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Wednesday
Sep192012

Apple App Store: CrazyTalk7 "New and Noteworthy"

Breaking News from the mothership!  Apple has just honored CrazyTalk7 as a "New and Noteworthy" app and is now featuring our favorite facial animation tool on the App Store homepage.  Go CrazyTalk, Go!

App Store - http://itunes.apple.com/us/app/crazytalk7/id551903255?mt=12

CrazyTalk7 website - http://www.reallusion.com/crazytalk/crazytalk7/Default.aspx

Monday
Sep172012

iClone "Best Movie-making Kits" - Stuff Magazine

Stuff Magazine does a top 5 for Best Movie-making kits and gives iClone some good company with Autodesk 3DSMax, Smoke, J.J. Abrams and JVC. 

http://www.stuff.tv/news/life-etc/5-of-the-best/5-of-the-best-movie-making-kit

Friday
Sep072012

CrazyTalk7 debuts on Mac App Store



It's been a long time coming and we are proud to announce the availability of CrazyTalk7 for Mac. CrazyTalk7 innovates video creativity with all new audio-driven animation tools that let your voice control the character's actions using volume, speed and intensity to bring your actors to life.  CrazyTalk7 has everything you need to animate any digital photo or illustrations as talking animated movies perfect for iMovie projects, Final Cut and sharing on YouTube.  

See how simple it is to animate with CrazyTalk7 and get more info here http://www.reallusion.com/crazytalk/crazytalk7/default.aspx

“I LOVE the new CrazyTalk for Mac! It has finally arrived on the right platform for creatives to explore the boundaries of their imagination." 
- Eric Rosner, Illustrator, erosner.com

"Thank goodness CrazyTalk for Mac has been released.  Now I don't have to restart my mac into bootcamp. CrazyTalk has been the best tool for Facial animation on Jimmy Kimmel Live for years for the simple reason: the script can always change at the last minute.  CrazyTalk keeps up!"

- Jesse Griffith, Animator - Jimmy Kimmel Live, ABC Television Group

Monday
Sep032012

Reallusion showcases iClone Animation Pipeline & Kinect Motion Capture at SIGGRAPH 2012

 SIGGRAPH, the world's premier conference on computer graphics and interactive techniques attracted 21,212 people from 83 countries around the globe to Los Angeles. In SIGGRAPH 2012, Reallusion made the public debut of the iClone Animation Pipeline and demoed real-time motion-capture using Kinect for 3D character animation and the motion import/export potential of 3DXchange5. Reallusion’s trio of character animation and mocap is in instant demand from indie game developers and CG.  iClone streamlines character creation and animation with motion capture and all at an affordable investment for start-up studios, students or professionals.

Visitors experience the flexibility and real-time performance of the iClone Animation Pipeline


At Reallusion booth, independent game developers, filmmakers, CG Pros and students had the first hand experience of mocap and pipeline demo.  The iClone Animation Pipeline debut at SIGGRAPH fully syncs Reallusion with the industry standard 3D tools to provide a time-saving solution for animation. We successfully attracted visitors to come to our booth and got lots of prominent feedback from them, event around half of visitors attended SIGGRAPH for the first time. They like the Kinect mocap since it can be easily used in the class. They love the content ideas because they can easily focus on the storytelling or other lighting or camera teaching topics. And some of the filmmakers think that quick character and motion generation really helps and video compositing can easily visualize the results for them.

Industry media buzzed around iClone & Kinect Motion Capture with 17 press interviews and product reviews.

 

 

 "It’s not enough to call iClone just a motion capture software.  This product touches so many facets of 3D animation that it’s easy to see how it can be utilized as a way to cut costs and speed up development on a production.  iClone calls itself the Animation Pipeline – and it really is." ~ Microfilmmaker Magazine

 http://www.microfilmmaker.com/wordpress/2012/08/siggraph-2012-day-3-news/
 



"The options for working with characters and animation are pretty deep.  There’s even an online store in which more assets can be bought or sold to others in the community. I can see this product being a huge advantage to the indie community because it provides general resources to get you started but still leaves room and tools to come up with custom content of your own."~ Microfilmmaker Magazine

Post Magazine

ProductionHUB TV

 "I got to jump in to the demo on the show floor and try the motion capture out for myself... The product seemed very cool and extremely convenient for its end user, especially for indiegame developers who have a limited number of animators and access to a Windows Kinect... you don't have to go very far to turn your PC into an comprehensive game creation studio."~ Examiner

Wireless & Mobile News

"The most fun I had, was at the iClone booth... The Mocap Device Plug-in turns iClone5 into a complete mocap studio solution." ~ WiMo News

Speaking Event - KINECT- Birds of a Feather

KINECT Birds of a Feather gathered the foremost developers in Kinect motion capture and scanning technology. Reallusion demonstrates real-time Kinect motion capture for an audience of over 150 attendees.

Thursday
Apr192012

3DXchange5 now available

Reallusion announces the release of iClone companion 3DXchange5 featuring advanced 3D model, character and motion conversion.  Import and characterize 3D character models from MAX, MAYA, DAZ and any FBX file.  3DXchange5 provides one-click conversion options for translating your actors to iClone where you'll be able to animate them using Kinect for Windows motion capture, creating walk-cycles and general moves with procedural animation motion puppeteering and editing motion sequences with HumanIK enabled posing.  3DXchange provides a portal for 3D artists and animators to access the real-time animation benefits of iClone by entering a true WYSIWYG 3D animation creation environment.

http://www.reallusion.com/iclone/3DX/

Tuesday
Nov292011

Machinima Expo Winner - The Haunter of the Dark

H.P.Lovecraft's "The Haunter Of The Dark" is brought to life in this iClone animation.

Starring Richard Grove as Robert Blake, JetCityWoman as Miss Marsh, K4 as the Coroner's Physician, Cecil_Evans as Dr Dexter, Fulkster as Franco the Shopkeeper, GoofParade as Edwin Lillibridge and Killian as Patrolman Monohan.

Music by BiggsTrek, Sound Design by Richard Grove.

Directed by BiggsTrek

Sunday
Oct302011

Reallusion at New York Comic-Con [video + photos]

iClone5 & Kinect,
"Quite Impressive."

Matthew Hawkins,
GameSetWatch.com on iClone5 @ NYCC OCT 20th

New York Comic-Con draws over 100k attendees from around the world to experience the interactive side of pop culture.  Normally the interactive part is getting autographs or attending panels, but many interactive technologies fill the Javits center with a digital circus of rides to enjoy.  Reallusion exhibited NYC Comic-Con from booth 329 where our neighbors included Xbox, Bioware and those guys that make the sweet Han-Solo ice cube trays.  Joining us in the booth for a detailed look behind the scenes of motion-comic, Justice for Hire; Jan and team from Creative Impluse Ent., & Zach & Melissa of Willow Road animation studios.  Zach and Melissa demoed their pipeline with CrazyTalk & After Effects to create on-the-fly character animation in their animated series.  

The booth was jammed with attendees eager to give iClone5 & Kinect a try and those that kinected were of all ages.  Kids puppeteered the newly introduced GORF monster, while others puppeteered aliens, angels and demons from the Flowing Hair character packs.  

"It was like seeing a dream unfold in front of my eyes.  My mind raced with the still untold possibilities of what this software has the capabilities of doing." Christian - NYCC Attendee


We talked to many folks covering the show for various blogs, podcasts & TV which captured some of our demo live on the showfloor.   

Nerd World

 

Here's an interview we did with Captain Action's Lady Action (nice!)

AwesomeCast #73 podcast
direct link to our segment: http://www.youtube.com/watch?feature=player_detailpage&v=GyMoBI1dxrg#t=1461s 

One of my favorite aspects of attending a show like Comic-Con is the opportunity and always unexpected surprise to meet a user that tells us how they enjoy iClone or CrazyTalk and how they are using it at work or in their time off.  Meet Dan and Frank:

Frank (CrazyTalk power-user)

Dan (iClone power-user)

Comic-Con brings creative minds together from every digital arena; publishers, game developers, digital artists, compositors, animators, 3d modelers, software developers, illustrators, etc... We met with many of each and got great feedback.  Many more studios are discovering the animation productivity power behind iClone & CrazyTalk.  Thanks and see you in 2012 

Wednesday
Oct192011

The Ultimately Ultimate iClone Toon Tour... "suffering-suckotash!"

Wednesday
Oct052011

iClone & War Technica 48hr Machinima Awards

Congratulations to 48hr filmmaking team, War Technica on their many awards and first runner-up prize!

"Faery Dust" Made in iClone 4 by Team War Technica

Entry in the 48HR Film Project Machinima Competition 2011
Won the following awards:

1. Best Direction
2. Best Voice Acting
3. Best Sound Design - Which Includes Music
4. Runner-up for Best Picture

http://www.youtube.com/watch?v=sxQAHO6vSi0

Sunday
Sep252011

iClone5 launches Mocap, Physics & VisualFX

The long-awaited evolution of iClone has arrived!  iClone5 is now available from www.Reallusion.com with an assortment of power-tools to take 3D real-time animation to the extreme.

Motion grabs the headline among the features you'll enjoy in iClone5.  There have been many updates to iClone over the years, but the motion tools in iClone5 are the ones we've all been waiting for (including me).  Motion design & animation get massive help from the new Motion Puppeteering, Direct Motion & Kinect-ready mocap.  Further refinement of the motion, once you've created it is better than ever with the inclusion of Autodesk's HumanIK which makes every 3D actor in iClone a fully poseable figure that behaves like a real human.  Pull the character's hand and  his body and arm will follow.  

 The Physics inside iClone5 give every scene a chance to take on fully interactive physics-based performances.  Want to make a dangerous rock-slide for your action film?  No problem!  Rigid-body object settings will help create an instant set of dynamic boulders.  Need a shower curtain to quckly slide open in your horror film?  Drop a soft-body object in the scene,  attach some prop accessories and you'll have the perfect effect!  

The eye candy continues to evolve in iClone with the new real-time FX like ambient occlusion, toon shader and more!  With the new post FX features inside iClone5, users can have a real, hands-on experience with visual possibilities that transform any dull project into amazing scenes. Make use of toon and visual effect templates like blur lens, color filters, and NPR (Non Photorealistic Rendering).

There is also a great set of new G5 actors to add to the character library with a fresh look and body-styles you can customize with a variety creative results utilizing the updated body transform panel.  It's alive!  It's alive!!!  http://www.reallusion.com/iclone/iclone_whatsnew.aspx