The Reallusion dev team has packed a ton of new features in CrazyTalk Animator2. The 2D animation software gets a 3D innovation upgrade with the ability to apply 3D motions to any character or animate 2D characters with mocap tools like Microsoft Kinect. The character creation system now generates a full 360 degree version of your characters so any actor built with the new character system can instantly use the 3D motion data. More features and tools inside the video... CrazyTalk Animator2 launches in DEC2013
Sugarcayne.com covers HipHip, BMX, Comics and Life and during the 2013 New York Comic-Con they caught up with us at our booth for a live demo of CrazyTalk7 and CrazyTalk Animator.
"This product is so sick, It was one of the highlights of [New York Comic-Con] for me. You have to check out the the video to see how incredible CrazyTalk7 is!" - Crazy AL Cayne
The popular podcasting duo, Wolf and Dulci focus a series of videos on the latest iClone 3D models and content packs, "Inside the box".
See a comprehensive walkthrough of the models and scenes included with various content packs in each installment of Inside the Box.
Wolf gives you a full tour of what's inside with example projects and guides to where you can find everything for the stage.
Dexsoft content packs: view in Realluison store
What is "The Wolf & Dulci Hour" radio show?
The Wolf and Dulci Hour is an internet based radio show that airs on TMOARADIO.com on Monday evenings at 10:00 EST. On the show, we discuss the ins and outs of iClone in a fun and informative way. The show also tries to showcase some of the talented movie makers out there in our animation community. Basically, we like to entertain our listeners while providing what we hope is valuable insight into how to get the most out of the iclone software and to encourage everyone to think outside the box and push the envelope on the creative front.
For those who can't listen live, the show is available via podcast or email subscription throughhttp://feeds.feedburner.com/icloneradio, with the archive of all past shows available through our blog http://wolfanddulcihour.blogspot.com/.
Paul or 'Pauly' as we have come to know him by since we first met early in the days of Reallusion has been involved in creating some classics in iClone and more recently in commercial production with CrazyTalk. Animation and writing and production and... Pauly is a guy that can do it all. Here's some of his latest and a few words from Pauly:
"This was a video I produced for a hospitality company in Florida showing off one of their loyalty program services. I used only the basic characters and motions that CrazyTalk Animator comes with. The only upgrade was the shirt and tie character which I used for the merchant . The other characters were the default sprite characters from the program and a character that I created using one of the default characters I loved in particular , the way I was able to import PNG files and use them as additional props and set pieces . The rendering was SUPER fast. The whole Project took less than four hours to create.
Connect with Paul for custom animation work or writing for your video projects. LinkedIn page
Earlier works from Paul Louis include the Biffle and Schuster series made in iClone (a personal favorite) and a must watch for anyone new to animation with iClone and would like to see one of the earliest works made in iClone.
Pauly can also teach you how to become a master puppet maker and puppeteer.
DarkestGoth Magazine launches indie animated podcast, "The Silas and Ami Show" featuring animation from CrazyTalk. In celebrating the debut of their show, we caught up with the show's creators to talk about the production and how they liked working with CrazyTalk. [NSFW]
Don't miss the fun with this DarkestGoth Original Series that's being called a "cross between cult animation from Monty Python and Mike Judge and radio talk shows like Howard Stern and Love Lines!"
"When it came time for us to create our first original series at DarkestGoth Magazine--The Silas & Ami Show (www.facebook.com/silasandami)--we had the opportunity to meet and work with two very talented improv comic actors who had a unique problem: they worked in careers that are highly critical of the type of humor they excel at. Because of this, an animated format was the only viable solution to protect their anonymity, while permitting them the license to comment on the world around them without being censored.
Today Comic-con attendees gather in Gotham's Jacob Javits center for New York Comic-Con. From superhero cosplay to the latest in pop culture icons, panels and autograph sessions with your favorite artists. NYCC has something to see for everyone.
Come see Reallusion's CrazyTalk7 at booth 131 October 10-14
The SFO duo that brought you Post Grad the Video Game to Comedy Central's Kroll Show now feature their work in E V Kain's Yes No Maybe video. Get more info about PixelEyesProductions Nice work on the iClone arcade!
PixelEyes: Post Grad is the video game that allows you to play out life after graduation.
Join 3D expert, MD McCallum aka Warlord to learn quick character creation for games in this Gamasutra featured game development tutorial.
Warlord covers how to animate characters for games with the iClone animation pipeline and Unity 4.2. See how to animate a character in iClone and export the model as a FBX file for use in any Unity game.
Anaheim, California AUG 2013 -- Reallusion joined the 40th annual Siggraph expo showcasing the release of iClone 5.5, the latest edition of iClone Animation Pipeline, which now includes the first universal facial control system for any 3D character. Once requiring a team of animators and weeks of work to bring characters to life, animation pros are now able to accomplish their goals in a matter of days and with minimal production staff by using the iClone Animation Pipeline.
The universal character rig supports importing any custom 3D character to animate with a vast toolset of dynamic facial puppeteering, lip-sync and HumanIK-enhanced motion creation. Create animation with ease for your custom character FBX files export to Unity, UDK, 3DS Max, Maya and more.
Reallusion's crew provided on-site demonstration of the photo-3d face fitting that turns any photo into a 3D avatar, as well as details on the full pipeline possibilities with an iClone to Maya demonstration.
Siggraph Press: ElectricTV & ShareCG covered the show with video demos & clips from the expo floor.
The 2013 GDC (Game Developers Conference) brought indie and indusrty developers from around the world to see the latest in game development technology and watch the best Indie games battle it out for in the Independent Games Festival. Reallusion was among 300 exhibitors at this year's event that drew over 25,000 attendees. The surge in mobile and handheld device games is apparent with over 70% of conference goers stating that they are primarily developing for handheld devices gaming.
The show floor had plenty to see from Autodesk, Unity, Intel, Nvidia, Xbox and more. Inside Reallusion's booth (#2031), visitors saw the iClone Animation Pipeline working to create custom character facial animation and body motions on-the-fly for use in Unity. iClone 5.5 demonstrated to developers how to import an FBX, characterize it for iClone and then use iClone's tools for auto lip-synch, facial animation and body motion, then export to Unity, Max & Maya. Visitors also learned about importing DAZ Genesis characters and the simplified retageting via HumanIK to make virtually any FBX ready to animate in minutes with iClone.
Reallusion gave a sneak peek of CrazyTalk7 for iOS to GDC attendees. All the fun and animation from CrazyTalk on your iPad or iPhone including voice recording, lip-synch, interactive animmation and sharing to Youtube & Facebook.
To learn more about iClone animation tools for Unity game development:
To learn more about Reallusion's complete line of animation software and solutions: www.Reallusion.com