Reallusion Releases Character Creator 3.1

Optimized character solutions for realtime engines

Reallusion releases Character Creator 3.1, a new update featuring character creation and animation solutions for realtime engines. The new update enhances the workflow for importing and editing 3D character clothing and assets, remeshing characters for crowd animation in iClone, and an intelligent character pipeline for Unreal Engine 4 and Unity.

Character Creator 3.1 Demo Video

Six months after the debut of Reallusion’s 3D Game Character Creation & Animation Pipeline at GDC, the tools have been widely adopted by character artists, game developers and virtual producers.” said John Martin, VP, Product Marketing, Reallusion. “We are constantly focused on the feedback of our community and their requests.  Character Creator 3.1 includes many new features which will greatly accelerate the process for creators to design, animate and deploy characters to game engines more quickly and efficiently”

iClone MASTER CLASS #1 – Learn How to Create a Daylight Scene in iClone

Pro tips on using Skymaps, Directional light and Global Illumination by Benny Dee

Final scene render by Benjamin Dazhi

Welcome to the MASTER CLASS – iClone Level-Up Series by Benny Dee, where this talented iClone animator shares his tips & tricks on how to create amazing iClone animations with clever usage of realtime tools.

This tutorial #1 will show you how to create a daylight scene in iClone by properly using Skymaps, Directional Lights, Global Illumination and more.

Unreal VR Game Developer creates NPCs with Character Creator & iClone

Myron Mortakis – Founder of Helm Systems

Myron Mortakis

Myron Mortakis is the President and founder of HELM Systems, a South Florida-based software development company, specializing in interactive and virtual reality software development.

He carries over his expertise and experience of over 13 years in structuring, organizing and directing development teams. Myron has led his company to international recognition, in the form of award nominations, mainstream world-wide online and print publications, as well as to the creation of HELM’s proprietary 3D rendering engine.

Helm systems is now developing their VR project – The SoulKeeper VR where they used Character Creator and iClone for their Unreal game project.

Reallusion’s products are an essential component in our development toolbox, as they facilitate and expedite a lot of complex processes that are involved in a character’s production cycle, without sacrificing quality.

 Myron Mortakis / President-Founder of Helm Systems

befores & afters: The Latest in Digital Character Control from Reallusion

Visual effects and Animation journalist Ian Failes was fascinated at SIGGRAPH by Reallusion’s iClone Unreal Live Link and Headshot A.I.

“Reallusion’s iClone is known for being able to drive facial animation of CG characters without using tracking markers. I tried this out at SIGGRAPH 2019, and it was fascinating to watch it all happen in real-time.”

– Ian Failes

Call for Entry: Animation @ Work Contest 2019

Reallusion invites EVERYONE from all walks of life to animate regardless of their experience or background

Reallusion’s Cartoon Animator 4 (formerly known as CrazyTalk Animator) is considered one of the easiest 2D animation software in the market. To prove that animation isn’t only for professionals, Reallusion is hosting the Animation At Work Contest 2019 with 4 categories: Business, Comic, YouTube, and Education.

Thanks to the ease-of-use of Cartoon Animator, literally anyone can join, regardless of their experience or knowhow. Winners will be selected based on themed animations for  life or business.

The contest submission starts now and lasts until October 31st, 2019.

Animation At Work Contest webpage – https://www.reallusion.com/cartoon-animator/default.html

Thank you for visiting us at SIGGRAPH 2019

The Fusion of iClone Creativity & Unreal Engine at SIGGRAPH 2019

Its been a week since SIGGRAPH 2019, and Reallusion would like to thank all our fans, friends and partners who visited our booth to experience the latest in realtime technology for virtual production, movies, games, AR/VR and motion capture.

In Los Angeles, Reallusion innovated once again by democratizing the creation and animation of digital humans through Character Creator’s Headshot and the iClone Unreal Live Link plug-in.

Creating an Action Animation Short in 3 Weeks

Exploiting a pipeline with Character Creator, iClone, Rokoko and Cinema 4D

As we all know, creating animations can be an extremely time-consuming and costly task. New software innovations have made it much easier for animators and filmmakers to create quality projects in record time.

This tutorial will share how this “Battle City” short by Jon Finger, was created in 3 weeks with help from theCharacter Creator, iClone, Rokoko and Cinema 4D pipeline.

Reallusion unveils HeadShot AI, iClone Unreal Live Link and New Digital Human Shader at SIGGRAPH 2019

New realtime technology driving virtual production, movies, games, AR/VR and motion capture comes to all creators from Reallusion at Siggraph 2019.  Reallusion innovations are poised to democratize the creation and animation of digital humans. Join Reallusion at booth #640 for live demonstrations with iClone Unreal Live Link featuring realtime face and body motion capture from iClone to Unreal, an interactive demo to create a 3D face morph from HeadShot, a new AI based plugin for Character Creator 3, and the evolution of our 3D characters with the debut of our  realtime Digital Human Shader.


The Reallusion pipeline of Character Creator 3, iClone 7 and Unreal Engine is a creative force to design, animate and deploy 3D characters for realtime Unreal projects.

iClone Unreal Live Link – Create and Control Lights, Cameras and Characters