3D World Highly Commended Award for iPhone X Face Mocap: LIVE FACE for iClone

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The iPhone X Face Mocap: LIVE FACE for iClone just won the Highly Commended Award for software on 3D World Magazine’s 2018 December issue; receiving a score of  4 out of 5.

Reviewer Mike Sherwood is a 3D artist specialist in human modeling and animation. Here are some of his review quotes:


“The iPhone X/ LIVE FACE approach is remarkably stable and easy to use ‘out of the box’.
It is a stable, efficient and easy-to-use facial mocap approach, and a practical addition to the animator’s toolbox” 

 

How to create an award-winning animation with Photoshop and CrazyTalk Animator

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Winning animator Frank’s Pencil runs us through how to animate and rig with the Reallusion tool!

 

Cartoons are the best way for me to share design techniques with people that can be also used in both artistic and more ‘practical’ situations. And of course, they are a lot of fun to make! I am a multimedia designer, I deal on a daily basis with different tasks involving creative communication, from illustration, to sound design and editing. I am currently using Reallusion’s CrazyTalk Animator for the majority of my project and decided to join their team of Certified Content Developers.

First Look: DAZ to Character Creator 3

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Transforming Daz 3D characters into Character Creator 3

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Reallusion is nearing the release of Character Creator 3 and new details of character import and pipeline features have some hefty possibilities for content creators of Daz 3D characters. The new Character Creator 3 Transformer tool converts Daz Genesis and M4, V4 FBX content to the Character Creator 3 character system, ready for face and full-body animation, and able to be optimized for games with multiple LOD.

Reallusion has provided a sneak peek of the new content conversion tools that transform Daz 3D and HiveWire characters into Character Creator and iClone. We’ve asked Reallusion some questions to know more about this new process for the content communities.

Reallusion Character Creator 3 and InstaLOD partner to optimize game character design

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Game design has many challenges and Reallusion is set to simplify the game character design process with Character Creator 3. Reallusion has partnered with InstaLOD and now includes automatic optimization of 3D characters with features for polygon optimization, material merging, and remeshing.  Seamlessly offers PC, Mobile, and VR game developers a total creation-to-gamification, character creation solution. Build characters for use in game engines as high-detail PBR and best in-game visual experience for Unity and Unreal with Character Creator 3.

CC 3 is launching in September and includes InstaLOD. Pre-order is available now with special savings.

Character Creator 3 with InstaLOD video

Character Creator 3 interactive preview with Unity

Download the game sample and experience Character Creator 3 in Unity.

Download Unity Sample here

Designing Apocalyptic 3D Garments for Doomsday Survivors

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This guide will take you through the process of creating realistic real-time content for your characters.

by Alex Borre

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Alex Borre is a 3D Artist from Chicago. He has worked in the game industry for 5 years now, including work on AAA game titles, VR/AR experiences and pinball machines.

https://alexborre.artstation.com/

 

iPhone X Face Mocap – 12 Cool New Pieces Of Animation Tech At SIGGRAPH 2018

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SIGGRAPH 2018 was held in Vancouver on August 12-16, and Reallusion is pleased to be featured by Cartoon Brew as one of the 12 Cool New Pieces of Animation Tech at SIGGRAPH.

Alongside with NVidia’s single GPU for real-time ray tracing,  StarVR’s new headset, A.I. in Allegorithmic’s Substance, Sketchfab’s new way of looking at huge 3d datasets and other industry new tech —  iPhone X Face Mocap was selected as one of the coolest new techs in the show.

iPhone X Face Mocap: iClone LIVE FACE

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Face tracking solutions using smartphones were part of several technologies shown at SIGGRAPH, but one that seemed particularly accessible was Reallusion’s LIVE FACE for iPhone X. When Cartoon Brew tried out LIVE FACE, a 3D character head moved and performed lip sync simply from our facial movements live in front of an iPhone.

–Cartoon Brew Reviewer Ian Failes

Advertisement Designer looks to CrazyTalk Animator Content Development

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YYC Design

Hi, I’m Yuan-Chi from Taiwan and I have worked in the field of visual design for over 10 years.

I particularly enjoy associating and transforming everyday observations into unconventional expressions of creativity.  I hope everyone can like my artwork!

Lately, I’ve been creating content for CrazyTalk Animator as I see huge potential in advertisement agencies using this powerful software.

Using iClone and Faceware Facial animation tools

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Software used:  iClone 7, iClone 3DXchange, Axis Neuron, 3ds Max, Maya

by Solomon W. Jagwe

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I am a Ugandan 3D Artist and animator based in the USA, with over 15 years’ experience creating content for Games, Cinematics, Simulations and Virtual Reality apps.

Portfolio Website: http://www.sowl.com
African Children’s Animated Series: http://www.nkozaandnankya.com


This tutorial covers my workflow of how I used iClone to create both Facial and Body animations for the characters in my Ugandan/African animated children’s TV Series, “The Adventures of Nkoza and Nankya.”

I have had this dream since I was a kid growing up in Uganda, of bringing my stories to life using animation, but I didn’t have the funds and team to pull it off. I tried for several years to bring the idea to life with the help of friends, family, and my two close 3D artist friends Bruno Ssekandi (Uganda) and Nateon Ajello (USA), but the progress was slow going because we all had other responsibilities including family obligations.

It wasn’t until I started using iClone, that I truly felt I had finally found a program that made it possible for me to realize that dream. Being able to bring custom characters into iClone, using 3DXchange, opened the animation possibilities to me. Using the iClone facial animation tools, I was able to create convincing dialogue for my series.

In this tutorial, I am using the little girl called Nankya, as the case study. The workflow is applicable to other characters. I am hoping that this process helps others out there who are looking for an affordable solution, to get their dream off the ground, and take it from paper to the screen.