CrazyTalk Animator 2 adds tools and features to quickly help anyone get started with 2D animation. The updates in CTA2 include a totally new multi-dimensional character creator that enables you to pick and choose character styles and facial features for constructing ready-to-animate figures that have full 360 rotation and animation capability. The character composer offers access to a library of options that are expandable with further content packs or capable to utilize your own sprite designs. Characters created in CrazyTalk have the unique abiltiy to use 3D motions and puppeteering with 2D animation. The motion library and puppeteering panels can animate your 2D characters with 3D motion. More custom 3D motions can be created with the use of Crazytalk Animator 2 pipeline and iClone's motion library or Microsoft Kinect for Windows. Scene creation is further aided in CTA2 with a dockable interface allowing you to mix panels and timeline views so that the user interface can be customzied to your project's needs. Lots of new features and creative ideas are detailed in our tutorial series to help you learn everything you need to know about CrazyTalk Animator 2.
This year's Machinima-Expo showcased some excellent storytelling and animation created by citizen-directors from around the world. Over a thousand online attendees gathered at Machinima-Expo.com to celebrate their craft and view movies selected by the Machinima-Expo jury. Indepth tutorial videos on real-time filmmaking from many of the directors and filmmakers were also featured. Two of the Jury prizes given at the ceremony were created in our iClone animation software and were each crowd favorites. All the films selected for this year's expo and the featured director talks and tutorials can be viewed on the Machinima-Expo's Vimeo channel. Congratulations to all participants and winners! Realluison's sponsorship continues for this excellent event organized by Ricky Grove and number of volunteers whom we all thank for their hard work! See you in 2014 :)
Machinima Expo 6 - Trailer by Tom Jantol
(created in iClone)
The Amazing, Fantastical, Electrical Adventures of Young Tesla, Ep. 2 by Mark Pleasant
Remember Me by Kate Lee and Sherwin Liu
Sketchup to iClone Pipeline with Geoff Casavant
About the Machinima-Expo:
The Machinima Expo is a yearly film festival for machinima created by volunteers who are themselves machinima filmmakers and artists. Machinima (muh-shin-ih-muh) is a form of 3D animation made entirely inside of a real time engine. Now, when we say “engine”, we mean a video-game engine like World of Warcraft, Second Life or Half Life 2. These engines make it possible for users/players to capture their actions inside of the real-time 3D world and then edit them into animated scenes. This is machinima (machine + cinema)
The Reallusion dev team has packed a ton of new features in CrazyTalk Animator2. The 2D animation software gets a 3D innovation upgrade with the ability to apply 3D motions to any character or animate 2D characters with mocap tools like Microsoft Kinect. The character creation system now generates a full 360 degree version of your characters so any actor built with the new character system can instantly use the 3D motion data. More features and tools inside the video... CrazyTalk Animator2 launches in DEC2013
Sugarcayne.com covers HipHip, BMX, Comics and Life and during the 2013 New York Comic-Con they caught up with us at our booth for a live demo of CrazyTalk7 and CrazyTalk Animator.
"This product is so sick, It was one of the highlights of [New York Comic-Con] for me. You have to check out the the video to see how incredible CrazyTalk7 is!" - Crazy AL Cayne
The popular podcasting duo, Wolf and Dulci focus a series of videos on the latest iClone 3D models and content packs, "Inside the box".
See a comprehensive walkthrough of the models and scenes included with various content packs in each installment of Inside the Box.
Wolf gives you a full tour of what's inside with example projects and guides to where you can find everything for the stage.
Dexsoft content packs: view in Realluison store
What is "The Wolf & Dulci Hour" radio show?
The Wolf and Dulci Hour is an internet based radio show that airs on TMOARADIO.com on Monday evenings at 10:00 EST. On the show, we discuss the ins and outs of iClone in a fun and informative way. The show also tries to showcase some of the talented movie makers out there in our animation community. Basically, we like to entertain our listeners while providing what we hope is valuable insight into how to get the most out of the iclone software and to encourage everyone to think outside the box and push the envelope on the creative front.
For those who can't listen live, the show is available via podcast or email subscription throughhttp://feeds.feedburner.com/icloneradio, with the archive of all past shows available through our blog http://wolfanddulcihour.blogspot.com/.
Paul or 'Pauly' as we have come to know him by since we first met early in the days of Reallusion has been involved in creating some classics in iClone and more recently in commercial production with CrazyTalk. Animation and writing and production and... Pauly is a guy that can do it all. Here's some of his latest and a few words from Pauly:
"This was a video I produced for a hospitality company in Florida showing off one of their loyalty program services. I used only the basic characters and motions that CrazyTalk Animator comes with. The only upgrade was the shirt and tie character which I used for the merchant . The other characters were the default sprite characters from the program and a character that I created using one of the default characters I loved in particular , the way I was able to import PNG files and use them as additional props and set pieces . The rendering was SUPER fast. The whole Project took less than four hours to create.
Connect with Paul for custom animation work or writing for your video projects. LinkedIn page
Earlier works from Paul Louis include the Biffle and Schuster series made in iClone (a personal favorite) and a must watch for anyone new to animation with iClone and would like to see one of the earliest works made in iClone.
Pauly can also teach you how to become a master puppet maker and puppeteer.
DarkestGoth Magazine launches indie animated podcast, "The Silas and Ami Show" featuring animation from CrazyTalk. In celebrating the debut of their show, we caught up with the show's creators to talk about the production and how they liked working with CrazyTalk. [NSFW]
Don't miss the fun with this DarkestGoth Original Series that's being called a "cross between cult animation from Monty Python and Mike Judge and radio talk shows like Howard Stern and Love Lines!"
"When it came time for us to create our first original series at DarkestGoth Magazine--The Silas & Ami Show (www.facebook.com/silasandami)--we had the opportunity to meet and work with two very talented improv comic actors who had a unique problem: they worked in careers that are highly critical of the type of humor they excel at. Because of this, an animated format was the only viable solution to protect their anonymity, while permitting them the license to comment on the world around them without being censored.
Today Comic-con attendees gather in Gotham's Jacob Javits center for New York Comic-Con. From superhero cosplay to the latest in pop culture icons, panels and autograph sessions with your favorite artists. NYCC has something to see for everyone.
Come see Reallusion's CrazyTalk7 at booth 131 October 10-14
The SFO duo that brought you Post Grad the Video Game to Comedy Central's Kroll Show now feature their work in E V Kain's Yes No Maybe video. Get more info about PixelEyesProductions Nice work on the iClone arcade!
PixelEyes: Post Grad is the video game that allows you to play out life after graduation.
Join 3D expert, MD McCallum aka Warlord to learn quick character creation for games in this Gamasutra featured game development tutorial.
Warlord covers how to animate characters for games with the iClone animation pipeline and Unity 4.2. See how to animate a character in iClone and export the model as a FBX file for use in any Unity game.