2016 – 3D Character Design Contest Winner turns to iClone Content Creation

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Alex Borre

My name is Alex Borre, and I am a 3D artist from Chicago.
I’ve been working in the industry for about 5 years now and I have worked on AAA game titles, VR/AR experiences, and even pinball machines.

As an artist, my main focus is on improving my character art and learning new skills and software in order to create the best work possible. My career has taken me to a number of different studios and each of them has given me great new skill sets and experiences. I look forward to building on what I’ve learned and continuing to share my work with the iClone world.

Broadway Actor turned Award Winning Film Director with iClone

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Charles Mandracchia

Charles Mandracchia is an Award Winning Director-Producer/Modeler/3D Animator/Actor/Composer/writer/Artist.

He is a member of the ASIFA-Hollywood (International Animated Film Society) and has won a combined 29 IMDB Awards for his films like; You Got a Problem & We Are Friends.

He is also the Director of CGI/Live Animation on a new film starring Vincent Pastore (Sopranos), Jackie “the Jokeman” Martling (Howard Stern Show) and many other film stars.

Invader Studios officially confirms iClone Faceware Facial Mocap technology for Daymare: 1998

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12/12/2017 Rome, ITA – Invader Studios from Italy, is an independent software house located in the Roman countryside. The company was officially founded in July 2016 by a group of young and ambitious game developers. The core team is made of more than 10 professionals with external collaborators working remotely from different regions.

After the worldwide resonance of our Resident Evil 2 unofficial remake, and our meeting and support from Capcom Ltd. in Osaka, Japan we at Invader Studios are currently working on our first cinematographic survival horror IP developed with the Unreal Engine 4 titled: Daymare: 1998, which is planned to be released in 2018 on PC, Xbox One, and Playstation 4.

Today, Invader Studios would like to announce that thanks to Reallusion’s iClone Faceware Facial Mocap, Daymare: 1998 will be more cinematographic than ever as this animation technology has enabled us to streamline the production of our first, third person survival horror IP.

Watch Video: Invader Studios uses iClone Faceware Facial Mocap

Star Wars Machinima Fan Wins Awards & Recognitions with iClone Films

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Damien Valentine (DarthAngelus)

I started making videos since 2002. It was around the time that independent filmmakers were realising that the internet was a good way to share their stories.

Over the years, I’ve seen some excellent films and wanted to try it for myself. Unfortunately, I didn’t know anyone who was willing to be in front of a camera, nor did I actually have a camera. So I turned to animation and I was able to enlist online friends who lived too far away to do anything live action but who were interested in voice acting. I also helped run the Machinima Expo for 8 years.

Indie Studio uses iClone & Character Creator in CryEngine Darkness Anomaly Horror Game

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Darkness Anomaly

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Vassago Studios was founded in 2014 by Roman Perezogin, who has been working independently with his own funds in this one-man studio, where he has utilized iClone and its Character Creator tool to meet deadlines and funding for the game.

In 2015 the production of the first Vassago Studios title “Darkness Anomaly” started with the creation of a playable demo which tapped into the CRYENGINE INDIE DEVELOPMENT FUND –  a grant program for the indie dev teams doing work with CRYENGINE.

The aim of the campaign was to test the atmosphere of CRYENGINE for a horror game. In 2016, preparations for the campaign began, bringing insights to whether there is interest in the game idea for Steam – Valve’s digital distribution platform. After only 3 days, Darkness Anomaly ranked 10th of all submitted projects.

“Creating beautiful, highly-detailed NPCs in hours, and letting them come alive in the CRYENGINE was never so easy before! We are very lucky to have found the iClone software for indie devs.” – Roman Perezogin

 

3D Environmental Artist converts Game-ready Assets from Unity and Unreal Engine to iClone

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Vitaly Okulov (Not_Lonely)

My name is Vitaly Okulov and I am a 3D environmental artist.

I’m a 3D artist with over 9 years of experience. My main skills are both low and high-poly modeling, texturing, 3D scanning and rendering for modern game engines such as Unity 5 and Unreal Engine 4.

Quality is the most important thing in my approach to design. I’m trying to make the absolute best art for other game developers to use. Both visual and quality levels increase with every new project I do. My happiness comes from creating something new and progressive and using all modern techniques in the 3D and game industry.

Today I create 3D assets for interactive apps, and sell assets on the Unity Asset Store , UE4 Marketplace, and of course the Reallusion Content store for iClone.

Graphic Designer Biker Gal Smitten by CrazyTalk Animator

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Kimberly Larmond

Kimber has been drawing and illustrating since her first box of crayons. She has always been an Artist even from a young age, with slight variations: A Painter, a Cartoonist, an Animator, a Sculptor, a Graphic Designer and an Illustrator.

After graduating from a secondary school specializing in the arts, she graduated from Mohawk College of Applied Arts and Technology, in Graphic Design. Her most recent position being a Designer with a progressive studio in Guelph, Ontario. At night, she freelances with commissioned illustrations of varied subjects.

“My name is Kimberly Larmond, a graphic designer and illustrator. I have been mulling around the idea of creating animated shorts. However, I have been a bit reluctant to undertake this task in After Effects, as it seems monumental. I stumbled across CrazyTalk Animator 3, and I was flabbergasted!” –  Kimberly Larmond