iClone 6 is finally here! This time, iClone 6 is more than an animation production tool, as we’ve incorporated leading technologies such as Nvidia’s PhysX, SpeedTree and Allegorithmic’s Substance to produce stunning visual quality, in addition to superb render quality with Indigo RT. Be the first to experience the iClone 6 powerful features with Early Bird Special before Jan. 15, 2015. http://www.reallusion.com/iclone/
Highlights of iClone 6 features
iClone’s preset layouts are logically designed with Stage, Set, Actor, Animation, Media and Export sections so that you may easily allocate resources during story creation. Simply drag and drop actors, props or textures directly into any scene within the 3D preview window, and then use the intuitive gizmos to easily control objects with convenient inscreen editing.
Welcome these brand new, stylish one-mesh G6 characters that are designed for versatile body morphs; one dress can conform to different body shapes, and the joints are smooth during motion.
Easily preview and record face, and body motions with the unique puppeteering engine. Create vivid facial animations with audio lip-syncing or develop enhanced expressions with motion key editing. Then freely control body animations with HumanIK and motion layer editing, allowing you to instantly apply characteristics for unique styles. Set path constraints to guide your actors’ motion behaviors, or endow them with conciousness by making them look at camera or moving targets.
Real-time Surface Smoothing provides finer definition for low-polygon models without sacrificing system performance. The Toon Shader helps you easily turn 3D graphics into a 2D cartoon look with cell shading. With Post FX, you may render and create key-able visual effects like color toning, lens blur, sketch or black & white. Build enhanced and unique atmospheres with advanced lighting effects such as HDR, IBL, and AO. Produce amazing real-time particle effects with preset libraries and emitter controls for smoke, fire, and explosions.
Create realistic visual appearances with multi-texture channels such as: Diffuse, Opacity, Bump, Specular, Glow, Reflection, Blend, and Displacement. You can also feed video textures into selected channels, and create live 3D-to-video composition effects. With the built-in Substance engine, you can easily add dynamic texture behaviors to existing iClone materials, compatible with hundreds of Substance material libraries. Thanks to the Tessellation technology, you can physically manipulate the geometric shape of your models by using displacement maps, which give a greater sense of detail without increasing polygon count.
Visit the website for more iClone 6 stunning features at http://www.reallusion.com/iClone/iclone_feature.aspx