This tutorial will showcase a character creation pipeline using Reallusion Character Creator, 3dxchange, iClone, and ZBrush.
In this tutorial, we will be taking a close look at the iClone 3DXchange pipeline and showcasing how quick and easy creating a customized character ready for animation can be. First, we will jump into iClone Character Creator. There we will begin morphing our characters proportions and features to get the model started by simply clicking on the highlighted areas of the mesh and dragging the cursor. This will become our base mesh for the remainder of the pipeline.
This tutorial will walk you through the steps needed to create a new and unique toon character in iClone, using both Toon Maker 1 & 2. You can use Toon Maker in either iClone 5 or 6, but in this video, we will be using version 5. Toon Maker will need to be installed, and in our video, we will be using Toon Maker 2 for the most part. However, one or two elements from Toon Maker 1 will be used to enhance your new toon character. In addition, you must have a photo editing program installed, like Photoshop, so you can edit any new textures for the character. Before you begin, try to decide which type of character you would like to create, and don’t be afraid of using non-traditional ways to accomplish the new creation. It’s all about taking risks, thinking outside the box, and enhancing your creativity.
When embarking on a character creation project there are so many things to plan for that it might seem overwhelming at first. Artists don’t just have to worry about coming up with the concept of the character, but they also need to consider sculpting a 3D character, shaping the details, creating a 3D mesh, texturing, and finally rigging and animating. What makes this process even more demanding is the need to model custom 3D clothing, more so if you actually wish this custom clothing to have soft cloth physics simulations.
Demystify complex 3D into a simple process anyone can do.
“History is a set of lies agreed upon, said Napoléon. So are movies.”
I often notice that my fellow filmmakers (including myself) seem to forget that movies are technically just elaborated lies. The elaboration of CGI animation is demanding enough by itself, and it has the additional challenge needing to be fast while creating content with a mix of 2D and 3D elements. This tutorial will show the basic required artistic elements to create immersive 3D scenes. The band Muse found me through some of my short film animation and asked me to create an animation for their The Handler music video. This tutorial and accompanied video is an overview and story of how the elements were created and animated to create the illusion.
This tutorial will focus on the creation of a semi-stylized CC avatar using Character Creator and Sculptris. The tutorial is for beginners and intermediate user.
The following Tutorial will focus on the creation of a semi-stylized CC avatar in Character Creator. We will mainly work in CC, but it will be necessary to have the Essential Morphs and Skin package installed. Additionally, we will use the free modeling tool Sculptris (http://pixologic.com/sculptris/) to refine some elements of the mesh. You don’t have to be an expert in modeling with Sculptris as we will only do basic modeling with it. This Tutorial is for beginners and intermediate users and I will try to present each step as detailed as possible. I recommend to watch the accompanied video to get a better understanding of the individual steps and workflow. Even if I share all the CC slider values with you during each step, please keep in mind that the creation process is always a creative trial-and-error and testing of different sliders. Feel free to experiment and let your imagination run wild. Character Creator offers nearly unlimited possibilities to create the avatars you need. Have fun and Happy Creating!
When people think about 3D Compositing, the first adjective that comes to mind is… complicated. Very complicated. As the thought of having to do 3D compositing brings concerns of having to combine computer-generated assets, with live video footage, complex lighting designs, synchronized real-time animation, and accurate camera adjustments.
To the everyday video editor or special effects artist, all this can seem a bit daunting, when in reality it is all but the opposite thanks to a streamlined suite of amazing software tools.