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« Gamasutra: iClone to Unity tutorial | Main | GDC 2013 - iClone Animation for Indie Game Developers »
Saturday
Aug032013

SIGGRAPH - ANIMATION FOR THE PEOPLE

Anaheim, California AUG 2013 -- Reallusion joined the 40th annual Siggraph expo showcasing the release of iClone 5.5, the latest edition of iClone Animation Pipeline, which now includes the first universal facial control system for any 3D character. Once requiring a team of animators and weeks of work to bring characters to life, animation pros are now able to accomplish their goals in a matter of days and with minimal production staff by using the iClone Animation Pipeline.

The universal character rig supports importing any custom 3D character to animate with a vast toolset of dynamic facial puppeteering, lip-sync and HumanIK-enhanced motion creation.  Create animation with ease for your custom character FBX files export to Unity, UDK, 3DS Max, Maya and more. 

Reallusion's crew provided on-site demonstration of the photo-3d face fitting that turns any photo into a 3D avatar, as well as details on the full pipeline possibilities with an iClone to Maya demonstration.

Siggraph Press: ElectricTV & ShareCG covered the show with video demos & clips from the expo floor.

 

 

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  • Response
    Response: code de la route
    Great expo! Hope that there was a huge crowd by your stand.
  • Response
    近日,美国有一位名叫Hunter Cayll(朋友昵称Nubbs)的青年在社交网络上火了。他双手残障,却通过不断的努力成为了一名优秀的射手,他不但能准确地击中目标,还能轻松完成上膛、换弹夹等动作,速度甚至比射击初学者还快。不少网友看后称赞到,这是美国版的"励志哥"。
  • Response
    Reallusion Blog - Post - SIGGRAPH - ANIMATION FOR THE PEOPLE
  • Response
    Response: buy
    Reallusion Blog - Post - SIGGRAPH - ANIMATION FOR THE PEOPLE
  • Response
    Response: buy
    Reallusion Blog - Post - SIGGRAPH - ANIMATION FOR THE PEOPLE

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