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DIY Star Wars Fan Film Guide to MoCap with iClone 6

3dtotal logoTutorial

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Award-winning animator Damien Valentine uses Reallusion’s iClone6, Perception Neuron and Axis Neuron to create motion captured “Star Wars” animation…

Perception Neuron from Noitom is a great piece of hardware that finally makes motion capture affordable for home users and small studios. They’ve recently joined forces with Reallusion to bring mocap to iClone, and I’ve been putting it to good use in my upcoming project, Star Wars: Imperials.

This guide will show you how to use it and get the best possible results for your videos. We’ll be covering how to put the suit on, configuring the Axis Neuron software, and how to clean up the animations within iClone. There will be some useful tips that can further enhance your mocap performance as well.

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The Making of the Young Baroness

 3dtotal logoTutorial

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Reallusion’s 3D Character Contest prize for Best Use of Character Creator was won by Philip Siemens – check out the making of his Young Baroness

Greetings! This is run-down of the process that I went through in the creation of The Young Baroness, a model that I made for the Reallusion 3D Character Contest 2016, which ended up winning the prize for best use of Character Creator.

The contest requirements were simple: enter with any fully-rigged, animatable, humanoid character. We were given three months to bring a character to completion while making use of two of Reallusion’s products: Character Creator and iClone. I had a plan for a portfolio piece that I had wanted to do for a while and having a contest deadline was a great way to motivate myself to put in the time required to actually do it.

I decided to base my character on a Medieval noblewoman, so I drew some sketches and put together a mood board of concepts and materials that I liked.

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Sculpting stylized Characters & Clothing for Character Creator

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Professional 3D Artist Julian Santiago shows how to create a stylized character using Reallusion’s Character Creator and iClone

 

Introduction

With the release of Character Creator 1.5, artists will now have the ability to create custom clothing for their characters that will automatically conform to any custom-made character inside Character Creator.  Characters with custom clothes can then be brought into iClone to be posed or animated. This tutorial will show you the process of creating a stylized character with custom clothing. We will be using Reallusion’s Character Creator, 3DXchange Pro, and iClone as well as some external 3D programs to model, texture, and bind our character and clothes. In this case, we will be using Blender, ZBrush, and Substance painter, though most 3D applications will work. All that is required is that the main 3D program can rig export to FBX.

Watch Julian’s step by step tutorial videos-

Step 1 – Female Pirate Tutorial – Designing a Base Mesh for Character Creator

Step 2 – Female Pirate Tutorial – Customizing a #3D Body in ZBrush & Blender

Step 3 – Female Pirate Tutorial – Modeling 3D Clothes in ZBrush & Blender

Step 4 – Female Pirate Tutorial – Texturing the Clothes in Substance Painter

Step 5 – Female Pirate Tutorial – Binding the Clothes in Blender

Step 6 – Female Pirate Tutorial – Finalizing in Character Creator, 3DXchange & iClone

 

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TUTORIAL: Take Sketches to Finished 3D Characters with iClone

AWN   Tutorial

 

Intro

 

My name is Garry Pye and since 2014 I’ve been a content developer for Reallusion.  In that time my main focus has been on the creation of 2D assets for CrazyTalk Animator 2, including hand drawn cartoon characters, props, and scenes.  Then I started to wonder if my 2D cartoons would work in Reallusion’s 3D software like CrazyTalk 8(CT8) and iClone 6. And so began the idea behind “Garry Pye’s Comic Face Pack”.  Ten original hands sketched cartoon faces , fully rigged as 3D head models  for use in CrazyTalk 8.

The limitless possibilities for these faces really become apparent when  you apply them to the base models in Character Creator, where you can use the morph sliders to create an infinite number of characters from each face.  Your custom characters can then be exported to iClone 6 for lighting, posing and rendering and are also ready for animation. In this tutorial, however, I’ll take you through the process and show you how I use the comic faces to create 3D characters for finished artwork stills.

This article is not so much a technical guide as a behind the scenes look at the way I create my art. As this is a creative process, there are certainly other ways to do this, this is just my way. It works for me. Take the tips and advice you can from this tutorial and apply your own ideas and ways of doing things.

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Quick Character Creation from Start to Finish with Mike Centkowski

3DA logo_high  Tutorial

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This tutorial will showcase a character creation pipeline using Reallusion’s Character Creator, 3DXchange, iClone, and ZBrush.

In this tutorial, we will be taking a close look at the iClone 3DXchange pipeline, showcasing how quick and easy creating a customized character ready for animation can be. First, we will jump into iClone Character Creator. There we will begin morphing our characters proportions and features to get the model started by simply clicking on the highlighted areas of the mesh and dragging the cursor. This will become our base mesh for the remainder of the pipeline.

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How To Make Unique Digital Puppets in iClone

This tutorial will walk you through the steps needed to create a new and unique toon character in iClone, using both Toon Maker 1 & 2. You can use Toon Maker in either iClone 5 or 6, but in this video, we will be using version 5. Toon Maker will need to be installed, and in our video, we will be using Toon Maker 2 for the most part. However, one or two elements from Toon Maker 1 will be used to enhance your new toon character. In addition, you must have a photo editing program installed, like Photoshop, so you can edit any new textures for the character. Before you begin, try to decide which type of character you would like to create, and don’t be afraid of using non-traditional ways to accomplish the new creation. It’s all about taking risks, thinking outside the box, and enhancing your creativity.

“Meet Tony, the 1950’s Guy”

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Tony here was created in Toon Maker 1 & 2 in less than an hour