iClone 7 and Character Creator 3 showcase Realtime 3D for Virtual Production
AT&T Shape 2019, an entertainment and wireless technology event hosted at Warner Brothers Studios in Burbank, California featured the future of 5G wireless technology from AT&T, Nokia, Nvidia, and Google, along with a number of companies there to share innovations in media and entertainment. Noitom, makers of Perception Neuron and Magic Leap, the mega AR glasses company were also among those attendance. AT&T Shape offers attendees a weekend on the famous Warner Brothers Studios lot to hear from industry speakers and see the latest solutions for industry leaders.
Game and film characters are always different each time. In game characters you have the added issues of keeping your characters light on their polygon counts while still delivering a pleasing look for the character. Another factor is the creative itself. Does the project call for characters that are hyper-realistic or very stylized? It is a need that changes with each project; sometimes it shifts back and forth within the same project.
In a big way it matters how prepared your client is. Do they know what they want? Do they know what the character would wear, its personality, what weapons it may use?
In a perfect world, the writers and concept artists should have all this information for you before you start. But as budgets shrink, directors and producers are making the character artist do more of this. This is where Reallusion shines. Being able to make changes to characters and their wardrobe helps you get ideas to the client quickly. Without these tools you could waste hundreds of hours getting an idea the client likes.
GOZ for Reallusion’s Character Creator 3 (CC3) is a huge time-saver. At any time I can press a single button and see how the character will look with materials, clothing or props. And you can keep using this ability to transfer the mesh all through the sculpting process. I go back and forth constantly tweaking sculpts in ZBrush and doing test renders with Iray in CC3. It allows me to see the final product as I work.
Reallusion will unveil iClone Unreal Live Link and New Digital Human Shader at SIGGRAPH 2019 L.A.
Meet us at booth # 640 with our guest code!
No matter if its for media entertainment, live performance, game design, AR or VR; creating characters and animating character have been more and more important for content creators around the globe. Reallusion is now answering the call for this request.
The Disney type! The very first time that I watched the demonstration, I was dismissed. Nevertheless, the very first time I saw one of my characters in activity, I near fell off my seat with excitement.
So it’s fascinating for me to have the ability to state that I have a grip on the newest 360 Head Character construction nearly instantly, and also had my initial 360 Head Character finished in days of analyzing Cartoon Animator 4.
In short, is Cartoon Animator 4 values your own time and value of money? If you’re a newcomer animator, just beginning, also have an enthusiastic interest animation however do not desire to go bogged down into hundreds of hrs of tutorials and also a chilling learning curve, then and then your response is indeed, due to the fact Cartoon Animator 4 is still simple to end upward and invisibly at a exact brief distance of period .
80 Level published Nick Pearce’s amazing story on how he started as a lawyer, and turned full-time game developer.
Here are some interesting quotes from the story-
I was told it would cost thousands of dollars to model and rig each character. I was also told it would cost hundreds of thousands of dollars to create facial motion capture animations for each line of dialogue in our game. I began looking at alternative solutions. I was really happy to discover Reallusion’s Character Creator 3 (CC3) and iClone, which have allowed us to create gorgeous character models and animate them for a fraction of the cost of the traditional approach.
– Nick Pearce / Founder & Managing Director of Modern Storyteller
Game development is far more complex and time-consuming than most people can possibly imagine, particularly the process of modelling and rigging believable human characters. Software that can streamline this process, and make your life easier, is invaluable.
– Nick Pearce / Founder & Managing Director of Modern Storyteller
Thanks to Post Magazine for covering the Character Creator 3 Review by Kevin Seid.
The most critical benchmark in evaluating this new generation of character creation tools is what they let you do once you have your character ready to go. Again, as with import, Character Creator makes export to Unreal, Unity or whatever custom environment you’re working with, a lot easier than I have experienced in comparable tools.
– Kevin Seid, 3D Artist & Animator
For animators and filmmakers just entering the industry, Character Creator is an excellent way to produce quick, saleable work and Reallusion has a library of helpful tutorials. For game developers and more seasoned pros, it can be an excellent solution for gaining back time on a project that is in danger of running late or going overbudget.
The complete 2D character design & animation system accessible for anyone
Reallusion launches Cartoon Animator 4 (formerly CrazyTalk Animator) , the complete professional 2D character system, and it’s new Facial Mocap Plug-in (Motion LIVE 2D) which allows users to animate characters with their own facial expression in real-time. In the last decade, Cartoon Animator has been widely used by million subscriber YouTube channels to online businesses, graphic designers, to marketers and award-winning directors.
“Cartoon Animator 4 is one of the most accessible 2D character design and animation tools in the current market for both entry and professional users.” said John C. Martin, VP of Product Marketing, Reallusion. “ CTA 4 is a complete 2D character system with tools to design and animate in a new way with a unique motion UI and the industry-breakthrough 2D, 360 degree head creator. Indie, pros and first time animators can apply speed to creativity with a new approach to 2D animation.”
New Character Design Platform enhances Emmy-winning, Unity Games, Film and TV
Reallusion today unveils Game Tools for Unity, a new plug-in connecting
developers to limitless Unity character creation and automatic setup. With this
launch, developers can design and deploy AAA-quality characters on an indie
budget with tools for character creation, animation, face/body motion capture, and
a massive motion library ideal for film production as well game development.
“We strive to be a total character solution,” said John C. Martin, VP of Product Marketing, Reallusion. “Game Tools for Unity allows you to optimize game characters with polygon reduction, LOD, UV and material merging for max efficiency. You can also import ready-to-play characters into game engines with Reallusion’s Character Creator automated support for shader assignment, game controller and facial performances. Whether you are doing game development or film production, Game Tools is your go-to solution for characters that create new storytelling possibilities.”
A platform for games and real-time virtual production, Unity was recently awarded the Technical & Engineering Emmy for Disney’s BayMax Dreams featuring real-time character animation. As more filmmakers and creators utilize real-time technology to visualize their stories, they now have Reallusion’s dedicated real-time character solution to generate optimal characters and motions for use in Unity games or cinematic real-time productions. Game, App, AR, and VR content developers can deploy 100% royalty free characters with rapid creation and big cost savings.