Gamer turns TV Show Passion into VR Experience with iClone

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Orly Rodriguez.jpgOrly Rodriguez

Hi my name is Orly Rodriguez. I am 43 years old and I started making video games only four months ago. I always dreamed of becoming a professional game developer, but I never imagined it would have happened so fast.

It all started for me when I decided to take a Virtual Reality Bootcamp at Game Art Institute. I began spending day and night doing everything I could to learn Unity, Blender and anything else I could get my hands on.

One day I was watching Twin Peaks: The Return, and I had this crazy thought… I should make The Black Lodge from the show in VR. A few days later I was standing in that very room. It was absolutely surreal. Now, I have a small development team called Nothing Like You Productions. We love what we do and we are passionate about creating virtual reality experiences at an unprecedented level of immersion.

Thanks to tools like iClone and Character Creator we have been able to achieve things that normally would have been impossible for us.

Solo Game Developer becomes Overnight Sensation with Guts & Glory

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Jedediah “HakJak” Steen

Jedediah “HakJak” Steen is a solo game developer, striving to live a life-long dream of making games for a living. He started HakJak Productions part-time in 2015, while finishing up college courses, working a full-time job and raising a family.

When his first project, Guts and Glory, went viral on YouTube, he took a leap of faith to work on the project full-time. After a successful Kickstarter campaign, signing with publisher TinyBuild, and many updates later, the game recently launched on Steam’s Early Access platform to let the community help shape the future of the project.

When he’s not writing code, creating art, or consuming too much coffee, he can be found spending time with his family of five, spoiling his dogs or, of course, playing video games.

Invader Studios, HakJak Games and Vassago Studios Reveal Game Character Creation & Animation Solution

 

MainBanner_1920x1080_finalGame developers face constant challenges to deliver their game from concept to commercialization and some have chosen the Reallusion iClone character creation and animation solution to get their title to market faster and help to keep their studio on budget.

Featured game developers using Reallusion’s character and facial animation tools include; Invader Studios, HakJak Games, Vassago Studios and more featuring Unreal Engine, Unity and CRYENGINE.

*Check out some of the real-life stories below on how Reallusion’s new Game Character standards have empowered indie studios and solo game developers alike.

Augmented Reality Comic Creators adopt iClone Faceware Facial Motion Capture

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Cutting-edge media company – Anomaly Productions, adopts Faceware Realtime for iClone Facial Motion Capture system for AR comics, webisodes and general promotional videos for their comic and graphic novel properties.

“The Faceware Realtime for iClone plug-in is simply a MUST for any production house that requires professional facial mocap.” – Brian Haberlin / Anomaly Productions

2016 – 3D Character Design Contest Winner turns to iClone Content Creation

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Alex Borre

My name is Alex Borre, and I am a 3D artist from Chicago.
I’ve been working in the industry for about 5 years now and I have worked on AAA game titles, VR/AR experiences, and even pinball machines.

As an artist, my main focus is on improving my character art and learning new skills and software in order to create the best work possible. My career has taken me to a number of different studios and each of them has given me great new skill sets and experiences. I look forward to building on what I’ve learned and continuing to share my work with the iClone world.

Broadway Actor turned Award Winning Film Director with iClone

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Charles Mandracchia

Charles Mandracchia is an Award Winning Director-Producer/Modeler/3D Animator/Actor/Composer/writer/Artist.

He is a member of the ASIFA-Hollywood (International Animated Film Society) and has won a combined 29 IMDB Awards for his films like; You Got a Problem & We Are Friends.

He is also the Director of CGI/Live Animation on a new film starring Vincent Pastore (Sopranos), Jackie “the Jokeman” Martling (Howard Stern Show) and many other film stars.

Invader Studios officially confirms iClone Faceware Facial Mocap technology for Daymare: 1998

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12/12/2017 Rome, ITA – Invader Studios from Italy, is an independent software house located in the Roman countryside. The company was officially founded in July 2016 by a group of young and ambitious game developers. The core team is made of more than 10 professionals with external collaborators working remotely from different regions.

After the worldwide resonance of our Resident Evil 2 unofficial remake, and our meeting and support from Capcom Ltd. in Osaka, Japan we at Invader Studios are currently working on our first cinematographic survival horror IP developed with the Unreal Engine 4 titled: Daymare: 1998, which is planned to be released in 2018 on PC, Xbox One, and Playstation 4.

Today, Invader Studios would like to announce that thanks to Reallusion’s Faceware Realtime for iClone Facial Mocap, Daymare: 1998 will be more cinematographic than ever as this animation technology has enabled us to streamline the production of our first, third person survival horror IP.

Watch Video: Invader Studios uses iClone Faceware Facial Mocap