Gamer turns Twin Peaks Passion into VR Experience with iClone

nice

Orly Rodriguez.jpgOrly Rodriguez

Hi my name is Orly Rodriguez. I am 43 years old and I started making video games only four months ago. I always dreamed of becoming a professional game developer, but I never imagined it would have happened so fast.

It all started for me when I decided to take a Virtual Reality Bootcamp at Game Art Institute. I began spending day and night doing everything I could to learn Unity, Blender and anything else I could get my hands on.

One day I was watching Twin Peaks: The Return, and I had this crazy thought… I should make The Black Lodge from the show in VR. A few days later I was standing in that very room. It was absolutely surreal. Now, I have a small development team called Nothing Like You Productions. We love what we do and we are passionate about creating virtual reality experiences at an unprecedented level of immersion.

Thanks to tools like iClone and Character Creator we have been able to achieve things that normally would have been impossible for us.

Ugandan 3D artist, Animator and Sculptor draws inspiration with iClone for TV Series

Commercial_Progress_Nkoza_Nankya_10

2614721_300x300.jpg

Solomon Jagwe

My name is Solomon W. Jagwe and I am a Ugandan 3D artist, Animator and sculptor.

Currently I reside in the US, but I hail from a small landlocked paradise tucked away in the interior of the East African Coast – the area known as ZANJ land during colonial times. The name is Uganda. I grew up on the outskirts of the capital city – Kampala, on the slopes of a hill called Mutundwe. My early childhood was in the country side – Masaka, far from the rumbles of the city traffic.

While in Uganda, I worked for 3 companies. Infosat – as a website developer and artist, Photo Magic – as a photo processor and photographer and C&MS – as an artist and web development instructor. After graduating from secondary school – A Level, I came to the US in 1996 to complete my degree in Art. I graduated in the Spring of 1999. I attended Ohio Valley University, Montgomery College and George Mason University. I majored in Art and Visual Technology with an Emphasis on 3D Environment Design and modeling, Character Modeling and Animation, Vehicle Modeling and Simulation.

754238_1452272274.4606_updates.png

Microstock & Freelance Graphic Designer turns to CrazyTalk Animator

Cover_Background

Portrait_face03.jpg

Francesco Tammaccaro (Frank’s Pencil)

Hi all! My name is Francesco and I am a multimedia artist currently based in Milan, Italy.

For more than 10 years I have been working on multimedia art, video games and advertising as an Illustrator, animator and sound designer.

After a few years in the video games and Virtual Reality field, I’m back to my main passion: cartoons! At the moment I am mostly working on 2D asset creation, along with 2D and 3D animation, and Sound Design.

Solo Game Developer becomes Overnight Sensation with Guts & Glory

HakJak John and Jimmy Wallpaper.png
Jed Steen's sexy profile pic.jpg

Jedediah “HakJak” Steen

Jedediah “HakJak” Steen is a solo game developer, striving to live a life-long dream of making games for a living. He started HakJak Productions part-time in 2015, while finishing up college courses, working a full-time job and raising a family.

When his first project, Guts and Glory, went viral on YouTube, he took a leap of faith to work on the project full-time. After a successful Kickstarter campaign, signing with publisher TinyBuild, and many updates later, the game recently launched on Steam’s Early Access platform to let the community help shape the future of the project.

When he’s not writing code, creating art, or consuming too much coffee, he can be found spending time with his family of five, spoiling his dogs or, of course, playing video games.

Invader Studios, HakJak Games and Vassago Studios Reveal Game Character Creation & Animation Solution

 

MainBanner_1920x1080_finalGame developers face constant challenges to deliver their game from concept to commercialization and some have chosen the Reallusion iClone character creation and animation solution to get their title to market faster and help to keep their studio on budget.

Featured game developers using Reallusion’s character and facial animation tools include; Invader Studios, HakJak Games, Vassago Studios and more featuring Unreal Engine, Unity and CRYENGINE.

*Check out some of the real-life stories below on how Reallusion’s new Game Character standards have empowered indie studios and solo game developers alike.

Augmented Reality Comic Creators adopt iClone Faceware Facial Motion Capture

download (9)

Cutting-edge media company – Anomaly Productions, adopts Faceware Realtime for iClone Facial Motion Capture system for AR comics, webisodes and general promotional videos for their comic and graphic novel properties.

“The Faceware Realtime for iClone plug-in is simply a MUST for any production house that requires professional facial mocap.” – Brian Haberlin / Anomaly Productions

Reallusion and Persistant Studios partner iClone and PopcornFX for Realtime VFX platform

HEXUS_highprovideocolition_white  Headline News

iClone-PopcornFX_banner_1920x1080.jpg

Reallusion iClone and Persistant Studios / PopcornFX release a next-level VFX plugin for production of realtime 3D particle effects equipped with specialized libraries and super-tools for customization. PopcornFX,  the multi-platform & cross-engine realtime particle effects industry leader for complex visual effects will now offer a fully-integrated, realtime VFX platform for every creator inside iClone. Users of iClone will now have access to VFX creation without the need to build everything from scratch, yet still have full control of style and performance for their effects. The all new VFX core enabled by PopcornFX and iClone, levels the playing field for indies and studios of all sizes to equip their projects with exceptional VFX with in-depth training and affordability for any size budget.

Main_Editing_UI01.png

iClone and PopcornFX take VFX beyond the game engine and natively into a 3D application

French Artist Digitally Paints Historical Buildings with iClone

Cover_background.jpg

Portrait.jpgPIXTIM

Born in France in 1973, my name is Ogier Badi and I started as an illustrator at the age of 15, using the rOtring pen and airbrush. This was way back when the the famous Ctrl+Z did not exist!

Now, it’s been almost 25 years since I started as a graphic designer and art director, and 15 years since I specialized in 3D production. 

After having worked a lot for French TV channels, I created the studio PIXTIM about 7 years ago. Today, one of my main activities is the realization of video mapping shows.