ASIAGRAPH Reallusion Award 2018 Final Round Will Take Place on August 20th to 24th in Taiwan

48-Hours Live 3D Animation Contest  for Students to Win up to US $10,000 Cash Prize

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The ASIAGRAPH Reallusion Award 2018 48-Hours 3D Live Animation Contest Final Round will be held in Taiwan on August 20th to 24th. The contest, which started in 2013, includes a qualification round and a 48-hour final round. This year the contest has been extended on a worldwide scale to include a qualification round in the United States, China, Japan, Malaysia and Indonesia. The contest is hosted annually by Reallusion Inc., a real-time 3D & 2D animation company.

The qualification round submission ends in June every year, and the finalists are then invited to Taiwan to participate in the final 48-Hours live contest. The event welcomes students from all over the world to join and win up to US$10,000 in cash prizes.

This year, to speed up the animation creation, in the 48-hours final round Reallusion is offering iClone Motion LIVE studio equipment and gears which includes Xsens, Perception Neuron, Rokoko body motion capture and Faceware, iPhone X facial motion capture gears. With Motion LIVE, the contestants have the possibility to animate custom imported characters of fully-rigged 3D characters generated by Character Creator, Daz Studio, or from other industry standard source.

GC next Seminar invites Hollywood animation production and China previs leading studio for speech

GC next Seminar will be held during the 48-Hours animation contest on August 21st  13:50pm at Yuan Ze University.  Halon Entertainment President and Director Daniel Gregoire, Base FX Previs Supervisor Gavin Boyle and Georgia State Professor of Practice James Martin have been invited to share their Hollywood, China and global animation trend and practices.

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Daniel Gregoire, President, and Director of Halon Entertainment

About Daniel Gregoire

With nearly 20 years’ experience and creative leadership in blockbuster films, television, and games, HALON Founder Daniel Gregoire has overseen hundreds of high profile projects including War of the Worlds, Life of Pi, Jurassic World, The Hunger Games, Dawn of the Planet of the Apes, Alice Through the Looking Glass, Star Wars: The Force Awakens, Logan, and Kong: Skull Island.

Daniel himself has been the Previs Supervisor for many of the most exciting motion picture directors in the industry. In 2003 Gregoire established HALON, a dedicated Previs studio in Los Angeles and cultivated creative partnerships with such companies as DreamWorks Animation, Paramount, Universal, Apple, AMD, The Mill, Method, NBC, Disney and many more.

Currently serving on the executive board for BAFTA’s VR committee, Daniel continues to speak internationally on the intersection of storytelling and technology.

Learn more about ASIAGRAPH Reallusion Award

 

Reallusion unveils Character Creator 3, Motion LIVE and iPhone X facial mocap at SIGGRAPH 2018

Reallusion innovations in motion capture and character creation premiere at Siggraph from August 14 – 16 2018, Booth #406. Experience the new standalone character creation tool- Character Creator 3, the realtime motion capture solution- Motion LIVE and the debut of 3D Face Motion Capture with LIVE Face for iPhone X. Reallusion presents a total solution to build, morph, animate and gamify 3D characters.

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iPhone X 3D Facial Mocap is Available Now for Professional Production

Reallusion LIVE FACE app and iClone Motion LIVE combine face, body, and hands for a totally live performance capture and virtual production solution

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The popularity of the iPhone X for face tracking has serious power for animators and storytellers. Reallusion, creators of the unified full-body motion capture tool, iClone Motion LIVE announce the addition of iPhone X face mocap.  The iPhone X app LIVE FACE works with iClone Motion LIVE to provide a total solution out-of-the-box for full-body and face motion capture. VFX on a budget and innovation meet with the iPhone X for motion capture combined with iClone Motion Live and the LIVE FACE app

Users can download the LIVE FACE app to WiFi stream tracking data from an iPhone X to a workstation client. Then, through Motion LIVE, combine iPhone X facial data with other mocap sources like Xsens, Noitom, Rokoko, OptiTrack and Leap Motion for a complete face and body mocap studio. Besides custom importing character designs, developers can professionally animate characters generated from major character systems like iClone Character Creator and Daz3D. The iPhone X addition to Motion LIVE empowers real-time usage for virtual hosts, interactive characters, live entertainers, and performers. This new solution also compliments a production workflow for editing, rendering and exporting to any game engine or 3D application.

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Watch The Winning Films In The Reallusion CrazyTalk Animator Contest

 

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After three months, the 2018 “Animation At Work” Contest for CrazyTalk Animator (CTA) has come to a close and the winners have been announced.

The event included participants from all over the world including; marketing specialists, animators, filmmakers, and graphic designers, most of who had little or no previous animation background but who were able to participate thanks to CrazyTalk Animator’s powerful yet user-friendly interface.

The “Animation At Work” entries were grouped into three categories – Comics, Business, and YouTuber categories. For each category, we chose 3 winners along with 3 Honorable Mentions. Over $11,000 in cash prizes was awarded to the winners, in addition to Vegas Pro and Affinity Designer software.

See the main winners below – and then discover for yourself CrazyTalk Animator, a professional, 2d animation studio ideal for animators of all levels.

Web Designer/Animator uses Cloud Animator to Create Comic-Con Flyer and More

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Cameron Hines

Hello, my name is Cameron Hines, I’m from Atlanta Georgia and I love to create animations, whether it’s 2D or 3D. I went to school as a web designer, but deep down I knew animation was my passion. I wanted to switch degrees but halfway through my web design degree I couldn’t afford to. So, I told myself I would learn animation on my own.

At the time, iClone 5 just came and it was affordable enough for me to start creating decent 3D animation. Growing up I loved cartoons and video games, so I always wondered how artist would create them. Now with iClone 7 and CrazyTalk Animator 3, and Cloud Animator (CLA), I feel like animators can now create amazing art, on a tight budget. My goal is to be part of the many artists at Reallusion Marketplace , who’ve made a successful career in animation.

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Discover the iClone Studio Mocap Series

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Provide a fast turnaround on professional motion-captured animations in a real-time environment with Reallusion’s Studio Mocap Series.

by M.D. McCallum 

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M.D. McCallum, is an award-winning commercial graphics artist, 3D animator, project director and Webmaster with a freelance career that spans 20 years and includes over 100 individual and team-based awards. Author of the iClone Beginners Guide (PACKT PUBLISHING) and the Warlord720 – YouTube channel.

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Skillful Stealth
The Assassin Moves series features moves that have been motion captured with pro stunt actors

Animation is a competitive field plagued with battling budgets and short deadlines. Throw in the complexity of most animation programs or worse, lose control with the limitations of some programs that try to simplify animation, and the frustration level and cost are amplified.

Reallusion’s iClone is a real-time animation environment that provides ease of use to new users while giving seasoned professionals the tools they need to deliver timely and quality results.

Reallusion Introduces Motion LIVE

The All-in-One Full-Body Mocap Animation System

Reallusion Motion LIVE Connects Industry Standard Motion Capture Gear into One Solution

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Reallusion announces the launch of a new multi-device motion capture system – iClone Motion LIVE.  Mix and capture with different motion capture gear for face, body and hands. Integrate Faceware, Xsens, Perception Neuron, OptiTrack, as well as Leap Motion into a new technology-blending platform for real-time motion tracking with Reallusion iClone.

Motion LIVE is ready to animate custom imported characters or fully-rigged 3D characters. The easy workflow enables all studios to synchronized capture motion data streamed from different gear. The intuitive plug-and-play system that synchronizes multiple mocap devices into a simple, game-changing technology for virtual production, performance animation, live tv and web broadcasting.

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Creating Interactive Vehicles and Animations for iClone 7

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by Adolf Navarro (Antareus Ltd)

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Adolf worked on computer programming and technical 3D modelling until six years ago, when he started writing graphic novels and creating 3D animations.

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iClone stands out as being the most accessible and easy-to-learn 3D animation application — but that doesn’t mean it’s not professionally powerful. On the contrary, it’s filled with clever features that make complex animation hyper easy!

Also, iClone’s latest version has boosted the quality of its renders, including PBR materials, Image Based Lighting with HDR pictures, and Global Illumination, and because of this, it has motivated us to start creating models of vehicles for iClone, that not just look good, but that thanks to the improved render features, help people with their animations.

So I included features like emissive materials or parts that can be manipulated individually. Objects like the doors, the steering wheel, the gear level, and the pedals are all interactive sub-props that can be rotated or reached by the characters of a scene. Helping to create convincing driving animations.

In addition, the 4 Wheel structure provided by Reallusion’s Physics Toolbox, allows one to actually drive the vehicles over the iClone terrains while recording their motions in real-time. It facilitates the animation of the vehicles, as the spinning of the wheel are automatically synchronized with the motion of the car, depending on its speed, while it follows the slopes and irregularities of the terrain.

This is an overview tutorial of the pipeline I followed to create these models and how they can be easily animated in iClone.