Reallusion Releases Character Creator 3.1

Optimized character solutions for realtime engines

Reallusion releases Character Creator 3.1, a new update featuring character creation and animation solutions for realtime engines. The new update enhances the workflow for importing and editing 3D character clothing and assets, remeshing characters for crowd animation in iClone, and an intelligent character pipeline for Unreal Engine 4 and Unity.

Character Creator 3.1 Demo Video

Six months after the debut of Reallusion’s 3D Game Character Creation & Animation Pipeline at GDC, the tools have been widely adopted by character artists, game developers and virtual producers.” said John Martin, VP, Product Marketing, Reallusion. “We are constantly focused on the feedback of our community and their requests.  Character Creator 3.1 includes many new features which will greatly accelerate the process for creators to design, animate and deploy characters to game engines more quickly and efficiently”

befores & afters: The Latest in Digital Character Control from Reallusion

Visual effects and Animation journalist Ian Failes was fascinated at SIGGRAPH by Reallusion’s iClone Unreal Live Link and Headshot A.I.

“Reallusion’s iClone is known for being able to drive facial animation of CG characters without using tracking markers. I tried this out at SIGGRAPH 2019, and it was fascinating to watch it all happen in real-time.”

– Ian Failes

Call for Entry: Animation @ Work Contest 2019

Reallusion invites EVERYONE from all walks of life to animate regardless of their experience or background

Reallusion’s Cartoon Animator 4 (formerly known as CrazyTalk Animator) is considered one of the easiest 2D animation software in the market. To prove that animation isn’t only for professionals, Reallusion is hosting the Animation At Work Contest 2019 with 4 categories: Business, Comic, YouTube, and Education.

Thanks to the ease-of-use of Cartoon Animator, literally anyone can join, regardless of their experience or knowhow. Winners will be selected based on themed animations for  life or business.

The contest submission starts now and lasts until October 31st, 2019.

Animation At Work Contest webpage – https://www.reallusion.com/cartoon-animator/default.html

Creating an Action Animation Short in 3 Weeks

Exploiting a pipeline with Character Creator, iClone, Rokoko and Cinema 4D

As we all know, creating animations can be an extremely time-consuming and costly task. New software innovations have made it much easier for animators and filmmakers to create quality projects in record time.

This tutorial will share how this “Battle City” short by Jon Finger, was created in 3 weeks with help from theCharacter Creator, iClone, Rokoko and Cinema 4D pipeline.

Reallusion unveils HeadShot AI, iClone Unreal Live Link and New Digital Human Shader at SIGGRAPH 2019

New realtime technology driving virtual production, movies, games, AR/VR and motion capture comes to all creators from Reallusion at Siggraph 2019.  Reallusion innovations are poised to democratize the creation and animation of digital humans. Join Reallusion at booth #640 for live demonstrations with iClone Unreal Live Link featuring realtime face and body motion capture from iClone to Unreal, an interactive demo to create a 3D face morph from HeadShot, a new AI based plugin for Character Creator 3, and the evolution of our 3D characters with the debut of our  realtime Digital Human Shader.


The Reallusion pipeline of Character Creator 3, iClone 7 and Unreal Engine is a creative force to design, animate and deploy 3D characters for realtime Unreal projects.

iClone Unreal Live Link – Create and Control Lights, Cameras and Characters

Reallusion Launches iClone Unreal Live Link

Real-time Digital Human Character & Animation System for Unreal

Reallusion launches iClone Unreal Live Link, the plugin that connects the iClone character and animation system with Unreal Engine for games, films, archviz and virtual production. Experience live performance capture with iClone at SIGGRAPH booth #640, July 30 – Aug1st.

The visual progress of realtime engines is ever increasing the bar for characters, and the request for digital human realism is following the trend. Transform characters into an array of different styles and looks, Reallusion keeps pushing the limits by adding a GoZ workflow, a 3D scan pipeline, as well as a new shader technology to Character Creator meeting the demand for professional characters.

AT&T SHAPE Features the Future of Media and Entertainment Technology

iClone 7 and Character Creator 3 showcase Realtime 3D for Virtual Production

AT&T Shape 2019, an entertainment and wireless technology event hosted at Warner Brothers Studios in Burbank, California featured the future of 5G wireless technology from AT&T, Nokia, Nvidia, and Google, along with a number of companies there to share innovations in media and entertainment.  Noitom, makers of Perception Neuron and Magic Leap, the mega AR glasses company were also among those attendance. AT&T Shape offers attendees a weekend on the famous Warner Brothers Studios lot to hear from industry speakers and see the latest solutions for industry leaders.

Reallusion was setup in the town chapel with 5G innovation and Media Technology leaders.

Gamasutra: Creating Game Characters for Unreal & Unity Using Reallusion’s Character Creator 3

Insider Tips for Game Character Artists

By Eddie Christian

Game and film characters are always different each time. In game characters you have the added issues of keeping your characters light on their polygon counts while still delivering a pleasing look for the character. Another factor is the creative itself. Does the project call for characters that are hyper-realistic or very stylized? It is a need that changes with each project; sometimes it shifts back and forth within the same project. 

Image courtesy of Eddie Christian

In a big way it matters how prepared your client is. Do they know what they want? Do they know what the character would wear, its personality, what weapons it may use? 

In a perfect world, the writers and concept artists should have all this information for you before you start. But as budgets shrink, directors and producers are making the character artist do more of this. This is where Reallusion shines. Being able to make changes to characters and their wardrobe helps you get ideas to the client quickly. Without these tools you could waste hundreds of hours getting an idea the client likes.

GOZ for Reallusion’s Character Creator 3 (CC3) is a huge time-saver. At any time I can press a single button and see how the character will look with materials, clothing or props. And you can keep using this ability to transfer the mesh all through the sculpting process. I go back and forth constantly tweaking sculpts in ZBrush and doing test renders with Iray in CC3. It allows me to see the final product as I work.