FYQD-Studio reveals the secrets behind Bright Memory: Infinite game development
A new era for game developers has dawned: small and indie game studios can now compete against triple-A studios with the support of real-time technology.
Bright Memory: Infinite, a fusion of FPS and action genres created by a solo developer at FYQD-Studio, has found success and popularity since its January 2019 launch viaEarly Access on Steam. It received an Unreal Dev Grant in 2019 and was presented by NVIDIA CEO Jensen Huang at GTC China 2019.The developer, Zeng Xiancheng, lays out the behind-the-scenes story on how he achieved a spectacular looking game – with the help of Unreal Engine, NVIDIA RTX, and real-time animation tools: iClone and Character Creator.
Developer Zeng Xiancheng is currently working on content for Bright Memory: Infinite, which is slated for release by the end of 2020. He hopes fans continue to stay tuned for the launch. In this article, Zeng shares how he was able to produce the game all by himself with very limited budget and manpower.
Discover how Headshot generates a 3D animated Pennywise from a photo.
Film-inspired fan art is nothing new. But, as many digital artists will attest, reimagining a movie character in 3D is a huge undertaking. Until now, that is.
Headshot plug-in for Character Creator software enables artists to quickly generate human 3D models from 2D images. In this article, digital artist Peter Alexander reveals how to take a photo of Pennywise the clown from hit horror film IT, and easily transform it into a complex 3D model using Headshot, ZBrush and Blender.
Alexander’s guide covers everything you need to know go get started, including photo selection and preparation, using the bake, edit mesh and sculpting tools native to Character Creator 3, manually adjusting Headshot masks in Photoshop, how to fix symmetry using ZBrush, and, finally, a crash-course on creating hair with a third-party Blender add-on called Hair Tool.
How Reallusion’s iClone and Character Creator helped Previs” Dark Resurrection – Keepers of the Force”
Special thanks to Ian Failes – visual effects / animation journalist / owner of vfx publication Befores & Afters for wrapping up the story!
Star Wars-inspired Dark Resurrection fan film – a series that has been watched over a million times on YouTube, that used Reallusion’s iClone and Character Creator for previs.
Director Angelo Licata’s Dark Resurrection – Keepers of the Force:
With a reduced budget, but high ambitions for this project – Angelo decided to use iClone to build a CG version of the characters which were made both in Daz3D and Character Creator.
“Working with iClone allowed us to discard all unnecessary shots, thus defining a much smaller list of shots than the initial shooting list. It also made communication with all departments extremely simple and made actors understand the necessary actions during filming. The crew was also excited to watch the animatic, and this motivated every element of the team enormously.”
— Angelo Licata
The iClone previs:
“In one morning I understood the basics of animation in iClone and in the evening I had an approximate but extremely functional animatic. Although the environment was done with simple volumes, the movements and action mirrored exactly what I had in mind. Since then I always have a preview of the filming with iClone, especially if there were special effects or elaborate camera movements. It is an exceptional tool that allows me to solve many problems before going on set.”
The Headshot plug-in for Reallusion’s Character Creator allows users to generate 3d animated digital humans from one photo. You can download a free trial here, and learn how to create a classic movie character like Gollum without any 3d skills.
To find out more about the process, we invited Peter Alexander to walk us through it. Alexander is a digital freelancer specialized in illustration, graphic design, and 3d modeling. He develops content assets for various digital marketplaces.
In this video and text below, Alexander explains how to create a fantasy movie character by using Headshot for Character Creator 3. He touches on how to choose a quality reference, overcome an open-mouthed reference image, choose appropriate masking features, and block proportions for the head and body using the “bake” feature. Alexander also covers the Mesh Editor tool, which can be used for a variety of purposes, and in this article will be used to customize a hair asset.
Discover how to use iClone for compositing, mixing real footage, lights, particles and CGI.
In addition to making animations, iClone can be used to facilitate the compositing process by enabling you to add backgrounds or billboards, textured with real footage, to your 3D models. The tool reduces the number of meshes needed to create complex sets, while at the same time ensuring the scene is highly realistic.
See how the process works in the video below, or read on for a full explanation and some expert tips for taking advantage of this feature in your own projects. All these methods are surprisingly straightforward and flexible, allowing you to make adjustments on the fly.
November 20th in Brisbane – Six teams gathered in Australia to compete in SIGGRAPH Asia’s Real-Time Live! Reallusion was invited as a guest to showcase its latest Headshot technology for Character Creator 3.
The show featured the host and Real-Time Live! chair; Mike Seymour – editor of FXguide, introducing each team in the competition from Australia, Japan, China and the USA. Reallusion’s John Martin presented Character Creator Headshot with a demo that created a digital human from a photo and added the character to a virtual production previs shot in iClone.
Cartoon Animator 4 connects PSD tools with Wacom tablets for a roundtrip workflow.
Cartoon Animator (CTA) is recognised among the easiest 2D animation software to use. Version 4 connects the tool with users of all the mainstream PSD tools, from Adobe Photoshop to Krita, Affinity, Clip Studio and Photopea. Creatives who use these PSD tools can now swiftly turn their creative concepts into animations, using their original processes, via Cartoon Animator.
Create, animate and automate Unreal Engine characters with the Reallusion Digital Human pipeline. See how master character artist Hossein Diba uses Character Creator to generate a real-time animatable digital human for live performance.