fxguide’s Mike Seymour interviews James Dodson on iClone & REPLICAS

Fxguide.com, vfx industry pro Mike Seymour recently talked with James Dodson, Executive Producer of REPLICAS, about the film and use of iClone for previz, mocap and postviz. Dodson shares the cost-savings, added-value and flexibility iClone provided to the director and production crew. Know more about Keanu Reeves’ direct involvement with the production, beyond the script, and more in this story on how iClone was used by the filmmakers from fxguide.

The team used iClone in the production of Replicas in three ways:
1. James Martin and John Martin led the previz team in visualising some of the action sequences such as the car crash in iClone.
2. There was also conceptual work around the AR infographics that Keanu’s character manipulates, that needed the software for the interaction to work onscreen.
3. Finally in post-production, iClone was invaluable in animating the robot when it gains consciousness.

 “…the benefit is in how inexpensive and accessible tools, such as iClone, are able to, democratize the entire process of motion capture and real time rendering – I am just addicted to previsualisation, and the level of quality and detail we can do for a few hundred dollars and still have studio quality results is incredible.”

James Dodson – Executive Producer, REPLICAS
https://www.fxguide.com/quicktakes/replicas-that-i-clone/
Visit fxguide.com for the full story

Inc.com: This New Tech Will Spawn Billionaires and Almost Nobody Sees It Coming

Geoffrey James, the contributing editor for Inc.com, author and professional speaker, recently posted an article on Inc.com sharing his observations on real-time animation technology that will massively transform how movies and animated videos are made.

Reallusion’s iClone is proud to be mentioned as one of the pioneers of real-time animation technology alongside Unreal game engines. Based on Geoffrey’s research and experiences there are five areas where
3D real-time animation is disrupting established practices and establishing new markets.

Industry sectors like: Low-cost CGI and VFX Footage for Feature Film, Deep Pre-Visualization to Reduce Film Production Costs, Television Studios Located in Virtual Reality, Independently Produced Animated Features and Trade Show Kickoff videos.

For example, the latest Hollywood movie Replicas applies iClone real-time animation as a Previsualization tool to reduce production costs.

“Keanu Reeves used the iClone 3D animation software to reduce the shooting budget for his recently released film Replicas. Replicas is heavy on mixed live action and effects, which would have been prohibitively expensive if shot using traditional methods.”


– Geoffrey James / Columnist, Animator, Best-Selling Author

CG Society: Creating a 3D Sci-Fi Short in 30 Days

DAZ User Harnesses Character Animation with iClone

CGSociety covers the story on how indie filmmaker/3D artist – Solomon W. Jagwe created his solo film NaEEXUS in 30 days by using DAZ3D Content and Character Creator 3 (CC3).

“I was able to create the film in the space of 1 month. This was made possible by the awesome 3D models and characters, that I used from the DAZ3D marketplace which are very well textured and rigged. I didn’t have to model any of the characters or environments. The character animation was made possible by the iClone Motion Live and iPhone Face Mocap plugins, together with Character Creator 3
 (CC3).”

– Solomon W. Jagwe / 3D Animator

Read the full article on CGSociety: https://cgsociety.org/news/article/4330/creating-a-3d-sci-fi-short-in-30-days

Character Creator 3 Tutorial – Creating NPC for Unity 3D with CC3 Game Base

Character Creator 3 (CC3) is centered to complete the 3D game character pipeline for the game dev industry. Indie game devs can now add highly optimized game character base for mobile, AR and VR developers; while also integrating InstaLOD’s model and material optimization technologies to generate game-ready characters that are animatable on-the-fly with multiple LOD outputs. 

But how do we optimize our characters for use with realtime game engines like Unity?

Cartoon Animator 4: What to Expect In the Upcoming Release

Reallusion will soon release Cartoon Animator 4, the next iteration of the easy to learn, professional, 2d animation studio software, CrazyTalk Animator.

To learn more about the new program, the 2D animation specialist David Arandle to talk about some of its new features and how they will benefit his workflow. So without further delay, we’re going to turn things over to Arandle and let him tell you all about Cartoon Animator 4…

ArtStation: 3D Artist Crystal Bretz uses Character Creator 3 to model and animate a character

Crystal Bretz, modeler and texturer at Method Studios, tries Reallusion’s Character Creator 3 for the first time. In her walkthrough, Crystal models Dmitry Skvortsov’s concept of CD Projekt Red’s Leo Bonhart character from The Witcher series. Starting from a Character Creator base mesh, she refines the body, face and clothing details using the GoZ bridge from
Character Creator 3 ZBrush.

Crystal also uses Substance Painter during the texturing process before posing the character using Character Creator 3’s Facial Expression Presets.

Real the full article on ArtStation: https://magazine.artstation.com/2018/12/crystal-bretz-character-creator-3-model-animate-character-concept/

Learn to create your own custom 3D character through this universal character maker: http://bit.ly/2xWiVTu

CGSociety: Reallusion Tools Power REPLICAS Movie

We are thrilled to share that CGSociety.com featured Reallusion Innovative Techniques in Keanu Reeves’ latest sci-fi thriller REPLICAS.  

CGSociety interviewed REPLICAS executive producer James Dodson and VFX artist James Martin, with a behind-the-scenes of the REPLICAS’s Film production. Read how Reallusion‘s ecosystem of tools drove the innovative previz, motion capture and postvis techniques at the heart of the REPLICAS movie.