Search Blog Posts

Enter your email address:

Delivered by FeedBurner

John Martin II : Animize

Follow me


"Elaborate and Ingenious" Animation Magazine Reviews iClone Animation Pipeline

"Reallusion may have opened the creative floodgates"

"...a whole motion capture studio at your fingertips."

Animation Magazine's Todd Sheridan Perry spent time with us during SIGGRAPH and writes about his hands-on experience with iClone and the Kinect for Windows motion capture. 

 "...a sophisticated motion capture device to create animation for your own projects, previz for your low-budget film or even develop your prototype iPad game through Unity."

Todd Sheridan Perry is an award-winning vfx supervisor and artist whose numerous industry credits include Lord of the Rings: The Two Towers, Sherlock Holmes,  The Kite Runner and Final Destination 5.

Subscribe for the Full Issue (digital available)


Unity and iClone Video Training: 3D Characters, Animation, Props & Motion Capture for Games

 Reallusion announces a new Unity and iClone video training tutorial series.  Create characters, animation, motion capture with Kinect for Windows and customize motions for use in Unity.  Build actors, props, stages and more with FBX and OBJ.  Export models and motions from iClone to Unity via the iClone Animation Pipeline.

Unity & iClone - Create Amazing Content for Games

The Unity game-engine is a dynamic entry for indie game developers with the ability to easily get to developing their game without the need to be a mega-brain, although it would be helpful.  I like Unity because it is developed with a similar mission to iClone and that is to take the process of creativity and not let the technology stifle the momentum.  Unity's visual scripting and upcoming Mecanim in Unity 4 are great examples of how the Unity tools are delivering complex interactivity without the programming and further opening game design with deep control to storytellers of all levels.  iClone is the same for animation, character creation and scene assets.  The tools for anyone to learn game design are available from Unity as a free download and many quickstart tutorials.  

Building scenes and props for Unity games:

This tutorial will basically show you how you can easily preview a scene in iClone and recreate the same type of scene in Unity, complete with animated props.

Creating character motion for Unity games:

In this tutorial, you'll learn how iClone can help you to create your own custom animated content in minutes using a variety of iClone's simple yet comprehensive motion tools and combining them with motions from the expansive content library.

Exporting iClone Characters and Props for Unity

iClone has a huge collection of both character avatars and prop models that can used for your next game project using Unity 3D. In this tutorial, you'll learn how to import 3 different types of iClone content into the Unity game engine. 

Exporting Motions for characters in Unity

This is an essential tutorial for users who wish to take any motions from iClone and use them with Unity characters.


Apple App Store: CrazyTalk7 "New and Noteworthy"

Breaking News from the mothership!  Apple has just honored CrazyTalk7 as a "New and Noteworthy" app and is now featuring our favorite facial animation tool on the App Store homepage.  Go CrazyTalk, Go!

App Store -

CrazyTalk7 website -


iClone "Best Movie-making Kits" - Stuff Magazine

Stuff Magazine does a top 5 for Best Movie-making kits and gives iClone some good company with Autodesk 3DSMax, Smoke, J.J. Abrams and JVC.


CrazyTalk7 debuts on Mac App Store

It's been a long time coming and we are proud to announce the availability of CrazyTalk7 for Mac. CrazyTalk7 innovates video creativity with all new audio-driven animation tools that let your voice control the character's actions using volume, speed and intensity to bring your actors to life.  CrazyTalk7 has everything you need to animate any digital photo or illustrations as talking animated movies perfect for iMovie projects, Final Cut and sharing on YouTube.  

See how simple it is to animate with CrazyTalk7 and get more info here

“I LOVE the new CrazyTalk for Mac! It has finally arrived on the right platform for creatives to explore the boundaries of their imagination." 
- Eric Rosner, Illustrator,

"Thank goodness CrazyTalk for Mac has been released.  Now I don't have to restart my mac into bootcamp. CrazyTalk has been the best tool for Facial animation on Jimmy Kimmel Live for years for the simple reason: the script can always change at the last minute.  CrazyTalk keeps up!"

- Jesse Griffith, Animator - Jimmy Kimmel Live, ABC Television Group


Reallusion showcases iClone Animation Pipeline & Kinect Motion Capture at SIGGRAPH 2012

 SIGGRAPH, the world's premier conference on computer graphics and interactive techniques attracted 21,212 people from 83 countries around the globe to Los Angeles. In SIGGRAPH 2012, Reallusion made the public debut of the iClone Animation Pipeline and demoed real-time motion-capture using Kinect for 3D character animation and the motion import/export potential of 3DXchange5. Reallusion’s trio of character animation and mocap is in instant demand from indie game developers and CG.  iClone streamlines character creation and animation with motion capture and all at an affordable investment for start-up studios, students or professionals.

Visitors experience the flexibility and real-time performance of the iClone Animation Pipeline

At Reallusion booth, independent game developers, filmmakers, CG Pros and students had the first hand experience of mocap and pipeline demo.  The iClone Animation Pipeline debut at SIGGRAPH fully syncs Reallusion with the industry standard 3D tools to provide a time-saving solution for animation. We successfully attracted visitors to come to our booth and got lots of prominent feedback from them, event around half of visitors attended SIGGRAPH for the first time. They like the Kinect mocap since it can be easily used in the class. They love the content ideas because they can easily focus on the storytelling or other lighting or camera teaching topics. And some of the filmmakers think that quick character and motion generation really helps and video compositing can easily visualize the results for them.

Industry media buzzed around iClone & Kinect Motion Capture with 17 press interviews and product reviews.



 "It’s not enough to call iClone just a motion capture software.  This product touches so many facets of 3D animation that it’s easy to see how it can be utilized as a way to cut costs and speed up development on a production.  iClone calls itself the Animation Pipeline – and it really is." ~ Microfilmmaker Magazine

"The options for working with characters and animation are pretty deep.  There’s even an online store in which more assets can be bought or sold to others in the community. I can see this product being a huge advantage to the indie community because it provides general resources to get you started but still leaves room and tools to come up with custom content of your own."~ Microfilmmaker Magazine

Post Magazine

ProductionHUB TV

 "I got to jump in to the demo on the show floor and try the motion capture out for myself... The product seemed very cool and extremely convenient for its end user, especially for indiegame developers who have a limited number of animators and access to a Windows Kinect... you don't have to go very far to turn your PC into an comprehensive game creation studio."~ Examiner

Wireless & Mobile News

"The most fun I had, was at the iClone booth... The Mocap Device Plug-in turns iClone5 into a complete mocap studio solution." ~ WiMo News

Speaking Event - KINECT- Birds of a Feather

KINECT Birds of a Feather gathered the foremost developers in Kinect motion capture and scanning technology. Reallusion demonstrates real-time Kinect motion capture for an audience of over 150 attendees.


3DXchange5 now available

Reallusion announces the release of iClone companion 3DXchange5 featuring advanced 3D model, character and motion conversion.  Import and characterize 3D character models from MAX, MAYA, DAZ and any FBX file.  3DXchange5 provides one-click conversion options for translating your actors to iClone where you'll be able to animate them using Kinect for Windows motion capture, creating walk-cycles and general moves with procedural animation motion puppeteering and editing motion sequences with HumanIK enabled posing.  3DXchange provides a portal for 3D artists and animators to access the real-time animation benefits of iClone by entering a true WYSIWYG 3D animation creation environment.


Machinima Expo Winner - The Haunter of the Dark

H.P.Lovecraft's "The Haunter Of The Dark" is brought to life in this iClone animation.

Starring Richard Grove as Robert Blake, JetCityWoman as Miss Marsh, K4 as the Coroner's Physician, Cecil_Evans as Dr Dexter, Fulkster as Franco the Shopkeeper, GoofParade as Edwin Lillibridge and Killian as Patrolman Monohan.

Music by BiggsTrek, Sound Design by Richard Grove.

Directed by BiggsTrek


Reallusion at New York Comic-Con [video + photos]

iClone5 & Kinect,
"Quite Impressive."

Matthew Hawkins, on iClone5 @ NYCC OCT 20th

New York Comic-Con draws over 100k attendees from around the world to experience the interactive side of pop culture.  Normally the interactive part is getting autographs or attending panels, but many interactive technologies fill the Javits center with a digital circus of rides to enjoy.  Reallusion exhibited NYC Comic-Con from booth 329 where our neighbors included Xbox, Bioware and those guys that make the sweet Han-Solo ice cube trays.  Joining us in the booth for a detailed look behind the scenes of motion-comic, Justice for Hire; Jan and team from Creative Impluse Ent., & Zach & Melissa of Willow Road animation studios.  Zach and Melissa demoed their pipeline with CrazyTalk & After Effects to create on-the-fly character animation in their animated series.  

The booth was jammed with attendees eager to give iClone5 & Kinect a try and those that kinected were of all ages.  Kids puppeteered the newly introduced GORF monster, while others puppeteered aliens, angels and demons from the Flowing Hair character packs.  

"It was like seeing a dream unfold in front of my eyes.  My mind raced with the still untold possibilities of what this software has the capabilities of doing." Christian - NYCC Attendee

We talked to many folks covering the show for various blogs, podcasts & TV which captured some of our demo live on the showfloor.   

Nerd World


Here's an interview we did with Captain Action's Lady Action (nice!)

AwesomeCast #73 podcast
direct link to our segment: 

One of my favorite aspects of attending a show like Comic-Con is the opportunity and always unexpected surprise to meet a user that tells us how they enjoy iClone or CrazyTalk and how they are using it at work or in their time off.  Meet Dan and Frank:

Frank (CrazyTalk power-user)

Dan (iClone power-user)

Comic-Con brings creative minds together from every digital arena; publishers, game developers, digital artists, compositors, animators, 3d modelers, software developers, illustrators, etc... We met with many of each and got great feedback.  Many more studios are discovering the animation productivity power behind iClone & CrazyTalk.  Thanks and see you in 2012 


The Ultimately Ultimate iClone Toon Tour... "suffering-suckotash!"