Thank you for visiting us at SIGGRAPH 2019

The Fusion of iClone Creativity & Unreal Engine at SIGGRAPH 2019

Its been a week since SIGGRAPH 2019, and Reallusion would like to thank all our fans, friends and partners who visited our booth to experience the latest in realtime technology for virtual production, movies, games, AR/VR and motion capture.

In Los Angeles, Reallusion innovated once again by democratizing the creation and animation of digital humans through Character Creator’s Headshot and the iClone Unreal Live Link plug-in.

Former HBO producer turns to iClone Character Creator for latest film project

Julian Grant – Director / Producer

Julian Grant

Julian Grant is an award-winning filmmaker with 34 feature films to his credit. A published author and acclaimed digital artist – Julian Grant’s work can be seen worldwide on cinema screens, television, independent forums and on the internet. As an independent writer, producer and director he has created numerous short films and music videos and continues to develop new media showcases, transmedia events and pedagogical strategies.

Julian has worked with Lionsgate and HBO where he worked as the Producer/ Director of the acclaimed mini-series, Robocop: Prime Directives. Today, Julian Grant is a tenured Associate Professor in the Interactive Arts & Media Department at Columbia College Chicago.  

In 2017 he was approached by screenwriter Ron Falzone, with his script for ‘Coriander’, which he took on with the help of iClone, Character Creator and 3DXchange; as he had previously done a number of short films with.

“Thanks to Reallusion for continuing to push forward the opportunities available to independent artists such as myself who can dream big and even step back in time to recreate NY in the 1920’s. I couldn’t have made ‘Coriander’ without Reallusion!”

– Julian Grant

AAA Studio Veteran combines iClone Character Pipeline with Unreal Engine

Mark Stefanowicz
CVO/COO – Lost Boys Interactive

Mark Stefanowicz

  • Mark is a AAA Game Studio Veteran.
  • Director of Art for Disney’s Epic Mickey and Epic Mickey 2.
  • Multi award winning Art Director with 20+ Years of Video Game and Mobile Industry Experience.

Mark Stefanowicz is originally from Chelsea, MA. At a very young age, his parents would see him drawing in their living room, lost in his imagination and creativity. Realizing his potential, Mark’s parents enrolled him at the age of six to the Tringarli School of Art.

After his time in college, Mark began his career. Mark eventually joined Electronic Arts as a Lead Artist and progressed to the position of Art Production Manager for Central Art. In 2011, Mark join Disney to become the Art Director of Disney Epic Mickey, Disney Interactive’s flagship game. Mark went on to become Studio Art Director at Junction Point and oversaw development of Disney Epic Mickey 2 while also engaging with other Disney pillars in the organization, from the Archives to Pixar Animation.

In 2016 Mark decided to go out on his own with his partners and create Lost Boys Interactive. Lost Boys quickly grew to a studio of 16 in 2018, and worked on titles for Square Enix, Digital Extremes and Call of Duty.

“After 22 years of working with AAA Studios (EA Games, Disney) I have been searching for a pipeline that can achieve AAA quality production in a matter of days. Reallusion has that. ”

– Mark Stefanowicz

ProductionHUB – Going Pro with Your 3D Animations: Tips to Getting the Fundamentals Right with iClone

The Secrets to Professional 3D Visuals with iClone by Benny Dee

In our age of software animation, people tend to get excited about tools, but forget to pay attention to the key elements and their work ends up not looking professional. The main purpose of sharing my knowledge today is to help change the mindset of how people animate.

To make sure you avoid this common mistake and your work ends up being not only professional but saleable, I have chosen Reallusion’s iClone, a 3D application used by pros and first-time animators like.

And what are these key elements? For me, they are camera movement, lighting, effects, and look-up tables (LUTs). I will explain each of these elements in due course, but for now, suffice it to say that even first-time animators need to address all these elements if they want to put their work on the right path to professional quality.

Reallusion Partners with Libel Studios for Comic Con Colombia 2019

Last month (June 2019) Reallusion had the opportunity to step into the South American market by partnering with Libel Studios for Comic Con Colombia 2019 from May 31st ~ June 3rd.

Partnership Marketing Manager – Enoc Burgos, with Libel Studios team

Critically Acclaimed Skyrim Modder Makes Ambitious Game with iClone Character Creator and Unreal Engine 4

NICK PEARCE – MANAGING DIRECTOR / FOUNDER

Nick Pearce

Nick is an award-winning writer and game developer whose career began with a passion project mod – The Forgotten City, after reaching notoriety with his first Skyrim mod that reached 2 million downloads. Before developing games, Nick worked as a legal and strategy advisor to a multi-billion dollar tech company. ​

Eventually Nick set into making The Forgotten City, by using Character Creator 3, iClone 7 and Unreal Engine, allowing him to win an Australian National’s Writer Guild Award, a 2018 Unreal UnderDog Award, and an Unreal Dev Grant among others.

“I was told it was going to cost a fortune. – That it was going to be about a $500,000 to record the high-quality facial motion capture animations for about 2,000 lines of dialogue. Fortunately, I discovered Character Creator 3 and iClone 7, and was able to create our own facial motion capture animations for about 1% of the cost of traditional facial motion capture.”

– Nick Pearce / Modern Storyteller Studio Founder

Thank you all for visiting us at GDC 2019!

GDC 2019 is a wrap, but our efforts continue at Reallusion!

Thanks for joining us at GDC 2019, whether we saw you at the show or you followed our news during the event. We especially enjoyed meeting so many developers and seeing our friends and partners through what was a great week for games in San Francisco.

Creating Assets for Game Maker 2 with CrazyTalk Animator 3 in under 5 Minutes

Game Maker 2 is a cross-platform game engine developed by YoYo Games. It features a powerful programming language for professionals, and a drag-and-drop, no-code-required workflow for beginners, with a comprehensive toolset. Many of its new features include Real-Time Animation Editing, a new innovative workflow and seamless path from Drag & Drop to actual code.

ENTER THE AMAZING SPARKMAN

https://www.youtube.com/user/amazingsparckman

SPARCKMAN is a well-known YouTuber who has an entire channel dedicated to animated parodies, original comedy sketches, and gaming video tutorials. Recently he has created a series of YouTube tutorials, on how he creates quick 2D assets for use inside Game Maker 2 with the help of CrazyTalk Animator 3.

Now Sparckman’s tutorials are not just informative, but also short. As in under 5 minutes-short. This is possible thanks to CrazyTalk’s extensive library of pre-made content, which by the way is 100% royalty free for any game developers that wish to use them in their commercial games.