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Reallusion showcases iClone Animation Pipeline & Kinect Motion Capture at SIGGRAPH 2012

 SIGGRAPH, the world's premier conference on computer graphics and interactive techniques attracted 21,212 people from 83 countries around the globe to Los Angeles. In SIGGRAPH 2012, Reallusion made the public debut of the iClone Animation Pipeline and demoed real-time motion-capture using Kinect for 3D character animation and the motion import/export potential of 3DXchange5. Reallusion’s trio of character animation and mocap is in instant demand from indie game developers and CG.  iClone streamlines character creation and animation with motion capture and all at an affordable investment for start-up studios, students or professionals.

Visitors experience the flexibility and real-time performance of the iClone Animation Pipeline

At Reallusion booth, independent game developers, filmmakers, CG Pros and students had the first hand experience of mocap and pipeline demo.  The iClone Animation Pipeline debut at SIGGRAPH fully syncs Reallusion with the industry standard 3D tools to provide a time-saving solution for animation. We successfully attracted visitors to come to our booth and got lots of prominent feedback from them, event around half of visitors attended SIGGRAPH for the first time. They like the Kinect mocap since it can be easily used in the class. They love the content ideas because they can easily focus on the storytelling or other lighting or camera teaching topics. And some of the filmmakers think that quick character and motion generation really helps and video compositing can easily visualize the results for them.

Industry media buzzed around iClone & Kinect Motion Capture with 17 press interviews and product reviews.



 "It’s not enough to call iClone just a motion capture software.  This product touches so many facets of 3D animation that it’s easy to see how it can be utilized as a way to cut costs and speed up development on a production.  iClone calls itself the Animation Pipeline – and it really is." ~ Microfilmmaker Magazine

"The options for working with characters and animation are pretty deep.  There’s even an online store in which more assets can be bought or sold to others in the community. I can see this product being a huge advantage to the indie community because it provides general resources to get you started but still leaves room and tools to come up with custom content of your own."~ Microfilmmaker Magazine

Post Magazine

ProductionHUB TV

 "I got to jump in to the demo on the show floor and try the motion capture out for myself... The product seemed very cool and extremely convenient for its end user, especially for indiegame developers who have a limited number of animators and access to a Windows Kinect... you don't have to go very far to turn your PC into an comprehensive game creation studio."~ Examiner

Wireless & Mobile News

"The most fun I had, was at the iClone booth... The Mocap Device Plug-in turns iClone5 into a complete mocap studio solution." ~ WiMo News

Speaking Event - KINECT- Birds of a Feather

KINECT Birds of a Feather gathered the foremost developers in Kinect motion capture and scanning technology. Reallusion demonstrates real-time Kinect motion capture for an audience of over 150 attendees.


3DXchange5 now available

Reallusion announces the release of iClone companion 3DXchange5 featuring advanced 3D model, character and motion conversion.  Import and characterize 3D character models from MAX, MAYA, DAZ and any FBX file.  3DXchange5 provides one-click conversion options for translating your actors to iClone where you'll be able to animate them using Kinect for Windows motion capture, creating walk-cycles and general moves with procedural animation motion puppeteering and editing motion sequences with HumanIK enabled posing.  3DXchange provides a portal for 3D artists and animators to access the real-time animation benefits of iClone by entering a true WYSIWYG 3D animation creation environment.


Machinima Expo Winner - The Haunter of the Dark

H.P.Lovecraft's "The Haunter Of The Dark" is brought to life in this iClone animation.

Starring Richard Grove as Robert Blake, JetCityWoman as Miss Marsh, K4 as the Coroner's Physician, Cecil_Evans as Dr Dexter, Fulkster as Franco the Shopkeeper, GoofParade as Edwin Lillibridge and Killian as Patrolman Monohan.

Music by BiggsTrek, Sound Design by Richard Grove.

Directed by BiggsTrek


Reallusion at New York Comic-Con [video + photos]

iClone5 & Kinect,
"Quite Impressive."

Matthew Hawkins, on iClone5 @ NYCC OCT 20th

New York Comic-Con draws over 100k attendees from around the world to experience the interactive side of pop culture.  Normally the interactive part is getting autographs or attending panels, but many interactive technologies fill the Javits center with a digital circus of rides to enjoy.  Reallusion exhibited NYC Comic-Con from booth 329 where our neighbors included Xbox, Bioware and those guys that make the sweet Han-Solo ice cube trays.  Joining us in the booth for a detailed look behind the scenes of motion-comic, Justice for Hire; Jan and team from Creative Impluse Ent., & Zach & Melissa of Willow Road animation studios.  Zach and Melissa demoed their pipeline with CrazyTalk & After Effects to create on-the-fly character animation in their animated series.  

The booth was jammed with attendees eager to give iClone5 & Kinect a try and those that kinected were of all ages.  Kids puppeteered the newly introduced GORF monster, while others puppeteered aliens, angels and demons from the Flowing Hair character packs.  

"It was like seeing a dream unfold in front of my eyes.  My mind raced with the still untold possibilities of what this software has the capabilities of doing." Christian - NYCC Attendee

We talked to many folks covering the show for various blogs, podcasts & TV which captured some of our demo live on the showfloor.   

Nerd World


Here's an interview we did with Captain Action's Lady Action (nice!)

AwesomeCast #73 podcast
direct link to our segment: 

One of my favorite aspects of attending a show like Comic-Con is the opportunity and always unexpected surprise to meet a user that tells us how they enjoy iClone or CrazyTalk and how they are using it at work or in their time off.  Meet Dan and Frank:

Frank (CrazyTalk power-user)

Dan (iClone power-user)

Comic-Con brings creative minds together from every digital arena; publishers, game developers, digital artists, compositors, animators, 3d modelers, software developers, illustrators, etc... We met with many of each and got great feedback.  Many more studios are discovering the animation productivity power behind iClone & CrazyTalk.  Thanks and see you in 2012 


The Ultimately Ultimate iClone Toon Tour... "suffering-suckotash!"


iClone & War Technica 48hr Machinima Awards

Congratulations to 48hr filmmaking team, War Technica on their many awards and first runner-up prize!

"Faery Dust" Made in iClone 4 by Team War Technica

Entry in the 48HR Film Project Machinima Competition 2011
Won the following awards:

1. Best Direction
2. Best Voice Acting
3. Best Sound Design - Which Includes Music
4. Runner-up for Best Picture


iClone5 launches Mocap, Physics & VisualFX

The long-awaited evolution of iClone has arrived!  iClone5 is now available from with an assortment of power-tools to take 3D real-time animation to the extreme.

Motion grabs the headline among the features you'll enjoy in iClone5.  There have been many updates to iClone over the years, but the motion tools in iClone5 are the ones we've all been waiting for (including me).  Motion design & animation get massive help from the new Motion Puppeteering, Direct Motion & Kinect-ready mocap.  Further refinement of the motion, once you've created it is better than ever with the inclusion of Autodesk's HumanIK which makes every 3D actor in iClone a fully poseable figure that behaves like a real human.  Pull the character's hand and  his body and arm will follow.  

 The Physics inside iClone5 give every scene a chance to take on fully interactive physics-based performances.  Want to make a dangerous rock-slide for your action film?  No problem!  Rigid-body object settings will help create an instant set of dynamic boulders.  Need a shower curtain to quckly slide open in your horror film?  Drop a soft-body object in the scene,  attach some prop accessories and you'll have the perfect effect!  

The eye candy continues to evolve in iClone with the new real-time FX like ambient occlusion, toon shader and more!  With the new post FX features inside iClone5, users can have a real, hands-on experience with visual possibilities that transform any dull project into amazing scenes. Make use of toon and visual effect templates like blur lens, color filters, and NPR (Non Photorealistic Rendering).

There is also a great set of new G5 actors to add to the character library with a fresh look and body-styles you can customize with a variety creative results utilizing the updated body transform panel.  It's alive!  It's alive!!!



Jimmy Kimmel LIVE! goes CrazyTalk for animation

Jesse Griffith delivers just-in-time animation for late-night laughs


During our trip to Comic-Con San Diego we met Jesse Griffith, a member of the Jimmy Kimmel Live graphics crew and a fan of CrazyTalk.   Jesse shared his CrazyTalk experience with us and talked about animating on a deadline with JKL.  We enjoyed it so much we asked him to answer a few questions for the community.   Watch Jimmy Kimmel Live! weeknights on ABC (  Also, don't miss Jesse's award-winning sci-fi short, Cockpit:The Rule of Engagement, which premiered during Comic-Con and is currently invading the world.

Here's a bit of Jesse's handywork with a Twilight spoof:

You're an artist for Jimmy Kimmel Live, tell us about your work on the show.

JG: I work in the graphics dept, which means I do something different every day.  Some days I create title graphics for fake news bits or fictional movies, other days we are putting members of our staff in current blockbusters as a gag through the magic of green screen, and on other days we are requested to create three minute animated bits that need to air that night.   The latter is the doozy, so we are always looking for a way to animate faces faster.   I consider myself a “Fast Food Graphics artist.”  It may not be the finest cuisine, but it is darn funny and we reach millions of people a day. 

How has CrazyTalk worked for you in the studio, with the writers and with deadlines of a daily TV show?

JG: I use a lot of different software packages in my line of work, and CrazyTalk is one of those blades in my graphic “pocket knife” that gets me through the day.  Quite simply, CrazyTalk has made bits possible that would have otherwise missed deadline.  Jimmy Kimmel is big on topical jokes, so often the bits he selects to produce need to be completed that day for air that night; otherwise someone else might tell the joke or it gets stale.  We get our scripts between eleven am and noon, sometimes later.  So that gives us 3 to 5 hours to do several animated shots.   That could take forever if key-framing mouth movement by hand.  On top of that, scripts change and performances are swapped.  CrazyTalk allows me to easily swap voice files at the last minute and to meet an otherwise impossible deadline.

Beyond JKL, you are also a filmmaker and recently released, "Cockpit," with a great cast and CG.  How has new tools like those from Reallusion helped independent filmmakers?

JG: I don’t know how it’s affecting the indy community, but I know that it should be making waves.  And if it isn’t, then I need to be making the waves.   Your software is amazing and a literal dream come true. Since I was a seven year old boy, I have always tried to do effects way out of my league.  I used to shoot super 8mm (J.J. Abrams wasn’t the only one) and to scratch laser beams onto film with a razor blade, and make spaceships out of Legos and Milano cookies.  Endearing… but lacking.  The tools were just not there.   And now I see iClone, and I wish I had something like that back then....  and my mind starts percolating.  What can I use it for now?  Ooohh do I do a story about someone trapped in a video game as a video game character?  Do I shoot another all greenscreen piece with iClone’s library of customizable sets?  I’ll let you know.

The dynamics, the environments, and the fact you can isolate any one element and composite it in another package gives the power of an entire effects studio at the hands of one artist.  When I look back on the “The Last Starfighter” which was the first space movie to do entire CG exteriors, the computer that was used cost 8 million dollars.  I bet you could do every fx shot with a $1500 computer and a copy of iClone.

When I first saw CrazyTalk, I admit, I was skeptical of another consumer or pro-sumer animation package.  But when the writers of Jimmy Kimmel Live had more and more last minute ideas, CrazyTalk’s ability to non-destructively swap audio files for an animation made it an indispensable tool that saves me hours.  I am now a Realillusion fan:   They create inexpensive tools that are great to let amateurs dive in and create professional looking work, and those same tools belong in every professional’s bag of tricks when they need to create something overly ambitious in a short amount of time.



SIGGRAPH 2011: iClone5 Kinect & CrazyTalk Animator

‎"Looking for a great mocap-friendly, animation software? Look no further as Reallusion gives you iClone5!" -

This year's Siggraph expo held in Vancouver, B.C. August 9-11 was another CG overload with no shortage of innovation from ReallusionNvidiaIntel and Lucasfilm.  Reallusion and Animation Magazine's booth #244 gave visitors a chance to test-drive the iClone5 motion capture and real-time animation with Kinect.  Reallusion's John Martin was there to demo the new featueres of iClone5 including Kinect mo-cap, Human IK Animation, Physics, Actor customization and virtual actor performance.  Studio professionals working on feature films, as well as educators teaching 3D and media arts found iClone5 and CrazyTalk Animator to be go-to tools for teaching animation, previz and just-in-time animation production in the studio.  

View 360 of Reallusion Booth

Animator and iPhone app developer, Steven Elford,
"I work a 50+ hour week on studio animation projects so for my own personal projects I have very little time.  CrazyTalk keeps things simple and quick meaning I can finish a scene in one sitting."

 - Steven Elford,

Among the many students and industry professionals attending Siggraph we were delighted to see the original iClone filmmaker, Gabe aka AnimaTechnica.  Gabe's shirt says it all!  Along with gearing up for a new batch of films for iClone5, Gabe has launched a Kickstarter around his Nobbit series.  He's also an organizer for the upcoming Silicon Valley Film Festival.  Submit a film!

One of Reallusion's most popular content producers and community contibutors also paid a visit to the booth to get the low-down on iClone5.  Guy aka BigBoss took a play-by-play account of what's in iClone5 from the show demo and put it all in nice show diary. Check out BigBoss' diary here.

Power-users Chris, Missy & Mike

 more photos...


COMIC-CON 2011 - POW! Zap! BOOM! [photos & video]

Reallusion and Animation Magazine partner to showcase super-power animation technology at the 2011 Comic-Con. 

We talked with so many great folks at Comic-con and heard some stories about our tools powering hefty studio projects.  Comic illustrators and indie publishers were interested in the Reallusion CITY marketplace and also how they can create motion comics from their existing catalog with CrazyTalk Animator.  The iClone5 Kinect mocap preview wowed with instant calibration and real-time puppetering with record.  We also announced today that iClone5 will be available in September.  There are iClone5 videos and a preview of features here.

We talked to directors like David E. Duncan a storyboard and VFX artist for Ironman, Snow White & The Huntsman and more.  His VFX and Previz studio, Flying Sorcery, specializes in innovative r/c aerial shots, animatics and previz. iClone's Kinect-powered mocap and 2D facial animation with CrazyTalk impressed a seasoned pro, but what's really impressive is the IMDB page for David.  That's his storyboard from Ironman.

Comic-Con is a pop-culture crossroads.  The entertainment industry is there in full force and nearly everyone is relaxed, having fun and ready to enjoy the ride.  Open minds reign supreme.

The combination of industry-insider coverage with a free copy of Animation Magazine and Reallusion's in-booth Kinect mocap experience made for steady crowds at the booth.  iClone5 kinect animation and CrazyTalk Animator Motion-Comic demos were a hit and we got some great feedback from animators, illustrators, directors; even  famous TV shows (ahem, Jimmy Kimmel Live!) are using Reallusion to make funny, fast.  

A perfect ensemble of storytelling at its best.  Writers of comics and celebrities from all genres are onsite for meet and greet or autographs, which makes for some major geek-freak (Ok, ok... I'm guilty. see cheese photo with Garth Ennis #kidforever) 

Indie studios have found CrazyTalk and Reallusion tools to be a just-in-time solution and we caught one film on-the-rise at Comic-Con's Martial Arts Film Festival, "Justice For Hire."


Zach Shelton, director, Willow Road Animation met us at our booth and shared their story of coming to Comic-Con and how CrazyTalk Animator played a big role in their film. Zach shares his experience in the following video interview I did with him the day after the premiere.

 The film, "Justice For Hire," motion-comic trailer DID premiere at Comic-Con's Martial Arts Film Festival. 

Justice For Hire Motion Comic Trailer from Willow Road Animation on Vimeo.

The Reallusion experience at Comic-Con invited attendees to see the powerful, time-saving and budget-friendly tools for 2D and 3D animation.  2D Animators see how fast CrazyTalk Animator can animate their existing 2D illustrations or rig their custom sketchs or vectors into fully animated sprite-based characters. Facial animation is solved with CrazyTalk Animator.  Define the character, record audio and see your comic panel or storyboards come to life.  Previz and feature production artists applauded CrazyTalk as a "pocket knife," in the studio.