Solo Game Developer becomes Overnight Sensation with Guts & Glory

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Jedediah “HakJak” Steen

Jedediah “HakJak” Steen is a solo game developer, striving to live a life-long dream of making games for a living. He started HakJak Productions part-time in 2015, while finishing up college courses, working a full-time job and raising a family.

When his first project, Guts and Glory, went viral on YouTube, he took a leap of faith to work on the project full-time. After a successful Kickstarter campaign, signing with publisher TinyBuild, and many updates later, the game recently launched on Steam’s Early Access platform to let the community help shape the future of the project.

When he’s not writing code, creating art, or consuming too much coffee, he can be found spending time with his family of five, spoiling his dogs or, of course, playing video games.

Augmented Reality Comic Creators adopt iClone Faceware Facial Motion Capture

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Cutting-edge media company – Anomaly Productions, adopts Faceware Realtime for iClone Facial Motion Capture system for AR comics, webisodes and general promotional videos for their comic and graphic novel properties.

“The Faceware Realtime for iClone plug-in is simply a MUST for any production house that requires professional facial mocap.” – Brian Haberlin / Anomaly Productions

Broadway Actor turned Award Winning Film Director with iClone



Charles Mandracchia

Charles Mandracchia is an Award Winning Director-Producer/Modeler/3D Animator/Actor/Composer/writer/Artist.

He is a member of the ASIFA-Hollywood (International Animated Film Society) and has won a combined 29 IMDB Awards for his films like; You Got a Problem & We Are Friends.

He is also the Director of CGI/Live Animation on a new film starring Vincent Pastore (Sopranos), Jackie “the Jokeman” Martling (Howard Stern Show) and many other film stars.

Invader Studios officially confirms iClone Faceware Facial Mocap technology for Daymare: 1998


12/12/2017 Rome, ITA – Invader Studios from Italy, is an independent software house located in the Roman countryside. The company was officially founded in July 2016 by a group of young and ambitious game developers. The core team is made of more than 10 professionals with external collaborators working remotely from different regions.

After the worldwide resonance of our Resident Evil 2 unofficial remake, and our meeting and support from Capcom Ltd. in Osaka, Japan we at Invader Studios are currently working on our first cinematographic survival horror IP developed with the Unreal Engine 4 titled: Daymare: 1998, which is planned to be released in 2018 on PC, Xbox One, and Playstation 4.

Today, Invader Studios would like to announce that thanks to Reallusion’s Faceware Realtime for iClone Facial Mocap, Daymare: 1998 will be more cinematographic than ever as this animation technology has enabled us to streamline the production of our first, third person survival horror IP.

Watch Video: Invader Studios uses iClone Faceware Facial Mocap

Star Wars Machinima Fan Wins Awards & Recognitions with iClone Films

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Damien Valentine (DarthAngelus)

I started making videos since 2002. It was around the time that independent filmmakers were realising that the internet was a good way to share their stories.

Over the years, I’ve seen some excellent films and wanted to try it for myself. Unfortunately, I didn’t know anyone who was willing to be in front of a camera, nor did I actually have a camera. So I turned to animation and I was able to enlist online friends who lived too far away to do anything live action but who were interested in voice acting. I also helped run the Machinima Expo for 8 years.

Indie Studio uses iClone & Character Creator in CryEngine Darkness Anomaly Horror Game


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Vassago Studios was founded in 2014 by Roman Perezogin, who has been working independently with his own funds in this one-man studio, where he has utilized iClone and its Character Creator tool to meet deadlines and funding for the game.

In 2015 the production of the first Vassago Studios title “Darkness Anomaly” started with the creation of a playable demo which tapped into the CRYENGINE INDIE DEVELOPMENT FUND –  a grant program for the indie dev teams doing work with CRYENGINE.

The aim of the campaign was to test the atmosphere of CRYENGINE for a horror game. In 2016, preparations for the campaign began, bringing insights to whether there is interest in the game idea for Steam – Valve’s digital distribution platform. After only 3 days, Darkness Anomaly ranked 10th of all submitted projects.

“Creating beautiful, highly-detailed NPCs in hours, and letting them come alive in the CRYENGINE was never so easy before! We are very lucky to have found the iClone software for indie devs.” – Roman Perezogin


Chad Schoonover, animator – Digital Domain, House of Moves & The Third Floor – Unreal Game Character Tutorial

chad_03“iClone 7 is crazy-fast!”

“Creating game characters and animation is a snap for Unreal.  There’s lots of tools out there for animation, but iClone 7 just does it a bit faster and the characters look great inside the real-time PBR viewport while I’m animating.”

Learn how to create and animate game characters for the Unreal engine UE4 with iClone.

PDFChad Schoonover’s 10 video tutorial series will show the process to create and animate Character Creator characters for iClone, motion editing in Motion Builder and iClone compared and preparing characters for export to Unreal.

The entire process workflow is documented by Chad, just as he has documented the process for animation studio teams he has lead.  Chad uses screenshots to detail the path to Unreal from iClone. Download PDF here. Reallusion_CC2iC2UE4

Playlist of 10 videos including an introduction.


Graphic Designer Biker Gal Smitten by CrazyTalk Animator


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Kimberly Larmond

Kimber has been drawing and illustrating since her first box of crayons. She has always been an Artist even from a young age, with slight variations: A Painter, a Cartoonist, an Animator, a Sculptor, a Graphic Designer and an Illustrator.

After graduating from a secondary school specializing in the arts, she graduated from Mohawk College of Applied Arts and Technology, in Graphic Design. Her most recent position being a Designer with a progressive studio in Guelph, Ontario. At night, she freelances with commissioned illustrations of varied subjects.

“My name is Kimberly Larmond, a graphic designer and illustrator. I have been mulling around the idea of creating animated shorts. However, I have been a bit reluctant to undertake this task in After Effects, as it seems monumental. I stumbled across CrazyTalk Animator 3, and I was flabbergasted!” –  Kimberly Larmond