New iClone 7.1 Curve Editor, Timeline & Enhanced DOF Camera Realism

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Classic Studio-Level Character Animation, Editing, and Visuals for indie or pro studios

Reallusion launches fundamental animation update with iClone 7.1 with new features for studio-level motion design for any creator to achieve professional animation results.   The largest annual update to iClone 7.1 delivers redesigned Depth of Field (DOF) achieving significant improvement in camera realism. A total overhaul of the Timeline system that now offers multi-track and key select with timewarp, sampling keys from clips, and enhanced mirror copy. The advanced Timeline is integrated with the new Curve Editor Plug-in for the synchronous operation to build professional motions the classical way and suitable for any budget.

iClone 7.1 Update Highlight Video:

iClone Curve Editor Demo Video:

Vector Graphic Artist brings Online Market Content to CrazyTalk Animator

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ProfileSerg Pilypencos

My name is Serg and I specialize in vector graphics. For 3 years I have been a content contributor at Shutterstock.com, under the label  “Art Area”.

Occasionally, sometimes I also provide custom orders for illustrations, banner designs, and others.

At this moment I am working to create more characters, assets and content for the CrazyTalk Animator community.

iClone shines with PopcornFX realtime visual effects

Main_finalReallusion partners with Persistant Studios, PopcornFX, the multi-platform & cross-engine realtime particle effects industry leader. iClone 7 adds particle realism with the PopcornFX runtime integration, particles library, and extensive VFX creation through PopcornFX’s powerful editor.

Watch PopcornFX in iClone 7

Learn more about iClone 7 and PopcornFX https://www.reallusion.com/iclone/vfx/popcornfx

3D Content Developer creates PBR Characters for iClone & Realtime Game Engines

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Infinity PBR

S.F. Bay Studios is a small team focusing mostly on game development & assets. Our “Infinity Series” is dedicated to making PBR models with a heavy emphasis on Massive Texture Customization.

I’ve been making games for over 5 years now, and I have been producing character art for nearly three years. I do a lot of the texturing, and the Substance Designer integration, and I work with other artists to produce the models, animations, and more.

I thoroughly enjoy creating killer art and seeing the characters come to life, and I look forward to making more characters and games in the years to come for Unity, the iClone content community, and others.

iClone 7 Wins 3D WORLD’s – BEST IN CLASS AWARD

iClone 7, again wins a prestigious award!

This time 3D animation specialist – Adolf Navarro; gives iClone 7 – 5 out of 5 stars

We at Reallusion would like to thank 3D WORLD MAGAZINE, for giving us this BEST IN CLASS Award for iClone 7.

Best In Class

5/5 Stars

“Considering all you get for its price, iClone 7 has no rival. It’s a must-have app for anyone that wants to start creating 3D animations, as well as for professionals looking to improve their animation pipeline.” 

 – Adolf Navarro (10/2017)

 

3D Graphic Designer brings Two Decades of Experience to iClone Content Creation

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Luis Lahuerta (3D Everything)

I have been in the 3D industry for about 20 years now, first as a graphic designer and then as a 3D designer.

At the beginning, it was a hobby for me but after, it became my profession. From the first time I got in contact with a 3D program (when I was very young) I had it clear that that was what I wanted to do in my future.

So I started to learn as much as I could while going on with the rest of my studies and work.

With more than 20 year experience in 3D modeling, at 3D Everything we design and create 3D models so that you can develop your iClone animations, games, applications, printing 3D models, and any type of quality projects.

Former Activision Animator brings AAA Game Studio Skills to iClone Motion Content

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Kristopher Patrick Peterson (Explosive)

I went to school for 3D animation shortly after the movie Jurassic Park came out and I knew that’s what I wanted to do.

I got my first official industry job in 1999 at a local post-production studio. I was there for over a year, and then I went to work in a very small game studio working on budget titles.

I’ve always loved games and have been modding and creating levels and extra content for them for as long as I can remember. Since then I’ve gone on to become a Lead Animator at Raven Software of Activision, worked on the CrunchyRoll #1 Anime: RWBY, and also worked on a few seasons of Red vs Blue, and now create content for iClone as a Featured Content Developer.