Critically Acclaimed Skyrim Modder Makes Ambitious Game with iClone Character Creator and Unreal Engine 4

NICK PEARCE – MANAGING DIRECTOR / FOUNDER

Nick Pearce

Nick is an award-winning writer and game developer whose career began with a passion project mod – The Forgotten City, after reaching notoriety with his first Skyrim mod that reached 2 million downloads. Before developing games, Nick worked as a legal and strategy advisor to a multi-billion dollar tech company. ​

Eventually Nick set into making The Forgotten City, by using Character Creator 3, iClone 7 and Unreal Engine, allowing him to win an Australian National’s Writer Guild Award, a 2018 Unreal UnderDog Award, and an Unreal Dev Grant among others.

“I was told it was going to cost a fortune. – That it was going to be about a $500,000 to record the high-quality facial motion capture animations for about 2,000 lines of dialogue. Fortunately, I discovered Character Creator 3 and iClone 7, and was able to create or own facial motion capture animations for about 1% of the cost of traditional facial motion capture.”

– Nick Pearce / Modern Storyteller Studio Founder

Thank you all for visiting us at GDC 2019!

GDC 2019 is a wrap, but our efforts continue at Reallusion!

Thanks for joining us at GDC 2019, whether we saw you at the show or you followed our news during the event. We especially enjoyed meeting so many developers and seeing our friends and partners through what was a great week for games in San Francisco.

80 Level: The Modern Previsualization Solution for Film

Thanks to 80 Level’s Editor in ChiefKirill Tokarev for interviewing Reallusion’s Product Marketing VP – John Martin, and talking about iClone and Character Creator 3 tools that were used in the movie REPLICAS.


“Replicas is a new milestone for us and for anyone who has been watching the trend of game tools being adapted by filmmakers. 


iClone operates at almost zero latency, [allowing] directors, cinematographers and VFX folks to try out numerous lighting and staging options without slowing down production or driving up the cost. The secret is a real-time engine, combined with an easy-to-use facial morphing and lip-syncing solution that interfaces with most motion capture systems.”


— John Martin / VFX Artist (Replicas) & VP of Product Marketing at Reallusion


Cartoon Brew: Make a 2.5D Head Impossibly Easy: A Review of Cartoon Animator 4

In April, Reallusion will release Cartoon Animator 4, the next iteration of their easy to learn, professional, 2d animation studio software, CrazyTalk Animator.

Cartoon Animator (formerly CrazyTalk Animator) is known for its quick results combined with pro features for the easiest approach and workflow since 2008. Cartoon Animator 4 will release next month with Smart IK, 3D Head Creator, and live performance capture (webcam facial mocap), to significantly elevate 2d animation production in the industry.

To learn more about the useful features packed into the latest version of the software, we invited animator Garry Pye to talk about his experience beta-testing the new software. Here’s Garry to tell you more about Cartoon Animator 4…

Cartoon Animator Review by Garry Pye

My name is Garry Pye and I have been involved with CrazyTalk Animator as both an animator and a content developer since version one of the software. What drew me to CrazyTalk Animator was the ease with which I was able to start animating almost immediately, yet it offered me a professional level of tools that would grow with me as my skills improved.

Here is a work-in-progress video of some of the features that will be available in Cartoon Animator 4:

Reallusion Unveils Disruptive 3D Game Character Creation and Animation Pipeline for GDC 2019, Booth #P1754

Design & Deploy Realtime RTX, Game-ready 3D Characters

Reallusion debuts new 3D character and animation pipeline at GDC 2019 for games, cinematics and realtime experiences. Game visuals featuring RTX graphics and next-gen shaders now enable developers to make the most stunningly visual games ever.  Reallusion’s Character Creator and iClone match the visual leap with a new real-time 3D game character solution for Unity, Unreal and the world of games, AR and VR.  Design and deploy AAA-quality characters on an indie budget including tools for character creation, animation, motion capture for face and body, or a massive library of motions and moves to send to game engines. Optimize game characters with polygon reduction, LOD, UV and material merging for efficient game design.  Import ready-to-play characters into game engines with Reallusion’s automated support for shader assignment, player animations and facial performances.

See Reallusion’s Game Tools: Character Creator, iClone and Motion Live at the Game Developers Conference in San Francisco, March 20-22 booth #P1754. From character creation to animation, Reallusion will showcase and demo  Character Creator (CC) with automatic digital human shader assignments and characterization for Unreal UE4 and Unity mecanim character standard. Get a first look at the new Unreal LiveLink for iClone connecting iClone’s powerful real-time character animation pipeline to Unreal’s RTX raytrace render. 



Creating Assets for Game Maker 2 with CrazyTalk Animator 3 in under 5 Minutes

Game Maker 2 is a cross-platform game engine developed by YoYo Games. It features a powerful programming language for professionals, and a drag-and-drop, no-code-required workflow for beginners, with a comprehensive toolset. Many of its new features include Real-Time Animation Editing, a new innovative workflow and seamless path from Drag & Drop to actual code.

ENTER THE AMAZING SPARKMAN

https://www.youtube.com/user/amazingsparckman

SPARCKMAN is a well-known YouTuber who has an entire channel dedicated to animated parodies, original comedy sketches, and gaming video tutorials. Recently he has created a series of YouTube tutorials, on how he creates quick 2D assets for use inside Game Maker 2 with the help of CrazyTalk Animator 3.

Now Sparckman’s tutorials are not just informative, but also short. As in under 5 minutes-short. This is possible thanks to CrazyTalk’s extensive library of pre-made content, which by the way is 100% royalty free for any game developers that wish to use them in their commercial games.

Successful German Children Show expands into Cartoon Animation with Realtime Software

Tobe Bederitzky

Tobe Bederitzky

I am Tobe. A songwriter, videographer, editor, producer and creative head of the successful children music project “Frank and his Friends” from Germany.

I dedicate myself fully to the musical and visual ideas of the show. So I needed to quickly animate our cartoon version without much effort. Since I do not have the time to fiddle around and read manuals, I came across Reallusion and their CrazyTalk and iClone software Anyone, who has ever tried other programs, knows how much work and computing power would be required to create an animated show, but by comparison, Reallusion has made it relatively easy for me.

3D World Magazine: Replicas Previs, Mocap and VFX

3D World Magazine featured REPLICAS behind-the-scenes story in issue #244, on how Reallusion tools empowered the VFX crew, director and movie producers to collaborate and rapidly create the visual effects for – REPLICAS, the latest sci-fi thriller film starring Keanu Reeves.

Replicas, sci-fi thriller film starring Keanu Reeves
Digital double of Keanu Reeves made in Character Creator

“The real-time tools from Reallusion and Noitom were at the core of what we were able to accomplish”

– James Martin / Mocap artist


“To be able to comp the iClone postviz of the robot directly into the actually filmed plates, really made it possible to design the sequences and also preview the film for a test audience to get their early impressions.”

– James Dodson / Replicas Executive Producer

Learn more about 3D World Magazine’s issue 244 –https://www.creativebloq.com/news/master-comic-art-with-issue-244-of-3d-world