80 Level: From Lawyer to Unreal-Funded Game Developer

80 Level published Nick Pearce’s amazing story on how he started as a lawyer, and turned full-time game developer.

Here are some interesting quotes from the story-

I was told it would cost thousands of dollars to model and rig each character. I was also told it would cost hundreds of thousands of dollars to create facial motion capture animations for each line of dialogue in our game. I began looking at alternative solutions. I was really happy to discover Reallusion’s Character Creator 3 (CC3) and iClone, which have allowed us to create gorgeous character models and animate them for a fraction of the cost of the traditional approach.

– Nick Pearce / Founder & Managing Director of Modern Storyteller

Game development is far more complex and time-consuming than most people can possibly imagine, particularly the process of modelling and rigging believable human characters. Software that can streamline this process, and make your life easier, is invaluable.

– Nick Pearce / Founder & Managing Director of Modern Storyteller

Read the full article at – https://80.lv/articles/from-lawyer-to-unreal-funded-game-developer/?fbclid=IwAR3S8vVU_ptf-IyIlXXGGru4JK-bWn0teTormO0RYRc-uS0rEOZi9FHe8BY

Post Magazine: Reallusion Character Creator 3 Review

Thanks to Post Magazine for covering the Character Creator 3 Review by Kevin Seid.

The most critical benchmark in evaluating this new generation of character creation tools is what they let you do once you have your character ready to go. Again, as with import, Character Creator makes export to Unreal, Unity or whatever custom environment you’re working with, a lot easier than I have experienced in comparable tools. 

– Kevin Seid, 3D Artist & Animator

For animators and filmmakers just entering the industry, Character Creator is an excellent way to produce quick, saleable work and Reallusion has a library of helpful tutorials. For game developers and more seasoned pros, it can be an excellent solution for gaining back time on a project that is in danger of running late or going overbudget. 

– Kevin Seid, 3D Artist & Animator

Reallusion Launches Cartoon Animator 4 and Facial Mocap Plug-in

The complete 2D character design & animation system accessible for anyone

Reallusion launches Cartoon Animator 4 (formerly CrazyTalk Animator) , the complete professional 2D character system, and it’s new Facial Mocap Plug-in (Motion LIVE 2D) which allows users to animate characters with their own facial expression in real-time. In the last decade, Cartoon Animator has been widely used by million subscriber YouTube channels to online businesses, graphic designers, to marketers and award-winning directors.

“Cartoon Animator 4 is one of the most accessible 2D character design and animation tools in the current market for both entry and professional users.” said John C. Martin, VP of Product Marketing, Reallusion. “ CTA 4 is a complete 2D character system with tools to design and animate in a new way with a unique motion UI and the industry-breakthrough 2D, 360 degree head creator. Indie, pros and first time animators can apply speed to creativity with a new approach to 2D animation.”

Cartoon Animator 4 Demo Video –

Reallusion Unveils Game Tools for Unity

New Character Design Platform enhances Emmy-winning, Unity Games, Film and TV

Reallusion today unveils Game Tools for Unity, a new plug-in connecting developers to limitless Unity character creation and automatic setup. With this launch, developers can design and deploy AAA-quality characters on an indie budget with tools for character creation, animation, face/body motion capture, and a massive motion library ideal for film production as well game development.

“We strive to be a total character solution,” said John C. Martin, VP of Product Marketing, Reallusion. “Game Tools for Unity allows you to optimize game characters with polygon reduction, LOD, UV and material merging for max efficiency. You can also import ready-to-play characters into game engines with Reallusion’s Character Creator automated support for shader assignment, game controller and facial performances. Whether you are doing game development or film production, Game Tools is your go-to solution for characters that create new storytelling possibilities.”

A platform for games and real-time virtual production, Unity was recently awarded the Technical & Engineering Emmy for Disney’s BayMax Dreams featuring real-time character animation. As more filmmakers and creators utilize real-time technology to visualize their stories, they now have Reallusion’s dedicated real-time character solution to generate optimal characters and motions for use in Unity games or cinematic real-time productions. Game, App, AR, and VR content developers can deploy 100% royalty free characters with rapid creation and big cost savings.

Reallusion Game Tools for Unity

Reallusion Unveils New Digital Human Solution for Unreal Engine Games & Virtual Production

Reallusion has announced Unreal integration for Reallusion Game Tools, a plug-in for Unreal Engine for digital human design. With this free tool, Unreal developers and producers have a solution for creating, customizing, animating, optimizing and importing characters from Character Creator 3, iClone 7 and Motion LIVE, establishing a seamless ecosystem for character creation and animation for the Unreal engine.

“This is an exciting milestone for us,” said John Martin, VP, Product Marketing, Reallusion. “Reallusion Game Tools is a total and fully integrated solution. Thanks to Unreal’s support, UE4 developers can seamlessly use the dedicated Unreal game character creation tools in Character Creator, animate with iClone, and even connect the iPhone X and mocap gear to Unreal via iClone Motion Live and the Unreal Live Link. The result is a real-time character creation and animation workflow directly to Unreal. Developers can also import game characters with automated shader assignment and animation setup directly for Unreal so that characters import ready to play, act and animate.”

Digital Human Character Tools for Unreal Engine-

80 Level: The Modern Previsualization Solution for Film

Thanks to 80 Level’s Editor in ChiefKirill Tokarev for interviewing Reallusion’s Product Marketing VP – John Martin, and talking about iClone and Character Creator 3 tools that were used in the movie REPLICAS.


“Replicas is a new milestone for us and for anyone who has been watching the trend of game tools being adapted by filmmakers. 


iClone operates at almost zero latency, [allowing] directors, cinematographers and VFX folks to try out numerous lighting and staging options without slowing down production or driving up the cost. The secret is a real-time engine, combined with an easy-to-use facial morphing and lip-syncing solution that interfaces with most motion capture systems.”


— John Martin / VFX Artist (Replicas) & VP of Product Marketing at Reallusion


Cartoon Brew: Make a 2.5D Head Impossibly Easy: A Review of Cartoon Animator 4

In April, Reallusion will release Cartoon Animator 4, the next iteration of their easy to learn, professional, 2d animation studio software, CrazyTalk Animator.

Cartoon Animator (formerly CrazyTalk Animator) is known for its quick results combined with pro features for the easiest approach and workflow since 2008. Cartoon Animator 4 will release next month with Smart IK, 3D Head Creator, and live performance capture (webcam facial mocap), to significantly elevate 2d animation production in the industry.

To learn more about the useful features packed into the latest version of the software, we invited animator Garry Pye to talk about his experience beta-testing the new software. Here’s Garry to tell you more about Cartoon Animator 4…

Cartoon Animator Review by Garry Pye

My name is Garry Pye and I have been involved with CrazyTalk Animator as both an animator and a content developer since version one of the software. What drew me to CrazyTalk Animator was the ease with which I was able to start animating almost immediately, yet it offered me a professional level of tools that would grow with me as my skills improved.

Here is a work-in-progress video of some of the features that will be available in Cartoon Animator 4:

Reallusion Unveils Disruptive 3D Game Character Creation and Animation Pipeline for GDC 2019, Booth #P1754

Design & Deploy Realtime RTX, Game-ready 3D Characters

Reallusion debuts new 3D character and animation pipeline at GDC 2019 for games, cinematics and realtime experiences. Game visuals featuring RTX graphics and next-gen shaders now enable developers to make the most stunningly visual games ever.  Reallusion’s Character Creator and iClone match the visual leap with a new real-time 3D game character solution for Unity, Unreal and the world of games, AR and VR.  Design and deploy AAA-quality characters on an indie budget including tools for character creation, animation, motion capture for face and body, or a massive library of motions and moves to send to game engines. Optimize game characters with polygon reduction, LOD, UV and material merging for efficient game design.  Import ready-to-play characters into game engines with Reallusion’s automated support for shader assignment, player animations and facial performances.

See Reallusion’s Game Tools: Character Creator, iClone and Motion Live at the Game Developers Conference in San Francisco, March 20-22 booth #P1754. From character creation to animation, Reallusion will showcase and demo  Character Creator (CC) with automatic digital human shader assignments and characterization for Unreal UE4 and Unity mecanim character standard. Get a first look at the new Unreal LiveLink for iClone connecting iClone’s powerful real-time character animation pipeline to Unreal’s RTX raytrace render.