Get mocapping with iClone’s latest Faceware integration!
This tutorial will take you through the many tools and techniques available for facial animation in iClone 7 – including lipsync, keyframing, puppetry, and mocap – as well as timeline editing. I’ll also describe ways to mix the different techniques to improve workflow, as well as how to fix and refine animation at any point in the timeline.
Working purely in iClone 7 with a pre-built character creator model which has been additionally polished in Photoshop and Sculptris, the tutorial will apply to any iClone/ CC characters or any non-standard human characters which have been brought into iClone and correctly set up for facial expressions via 3DXchange.
‘Out of the box’, iClone 7 provides a uniquely comprehensive toolset for facial animation which can be used at many levels – from rapid ‘blocking in’ of expression keyframes through to subtle face puppetry and motion capture.
Probably the most important thing to understand is that these techniques can be used separately, or together – depending on the results you’re aiming for. You can produce decent animation extremely quickly just by using one of the tools – or you can spend time combining different tools and refining the animation, right down to the nervous twitch of a character’s lip or eyelid.
For more information about iClone and other Reallusion products, visit www.reallusion.com
If you are proficient at 3D modeling or if you have dabbled in it before, then you might already use advanced sculpting tools like ZBrush, Blender, Mudbox, Sculptris, and others. You might also know how dreary the process can be when dealing with initial base models prior to modeling, texturing, and rigging. And depending on the complexity, this process can take anywhere from a few days to a couple of weeks.
But, we can significantly cut our modeling time down if we cleverly combine our favorite tools with new and powerful applications to take care of the initial work.
Queue the Character Creator reel…
Tip& Tutorial by Adolf Navarro
PBR materials give an extra realism aspect to your models. Here, I will show you a pipeline to create a human character and all their clothes texturized using PBR materials. The goal is to obtain a very realistic model of a clothed soldier while keeping a reasonable number of polygons, making it available to fast render animations or video games.
HitFilm provides a wealth of masterable effects for films. Combining footage from iClone with editing in HitFilm can enhance a rendered clip with excellent effects, color grading and more. HitFilm and iClone enable video veterans or first-time filmmakers with tools that can accomplish a variety of satisfying shots with minimal complication.
iClone is a great piece of 3D software for creating animated films, but there are times when you’ll want to add some additional effects to really bring your scenes to life. Fortunately, HitFilm makes that easy and I’m here to show you how.
Perception Neuron from Noitom is a great piece of hardware that finally makes motion capture affordable for home users and small studios. They’ve recently joined forces with Reallusion to bring mocap to iClone, and I’ve been putting it to good use in my upcoming project, Star Wars: Imperials.
This guide will show you how to use it and get the best possible results for your videos. We’ll be covering how to put the suit on, configuring the Axis Neuron software, and how to clean up the animations within iClone. There will be some useful tips that can further enhance your mocap performance as well.
Greetings! This is run-down of the process that I went through in the creation of The Young Baroness, a model that I made for the Reallusion 3D Character Contest 2016, which ended up winning the prize for best use of Character Creator.
The contest requirements were simple: enter with any fully-rigged, animatable, humanoid character. We were given three months to bring a character to completion while making use of two of Reallusion’s products: Character Creator and iClone. I had a plan for a portfolio piece that I had wanted to do for a while and having a contest deadline was a great way to motivate myself to put in the time required to actually do it.
I decided to base my character on a Medieval noblewoman, so I drew some sketches and put together a mood board of concepts and materials that I liked.
Reallusion presents a three-part in-depth video tutorial for creating a minotaur in iClone Character Creator, before clothing, mapping and painting him in ZBrush and 3ds Max…