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GDC 2013 - iClone Animation for Indie Game Developers


The 2013 GDC (Game Developers Conference) brought indie and indusrty developers from around the world to see the latest in game development technology and watch the best Indie games battle it out for in the Independent Games Festival.  Reallusion was among 300 exhibitors at this year's event that drew over 25,000 attendees.  The surge in mobile and handheld device games is apparent with over 70% of conference goers stating that they are primarily developing for handheld devices gaming.  

The show floor had plenty to see from Autodesk, Unity, Intel, Nvidia, Xbox and more. Inside Reallusion's booth (#2031), visitors saw the iClone Animation Pipeline working to create custom character facial animation and body motions on-the-fly for use in Unity.   iClone 5.5 demonstrated to developers how to import an FBX, characterize it for iClone and then use iClone's tools for auto lip-synch,  facial animation and body motion, then export to Unity, Max & Maya.  Visitors also learned about importing DAZ Genesis characters and the simplified retageting via HumanIK to make virtually any FBX ready to animate in minutes with iClone.

Reallusion gave a sneak peek of CrazyTalk7 for iOS to GDC attendees.  All the fun and animation from CrazyTalk on your iPad or iPhone including voice recording, lip-synch, interactive animmation and sharing to Youtube & Facebook.

To learn more about iClone animation tools for Unity game development:

To learn more about Reallusion's complete line of animation software and solutions:




CrazyTalk7 wins Macworld 2013 Best of Show [Video]

San Francisco, CA FEB 7th - MACWORLD/iWorld,
Reallusion presented CrazyTalk7 in our innagural Macworld. Our booth was inside the Appalooza section exhibiting the newest iOS and OSX apps.   The expo featured FaceTime powered robots, the latest from Blue microphones and in the middle of it all was CrazyTalk7 and a talking cat. The cat was quite popular and  the most asked question from show attendees was, "Can I do that with my pet?"... Yes and now you can do it on the Mac.  We demoed CrazyTalk to a big part of the 25,000 expoers and joined with the other 300 exhibitors to show the latest innovation in software and accessories for the Ultimate iFan.  The week was made even better with the news that CrazyTalk7 received "Best of Show".



Reallusion CrazyTalk7 - Macworld Best of Show 2013 



 "The app is incredibly easy to use"
Cult of Mac names CrazyTalk7 "Best Mac App" at Macworld



Macworld 2013 Photos Videos & Press

Macworld Live - Best of Show

MacVoices Podcast


ABC 7News

Associated Press


The Daily App Show


VOTE for CrazyTalk7 and enter to win an iPad Mini

Macworld's Favorite App Contest is underway and our very own CrazyTalk7 is currently in the top 5.  We need your VOTE on Facebook to put us over the top!

Thank you and GO CRAZYTALK!

Here's How to Vote:

1. Enter:
2. Find CrazyTalk7 and click on "Vote"
3. leave a comment and vote. (you will be asked to fill in your email address and name, so that they may contact you if you win the prize)

Thanks! ~ John


3D models & animation ready for Unity

Unity3D Asset Store now browser-viewable - See what Reallusion content is currently game-ready and available in the Unity Asset Store.


3D World Magazine: iClone Pre-viz & Free Offer

3DWorld issue #165 - iClone4 Free Full-Version + Alan Marques reveals how to make a 3D movie in just a few hours


3D World Magazine: iClone 5.3 Review

3DWorld issue #164 - Review by Alan Marques

"If you’re into 3D filmmaking and technical or narrative pre-viz, there’s no real competition. iClone5 Pro is the way to go" - Alan Marques, 3DWorld #164
Alan Marques is a UK-based freelance VFX supervisor and generalist

The Electric Playground jives iClone and Microsoft Kinect Motion Capture

Miri joins John and the Reallusion gang at SIGGRAPH for a look into iClone and the mocap wonders of Kinect for Windows.

EP Daily is North America's only daily videogame and entertainment series on television and the web. Since EP's inception in 1995, we’ve been covering videogames on location from around the world, featuring developer behind-the-scenes interviews. 

EP covers all the stuff you're interested in, from the latest industry news and technology, to movies and television, to comic books and collectibles.


"Touch Animation is Here!" Intel Inside Scoop on CrazyTalk and Ultrabook

The Intel® Inspired Ultrabook™ brings Touch-Enabled Emotions to Life

Touch Animation is here.  Even kids can use it.
[read full article...]

Optimizing CrazyTalk Animator for the Ultrabook™ Device.

John Martin, vice president of product marketing for Reallusion, was nothing but smiles when describing the Ultrabook™. “The Ultrabook is fantastic. There’s so much power in such a small form factor,” he said.  Animation software developer, Reallusion, is in the smiles, frowns and any other emotion business with its CrazyTalk Animator, which allows users to create actors using any photo or illustration and animate these actors in 2-D.

read full article here...


"Elaborate and Ingenious" Animation Magazine Reviews iClone Animation Pipeline

"Reallusion may have opened the creative floodgates"

"...a whole motion capture studio at your fingertips."

Animation Magazine's Todd Sheridan Perry spent time with us during SIGGRAPH and writes about his hands-on experience with iClone and the Kinect for Windows motion capture. 

 "...a sophisticated motion capture device to create animation for your own projects, previz for your low-budget film or even develop your prototype iPad game through Unity."

Todd Sheridan Perry is an award-winning vfx supervisor and artist whose numerous industry credits include Lord of the Rings: The Two Towers, Sherlock Holmes,  The Kite Runner and Final Destination 5.

Subscribe for the Full Issue (digital available)


Unity and iClone Video Training: 3D Characters, Animation, Props & Motion Capture for Games

 Reallusion announces a new Unity and iClone video training tutorial series.  Create characters, animation, motion capture with Kinect for Windows and customize motions for use in Unity.  Build actors, props, stages and more with FBX and OBJ.  Export models and motions from iClone to Unity via the iClone Animation Pipeline.

Unity & iClone - Create Amazing Content for Games

The Unity game-engine is a dynamic entry for indie game developers with the ability to easily get to developing their game without the need to be a mega-brain, although it would be helpful.  I like Unity because it is developed with a similar mission to iClone and that is to take the process of creativity and not let the technology stifle the momentum.  Unity's visual scripting and upcoming Mecanim in Unity 4 are great examples of how the Unity tools are delivering complex interactivity without the programming and further opening game design with deep control to storytellers of all levels.  iClone is the same for animation, character creation and scene assets.  The tools for anyone to learn game design are available from Unity as a free download and many quickstart tutorials.  

Building scenes and props for Unity games:

This tutorial will basically show you how you can easily preview a scene in iClone and recreate the same type of scene in Unity, complete with animated props.

Creating character motion for Unity games:

In this tutorial, you'll learn how iClone can help you to create your own custom animated content in minutes using a variety of iClone's simple yet comprehensive motion tools and combining them with motions from the expansive content library.

Exporting iClone Characters and Props for Unity

iClone has a huge collection of both character avatars and prop models that can used for your next game project using Unity 3D. In this tutorial, you'll learn how to import 3 different types of iClone content into the Unity game engine. 

Exporting Motions for characters in Unity

This is an essential tutorial for users who wish to take any motions from iClone and use them with Unity characters.