Search Blog Posts
Subscribe

Enter your email address:

Delivered by FeedBurner

The Wolf & Dulci Show: indieRadio iClone Podcast
John Martin II : Animize

Follow me

Navigation
Top
« Gamasutra: iClone to Unity tutorial | Main | GDC 2013 - iClone Animation for Indie Game Developers »
Saturday
Aug032013

SIGGRAPH - ANIMATION FOR THE PEOPLE

Anaheim, California AUG 2013 -- Reallusion joined the 40th annual Siggraph expo showcasing the release of iClone 5.5, the latest edition of iClone Animation Pipeline, which now includes the first universal facial control system for any 3D character. Once requiring a team of animators and weeks of work to bring characters to life, animation pros are now able to accomplish their goals in a matter of days and with minimal production staff by using the iClone Animation Pipeline.

The universal character rig supports importing any custom 3D character to animate with a vast toolset of dynamic facial puppeteering, lip-sync and HumanIK-enhanced motion creation.  Create animation with ease for your custom character FBX files export to Unity, UDK, 3DS Max, Maya and more. 

Reallusion's crew provided on-site demonstration of the photo-3d face fitting that turns any photo into a 3D avatar, as well as details on the full pipeline possibilities with an iClone to Maya demonstration.

Siggraph Press: ElectricTV & ShareCG covered the show with video demos & clips from the expo floor.

 

 

References (1)

References allow you to track sources for this article, as well as articles that were written in response to this article.
  • Response
    Response: code de la route
    Great expo! Hope that there was a huge crowd by your stand.

Reader Comments

There are no comments for this journal entry. To create a new comment, use the form below.

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>