TUTORIAL: Take Sketches to Finished 3D Characters with iClone

AWN   Tutorial

 

Intro

 

My name is Garry Pye and since 2014 I’ve been a content developer for Reallusion.  In that time my main focus has been on the creation of 2D assets for CrazyTalk Animator 2, including hand drawn cartoon characters, props, and scenes.  Then I started to wonder if my 2D cartoons would work in Reallusion’s 3D software like CrazyTalk 8(CT8) and iClone 6. And so began the idea behind “Garry Pye’s Comic Face Pack”.  Ten original hands sketched cartoon faces , fully rigged as 3D head models  for use in CrazyTalk 8.

The limitless possibilities for these faces really become apparent when  you apply them to the base models in Character Creator, where you can use the morph sliders to create an infinite number of characters from each face.  Your custom characters can then be exported to iClone 6 for lighting, posing and rendering and are also ready for animation. In this tutorial, however, I’ll take you through the process and show you how I use the comic faces to create 3D characters for finished artwork stills.

This article is not so much a technical guide as a behind the scenes look at the way I create my art. As this is a creative process, there are certainly other ways to do this, this is just my way. It works for me. Take the tips and advice you can from this tutorial and apply your own ideas and ways of doing things.

Quick Character Creation from Start to Finish with Mike Centkowski

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This tutorial will showcase a character creation pipeline using Reallusion’s Character Creator, 3DXchange, iClone, and ZBrush.

In this tutorial, we will be taking a close look at the iClone 3DXchange pipeline, showcasing how quick and easy creating a customized character ready for animation can be. First, we will jump into iClone Character Creator. There we will begin morphing our characters proportions and features to get the model started by simply clicking on the highlighted areas of the mesh and dragging the cursor. This will become our base mesh for the remainder of the pipeline.

How To Make Unique Digital Puppets in iClone

This tutorial will walk you through the steps needed to create a new and unique toon character in iClone, using both Toon Maker 1 & 2. You can use Toon Maker in either iClone 5 or 6, but in this video, we will be using version 5. Toon Maker will need to be installed, and in our video, we will be using Toon Maker 2 for the most part. However, one or two elements from Toon Maker 1 will be used to enhance your new toon character. In addition, you must have a photo editing program installed, like Photoshop, so you can edit any new textures for the character. Before you begin, try to decide which type of character you would like to create, and don’t be afraid of using non-traditional ways to accomplish the new creation. It’s all about taking risks, thinking outside the box, and enhancing your creativity.

“Meet Tony, the 1950’s Guy”

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Tony here was created in Toon Maker 1 & 2 in less than an hour

The illusion of 3D animation

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Demystify complex 3D into a simple process anyone can do.

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“History is a set of lies agreed upon, said Napoléon. So are movies.”

I often notice that my fellow filmmakers (including myself) seem to forget that movies are technically just elaborated lies. The elaboration of CGI animation is demanding enough by itself, and it has the additional challenge needing to be fast while creating content with a mix of 2D and 3D elements. This tutorial will show the basic required artistic elements to create immersive 3D scenes. The band Muse found me through some of my short film animation and asked me to create an animation for their The Handler music video. This tutorial and accompanied video is an overview and story of how the elements were created and animated to create the illusion.

iClone Muse circus tutorial: https://youtu.be/JamO9zoUX9k

.Muse’s The Handler: https://www.youtube.com/watch?v=BF1DQr5dKW8

3D Character Creation made easy with Reallusion’s Character Creator

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Creating a stylized CC character

This tutorial will focus on the creation of a semi-stylized CC avatar using Character Creator and Sculptris. The tutorial is for beginners and intermediate user.

 

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The following Tutorial will focus on the creation of a semi-stylized CC avatar in Character Creator. We will mainly work in CC, but it will be necessary to have the Essential Morphs and Skin package installed. Additionally, we will use the free modeling tool Sculptris (http://pixologic.com/sculptris/) to refine some elements of the mesh. You don’t have to be an expert in modeling with Sculptris as we will only do basic modeling with it. This Tutorial is for beginners and intermediate users and I will try to present each step as detailed as possible. I recommend to watch the accompanied video to get a better understanding of the individual steps and workflow. Even if I share all the CC slider values with you during each step, please keep in mind that the creation process is always a creative trial-and-error and testing of different sliders. Feel free to experiment and let your imagination run wild. Character Creator offers nearly unlimited possibilities to create the avatars you need. Have fun and Happy Creating!

Mastering Soft-Cloth Physics with iClone & Marvelous Designer

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Learn how to use Marvelous Designer and Character Creator to create stunning dynamic clothing in iClone.

 

We are always on the lookout for fresh ways to integrate 3rd party software with Character Creator and iClone.  Lately, we’ve set our sights on Marvelous Designer, impressed by the power of its physics simulation and intuitive interface.  In this tutorial, 3D expert and trainer – Charles Chen,  will demonstrate the advantage of combining MD’s superior design environment with iClone Character Creator’s powerful clothing system to create an animated flamenco inspired dress.

Morph, Sculpt & Create 3D Characters with Reallusion Character Creator & ZBrush

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Learn to morph, sculpt and create 3D characters using the Reallusion Character Creator with ZBrush…

In this tutorial, we will prepare a base mesh in Reallusion’s Character Creator (CC) using morph sliders to control the output. Then it’s through the iClone pipeline (Character Creator – iClone 6 – 3DXchange 6) to zBrush for sculpting and enhancement of the base mesh we prepped in CC.