Richard Chalmers is an online English teacher committed to using technology to create innovative and engaging ways to teach English to students around the world. After developing an online presence through his YouTube channel and websites, he coined the word Britlish in 2014 and has been developing the brand ever since.
Teaching English in Spain from 2003, Richard moved exclusively to online teaching via Skype in 2009. Thanks to the success of his YouTube videos, Richard has taught 188 students in 42 countries. He has also created over 800 video English lessons which have gained millions of views. Richard also writes books and other English learning material. He sells digital versions of this material through Britlish.com, and printed versions, and Kindle versions, through Amazon.
When not teaching, writing, or making YouTube videos, Richard enjoys cycling through the Spanish countryside with his wife, and generally enjoying an idyllic lifestyle in Seville.
The Creative Media Industries Institute at Georgia State University hosted the inaugural US round of the Reallusion ASIAGRAPH 48hr Animation Jam June 29, 30 and July 1st 2018. The participating students represented Georgia State University, Savannah College of Art and Design and Interns and recent grads that are now working with Cartoon Network and Adult Swim.
The School of Visual Arts in New York City hosted Reallusion as a guest speaker in their weekly technology lecture series.
The session was held on 23rd Ave in the School of Visual Arts Computer Arts department and included an audience of 3rd year students in the Computer Arts program that are building toward their 4th year thesis.
Reallusion was invited to showcase the realtime 3D platform, iClone 7 at the MIT Media Lab in a two-day event celebrating the intersection between art and technology.
The Hacking Arts Art and Tech Expo featured Reallusion among many other technology companies and MIT student tech projects. The MIT event which is held annually, brought speakers, performers, techies and artists from around the world to share their work and projects with other students and attendees.
I am Pedro Alvera from La Peonza Digital, a digital video company fitted in Madrid, Spain.
During one of our most recent projects, we’ve done 15 video-guides pieces for visitors of the Thyssen-Bornemisza Museum, which is one of the most visited fine-arts museum in Europe!
In our project, we used CrazyTalk Animator (CTA) for the whole process which included creating characters of the paintings to make them come alive. We also used animation templates with lip-syncing in both Spanish and English language.
Reallusion and Michigan State University announced a strategic partnership this month and launched with a special event at the MSU College of Arts and Sciences joining the Smithsonian Latino Center for a two-day Cultural Digi Summit. Michigan State School of Journalism, Animation and Immersive Realities professor, Stacey Fox invited Reallusion to take part in the Smithsonian Latino Center’s Cultural Digi Summit to present and demonstrate 2D & 3D character creation and animation tools for generating culturally diverse digital characters.
When creating unique 3D characters, digital sculpting is a new-age proficiency that every 3D artist has to tackle as it guarantees them the utmost freedom and control when it comes to ground-up character creation.
Traditionally, 3D institutes and seasoned 3D veterans have always used de facto tools like Maya, and 3ds Max as they are the go-to applications that can do everything from sculpting, skinning, texturing, rigging and animation. — But the biggest problem with these expensive applications, is the complexity of it all. The high difficulty level, the long hours of work, and a large amount of effort necessary to do the simplest animations are what deter most people from enjoying the art of 3D animation.
This is why 3D animation professors all around the world go through the same burden of having many animation students drop out after their first couple of semesters, as standard tools have simply too many user interfaces, with too many steps and technical methods that easily disenfranchise upcoming 3D artists.
Having fun Again – thanks to New Tools
Digital Media Arts College (DMAC) program manager Mike Centowski however, has found a way to help 3D animation students fall back in love with the art of 3D animation, by making it fun again.