Author: reallusionblog

Reallusion Unveils New Digital Human Solution for Unreal Engine Games & Virtual Production

Reallusion has announced Unreal integration for Reallusion Game Tools, a plug-in for Unreal Engine for digital human design. With this free tool, Unreal developers and producers have a solution for creating, customizing, animating, optimizing and importing characters from Character Creator 3, iClone 7 and Motion LIVE, establishing a seamless ecosystem for character creation and animation for the Unreal engine.

“This is an exciting milestone for us,” said John Martin, VP, Product Marketing, Reallusion. “Reallusion Game Tools is a total and fully integrated solution. Thanks to Unreal’s support, UE4 developers can seamlessly use the dedicated Unreal game character creation tools in Character Creator, animate with iClone, and even connect the iPhone X and mocap gear to Unreal via iClone Motion Live and the Unreal Live Link. The result is a real-time character creation and animation workflow directly to Unreal. Developers can also import game characters with automated shader assignment and animation setup directly for Unreal so that characters import ready to play, act and animate.”

Digital Human Character Tools for Unreal Engine-

80 Level: The Modern Previsualization Solution for Film

Thanks to 80 Level’s Editor in ChiefKirill Tokarev for interviewing Reallusion’s Product Marketing VP – John Martin, and talking about iClone and Character Creator 3 tools that were used in the movie REPLICAS.


“Replicas is a new milestone for us and for anyone who has been watching the trend of game tools being adapted by filmmakers. 


iClone operates at almost zero latency, [allowing] directors, cinematographers and VFX folks to try out numerous lighting and staging options without slowing down production or driving up the cost. The secret is a real-time engine, combined with an easy-to-use facial morphing and lip-syncing solution that interfaces with most motion capture systems.”


— John Martin / VFX Artist (Replicas) & VP of Product Marketing at Reallusion


Cartoon Brew: Make a 2.5D Head Impossibly Easy: A Review of Cartoon Animator 4

In April, Reallusion will release Cartoon Animator 4, the next iteration of their easy to learn, professional, 2d animation studio software, CrazyTalk Animator.

Cartoon Animator (formerly CrazyTalk Animator) is known for its quick results combined with pro features for the easiest approach and workflow since 2008. Cartoon Animator 4 will release next month with Smart IK, 3D Head Creator, and live performance capture (webcam facial mocap), to significantly elevate 2d animation production in the industry.

To learn more about the useful features packed into the latest version of the software, we invited animator Garry Pye to talk about his experience beta-testing the new software. Here’s Garry to tell you more about Cartoon Animator 4…

Cartoon Animator Review by Garry Pye

My name is Garry Pye and I have been involved with CrazyTalk Animator as both an animator and a content developer since version one of the software. What drew me to CrazyTalk Animator was the ease with which I was able to start animating almost immediately, yet it offered me a professional level of tools that would grow with me as my skills improved.

Here is a work-in-progress video of some of the features that will be available in Cartoon Animator 4:

Reallusion Unveils Disruptive 3D Game Character Creation and Animation Pipeline for GDC 2019, Booth #P1754

Design & Deploy Realtime RTX, Game-ready 3D Characters

Reallusion debuts new 3D character and animation pipeline at GDC 2019 for games, cinematics and realtime experiences. Game visuals featuring RTX graphics and next-gen shaders now enable developers to make the most stunningly visual games ever.  Reallusion’s Character Creator and iClone match the visual leap with a new real-time 3D game character solution for Unity, Unreal and the world of games, AR and VR.  Design and deploy AAA-quality characters on an indie budget including tools for character creation, animation, motion capture for face and body, or a massive library of motions and moves to send to game engines. Optimize game characters with polygon reduction, LOD, UV and material merging for efficient game design.  Import ready-to-play characters into game engines with Reallusion’s automated support for shader assignment, player animations and facial performances.

See Reallusion’s Game Tools: Character Creator, iClone and Motion Live at the Game Developers Conference in San Francisco, March 20-22 booth #P1754. From character creation to animation, Reallusion will showcase and demo  Character Creator (CC) with automatic digital human shader assignments and characterization for Unreal UE4 and Unity mecanim character standard. Get a first look at the new Unreal LiveLink for iClone connecting iClone’s powerful real-time character animation pipeline to Unreal’s RTX raytrace render. 



3D World Magazine: Replicas Previs, Mocap and VFX

3D World Magazine featured REPLICAS behind-the-scenes story in issue #244, on how Reallusion tools empowered the VFX crew, director and movie producers to collaborate and rapidly create the visual effects for – REPLICAS, the latest sci-fi thriller film starring Keanu Reeves.

Replicas, sci-fi thriller film starring Keanu Reeves
Digital double of Keanu Reeves made in Character Creator

“The real-time tools from Reallusion and Noitom were at the core of what we were able to accomplish”

– James Martin / Mocap artist


“To be able to comp the iClone postviz of the robot directly into the actually filmed plates, really made it possible to design the sequences and also preview the film for a test audience to get their early impressions.”

– James Dodson / Replicas Executive Producer

Learn more about 3D World Magazine’s issue 244 –https://www.creativebloq.com/news/master-comic-art-with-issue-244-of-3d-world

NYCPPNews: Real Time Animation- Review of Reallusion’s iClone 7

NYC Production & Post News reviewer Joe Herman gives iClone 7 a thorough review.

The review goes through iClone 7’s significant new features, including PBR rendering, Global illumination(GI), Motion Capture and real camera systems.

iClone 7 is a significant update with impressive new features

“Reallusion’s iClone 7 is a unique and multi-faceted application that allows you to quickly get started in character animation without having to worry too much about modeling your characters or props from scratch, thanks to its extensive libraries and advanced character morphing abilities. “

– Joe Herman / Filmmaker, Artist, Post Production Specialist



“Directors and filmmakers will find iClone 7 to be a great pre-visualization tool, especially with the new real camera system while artists and animators will appreciate the advanced new PBR rendering engine with advanced features such as Global Illumination and Horizon Based Ambient Occlusion. “


– Joe Herman / Filmmaker, Artist, Post Production Specialist

Read the full article on nycppnews – https://www.nycppnews.com/real-time-animation-review-of-reallusions-iclone-7/

Ars Technica: Replicas used game-development tools to bring its sci-fi world to life

Thanks to Ars Technica’s senior reporter Jennifer Ouellette who featured Replica, the new science fiction film starring Keanu Reeves. Catch the behind-the-scenes story on how iClone was used to bring sci-fi VFX to life.

They interviewed Executive Producer James Dodson on how he got big-studio effects on a modest budget.

“Maya is expensive and can quickly eat up a production budget just in the design and pre-visualization stages. A single four-minute pre-viz sequence can cost $350,000 or more. That’s why Replicas Executive Producer James Dodson brought in a cheaper alternative for those early stages: iClone, a suite of animation software tools frequently used by game developers.”


– Ars Technica


Keanu Reeves with the iClone motion-capture system and Perception Neuron to create the CGI sequences in Replicas.

Reallusion Cartoon Animator Innovates 2D Characters

360 Head Creator Turns 2D Art to 3D Animation

Reallusion reveals 360 Head Creator, a new character design feature for 2D animation software Cartoon Animator 4. Cartoon Animator (formerly CrazyTalk Animator) is known for its quick results combined with pro features for the easiest approach and workflow since 2008.  Cartoon Animator 4 will release in April 2019 with Smart IK, 3D Head Creator and Live performance capture (webcam facial mocap), all new tools to elevate 2D animation production.

Cartoon Animator 4 breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering, and the timeline system.

360 Head Creator Work In Progress Video-


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