Microstock & Freelance Graphic Designer turns to CrazyTalk Animator



Francesco Tammaccaro (Frank’s Pencil)

Hi all! My name is Francesco and I am a multimedia artist currently based in Milan, Italy.

For more than 10 years I have been working on multimedia art, video games and advertising as an Illustrator, animator and sound designer.

After a few years in the video games and Virtual Reality field, I’m back to my main passion: cartoons! At the moment I am mostly working on 2D asset creation, along with 2D and 3D animation, and Sound Design.

Solo Game Developer becomes Overnight Sensation with Guts & Glory

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Jedediah “HakJak” Steen

Jedediah “HakJak” Steen is a solo game developer, striving to live a life-long dream of making games for a living. He started HakJak Productions part-time in 2015, while finishing up college courses, working a full-time job and raising a family.

When his first project, Guts and Glory, went viral on YouTube, he took a leap of faith to work on the project full-time. After a successful Kickstarter campaign, signing with publisher TinyBuild, and many updates later, the game recently launched on Steam’s Early Access platform to let the community help shape the future of the project.

When he’s not writing code, creating art, or consuming too much coffee, he can be found spending time with his family of five, spoiling his dogs or, of course, playing video games.

Invader Studios, HakJak Games and Vassago Studios Reveal Game Character Creation & Animation Solution


MainBanner_1920x1080_finalGame developers face constant challenges to deliver their game from concept to commercialization and some have chosen the Reallusion iClone character creation and animation solution to get their title to market faster and help to keep their studio on budget.

Featured game developers using Reallusion’s character and facial animation tools include; Invader Studios, HakJak Games, Vassago Studios and more featuring Unreal Engine, Unity and CRYENGINE.

*Check out some of the real-life stories below on how Reallusion’s new Game Character standards have empowered indie studios and solo game developers alike.

Augmented Reality Comic Creators adopt iClone Faceware Facial Motion Capture

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Cutting-edge media company – Anomaly Productions, adopts Faceware Realtime for iClone Facial Motion Capture system for AR comics, webisodes and general promotional videos for their comic and graphic novel properties.

“The Faceware Realtime for iClone plug-in is simply a MUST for any production house that requires professional facial mocap.” – Brian Haberlin / Anomaly Productions

Reallusion and Persistant Studios partner iClone and PopcornFX for Realtime VFX platform

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Reallusion iClone and Persistant Studios / PopcornFX release a next-level VFX plugin for production of realtime 3D particle effects equipped with specialized libraries and super-tools for customization. PopcornFX,  the multi-platform & cross-engine realtime particle effects industry leader for complex visual effects will now offer a fully-integrated, realtime VFX platform for every creator inside iClone. Users of iClone will now have access to VFX creation without the need to build everything from scratch, yet still have full control of style and performance for their effects. The all new VFX core enabled by PopcornFX and iClone, levels the playing field for indies and studios of all sizes to equip their projects with exceptional VFX with in-depth training and affordability for any size budget.


iClone and PopcornFX take VFX beyond the game engine and natively into a 3D application

French Artist Digitally Paints Historical Buildings with iClone



Born in France in 1973, my name is Ogier Badi and I started as an illustrator at the age of 15, using the rOtring pen and airbrush. This was way back when the the famous Ctrl+Z did not exist!

Now, it’s been almost 25 years since I started as a graphic designer and art director, and 15 years since I specialized in 3D production. 

After having worked a lot for French TV channels, I created the studio PIXTIM about 7 years ago. Today, one of my main activities is the realization of video mapping shows.

School of Visual Arts New York Lecture features Reallusion iClone

The School of Visual Arts in New York City hosted Reallusion as a guest speaker in their weekly technology lecture series.  

The session was held on 23rd Ave in the School of Visual Arts Computer Arts department and included an audience of 3rd year students in the Computer Arts program that are building toward their 4th year thesis.

2016 – 3D Character Design Contest Winner turns to iClone Content Creation



Alex Borre

My name is Alex Borre, and I am a 3D artist from Chicago.
I’ve been working in the industry for about 5 years now and I have worked on AAA game titles, VR/AR experiences, and even pinball machines.

As an artist, my main focus is on improving my character art and learning new skills and software in order to create the best work possible. My career has taken me to a number of different studios and each of them has given me great new skill sets and experiences. I look forward to building on what I’ve learned and continuing to share my work with the iClone world.