Learn the new morph and pose system from Reallusion that works seamlessly with ZBrush and GoZ.
The new Character Creator has the ability to connect with ZBrush using the GoZ plugin to send and receive meshes. This opens up the doors for a very powerful workflow to prototype characters with a high level of detail and with interesting and dynamic poses. You can download a free trial here.
Pro tips on using Skymaps, Directional light and Global Illumination by Benny Dee
Welcome to the MASTER CLASS – iClone Level-Up Series by Benny Dee, where this talented iClone animator shares his tips & tricks on how to create amazing iClone animations with clever usage of realtime tools.
This tutorial #1 will show you how to create a daylight scene in iClone by properly using Skymaps, Directional Lights, Global Illumination and more.
Exploiting a pipeline with Character Creator, iClone, Rokoko and Cinema 4D
As we all know, creating animations can be an extremely time-consuming and costly task. New software innovations have made it much easier for animators and filmmakers to create quality projects in record time.
The Secrets to Professional 3D Visuals with iClone by Benny Dee
In our age of software animation, people tend to get excited about tools, but forget to pay attention to the key elements and their work ends up not looking professional. The main purpose of sharing my knowledge today is to help change the mindset of how people animate.
To make sure you avoid this common mistake and your work ends up being not only professional but saleable, I have chosen Reallusion’s iClone, a 3D application used by pros and first-time animators like.
And what are these key elements? For me, they are camera movement, lighting, effects, and look-up tables (LUTs). I will explain each of these elements in due course, but for now, suffice it to say that even first-time animators need to address all these elements if they want to put their work on the right path to professional quality.
Crystal Bretz, modeler and texturer at Method Studios, tries Reallusion’s Character Creator 3 for the first time. In her walkthrough, Crystal models Dmitry Skvortsov’s concept of CD Projekt Red’s Leo Bonhart character from The Witcher series. Starting from a Character Creator base mesh, she refines the body, face and clothing details using the GoZ bridge from Character Creator 3 ZBrush.
Crystal also uses Substance Painter during the texturing process before posing the character using Character Creator 3’s Facial Expression Presets.
Gaspar Ferreiro is the Founder of Project GHOST Studios, an Atlanta-based VR/AR and game development firm whose work was recently featured at LeapCon.
Being a studio these days means delivering the most challenging content ever created, on-budget, with completely unrealistic deadlines. To help others in our position, we would like to highlight some tools that are affordable, flexible and offer the best return on investment. Please note that like many of you we don’t have the luxury to throw an army of modelers, riggers and texture artists at a project, we work with solutions that empower us to deliver quality work FAST. Among the tools , we will use Reallusion’s Character Creator, ZBrush and Noitom’s Perception Neuron.