80 Level: From Lawyer to Unreal-Funded Game Developer

80 Level published Nick Pearce’s amazing story on how he started as a lawyer, and turned full-time game developer.

Here are some interesting quotes from the story-

I was told it would cost thousands of dollars to model and rig each character. I was also told it would cost hundreds of thousands of dollars to create facial motion capture animations for each line of dialogue in our game. I began looking at alternative solutions. I was really happy to discover Reallusion’s Character Creator 3 (CC3) and iClone, which have allowed us to create gorgeous character models and animate them for a fraction of the cost of the traditional approach.

– Nick Pearce / Founder & Managing Director of Modern Storyteller

Game development is far more complex and time-consuming than most people can possibly imagine, particularly the process of modelling and rigging believable human characters. Software that can streamline this process, and make your life easier, is invaluable.

– Nick Pearce / Founder & Managing Director of Modern Storyteller

Read the full article at – https://80.lv/articles/from-lawyer-to-unreal-funded-game-developer/?fbclid=IwAR3S8vVU_ptf-IyIlXXGGru4JK-bWn0teTormO0RYRc-uS0rEOZi9FHe8BY

Post Magazine: Reallusion Character Creator 3 Review

Thanks to Post Magazine for covering the Character Creator 3 Review by Kevin Seid.

The most critical benchmark in evaluating this new generation of character creation tools is what they let you do once you have your character ready to go. Again, as with import, Character Creator makes export to Unreal, Unity or whatever custom environment you’re working with, a lot easier than I have experienced in comparable tools. 

– Kevin Seid, 3D Artist & Animator

For animators and filmmakers just entering the industry, Character Creator is an excellent way to produce quick, saleable work and Reallusion has a library of helpful tutorials. For game developers and more seasoned pros, it can be an excellent solution for gaining back time on a project that is in danger of running late or going overbudget. 

– Kevin Seid, 3D Artist & Animator

Reallusion Launches Cartoon Animator 4 and Facial Mocap Plug-in

The complete 2D character design & animation system accessible for anyone

Reallusion launches Cartoon Animator 4 (formerly CrazyTalk Animator) , the complete professional 2D character system, and it’s new Facial Mocap Plug-in (Motion LIVE 2D) which allows users to animate characters with their own facial expression in real-time. In the last decade, Cartoon Animator has been widely used by million subscriber YouTube channels to online businesses, graphic designers, to marketers and award-winning directors.

“Cartoon Animator 4 is one of the most accessible 2D character design and animation tools in the current market for both entry and professional users.” said John C. Martin, VP of Product Marketing, Reallusion. “ CTA 4 is a complete 2D character system with tools to design and animate in a new way with a unique motion UI and the industry-breakthrough 2D, 360 degree head creator. Indie, pros and first time animators can apply speed to creativity with a new approach to 2D animation.”

Cartoon Animator 4 Demo Video –

Reallusion Unveils Game Tools for Unity

New Character Design Platform enhances Emmy-winning, Unity Games, Film and TV

Reallusion today unveils Game Tools for Unity, a new plug-in connecting developers to limitless Unity character creation and automatic setup. With this launch, developers can design and deploy AAA-quality characters on an indie budget with tools for character creation, animation, face/body motion capture, and a massive motion library ideal for film production as well game development.

“We strive to be a total character solution,” said John C. Martin, VP of Product Marketing, Reallusion. “Game Tools for Unity allows you to optimize game characters with polygon reduction, LOD, UV and material merging for max efficiency. You can also import ready-to-play characters into game engines with Reallusion’s Character Creator automated support for shader assignment, game controller and facial performances. Whether you are doing game development or film production, Game Tools is your go-to solution for characters that create new storytelling possibilities.”

A platform for games and real-time virtual production, Unity was recently awarded the Technical & Engineering Emmy for Disney’s BayMax Dreams featuring real-time character animation. As more filmmakers and creators utilize real-time technology to visualize their stories, they now have Reallusion’s dedicated real-time character solution to generate optimal characters and motions for use in Unity games or cinematic real-time productions. Game, App, AR, and VR content developers can deploy 100% royalty free characters with rapid creation and big cost savings.

Reallusion Game Tools for Unity

Reallusion Unveils New Digital Human Solution for Unreal Engine Games & Virtual Production

Reallusion has announced Unreal integration for Reallusion Game Tools, a plug-in for Unreal Engine for digital human design. With this free tool, Unreal developers and producers have a solution for creating, customizing, animating, optimizing and importing characters from Character Creator 3, iClone 7 and Motion LIVE, establishing a seamless ecosystem for character creation and animation for the Unreal engine.

“This is an exciting milestone for us,” said John Martin, VP, Product Marketing, Reallusion. “Reallusion Game Tools is a total and fully integrated solution. Thanks to Unreal’s support, UE4 developers can seamlessly use the dedicated Unreal game character creation tools in Character Creator, animate with iClone, and even connect the iPhone X and mocap gear to Unreal via iClone Motion Live and the Unreal Live Link. The result is a real-time character creation and animation workflow directly to Unreal. Developers can also import game characters with automated shader assignment and animation setup directly for Unreal so that characters import ready to play, act and animate.”

Digital Human Character Tools for Unreal Engine-

Critically Acclaimed Skyrim Modder Makes Ambitious Game with iClone Character Creator and Unreal Engine 4

NICK PEARCE – MANAGING DIRECTOR / FOUNDER

Nick Pearce

Nick is an award-winning writer and game developer whose career began with a passion project mod – The Forgotten City, after reaching notoriety with his first Skyrim mod that reached 2 million downloads. Before developing games, Nick worked as a legal and strategy advisor to a multi-billion dollar tech company. ​

Eventually Nick set into making The Forgotten City, by using Character Creator 3, iClone 7 and Unreal Engine, allowing him to win an Australian National’s Writer Guild Award, a 2018 Unreal UnderDog Award, and an Unreal Dev Grant among others.

“I was told it was going to cost a fortune. – That it was going to be about a $500,000 to record the high-quality facial motion capture animations for about 2,000 lines of dialogue. Fortunately, I discovered Character Creator 3 and iClone 7, and was able to create our own facial motion capture animations for about 1% of the cost of traditional facial motion capture.”

– Nick Pearce / Modern Storyteller Studio Founder

Thank you all for visiting us at GDC 2019!

GDC 2019 is a wrap, but our efforts continue at Reallusion!

Thanks for joining us at GDC 2019, whether we saw you at the show or you followed our news during the event. We especially enjoyed meeting so many developers and seeing our friends and partners through what was a great week for games in San Francisco.

80 Level: The Modern Previsualization Solution for Film

Thanks to 80 Level’s Editor in ChiefKirill Tokarev for interviewing Reallusion’s Product Marketing VP – John Martin, and talking about iClone and Character Creator 3 tools that were used in the movie REPLICAS.


“Replicas is a new milestone for us and for anyone who has been watching the trend of game tools being adapted by filmmakers. 


iClone operates at almost zero latency, [allowing] directors, cinematographers and VFX folks to try out numerous lighting and staging options without slowing down production or driving up the cost. The secret is a real-time engine, combined with an easy-to-use facial morphing and lip-syncing solution that interfaces with most motion capture systems.”


— John Martin / VFX Artist (Replicas) & VP of Product Marketing at Reallusion