publications, as well as to the creation of HELM’s proprietary 3D rendering engine.

Helm systems is now developing their VR project – The SoulKeeper VR where they used Character Creator and iClone for their Unreal game project.

Reallusion’s products are an essential component in our development toolbox, as they facilitate and expedite a lot of complex processes that are involved in a character’s production cycle, without sacrificing quality.

 Myron Mortakis / President-Founder of Helm Systems

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