In the world of animation, there are dozens of sources to choose from when looking to acquire professional, high-poly 3D characters to render stills and animation.
One source is Daz 3D, a 3D content and software company that specializes in providing rigged 3D human models, associated accessory content, and software. Of course, the real power behind Daz 3D is their online 3D content marketplace that has over 16,000 items. These include their Daz Genesis characters, which are the first generation of Daz 3D’s technology for creating human 3D figures.
Jason is a 3D artist who produces digital content such as animated graphics for television and video projections for musical theater companies. He also produces workshops for kids specializing in shooting, editing, and greenscreen.
Software used: Reallusion iClone 6.5 for Windows, Cyberlink PowerDirector for Windows, Fulldive VR player for Android, GoPro VR player for Windows
After 100 years of cinema, we are transitioning from watching a film to being present inside one. Very exciting times indeed! This cognitive leap from 2D to 360VR is so drastic that we must now start calling these new films “experiences” and we must also consider the viewer’s role early in the production process.
Creating immersive 360-degree videos requires a different sense of timing and spatial positioning. This tutorial will focus only on the challenges of creating content for viewing with VR goggles, such as those based on the Google Cardboard standard. (Note: When this tutorial refers to the “viewer”, it means the person who is wearing the goggles and watching your content.)
Reallusion is back after attending this year’s Comic Con event at the Javits Center in New York city. The convention projected to have over 167,000 guests, making it the largest Comic Con event up to date!
New York Comic Con is the East Coast’s biggest and most exciting popular culture convention. The show hosted the latest and greatest in comics, graphic novels, anime, manga, video games, toys, movies, and television. Along with Panels and Autograph Sessions that gave Fans a chance to interact with their favorite Creators. The event’s screening rooms featured sneak peeks at films and television shows months before they hit big and small screens.
Drawing sketches and characters is something that we have all done at one point or another, from scribbling poses, to facial animations, to drawing full-fledged superhero silhouettes on our notepads. But how many of us have actually taken a still image artwork and brought it to life into a 3D character with full facial expressions, mouth movements, and body movements?
The Problems of Teaching 3D Animation
When creating unique 3D characters, digital sculpting is a new-age proficiency that every 3D artist has to tackle as it guarantees them the utmost freedom and control when it comes to ground-up character creation.
Traditionally, 3D institutes and seasoned 3D veterans have always used de facto tools like Maya, and 3ds Max as they are the go-to applications that can do everything from sculpting, skinning, texturing, rigging and animation. — But the biggest problem with these expensive applications, is the complexity of it all. The high difficulty level, the long hours of work, and a large amount of effort necessary to do the simplest animations are what deter most people from enjoying the art of 3D animation.
This is why 3D animation professors all around the world go through the same burden of having many animation students drop out after their first couple of semesters, as standard tools have simply too many user interfaces, with too many steps and technical methods that easily disenfranchise upcoming 3D artists.
Having fun Again – thanks to New Tools
Digital Media Arts College (DMAC) program manager Mike Centowski however, has found a way to help 3D animation students fall back in love with the art of 3D animation, by making it fun again.
We all grew up watching cartoons, kids programs, or some kind of animated puppet shows. Apart from books, these shows were the first type of guided scripts that children experienced in their early development stages, allowing them to live and play out storylines through avatars.
As adults now, we tend to revisit these toons to tell stories, deliver animated business presentations, or make animated videos online, as they easily lend themselves for this task. But the problem is – how do we create cartoon characters? (Especially when we have never drawn one) How can I create new animated toons when I am not an artist? What are the fastest tools to create comic strips and cartoons?
3D character design has always proven to be one of the most challenging tasks for 3D artists everywhere, as creating a fully animatable 3D character often requires a multidisciplinary team with skills ranging from modeling, sculpting, texture painting, and skin rigging. Not to mention an entire collection of additional skills if you require your character to be properly animated.
To solve this, Reallusion has developed the iClone Character Creator tool which provides the most versatile 3D avatar creation solution that has permanently changed the industry rules through a character creation system that delivers unlimited possibilities.
When artists begin their creative processes, creating 3D heads may not seem like an overly tedious affair. Especially when we already have tools that can make 3D characters and their heads in a pretty straight forward manner.
But what do we do when we wish to create ultra-realistic 3D models? Where can we source human head images? And what would be the best software for generating real 3D heads?