SIGGRAPH, the world’s premier conference on computer graphics and interactive techniques attracted 21,212 people from 83 countries around the globe to Los Angeles. In SIGGRAPH 2012, Reallusion made the public debut of the iClone Animation Pipeline and demoed real-time motion-capture using Kinect for 3D character animation and the motion import/export potential of 3DXchange5. Reallusion’s trio of character animation and mocap is in instant demand from indie game developers and CG. iClone streamlines character creation and animation with motion capture and all at an affordable investment for start-up studios, students or professionals.
Visitors experience the flexibility and real-time performance of the iClone Animation Pipeline
At Reallusion booth, independent game developers, filmmakers, CG Pros and students had the first hand experience of mocap and pipeline demo. The iClone Animation Pipeline debut at SIGGRAPH fully syncs Reallusion with the industry standard 3D tools to provide a time-saving solution for animation. We successfully attracted visitors to come to our booth and got lots of prominent feedback from them, event around half of visitors attended SIGGRAPH for the first time. They like the Kinect mocap since it can be easily used in the class. They love the content ideas because they can easily focus on the storytelling or other lighting or camera teaching topics. And some of the filmmakers think that quick character and motion generation really helps and video compositing can easily visualize the results for them.
Industry media buzzed around iClone & Kinect Motion Capture with 17 press interviews and product reviews.
“It’s not enough to call iClone just a motion capture software. This product touches so many facets of 3D animation that it’s easy to see how it can be utilized as a way to cut costs and speed up development on a production. iClone calls itself the Animation Pipeline – and it really is.” ~ Microfilmmaker Magazine
“The options for working with characters and animation are pretty deep. There’s even an online store in which more assets can be bought or sold to others in the community. I can see this product being a huge advantage to the indie community because it provides general resources to get you started but still leaves room and tools to come up with custom content of your own.”~ Microfilmmaker Magazine
“I got to jump in to the demo on the show floor and try the motion capture out for myself… The product seemed very cool and extremely convenient for its end user, especially for indiegame developers who have a limited number of animators and access to a Windows Kinect… you don’t have to go very far to turn your PC into an comprehensive game creation studio.”~ Examiner
Wireless & Mobile News
“The most fun I had, was at the iClone booth… The Mocap Device Plug-in turns iClone5 into a complete mocap studio solution.” ~ WiMo News
Speaking Event – KINECT- Birds of a Feather