Search Blog Posts

Enter your email address:

Delivered by FeedBurner

John Martin II : Animize

Follow me


Entries in 3D (12)


Ready-to-use Substance Materials in iClone 6

Reallusion has worked together with Allegorithmic to bring you a distinctive and functional selection of premium Substance materials for use in iClone 6.

Watch the full collection of Substance materials for iClone.  

Ready-to-use Substance Materials: 81 Architecture, 21 Metals, 16 Stones, 40 Wood, 25 Ground and 17 Input.

This essential library of substances can be customized and modified via a slider interface to achieve a nearly unlimited variety of visual material results for more flexibility and enhanced realism. 


Aging Substance Tool

B2M Substance Tool

Decal Substance Tool

Each of these unique substances are available exclusively from Reallusion, and contain adaptable custom functionality which allows them to act as a substance as well as a powerful design tool for any surface. Input your own texture maps into these substances and blend them with a wide spectrum of ingenious effects to produce your very own gorgeous materials.

We also offer hands-on and comprehensive guides and resources to help you with creating your own complex substances in no time. Just follow the step-by-step process laid out within and use the source files to become a Substance Designer pro in no time! More info>>


Need some inspirations? Check out this stunning iClone showcase video

Happy New Year, everyone!

Did all of you have a great holiday and get some time to working on your new iClone 6 project?

Check out this stunning showcase video done by Warlord. It shows how iClone 6 can bring old projects to a new look. 


You can also showcase your imagination inside the "iClone Featured Movies" where you can see exciting 3D movies and be seen by other iClone users featuring their clever iClone creations. Submit your video here 



Watch the iClone 6 intro video filmed by our new super stars - Heidi and Manson!

We've prepared tons of cool iClone 6 videos to guide you through your iClone 6 adventure. 
Check out all the cool new features in iClone 6 and level up your production quality!

Watch more iClone 6 videos at Training Center:

iClone 6 - Grand Launch!

iClone 6 is finally here! This time, iClone 6 is more than an animation production tool, as we've incorporated leading technologies such as Nvidia's PhysX, SpeedTree and Allegorithmic's Substance to produce stunning visual quality, in addition to superb render quality with Indigo RT. Be the first to experience the iClone 6 powerful features with Early Bird Special before Jan. 15, 2015.


Highlights of iClone 6 features

Real-time Production

iClone's preset layouts are logically designed with Stage, Set, Actor, Animation, Media and Export sections so that you may easily allocate resources during story creation. Simply drag and drop actors, props or textures directly into any scene within the 3D preview window, and then use the intuitive gizmos to easily control objects with convenient inscreen editing.



Appealing Characters

Welcome these brand new, stylish one-mesh G6 characters that are designed for versatile body morphs; one dress can conform to different body shapes, and the joints are smooth during motion. 


Authentic Motions 

Easily preview and record face, and body motions with the unique puppeteering engine. Create vivid facial animations with audio lip-syncing or develop enhanced expressions with motion key editing. Then freely control body animations with HumanIK and motion layer editing, allowing you to instantly apply characteristics for unique styles. Set path constraints to guide your actors' motion behaviors, or endow them with conciousness by making them look at camera or moving targets.


Visual Effects

Real-time Surface Smoothing provides finer definition for low-polygon models without sacrificing system performance. The Toon Shader helps you easily turn 3D graphics into a 2D cartoon look with cell shading. With Post FX, you may render and create key-able visual effects like color toning, lens blur, sketch or black & white. Build enhanced and unique atmospheres with advanced lighting effects such as HDR, IBL, and AO. Produce amazing real-time particle effects with preset libraries and emitter controls for smoke, fire, and explosions.


Dynamic Material

Create realistic visual appearances with multi-texture channels such as: Diffuse, Opacity, Bump, Specular, Glow, Reflection, Blend, and Displacement. You can also feed video textures into selected channels, and create live 3D-to-video composition effects. With the built-in Substance engine, you can easily add dynamic texture behaviors to existing iClone materials, compatible with hundreds of Substance material libraries. Thanks to the Tessellation technology, you can physically manipulate the geometric shape of your models by using displacement maps, which give a greater sense of detail without increasing polygon count. 

 Visit the website for more iClone 6 stunning features at


iClone6 pre-launch Special

What to expect from iClone6

Visual Enhancement

iClone6 supports software rendering with Indigo RT via plug-in architecture, providing an incredibly enhanced fine-quality visual render. Real-time surface smoothing enhances the look of everything without sacrificing system performance.

Usability Perfection

A leap forward in usability with a brand new flexible user interface allows you to detach, move and dock panels to customize your own layout and working style. An optimized Content Manager helps you get easy access to a rich library of content, and build virtual folders to better organize your content.

Content Evolution

Brand new stylish one-piece G6 characters with enhanced topology for natural facial animation and body morphs. Upgraded SpeedTree content gives a more detailed look, seamless LOD, and animated wind control.




horror movie previz with iClone: lights, camera and VFX

" The realtime render software iClone from Reallusion is nowadays an essential part in the world of 3D programs.The advantages of iClone are obvious. The software is easy to learn and thanks to the real-time 3D engine, it is possible to produce movie clips in a short amount of time.  iClone also provides a ton of animation-ready talking characters for direct performances. Any actor performance can be easily created with iClone's intuitive animation tools."

See more about the six-step-tutorial on 3D World

About René Jacob

René works as a freelance film editor for German TV and movie productions and produces machinima-movies with iClone to do all the stories he couldn’t do in real life.




The revolutionary new iClone QT User Interface is now able to adapt to your working behavior and visual preference. You now have the freedom to customize your iClone UI like never before!

The new UI can be customized to help keep things organized in levels according to your own personal preferences in order to quickly find the categories and specific content you’re looking for.


The one thing about previous versions of iClone was that in order to assemble certain characters or themed scenes, you would have to go into tons of different folders to pick and choose specific content that was all from the same pack.

The pack view will take a huge weight off your shoulders and allow you to streamline scene creation workflows with props, characters, and accessories that are included in the same content packs, regardless of content type.

Speaking of bases and related materials, you can now right-click on any item in the Content Manager, and immediately find all of it’s related content that is in your library, making the customization process even faster.

The new Content Manager will also provide you easy and quick access to the newest and hottest content in the Marketplace and Content Store, so you can keep updated on the best new content, and access it more conveniently than ever!   


The previous workflow for applying materials to props involved right-click and drag into the scene view. Now, you can apply different texture maps directly to the thumbnails, allowing you to skip a couple of steps.

We’ve also included a couple of handy timeline enhancements as well. By holding ALT and left-clicking on the timeline, you can now navigate both up and across your timeline instead of trying to click on small slider bars. Also, if you can’t see the part of your timeline you’d like, you can hold CTRL and scroll your mouse wheel to zoom in and out.

And now for the big reveal… the new GUI design! Here are a few examples of some ideas we’ve been playing around with. Which one do you like? Leave your comments in the comment section below!




In the last video, we took a look at how tessellation allows you to add geometry to any model, and have it render in real-time via the addition of height and vector displacement maps. This time around, we’re going to introduce you to Substance Dynamic Texture, a new feature that will give you unlimited options for surface materials.

Episode3: Substance Dynamic Texture

Texture Swapping

Texture swapping is an example of how you can transition between textures by changing the strengths of various properties. Users will be able to set keyframes to gradually move between various visual representations of the same texture, giving a single texture an unlimited variety of appearances!

Weathering Effect to 3D Blocks

By giving it a dynamic texture surface, it's easy to turn any geometric shape into a natural-looking object with weathering effect such as rust on metal, moss on woods, dirt on rocks, and more.

Dynamic Shape Change

Not only can users blend one texture into another, but these powerful textures can also be combined with displacement maps to create visually stunning changes in shape and appearance.


iClone6 Work in Progress- Episode 2

In our last video (Episode1), you learned all about the real-time surface smoothing capabilities that will be introduced in iClone 6, that automatically created smoother and more even surfaces on models in real-time using distance adaptive technology.

This time around, we have something even cooler… Tesselation!

Episode2: Tessellation


Tessellation allows you to add geometry to any model and have it render in real-time via the addition of height and vector displacement maps. This is made possible with Direct X 11, which iClone 6 will support!

In a real-time environment, it’s hard to create detailed surfaces without raising polygon count significantly. However, the appearance of surface details can be accomplished via height or vector displacement maps, which create the illusion of texture on a surface by applying a pre-generated image map to it. 


By modifying the hieight displacement map alone, you can also change facial details, giving you the ability to customize and emphasize certain facial features as well.

The limitation of height maps is that it is just that, creating the illusion of height, but often without detailed curvature or shape. Vector displacement on the other hand is able to produce incredibly detailed shapes from simple material map data.

One of the huge advantages of vector displacement is the ability to produce undercut details on your model. Where height displacement simply stretches out the geometry, vector displacement produces refined curves and edges, creating an unparalleled sense of detail to your model.



iClone6 Work in Progress- Episode 1

We are working hard on the development of iClone 6, and you might be wondering about what sort of astounding improvements it has in store. As a little treat for our users, we present to you a very special ‘iClone Work in Progress’ series. This is the first of a series of videos that will give all of our talented users a sneak peak at how Reallusion is bringing you cutting-edge real-time visual technology in iClone 6 that can help to expand your production potential.

In this first video, we introduce real-time surface smoothing, which essentially smoothes out the appearance of objects and characters in your scene so they look more detailed and of higher quality.

Real-time surface smoothing is being developed exclusively by Reallusion as our proprietary technology. It enhances the appearance of scene objects without sacrificing system performance. Previously, the term real-time meant that scene objects had to have a low polygon count in order to maintain flawless software performance. Real-time surface smoothing breaks that mold, and utilizes otherwise dormant resources in your system’s GPU to enhance polygon counts in real-time, which results in the appearance of more visual refinement without a loss in performance.

Episode1: Real-time Surface Smoothing