A Brand New Way for Character Creation
Hosted by real-time animation industry pioneer – Reallusion, the 2016 3D Character Design Contest encourages 3D artists from the world to discover and exploit one of the most versatile 3D character creation solutions that the industry has ever seen. Best of all is that Reallusion is currently giving away this character creation system to all would-be participants for the reminder of the event. At the moment, the contest is in its last call as there are only a couple of weeks to win over $10,000 in prizes.
New iClone 6.5 Adds Real-time 3D Animation for VR Experiences
New VR-ready content creation comes to iClone 6.5 with 360 video for 3D animation. Go beyond standard video rendering and transform any camera inside iClone 3D scenes into a full 360 camera. iClone 6.5 static or animated cameras have 360 Panoramic mode enabling video renders that upload and share online via YouTube or Facebook. VR headset owners from HTC Vive, Google Cardboard, Gear VR, Oculus Rift and more can create VR-ready content for 360 Video using iClone and their head-mounted display of choice to create and view content quickly and with no coding required. The iClone 6.5 VR-ready features include the ability to import custom 3D content or use one of the thousands of available 3D content packs from the Reallusion content store. iClone 6.5 is a complete real-time environment to create and animate 3D characters, props, cameras, visual effects and now fully immersive 360 videos.
User-Generated VR Content and Experiences
iClone VR-Ready 3D Characters and Animation for Unity and Unreal VR
The iClone 6.5 animation pipeline, 3DXchange 6.5 and Character Creator 1.5 all combine for a trio of tools for VR content creators. Quick character creation and animation with iClone will provide fast content creation for the people or characters needed to inhabit VR environments as main characters with lip sync and animation or simply as extras to fill the 3D scene with an ambient crowd. The iClone content is VR-ready for game engines like Unity and Unreal. Create characters in iClone Character Creator to morph a custom character for a game or movie and animate the characters in iClone to add voice, mocap or animation. The iClone pipeline delivers an FBX file with character and animation ready for use in a 3D VR game or simulation.
The VR-Ready 360 video is available now and is included with iClone 6.5 PRO.
Professional 3D Artist Julian Santiago shows how to create a stylized character using Reallusion’s Character Creator and iClone
With the release of Character Creator 1.5, artists will now have the ability to create custom clothing for their characters that will automatically conform to any custom-made character inside Character Creator. Characters with custom clothes can then be brought into iClone to be posed or animated. This tutorial will show you the process of creating a stylized character with custom clothing. We will be using Reallusion’s Character Creator, 3DXchange Pro, and iClone as well as some external 3D programs to model, texture, and bind our character and clothes. In this case, we will be using Blender, ZBrush, and Substance painter, though most 3D applications will work. All that is required is that the main 3D program can rig export to FBX.
Watch Julian’s step by step tutorial videos-
Step 1 – Female Pirate Tutorial – Designing a Base Mesh for Character Creator
Step 2 – Female Pirate Tutorial – Customizing a #3D Body in ZBrush & Blender
Step 3 – Female Pirate Tutorial – Modeling 3D Clothes in ZBrush & Blender
Step 4 – Female Pirate Tutorial – Texturing the Clothes in Substance Painter
Step 5 – Female Pirate Tutorial – Binding the Clothes in Blender
Step 6 – Female Pirate Tutorial – Finalizing in Character Creator, 3DXchange & iClone
My name is Garry Pye and since 2014 I’ve been a content developer for Reallusion. In that time my main focus has been on the creation of 2D assets for CrazyTalk Animator 2, including hand drawn cartoon characters, props, and scenes. Then I started to wonder if my 2D cartoons would work in Reallusion’s 3D software like CrazyTalk 8(CT8) and iClone 6. And so began the idea behind “Garry Pye’s Comic Face Pack”. Ten original hands sketched cartoon faces , fully rigged as 3D head models for use in CrazyTalk 8.
The limitless possibilities for these faces really become apparent when you apply them to the base models in Character Creator, where you can use the morph sliders to create an infinite number of characters from each face. Your custom characters can then be exported to iClone 6 for lighting, posing and rendering and are also ready for animation. In this tutorial, however, I’ll take you through the process and show you how I use the comic faces to create 3D characters for finished artwork stills.
This article is not so much a technical guide as a behind the scenes look at the way I create my art. As this is a creative process, there are certainly other ways to do this, this is just my way. It works for me. Take the tips and advice you can from this tutorial and apply your own ideas and ways of doing things.
Reallusion releases the new Character Creator 1.5. Character Creator 1.5 innovates the character design process with 3D, animation-ready and fully rigged characters, custom clothing in a fast process for sculptors. The iClone Character Creator is a base mesh that generates humanoid characters and offers extensive customization via sliders and morph tools for face and body to create a 3D character that is pre-rigged for animation. New features for FBX, Clothing design, ZBrush, Marvelous Designer and more inside Character Creator 1.5 offer tools for 3D artists, animators, and sculptors to painlessly design fully featured 3D characters. Character Creator is a free companion tool for iClone 6 Pro.
Drawing sketches and characters is something that we have all done at one point or another, from scribbling poses, to facial animations, to drawing full-fledged superhero silhouettes on our notepads. But how many of us have actually taken a still image artwork and brought it to life into a 3D character with full facial expressions, mouth movements, and body movements?
The Problems of Teaching 3D Animation
When creating unique 3D characters, digital sculpting is a new-age proficiency that every 3D artist has to tackle as it guarantees them the utmost freedom and control when it comes to ground-up character creation.
Traditionally, 3D institutes and seasoned 3D veterans have always used de facto tools like Maya, and 3ds Max as they are the go-to applications that can do everything from sculpting, skinning, texturing, rigging and animation. — But the biggest problem with these expensive applications, is the complexity of it all. The high difficulty level, the long hours of work, and a large amount of effort necessary to do the simplest animations are what deter most people from enjoying the art of 3D animation.
This is why 3D animation professors all around the world go through the same burden of having many animation students drop out after their first couple of semesters, as standard tools have simply too many user interfaces, with too many steps and technical methods that easily disenfranchise upcoming 3D artists.
Having fun Again – thanks to New Tools
Digital Media Arts College (DMAC) program manager Mike Centowski however, has found a way to help 3D animation students fall back in love with the art of 3D animation, by making it fun again.
We all grew up watching cartoons, kids programs, or some kind of animated puppet shows. Apart from books, these shows were the first type of guided scripts that children experienced in their early development stages, allowing them to live and play out storylines through avatars.
As adults now, we tend to revisit these toons to tell stories, deliver animated business presentations, or make animated videos online, as they easily lend themselves for this task. But the problem is – how do we create cartoon characters? (Especially when we have never drawn one) How can I create new animated toons when I am not an artist? What are the fastest tools to create comic strips and cartoons?