AAA Studio Veteran combines iClone Character Pipeline with Unreal Engine

Mark Stefanowicz
CVO/COO – Lost Boys Interactive

Mark Stefanowicz

  • Mark is a AAA Game Studio Veteran.
  • Director of Art for Disney’s Epic Mickey and Epic Mickey 2.
  • Multi award winning Art Director with 20+ Years of Video Game and Mobile Industry Experience.

Mark Stefanowicz is originally from Chelsea, MA. At a very young age, his parents would see him drawing in their living room, lost in his imagination and creativity. Realizing his potential, Mark’s parents enrolled him at the age of six to the Tringarli School of Art.

After his time in college, Mark began his career. Mark eventually joined Electronic Arts as a Lead Artist and progressed to the position of Art Production Manager for Central Art. In 2011, Mark join Disney to become the Art Director of Disney Epic Mickey, Disney Interactive’s flagship game. Mark went on to become Studio Art Director at Junction Point and oversaw development of Disney Epic Mickey 2 while also engaging with other Disney pillars in the organization, from the Archives to Pixar Animation.

In 2016 Mark decided to go out on his own with his partners and create Lost Boys Interactive. Lost Boys quickly grew to a studio of 16 in 2018, and worked on titles for Square Enix, Digital Extremes and Call of Duty.

“After 22 years of working with AAA Studios (EA Games, Disney) I have been searching for a pipeline that can achieve AAA quality production in a matter of days. Reallusion has that. ”

– Mark Stefanowicz

Gamasutra: Creating Game Characters for Unreal & Unity Using Reallusion’s Character Creator 3

Insider Tips for Game Character Artists

By Eddie Christian

Game and film characters are always different each time. In game characters you have the added issues of keeping your characters light on their polygon counts while still delivering a pleasing look for the character. Another factor is the creative itself. Does the project call for characters that are hyper-realistic or very stylized? It is a need that changes with each project; sometimes it shifts back and forth within the same project. 

Image courtesy of Eddie Christian

In a big way it matters how prepared your client is. Do they know what they want? Do they know what the character would wear, its personality, what weapons it may use? 

In a perfect world, the writers and concept artists should have all this information for you before you start. But as budgets shrink, directors and producers are making the character artist do more of this. This is where Reallusion shines. Being able to make changes to characters and their wardrobe helps you get ideas to the client quickly. Without these tools you could waste hundreds of hours getting an idea the client likes.

GOZ for Reallusion’s Character Creator 3 (CC3) is a huge time-saver. At any time I can press a single button and see how the character will look with materials, clothing or props. And you can keep using this ability to transfer the mesh all through the sculpting process. I go back and forth constantly tweaking sculpts in ZBrush and doing test renders with Iray in CC3. It allows me to see the final product as I work.

Meet us at SIGGRAPH 2019 Los Angeles!

Reallusion will unveil iClone Unreal Live Link and New Digital Human Shader at SIGGRAPH 2019 L.A.

Meet us at booth # 640 with our guest code!

No matter if its for media entertainment, live performance, game design, AR or VR; creating characters and animating character have been more and more important for content creators around the globe. Reallusion is now answering the call for this request.

Since Reallusion unveiled the new digital human solution for unreal engine games & virtual production at GDC 2019, we have received tremendous anticipation from all kinds of users for the solution. Now we are excited to announce that it will be, for the first time, showcase and demonstrate the released version at the show!

In Siggraph 2019, Reallusion will present several highly demanded digital character solutions.

  • iClone Unreal Live Link

iClone Unreal Live Link is fusion of iClone simplicity and the beauty of Unreal render.

  • Realistic Digital Human Shader for iClone and Character Creator

The upcoming real-time shader will provide a high level of digital human compatibility for the ever evolving Unreal and Unity engines.

  • AI-Based 3D Face Generation from Photo

Artificial intelligence will assist users in turning a single photograph into a talking, animatable 3D character.

For those who are interested in visiting us at SIGGRAPH this year, you can get free expo hall pass by using the guest code: REALLUSION19. Register yourself HERE.

We look forward to seeing you at SIGGRAPH 2019!

ProductionHUB – Going Pro with Your 3D Animations: Tips to Getting the Fundamentals Right with iClone

The Secrets to Professional 3D Visuals with iClone by Benny Dee

In our age of software animation, people tend to get excited about tools, but forget to pay attention to the key elements and their work ends up not looking professional. The main purpose of sharing my knowledge today is to help change the mindset of how people animate.

To make sure you avoid this common mistake and your work ends up being not only professional but saleable, I have chosen Reallusion’s iClone, a 3D application used by pros and first-time animators like.

And what are these key elements? For me, they are camera movement, lighting, effects, and look-up tables (LUTs). I will explain each of these elements in due course, but for now, suffice it to say that even first-time animators need to address all these elements if they want to put their work on the right path to professional quality.

Reallusion Partners with Libel Studios for Comic Con Colombia 2019

Last month (June 2019) Reallusion had the opportunity to step into the South American market by partnering with Libel Studios for Comic Con Colombia 2019 from May 31st ~ June 3rd.

Partnership Marketing Manager – Enoc Burgos, with Libel Studios team

Top Ten Review Online: Review of The Best Animation Software Cartoon Animator 4

Thanks to Top Ten Review Online for giving Cartoon Animator 4 a thorough review.

Here are some interesting quotes from the review:

The Disney type! The very first time that I watched the demonstration, I was dismissed. Nevertheless, the very first time I saw one of my characters in activity, I near fell off my seat with excitement.

So it’s fascinating for me to have the ability to state that I have a grip on the newest 360 Head Character construction nearly instantly, and also had my initial 360 Head Character finished in days of analyzing Cartoon Animator 4.

In short, is Cartoon Animator 4 values your own time and value of money? If you’re a newcomer animator, just beginning, also have an enthusiastic interest animation however do not desire to go bogged down into hundreds of hrs of tutorials and also a chilling learning curve, then and then your response is indeed, due to the fact Cartoon Animator 4 is still simple to end upward and invisibly at a exact brief distance of period .

Read the full review at: https://www.toptenreviews-online.com/best-animation-software/

80 Level: From Lawyer to Unreal-Funded Game Developer

80 Level published Nick Pearce’s amazing story on how he started as a lawyer, and turned full-time game developer.

Here are some interesting quotes from the story-

I was told it would cost thousands of dollars to model and rig each character. I was also told it would cost hundreds of thousands of dollars to create facial motion capture animations for each line of dialogue in our game. I began looking at alternative solutions. I was really happy to discover Reallusion’s Character Creator 3 (CC3) and iClone, which have allowed us to create gorgeous character models and animate them for a fraction of the cost of the traditional approach.

– Nick Pearce / Founder & Managing Director of Modern Storyteller

Game development is far more complex and time-consuming than most people can possibly imagine, particularly the process of modelling and rigging believable human characters. Software that can streamline this process, and make your life easier, is invaluable.

– Nick Pearce / Founder & Managing Director of Modern Storyteller

Read the full article at – https://80.lv/articles/from-lawyer-to-unreal-funded-game-developer/?fbclid=IwAR3S8vVU_ptf-IyIlXXGGru4JK-bWn0teTormO0RYRc-uS0rEOZi9FHe8BY

Post Magazine: Reallusion Character Creator 3 Review

Thanks to Post Magazine for covering the Character Creator 3 Review by Kevin Seid.

The most critical benchmark in evaluating this new generation of character creation tools is what they let you do once you have your character ready to go. Again, as with import, Character Creator makes export to Unreal, Unity or whatever custom environment you’re working with, a lot easier than I have experienced in comparable tools. 

– Kevin Seid, 3D Artist & Animator

For animators and filmmakers just entering the industry, Character Creator is an excellent way to produce quick, saleable work and Reallusion has a library of helpful tutorials. For game developers and more seasoned pros, it can be an excellent solution for gaining back time on a project that is in danger of running late or going overbudget. 

– Kevin Seid, 3D Artist & Animator