Star Wars Machinima Fan Wins Awards & Recognitions with iClone Films

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Damien Valentine (DarthAngelus)

I started making videos since 2002. It was around the time that independent filmmakers were realising that the internet was a good way to share their stories.

Over the years, I’ve seen some excellent films and wanted to try it for myself. Unfortunately, I didn’t know anyone who was willing to be in front of a camera, nor did I actually have a camera. So I turned to animation and I was able to enlist online friends who lived too far away to do anything live action but who were interested in voice acting. I also helped run the Machinima Expo for 8 years.

Indie Studio uses iClone & Character Creator in CryEngine Darkness Anomaly Horror Game

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Vassago Studios was founded in 2014 by Roman Perezogin, who has been working independently with his own funds in this one-man studio, where he has utilized iClone and its Character Creator tool to meet deadlines and funding for the game.

In 2015 the production of the first Vassago Studios title “Darkness Anomaly” started with the creation of a playable demo which tapped into the CRYENGINE INDIE DEVELOPMENT FUND –  a grant program for the indie dev teams doing work with CRYENGINE.

The aim of the campaign was to test the atmosphere of CRYENGINE for a horror game. In 2016, preparations for the campaign began, bringing insights to whether there is interest in the game idea for Steam – Valve’s digital distribution platform. After only 3 days, Darkness Anomaly ranked 10th of all submitted projects.

“Creating beautiful, highly-detailed NPCs in hours, and letting them come alive in the CRYENGINE was never so easy before! We are very lucky to have found the iClone software for indie devs.” – Roman Perezogin

 

3D Environmental Artist converts Game-ready Assets from Unity and Unreal Engine to iClone

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Vitaly Okulov (Not_Lonely)

My name is Vitaly Okulov and I am a 3D environmental artist.

I’m a 3D artist with over 9 years of experience. My main skills are both low and high-poly modeling, texturing, 3D scanning and rendering for modern game engines such as Unity 5 and Unreal Engine 4.

Quality is the most important thing in my approach to design. I’m trying to make the absolute best art for other game developers to use. Both visual and quality levels increase with every new project I do. My happiness comes from creating something new and progressive and using all modern techniques in the 3D and game industry.

Today I create 3D assets for interactive apps, and sell assets on the Unity Asset Store , UE4 Marketplace, and of course the Reallusion Content store for iClone.

Graphic Designer Biker Gal Smitten by CrazyTalk Animator

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Kimberly Larmond

Kimber has been drawing and illustrating since her first box of crayons. She has always been an Artist even from a young age, with slight variations: A Painter, a Cartoonist, an Animator, a Sculptor, a Graphic Designer and an Illustrator.

After graduating from a secondary school specializing in the arts, she graduated from Mohawk College of Applied Arts and Technology, in Graphic Design. Her most recent position being a Designer with a progressive studio in Guelph, Ontario. At night, she freelances with commissioned illustrations of varied subjects.

“My name is Kimberly Larmond, a graphic designer and illustrator. I have been mulling around the idea of creating animated shorts. However, I have been a bit reluctant to undertake this task in After Effects, as it seems monumental. I stumbled across CrazyTalk Animator 3, and I was flabbergasted!” –  Kimberly Larmond

3D Sculpting with Morph Sliders – Cutting your ZBrush time with Character Creator

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If you are proficient at 3D modeling or if you have dabbled in it before, then you might already use advanced sculpting tools like ZBrush, Blender, Mudbox, Sculptris, and others. You might also know how dreary the process can be when dealing with initial base models prior to modeling, texturing, and rigging. And depending on the complexity, this process can take anywhere from a few days to a couple of weeks.

But, we can significantly cut our modeling time down if we cleverly combine our favorite tools with new and powerful applications to take care of the initial work.

Queue the Character Creator reel…

12 Year AAA Game Veteran turns to iClone Content Development

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Peter Sekula (QTE)

My name is Peter Sekula and I’ve been an experienced Senior Environmental Artist for over 12 years. In that time, I’ve worked on industry titles such as the Tom Clancy’s: Ghost Recon series, Rainbow Six series, Far Cry 4, and Tom Clancy’s: The Division.

I’m also the founder of my own iClone, Unity, and Unreal Engine content development company – “Quantum Theory Entertainment.”

As an Art Director in the game industry, I feel it’s paramount to creatively illustrate game design and thematic intentions through art. If one can create a sense of wonder or curiosity in the viewer, they’ve captured them and can guide them on an immersive journey through visual storytelling. But that adventure can only begin with special skills; Composing scenes from the camera’s perspective, texturing them to get a high level of detail, then illuminating the scenes to portray the intended mood are all critical in standing out in a competitive market. In other words: I live for this sort of thing.

Character Morph Genius pushes iClone Characters to their Limits

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Tobias Kolodziey

My name is Tobias Kolodziey and I’ve been working in the animation & CGI industry for several years now.

I started Studio ToKoMotion in 2011 to develop and produce my own ideas. Since then I also had the opportunity to work with clients on some small but interesting projects, especially in the field of edutainment. I really love to work with iClone as it perfectly fits into my production pipeline and it is a great companion to Unity.

I am a Certified Reallusion Content Developer that creates Character Creator content packs with morph characters for human, animal, and stylized avatars.

3D Model Maker becomes iClone PBR Content Developer

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Andrius Beconis

My name is Andrius Beconis and I am a 3D artist based in Lithuania.

I’ve also been working in the TV industry for over 3 years now. Currently, I’m working on a show that showcases traditional artists such as painters, sculptors and so on, so I’m always close to creative personalities. This gives me constant inspiration and motivation to learn and move forward as a 3D artist.

I am also an iClone PBR Content Developer, as I have created a Medieval Weapons pack that is available in the Reallusion Content Store. Additionally, I am currently working to create new upcoming packs for the iClone Community.