Italian Director turns to realtime 3D software with digital doubles for Star Wars Fan Film previz

Director – Angelo Licata

Angelo Licata

Angelo Licata is a Turin born, Director/ Writer / VFX supervisor known for his 2007 independent film – Dark Resurrection, a tribute to Star Wars.

His film was was greatly acclaimed by the media, paving the way towards the film industry where he collaborated on several films including “EX” and “Maschi contro Femmine”, while directing numerous TV commercials. In 2013, he wrote and directed the short sci-fi film – Closer, which received over 8,000,000 YouTube views. In 2015, Angelo directed and wrote Mala Vita, a RAI television production with excellent reviews and winner of various awards including a special mention from the National Syndicate of Italian Film Journalists

In the last chapter of his Dark Resurrection series, Angelo created a short trailer/film where he employed iClone and Character Creator‘s Headshot plugin to plan for just 4 days of movie shooting!

ICLONE MASTER CLASS #5 – Customizing Characters for Realtime Animation

Experienced Video Director/Animator – Benny Dee shares a detailed tutorial on how to customize characters for realtime animation in  iClone 7.

Hello in this iClone tutorial I will show you how to create your custom characters for real time animation. This tutorial is part of the Master Class series to help iClone users improve and level up their creative skills.

ICLONE MASTER CLASS #4 – DEVELOPING DYNAMIC ATMOSPHERE WITH LIGHTNING & PHYSICS IN REAL-TIME

Experienced Video Director/Animator – Benny Dee shares a detailed tutorial on how to develop dynamic atmosphere with lightening and physics in real-time in  iClone 7.

Hello. In this iClone tutorial, I will show you how to develop a dynamic atmosphere with lightning and physics in real-time. This is part of the iClone Master Class series to help iClone users improve and level up their skills.

To begin, we have our scene opened in iClone and we see that the shadows are dark. (Fig 1.0) That is because I deactivated the atmosphere features. Therefore, we are going to turn them on to brighten up the project.

Unreal Fest East 2019 in Yokohama showcased iClone Unreal Live Link

October 6, 2019 (Sun) – Yokohama, Japan

This year, Reallusion was invited by Epic Games to participate in UNREAL FEST EAST in Yokohama to showcase the iClone Unreal Live Link plug-in.

Since 2014, the event has since been held in the Kantō region (East) in the fall and the Kansai region (West) in the spring. For this event the number of attendees has been increasing year by year, as it attracts innovative uses of Unreal Engine

iClone MASTER CLASS #1 – Learn How to Create a Daylight Scene in iClone

Pro tips on using Skymaps, Directional light and Global Illumination by Benny Dee

Final scene render by Benjamin Dazhi

Welcome to the MASTER CLASS – iClone Level-Up Series by Benny Dee, where this talented iClone animator shares his tips & tricks on how to create amazing iClone animations with clever usage of realtime tools.

This tutorial #1 will show you how to create a daylight scene in iClone by properly using Skymaps, Directional Lights, Global Illumination and more.

Unreal VR Game Developer creates NPCs with Character Creator & iClone

Myron Mortakis – Founder of Helm Systems

Myron Mortakis

Myron Mortakis is the President and founder of HELM Systems, a South Florida-based software development company, specializing in interactive and virtual reality software development.

He carries over his expertise and experience of over 13 years in structuring, organizing and directing development teams. Myron has led his company to international recognition, in the form of award nominations, mainstream world-wide online and print publications, as well as to the creation of HELM’s proprietary 3D rendering engine.

Helm systems is now developing their VR project – The SoulKeeper VR where they used Character Creator and iClone for their Unreal game project.

Reallusion’s products are an essential component in our development toolbox, as they facilitate and expedite a lot of complex processes that are involved in a character’s production cycle, without sacrificing quality.

 Myron Mortakis / President-Founder of Helm Systems

Thank you for visiting us at SIGGRAPH 2019

The Fusion of iClone Creativity & Unreal Engine at SIGGRAPH 2019

Its been a week since SIGGRAPH 2019, and Reallusion would like to thank all our fans, friends and partners who visited our booth to experience the latest in realtime technology for virtual production, movies, games, AR/VR and motion capture.

In Los Angeles, Reallusion innovated once again by democratizing the creation and animation of digital humans through Character Creator’s Headshot and the iClone Unreal Live Link plug-in.

Former HBO producer turns to iClone Character Creator for latest film project

Julian Grant – Director / Producer

Julian Grant

Julian Grant is an award-winning filmmaker with 34 feature films to his credit. A published author and acclaimed digital artist – Julian Grant’s work can be seen worldwide on cinema screens, television, independent forums and on the internet. As an independent writer, producer and director he has created numerous short films and music videos and continues to develop new media showcases, transmedia events and pedagogical strategies.

Julian has worked with Lionsgate and HBO where he worked as the Producer/ Director of the acclaimed mini-series, Robocop: Prime Directives. Today, Julian Grant is a tenured Associate Professor in the Interactive Arts & Media Department at Columbia College Chicago.  

In 2017 he was approached by screenwriter Ron Falzone, with his script for ‘Coriander’, which he took on with the help of iClone, Character Creator and 3DXchange; as he had previously done a number of short films with.

“Thanks to Reallusion for continuing to push forward the opportunities available to independent artists such as myself who can dream big and even step back in time to recreate NY in the 1920’s. I couldn’t have made ‘Coriander’ without Reallusion!”

– Julian Grant
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