Gamasutra: Rapid XR Content Creation, from Reallusion, Pixologic and Noitom to Unity

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By Gaspar Ferreiro

Gaspar Ferreiro is the Founder of Project GHOST Studios, an Atlanta-based VR/AR and game development firm whose work was recently featured at LeapCon.

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Being a studio these days means delivering the most challenging content ever created, on-budget, with completely unrealistic deadlines. To help others in our position, we would like to highlight some tools that are affordable, flexible and offer the best return on investment.  Please note that like many of you we don’t have the luxury to throw an army of modelers, riggers and texture artists at a project, we work with solutions that empower us to deliver quality work FAST. Among the tools , we will use Reallusion’s Character Creator, ZBrush and Noitom’s Perception Neuron.

AR POST: Creating 3D Characters and Animations for Augmented Reality Children’s Book

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Brian Haberlin the co-founder of Anomaly Productions, shares his experience on AR Post.com, on how their team incorporated Reallusion’s iClone 7 and Character Creator 3 into their AR pipeline for their new “first-person”, augmented reality book – Creative Creature Catcher.

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Creative Creature Catcher is a beautifully painted, enamoring book where Captain Malcolm Taylor reads to your children, while creatures pop out of the pages, interact with them, play games, and learn all about the creatures through a mobile app that adds a whole new level of engagement, problem solving, and activity for your child.

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German indie game studio uses Character Creator with UE4 to recreate friends inside Steam game

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Philipp Reichling

My name is Phil, I am 30 years old and I from Germany. As long as I can remember, I have always used Computers, since DOS. (of course the main reason was to play video games.) I don’t remember when was the first time I tried to change something in a game, but I remember that I was young  and I was hooked even though I failed at many modding projects.

I decided to study 3D modelling for about 1.5 years. Eventually I started working on our game – Photonic Distress after meeting my colleague Irakli Gagnidze on the UE4 Marketplace. We checked YouTube videos and we saw a Character Creator (CC) video. As tired as we were, we decided to risk it and we bought Character Creator and iClone 7. It took us a while to get the results we wanted, but finally our game was filled with CC Characters!

 

 

“I was not happy with the final character results of Mixamo Fuse because the faces weren’t unique enough. Then we discovered Character Creator.” – Philipp Reichling

Post Magazine Review: Reallusion’s Motion LIVE mocap platform

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Independent film director/animator Solomon W. Jagwe reviewed Reallusion’s new Motion LIVE mocap platform, and how it helped him achieve multiple animation goals within a short time, all within the confines of a limited budget!

Solomon used a Perception Neuron 2.0 motion capture suit together with an iPhone X as motion capture hardware by simultaneously connecting them with iClone. This gave Solomon the freedom to act out the different parts of his characters, while creating banks of animations that he can could later reuse for his new, animated children’s TV series – The Adventures of Nkoza & Nankya

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Reallusion Partners with Renderosity

Transforming Daz and Poser content for Games, AR, VR & Animation

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Game development can be a long and painful process, especially for indie game developers with limited budget and manpower. Reallusion has partnered with Renderosity, the well-known online 3D art community,  providing a new go-to gaming solution for the DAZ & Poser community. Reallusion Character Creator 3 (CC3) is a full character creation solution that Renderosity members can utilize to import and unify their Daz and Poser content for real-time animation and game design.

Today Renderosity announces the integration of  Reallusion Character Creator 3 and iClone 7 within the Renderosity community. The partnership elevates Renderosity vendor content to a new level for inclusion in animation and games. In support of Reallusion’s debut, the Renderosity community will provide a series of the free tutorials on turning Daz & Poser content into game assets with CC3, a tailored software bundle, and dedicated area on the Renderosity forum.

Visit Renderosity for more information-http://bit.ly/2PwZefF

Zombie Music Video Features Unity Store Content in iClone Realtime Animation

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Animated projects often involve lots of content that not just have to look good, but also have to render well. For this reason, it is imperative to know where to acquire the proper 3D content. Luckily iClone is compatible with assets from many 3D marketplaces.

Director Jason J. Brown is a well-known iClone artist, and fan, that is credited with iClone animated music projects like the the Mood Indigo music video. This time he shares with us, the Zombie Angel Poetry Slam (by TUK) video, where he chroma keyed live actor footage and combined it with Unity Asset Store scenery and props, inside iClone’s realtime 3D engine.

“I think this is a major turning point in scene assembly because the Unity Marketplace is MASSIVE – and every item is packaged in a standardized way that iClone can handle.” – Jason J. Brown

Animation Studio Visualizes Realtime Motion Capture with OptiTrack and iClone Motion LIVE

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Animation Studios often capture actor performances inside plain canvases with the use of  generic characters, making it difficult to visualize the final scene and make corrections if necessary. But thanks to iClone’s Motion LIVE system, production studios now have the power to immerse their performers into 3D environments in real-time, helping them get a sense of the atmosphere and demands that the project requires.

See how Florida-based animation studio — Monkey Chow Productions has learned to employ bleeding edge technology to perfect and lightspeed animation production thanks to iClone’s realtime animation.

Freelancer 3D Artist for Unreal Engine and Unity Asset Store joins Reallusion iClone Marketplace

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Next Level 3D – Yuri

I’m a freelancer 3D artist that specializes in creating different kinds of models (mainly environments and props).

I’ve been making assets for the Unreal Engine Marketplace and the Unity Asset Store for about 3 years now. In all my works I try to create the best quality/price combinations, with accessibility to a wide range of developers.