“History is a set of lies agreed upon, said Napoléon. So are movies.”
I often notice that my fellow filmmakers (including myself) seem to forget that movies are technically just elaborated lies. The elaboration of CGI animation is demanding enough by itself, and it has the additional challenge needing to be fast while creating content with a mix of 2D and 3D elements. This tutorial will show the basic required artistic elements to create immersive 3D scenes. The band Muse found me through some of my short film animation and asked me to create an animation for their The Handler music video. This tutorial and accompanied video is an overview and story of how the elements were created and animated to create the illusion.
iClone Muse circus tutorial: https://youtu.be/JamO9zoUX9k
.Muse’s The Handler: https://www.youtube.com/watch?v=BF1DQr5dKW8
This tutorial will focus on the creation of a semi-stylized CC avatar using Character Creator and Sculptris. The tutorial is for beginners and intermediate user.
The following Tutorial will focus on the creation of a semi-stylized CC avatar in Character Creator. We will mainly work in CC, but it will be necessary to have the Essential Morphs and Skin package installed. Additionally, we will use the free modeling tool Sculptris (http://pixologic.com/sculptris/) to refine some elements of the mesh. You don’t have to be an expert in modeling with Sculptris as we will only do basic modeling with it. This Tutorial is for beginners and intermediate users and I will try to present each step as detailed as possible. I recommend to watch the accompanied video to get a better understanding of the individual steps and workflow. Even if I share all the CC slider values with you during each step, please keep in mind that the creation process is always a creative trial-and-error and testing of different sliders. Feel free to experiment and let your imagination run wild. Character Creator offers nearly unlimited possibilities to create the avatars you need. Have fun and Happy Creating!
We are always on the lookout for fresh ways to integrate 3rd party software with Character Creator and iClone. Lately, we’ve set our sights on Marvelous Designer, impressed by the power of its physics simulation and intuitive interface. In this tutorial, 3D expert and trainer – Charles Chen, will demonstrate the advantage of combining MD’s superior design environment with iClone Character Creator’s powerful clothing system to create an animated flamenco inspired dress.
In this tutorial, we will prepare a base mesh in Reallusion’s Character Creator (CC) using morph sliders to control the output. Then it’s through the iClone pipeline (Character Creator – iClone 6 – 3DXchange 6) to zBrush for sculpting and enhancement of the base mesh we prepped in CC.
I wanted to show the possibilities of iClone 6 when creating a sci-fi set mixing 3D props and billboards with video textures. The new Reallusion popVideo 3 software allows one to mask HD video footage filmed using green screen backgrounds, creating a keyed high definition video format than can be used as the texture in iClone 3D props. It allows one to mix real footage in virtual sets without further compositing operations.
In addition, iClone also allows rendering video sequences with the transparent background that can be used later in a new project such as billboard textures, in order to create crowds, vegetation walls or any other compositing layer.
All these video textured billboards, can be placed in the 3D set as any other prop. It’s very convenient, as they get fully affected by the lights of the project, (colour, intensity, etc.), receiving the shadows of the other props in the scene and projecting their own shadows as well.
Also, if the scene has a camera travelling, the parallax effect is automatically created in the final render, as the billboards are actually placed in the set.
Creating game character animation ranges from the big finishing move all the way to Sonic tapping his toe. It takes a variety of character motions to fill the needs for games, but creating them is normally left to others due to lack of expertise or tools.
The iClone Animation Pipeline is an assortment of character creation and animation tools that are designed for any level of game developer. Build characters in iClone to quickly populate a game prototype or fine-tune a final character animation for the hero using the iClone MixMoves, motion puppet, HumanIK editing, facial animation and mocap tools. Lip-sync and Facial puppeteering tools are also included for a total character animation solution, with the lip-sync engine saving time by automatically syncing with imported or recorded audio. iClone has tools like motion puppet that makes basic human motions you are likely to need first-and most frequently-in a game(WASD).