Unreal Fest East 2019 in Yokohama showcased iClone Unreal Live Link

October 6, 2019 (Sun) – Yokohama, Japan

This year, Reallusion was invited by Epic Games to participate in UNREAL FEST EAST in Yokohama to showcase the iClone Unreal Live Link plug-in.

Since 2014, the event has since been held in the Kantō region (East) in the fall and the Kansai region (West) in the spring. For this event the number of attendees has been increasing year by year, as it attracts innovative uses of Unreal Engine

Pablo Munoz Gomez’s Guide to Speed Up ZBrush Character Creation

This article is featured on ArtStation Magazine

Learn the new morph and pose system from Reallusion that works seamlessly with ZBrush and GoZ. 

The new Character Creator ​has the ability to connect with ZBrush using the GoZ plugin to send and receive meshes. This opens up the doors for a very powerful workflow to prototype characters with a high level of detail and with interesting and dynamic poses. You can download a free trial here.

Pablo Munoz Gomez

Character and Concept Artist

Instructor at ZBrushGuides.com

In this article, Pablo gives a walk through of his process for using Character Creator 3 (CC3) and ZBrush to produce a character concept in a pose for real-time rendering.

Creating a Pro Night Scene Using iClone

The experienced Video Director/Animator, Benny Dee shared a very detailed tutorial, showcasing the way you can create a simple night scene with animations and characters in iClone 7.

The Author

Benajamin Sokomba Dazhi (Benny Dee)

Animator, Video Director, Editor, Cinematographer from Nigeria https://www.instagram.com/therealbennydee/

So in this tutorial, we’re going to show you how to create a PRO night scene by using spotlight, point light, glow map and more. Let’s jump into it.

OK, so as usual we have our scene open in iClone. And as you can see there are no lights in the scene. All we have is a character and other props set up, and we have all the lights turned off.

Fig.1.0

Reallusion Releases Character Creator 3.1

Optimized character solutions for realtime engines

Reallusion releases Character Creator 3.1, a new update featuring character creation and animation solutions for realtime engines. The new update enhances the workflow for importing and editing 3D character clothing and assets, remeshing characters for crowd animation in iClone, and an intelligent character pipeline for Unreal Engine 4 and Unity.

Character Creator 3.1 Demo Video

Six months after the debut of Reallusion’s 3D Game Character Creation & Animation Pipeline at GDC, the tools have been widely adopted by character artists, game developers and virtual producers.” said John Martin, VP, Product Marketing, Reallusion. “We are constantly focused on the feedback of our community and their requests.  Character Creator 3.1 includes many new features which will greatly accelerate the process for creators to design, animate and deploy characters to game engines more quickly and efficiently”

iClone MASTER CLASS #1 – Learn How to Create a Daylight Scene in iClone

Pro tips on using Skymaps, Directional light and Global Illumination by Benny Dee

Final scene render by Benjamin Dazhi

Welcome to the MASTER CLASS – iClone Level-Up Series by Benny Dee, where this talented iClone animator shares his tips & tricks on how to create amazing iClone animations with clever usage of realtime tools.

This tutorial #1 will show you how to create a daylight scene in iClone by properly using Skymaps, Directional Lights, Global Illumination and more.

Unreal VR Game Developer creates NPCs with Character Creator & iClone

Myron Mortakis – Founder of Helm Systems

Myron Mortakis

Myron Mortakis is the President and founder of HELM Systems, a South Florida-based software development company, specializing in interactive and virtual reality software development.

He carries over his expertise and experience of over 13 years in structuring, organizing and directing development teams. Myron has led his company to international recognition, in the form of award nominations, mainstream world-wide online and print publications, as well as to the creation of HELM’s proprietary 3D rendering engine.

Helm systems is now developing their VR project – The SoulKeeper VR where they used Character Creator and iClone for their Unreal game project.

Reallusion’s products are an essential component in our development toolbox, as they facilitate and expedite a lot of complex processes that are involved in a character’s production cycle, without sacrificing quality.

 Myron Mortakis / President-Founder of Helm Systems

befores & afters: The Latest in Digital Character Control from Reallusion

Visual effects and Animation journalist Ian Failes was fascinated at SIGGRAPH by Reallusion’s iClone Unreal Live Link and Headshot A.I.

“Reallusion’s iClone is known for being able to drive facial animation of CG characters without using tracking markers. I tried this out at SIGGRAPH 2019, and it was fascinating to watch it all happen in real-time.”

– Ian Failes

Call for Entry: Animation @ Work Contest 2019

Reallusion invites EVERYONE from all walks of life to animate regardless of their experience or background

Reallusion’s Cartoon Animator 4 (formerly known as CrazyTalk Animator) is considered one of the easiest 2D animation software in the market. To prove that animation isn’t only for professionals, Reallusion is hosting the Animation At Work Contest 2019 with 4 categories: Business, Comic, YouTube, and Education.

Thanks to the ease-of-use of Cartoon Animator, literally anyone can join, regardless of their experience or knowhow. Winners will be selected based on themed animations for  life or business.

The contest submission starts now and lasts until October 31st, 2019.

Animation At Work Contest webpage – https://www.reallusion.com/cartoon-animator/default.html