Graphic Designer Biker Gal Smitten by CrazyTalk Animator

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Kimberly Larmond

Kimber has been drawing and illustrating since her first box of crayons. She has always been an Artist even from a young age, with slight variations: A Painter, a Cartoonist, an Animator, a Sculptor, a Graphic Designer and an Illustrator.

After graduating from a secondary school specializing in the arts, she graduated from Mohawk College of Applied Arts and Technology, in Graphic Design. Her most recent position being a Designer with a progressive studio in Guelph, Ontario. At night, she freelances with commissioned illustrations of varied subjects.

“My name is Kimberly Larmond, a graphic designer and illustrator. I have been mulling around the idea of creating animated shorts. However, I have been a bit reluctant to undertake this task in After Effects, as it seems monumental. I stumbled across CrazyTalk Animator 3, and I was flabbergasted!” –  Kimberly Larmond

3D Sculpting with Morph Sliders – Cutting your ZBrush time with Character Creator

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If you are proficient at 3D modeling or if you have dabbled in it before, then you might already use advanced sculpting tools like ZBrush, Blender, Mudbox, Sculptris, and others. You might also know how dreary the process can be when dealing with initial base models prior to modeling, texturing, and rigging. And depending on the complexity, this process can take anywhere from a few days to a couple of weeks.

But, we can significantly cut our modeling time down if we cleverly combine our favorite tools with new and powerful applications to take care of the initial work.

Queue the Character Creator reel…

12 Year AAA Game Veteran turns to iClone Content Development

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Peter Sekula (QTE)

My name is Peter Sekula and I’ve been an experienced Senior Environmental Artist for over 12 years. In that time, I’ve worked on industry titles such as the Tom Clancy’s: Ghost Recon series, Rainbow Six series, Far Cry 4, and Tom Clancy’s: The Division.

I’m also the founder of my own iClone, Unity, and Unreal Engine content development company – “Quantum Theory Entertainment.”

As an Art Director in the game industry, I feel it’s paramount to creatively illustrate game design and thematic intentions through art. If one can create a sense of wonder or curiosity in the viewer, they’ve captured them and can guide them on an immersive journey through visual storytelling. But that adventure can only begin with special skills; Composing scenes from the camera’s perspective, texturing them to get a high level of detail, then illuminating the scenes to portray the intended mood are all critical in standing out in a competitive market. In other words: I live for this sort of thing.

Character Morph Genius pushes iClone Characters to their Limits

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Tobias Kolodziey

My name is Tobias Kolodziey and I’ve been working in the animation & CGI industry for several years now.

I started Studio ToKoMotion in 2011 to develop and produce my own ideas. Since then I also had the opportunity to work with clients on some small but interesting projects, especially in the field of edutainment. I really love to work with iClone as it perfectly fits into my production pipeline and it is a great companion to Unity.

I am a Certified Reallusion Content Developer that creates Character Creator content packs with morph characters for human, animal, and stylized avatars.

3D Model Maker becomes iClone PBR Content Developer

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Andrius Beconis

My name is Andrius Beconis and I am a 3D artist based in Lithuania.

I’ve also been working in the TV industry for over 3 years now. Currently, I’m working on a show that showcases traditional artists such as painters, sculptors and so on, so I’m always close to creative personalities. This gives me constant inspiration and motivation to learn and move forward as a 3D artist.

I am also an iClone PBR Content Developer, as I have created a Medieval Weapons pack that is available in the Reallusion Content Store. Additionally, I am currently working to create new upcoming packs for the iClone Community.

Artist uses Video Gaming Experience to Develop Real-Time Character Creator Content

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ChenKen (鄭全港)

My name is ChenKen and I founded Kohlrabi 3D Studio in 2016 in Taiwan, to provide fast and convenient 3D outsourcing solutions. 

I like to create characters and build realistic and fantasy worlds. 3D allows me to realize all this, and the iClone animation suite makes all my characters more vivid and interesting.

I am a Certified Reallusion Content Developer. And I was one of the first developers to create one of the first Character Creator PBR Content Packs for the Reallusion Content Store.

Film Director, Cinematographer, Machinima Artist finds Global Success with iClone

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Tom Jantol

I was born a long time ago. A few decades later I graduated as a Film and Television director. After that I was spent my life waiting for a tool that would give me the luxury of avoiding work with living creatures, and let me become a one-man film making crew.

Then came a real-time animation software and my waiting days came to an end…

 

Cutting-edge Media Company uses CrazyTalk Facial Animations for Augmented Reality Comics

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Brian Haberlin

Brian Haberlin is a comic book artist, writer, editor and producer. He began his career in comics working at Top Cow Productions, where he co-created the Witchblade franchise.

He founded Haberlin Studios in 1995, producing commercial illustrations and digital coloring for Marvel Comics, DC Comics, and Image Comics.

He is one of the creators of Anomaly Productions a cutting-edge media company that uses CrazyTalk lip-sync animation while combining stunning artwork and rich stories to build deeply immersive worlds than can be experienced across multiple platforms and in a multitude of ways.