I graduated as a system programmer but became fond of computer 3D graphics.
At first, I started to work as 3D modeler and designer in a small company which created short advertising clips for TV channels. During that time personal computers were not so powerful but since computer graphics was something new for public, our clips were rather popular.
Since 2010, I have been creating iClone content that focuses on realistic-human characters as I have good knowledge of human anatomy and this helps me a lot in making my characters more real for the iClone community.
Q: Please tell us a bit about your background and your work. When did you start working on animation?
Greetings. I graduated as a system programmer but became fond of computer 3D graphics. At first, I started to work as 3D modeler and designer in a small company which created short advertising clips for TV channels. During that time (a while ago), personal computers were not so powerful as today, and visualization was not so realistic, but since computer graphics was something new for public, our clips were rather popular.
Then I was invited to work as 3D designer in a company which created indoor/outdoor advertising and decoration objects for casino, clubs, restaurants and supermarkets. It was amazing to see how my 3D projects become real physical object.
In addition to this main job I continued interested in human character modeling and animation. I like computer games (mostly RPG) and, if games allowed modding, then it was fun for me to modify characters and put them back into the game. Also I customized characters for Poser and some for DAZ Studio.
Q: Do you remember how you discovered iClone, and why you chose it?
It was several years ago and at that time iClone was not so well-known as it is now. When I found information about it on the Internet (it was iClone 4) I decided for myself that I must try to make something from this application. I was impressed how easy iClone was for users and how many possibilities it gave content developers.
And I think that I was not mistaken in my choice – because from version to version, iClone has only become better and better. Its latest version (iClone 7) produces brilliant and very realistic real-time visualizations while still being very easy to use.
Q: When working on Computer Graphics, and Animations; what other software do you use?
My main 3D modeling application is Autodesk’s 3ds Max, as the process of creating realistic human 3D characters is complex and it includes not only modeling and rigging (attaching to skeleton for animating) but also anatomically correct shaping and texturing.
So it’s practically impossible to do all these tasks without such applications as Adobe Photoshop and ZBrush. Some time ago I also started to use Substance Designer which is very helpful in creating small surface details and fine for tuning PBR materials. In addition, if required, I use other applications and 2D/3D tools in my pipeline.
Q: Tell us about the content you have created for the iClone Community. What can the community expect from you in the future?
I’ve made iClone content for several years and my first custom character was published in 2010, so some RL community members are familiar with my work (as some have used them or at least seen them) and they know that, from the beginning, my main direction was to creating photo-realistic human characters and content. I have good knowledge of human anatomy and this helps me a lot in making my characters more real.
I do not have fixed plans on what to do next (and never had them) but I can say that I will continue to create content in a photo-realistic style. In most cases, ideas of new projects come to me when I examine which popular products are most requested by the community.
I always highly appreciate remarks and feedback from community members on the forum as they help me a lot in finding new ideas for my work!
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