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<!--Generated by Squarespace V5 Site Server v5.13.156 (http://www.squarespace.com) on Sun, 19 May 2013 01:23:26 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>iClone Case Studies</title><subtitle>iClone Case Studies</subtitle><id>http://blog.reallusion.com/featured-story/</id><link rel="alternate" type="application/xhtml+xml" href="http://blog.reallusion.com/featured-story/"/><link rel="self" type="application/atom+xml" href="http://blog.reallusion.com/featured-story/atom.xml"/><updated>2010-01-12T05:31:29Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.156 (http://www.squarespace.com)">Squarespace</generator><entry><title>Wireframe Studios debuts, “Once Upon a Time”" a feature length iClone film</title><id>http://blog.reallusion.com/featured-story/2009/11/18/wireframe-studios-debuts-once-upon-a-time-a-feature-length-i.html</id><link rel="alternate" type="text/html" href="http://blog.reallusion.com/featured-story/2009/11/18/wireframe-studios-debuts-once-upon-a-time-a-feature-length-i.html"/><author><name>Reallusion</name></author><published>2009-11-19T02:04:29Z</published><updated>2009-11-19T02:04:29Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong><span class="bodytextual"><span style="text-decoration: underline;">Binu Sasidharan, <strong>Director</strong></span></span></strong></p>
<p><strong><span class="bodytextual"><span class="full-image-block ssNonEditable"><span><img src="http://blog.reallusion.com/storage/binu.jpg?__SQUARESPACE_CACHEVERSION=1258596313943" alt="" /></span></span></span></strong></p>
<p class="bodytextual"><strong>Details on how iClone has been part of our production:</strong><br />Wireframe Animation studio was formed in 2005 and step-by-step we build up our team. Even though our team is extremely good in blender, our previous major projects were all done in 2d. Once we started discussion on feature film &ldquo;Once upon a Time&rdquo; we thought of creating a 2d animated version but our producers were more interested in 3d. Also the time frame was very short.</p>
<blockquote>
<p class="bodytextual"><em><strong>We knew the project could not be completed in the time limit with the software we were familiar with. The budget also played a major factor. So then we had to find the best software available in a decent budget, which led us to iClone.</strong></em><br /><br /></p>
</blockquote>
<p class="bodytextual"><strong>We found iClone superior in many aspects</strong>. <br />It is very user-friendly and studio like ours with limited resources could easily handle big projects. It took only few weeks for us to learn iClone. We were wondering why nobody had already used iClone for a theatrical film, which naturally led us to an uncertainty whether we would get the desired result. So we thought of testing the final output on big screen. The results were quite satisfactory. Now we are actually moving ahead of the schedule.</p>
<blockquote>
<p class="bodytextual"><em><strong>IClone is an all in one software, which can be used professionally both in television broadcast and feature film. We still believe if iClone were not available, we would not have even started our film. For me, main aim of a film is storytelling, iClone helps me to do it in style.</strong></em></p>
</blockquote>
<p class="bodytextual">Wireframe studio has started using iClone in 2008 after the release of iClone 3. We are using iClone for our entire production now. IClone helps us in quickly creating, customizing 3D characters with faces from just a photo. Texturing features, lighting, water etc are all unbelievable. Lots and lots of features are there in iClone, which were only available on all so-called high-end 3d animation software&rsquo;s.</p>
<p class="bodytextual"><em><strong>About &ldquo;Once Upon a Time&rdquo;</strong></em><br />The story depicts a strange happening in the life of an adventurous and mischievous boy named Rahul who learns about a magical kingdom from a book gifted by a sage. The Story moves to a new dimension when Rahul and his toy kunjan accidentally lands up in a mysterious world similar to that he had read in the book. Rahul&rsquo;s quest to unfold the mystery of the magical land changes him to the chosen one for saving the kingdom from the evil forces of Kukkoosan the black magician and the power hungry minister.<br />The film based on this fantasy story is treated to entertain the viewers and hook them to the story by retaining the curiosity element and the suspense factor till the end.</p>]]></content></entry><entry><title>Animator for SKY &amp; Mediaset national TV and music videos chooses iClone</title><id>http://blog.reallusion.com/featured-story/2009/11/18/animator-for-sky-mediaset-national-tv-and-music-videos-choos.html</id><link rel="alternate" type="text/html" href="http://blog.reallusion.com/featured-story/2009/11/18/animator-for-sky-mediaset-national-tv-and-music-videos-choos.html"/><author><name>Reallusion</name></author><published>2009-11-19T02:03:13Z</published><updated>2009-11-19T02:03:13Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong><span class="bodytextual"><span style="text-decoration: underline;">Stefano De Carli, <strong><span class="bodytextual">musician &amp; videomaker</span></strong></span></span></strong></p>
<p><strong><span class="bodytextual"><strong><span class="bodytextual"><span class="full-image-block ssNonEditable"><span><img src="http://blog.reallusion.com/storage/hurlook.jpg?__SQUARESPACE_CACHEVERSION=1258596253928" alt="" /></span></span></span></strong></span></strong></p>
<p class="bodytextual">I'm a musician and videomaker living in Italy and I have been professionally using Reallusion products since 2005. I have other 3d avatar software, the usual stuff, but gave up my search for my favorite workflow after discovering iClone.</p>
<blockquote>
<p class="bodytextual"><em><strong>What i love the most about IClone is the face import feature, I can model a digital clone of my actors in minutes and with the clone cloth system I can dress my avatars just like the original human figures.</strong></em></p>
</blockquote>
<p class="bodytextual">I've used the program in many ways, i produced music videos and tv opening credits, broadcasted by major tv stations like Sky and Mediaset, and i'm still amazed by the versatility of iClone.<br /><br />Now, with the new features of iClone 4, motion paths, HDR lighting but most of all video import as a texture,<em><strong>I think Reallusion has made a huge step towards a professional yet very user friendly program, it can be used by everyone.</strong></em></p>
<blockquote>
<p class="bodytextual"><strong><em>Personally i'm more than satisfied with the iC4 release, now i can mix real footage and 3d creations,the only problem is that this software is addictive, you become an iClone junkie!</em></strong></p>
</blockquote>]]></content></entry><entry><title>A professional Hollywood film, tv &amp; theater actor brings his voice to iClone</title><id>http://blog.reallusion.com/featured-story/2009/11/18/a-professional-hollywood-film-tv-theater-actor-brings-his-vo.html</id><link rel="alternate" type="text/html" href="http://blog.reallusion.com/featured-story/2009/11/18/a-professional-hollywood-film-tv-theater-actor-brings-his-vo.html"/><author><name>Reallusion</name></author><published>2009-11-19T02:01:42Z</published><updated>2009-11-19T02:01:42Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong><span class="bodytextual"><span style="text-decoration: underline;">Richard Grove, <strong><span class="bodytextual">professional actor</span></strong></span></span></strong></p>
<p><strong><span class="bodytextual"><strong><span class="bodytextual"><span class="full-image-block ssNonEditable"><span><img src="http://blog.reallusion.com/storage/ricky.jpg?__SQUARESPACE_CACHEVERSION=1258596177990" alt="" /></span></span></span></strong></span></strong></p>
<p><span class="bodytextual"><strong>Why does iClone work for you?</strong><br /></span><span class="bodytextual">Primarily because it's well designed and provides tools for machinima filmmakers that really aren't available in most video game SDK's. Also, I think the<br />management is committed to developing the application with major feedback from it's user base. You can see this in the development from iClone 2 all the<br />way through the recent release of iClone 4; all have improvements and upgrades that had their start with community feedback. In other words, this is a tool<br />that is also being developed by it's users. </span><span class="bodytextual">Plus, iClone is affordable compared to other 3D programs. <br /></span></p>
<p><span class="bodytextual"><strong>How does your experience as an actor parlay into a filmmaker or machinima voice actor with iClone?</strong><br /></span><span class="bodytextual">My acting experience allows me to focus on the characterization in my films and in those films I collaborate on. </span></p>
<blockquote>
<p><span class="bodytextual"><strong><em>Reallusion's CrazyTalk is a dream program for actors as it allows you to create facial animation and lip sync for any image with ease. Now that this great tool is integrated into iClone 4, I'm able to create characters that have a life of their own. Improved character animation allows me to use my acting experience to also create believable character animation inside of iClone.</em></strong><br /></span></p>
</blockquote>
<p><span class="bodytextual">One of the biggest drawbacks to machinima created inside of a game engine is the inability (or extreme difficulty) in creating or importing new animations<br />for your characters. IClone is one of the very few standalone machinima programs that allows you to create new animations from scratch and to import<br />motion capture animation in the BVH format. This is an ideal situation for an actor with skill. And I'm very excited about that. <br /></span></p>
<p><span class="bodytextual">I'd also like to say that iClone and Reallusion are committed to supporting the growing machinima community. With contests, awards and support<br />of major machinima events like the MachinExpo, Reallusion has proven they are in it for the long haul. So when Video games come and go, Reallusion's<br />iClone will still be developing it's functionality so that the every day machinima filmmaker is given more creativity and ease of use. <br /></span></p>
<p><span class="bodytextual">While there is competition (and I'm glad for that), at this point iClone 4 is really at the forefront of machinima tools. It's really a super program to <br />create animated movies with and the user base is growing and growing. </span></p><p></p>]]></content></entry><entry><title>Hobbyist storyteller becomes featured filmmaker</title><id>http://blog.reallusion.com/featured-story/2009/11/18/hobbyist-storyteller-becomes-featured-filmmaker.html</id><link rel="alternate" type="text/html" href="http://blog.reallusion.com/featured-story/2009/11/18/hobbyist-storyteller-becomes-featured-filmmaker.html"/><author><name>Reallusion</name></author><published>2009-11-19T02:00:10Z</published><updated>2009-11-19T02:00:10Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong><span class="bodytextual"><span style="text-decoration: underline;">Gabe Abchanzar, <strong><span class="bodytextual">Anima Technica</span></strong></span></span></strong></p>
<p><strong><span class="bodytextual"><strong><span class="bodytextual"><span class="full-image-block ssNonEditable"><span><img src="http://blog.reallusion.com/storage/anima.jpg?__SQUARESPACE_CACHEVERSION=1258596078912" alt="" /></span></span></span></strong></span></strong></p>
<p><span class="bodytextual"><strong>Why I Use iClone:</strong><br />By day I am a marketing analyst for a microprocessor company and after work, i turn into Anima Technica, a machinima movie maker, digital artist and character designer. When i am not making machinima, i am often at various internet radio shows commenting on the use of iClone for machinima, as well as driving my daughter to her soccer games. An avid fan of sci-fi, fantasy and adventure stories, I had always wanted to try my hand at writing stories in these genres but never got around to it. <br /></span><span class="bodytextual"><em><strong>When i first ran into iClone it just opened my eyes to the possibility that here at last is a easy enough tool to not only tell my stories, but also allow me to visualize pictures i've had in my head. </strong></em></span></p>
<p><span class="bodytextual">With the rise of user created content and machinima - i coined a term to describe my activity as MyCinema - movies created by me, for me, that hopefully others can enjoy as well. My current project is called The Voyages of the Sojourner which is a sci-fi Steampunked themed story. I use iClone exclusively for generating most if not all of the shots in this as well as my older movies. iClone produces amazing visual quality for a machinima creation tool. It offers such a range of flexibility that movie genres is only limited by your imagination.</span></p>]]></content></entry><entry><title>Artist &amp; creator of the virtual Medieval art exhibit, Mushroom village &amp; Thi Mai</title><id>http://blog.reallusion.com/featured-story/2009/11/18/artist-creator-of-the-virtual-medieval-art-exhibit-mushroom.html</id><link rel="alternate" type="text/html" href="http://blog.reallusion.com/featured-story/2009/11/18/artist-creator-of-the-virtual-medieval-art-exhibit-mushroom.html"/><author><name>Reallusion</name></author><published>2009-11-19T01:58:57Z</published><updated>2009-11-19T01:58:57Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong><span style="text-decoration: underline;">Neil Armstrong, <strong>Fine artist &amp; Illustrator</strong></span></strong></p>
<p><strong><span class="full-image-block ssNonEditable"><span><img src="http://blog.reallusion.com/storage/mushroomvillage.jpg?__SQUARESPACE_CACHEVERSION=1258595992318" alt="" /></span></span></strong></p>
<p><strong>Why I use iClone.</strong><br /><em><strong>The reasons for continually using iclone as an Animation and Digital Comic Super-tool is because it's evolution is so fast that content &amp; ability are almost a daily additive.</strong></em><br />Another reason why iClone leads the field, I believe, is that almost every request for a beneficial feature is added on the following updates regardless of the users diversity or workload origin. The communication level with the developers is snappy and efficient.<br />If you use this as a money making tool as I do and your bank is involed, using leading software enables a higher degree of output sophistication to better entice potential clientelle.<br /><strong><br />The Benefits of Using iClone.</strong><br />The main benefits of using iClone comes from a rich but very uncluttered workspace that alows a multitude of working environments. Crucial if, like me, you work with modern off-beat formats which comprise several hundred props and elements. <br /><br /><em><strong>Commercially iClone's output is probably one of the most disarming, entertaining, intrigueing and charming ways you can catch someones attention on the internet.</strong></em><br /><br />Couple this with a racing degree of content that becomes available almost hourly and improves just as fast as the software does from many international developers and modellers, and complimentary set / prop combinations run leagues ahead of your imagination. Even if the diversity of the item you need isn't available it's very easy to make it yourself with the vast array of raw arhitecture included as standard.</p>]]></content></entry><entry><title>Virtual Learning Curve creates 2400 minutes of e-learning videos with iClone</title><id>http://blog.reallusion.com/featured-story/2009/11/18/virtual-learning-curve-creates-2400-minutes-of-e-learning-vi.html</id><link rel="alternate" type="text/html" href="http://blog.reallusion.com/featured-story/2009/11/18/virtual-learning-curve-creates-2400-minutes-of-e-learning-vi.html"/><author><name>Reallusion</name></author><published>2009-11-19T01:55:03Z</published><updated>2009-11-19T01:55:03Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong><span class="bodytextual"><span style="text-decoration: underline;">Steve Day, <strong>Head of Production</strong></span></span></strong></p>
<p><strong><span class="bodytextual"><span class="full-image-block ssNonEditable"><span><img src="http://blog.reallusion.com/storage/vlc2.jpg?__SQUARESPACE_CACHEVERSION=1258595906021" alt="" /></span></span></span></strong></p>
<p><span class="bodytextual"><strong>Why we use iClone:</strong><br />Our company Vertical Learning Curve is the first company to create accredited 3D interactive graduate degrees. We will finish our first full MBA program in a few months. When we do, we will complete the monumental task of animating 2,400 minutes--the equivalent of 20 two-hour long feature films in two years. To make matters more difficult, this task must be completed by using only a team of five animators. Our task would be impossible to accomplish without iClone.</span></p>
<p><span class="bodytextual"><strong><em>iClone speeds up our production pipeline like no other animation software. With our Phasespace motion capture system and iClone's help, our team of five animators can animate 100 minutes of animation per month at a professional level. Reallusion's animation studio provides us with fast easy-to-use tools such as avatar creation, 3D modeling, Lip-syncing, and character rigging all in one seamless package.</em></strong> </span></p>
<p><span class="bodytextual">The iClone 4.0 upgrade will complete their toolkit by supplying the lighting and visual effects necessary to compete with industry-standard software makers, through the use of importing video files, HDR effects, Motion-pathing, and IBL effects. We are thrilled at this new release and we look forward to applying their new features in the rest of our degree courses.</span></p>]]></content></entry><entry><title>Student filmmaker at the Savannah College of Art and Design</title><id>http://blog.reallusion.com/featured-story/2009/11/18/student-filmmaker-at-the-savannah-college-of-art-and-design.html</id><link rel="alternate" type="text/html" href="http://blog.reallusion.com/featured-story/2009/11/18/student-filmmaker-at-the-savannah-college-of-art-and-design.html"/><author><name>Reallusion</name></author><published>2009-11-19T01:53:51Z</published><updated>2009-11-19T01:53:51Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span style="text-decoration: underline;"><strong><span class="bodytextual">John Holland,</span></strong>&nbsp;<strong><span class="bodytextual">Student Filmmaker</span></strong></span></p>
<p><strong><span class="bodytextual"><span class="full-image-block ssNonEditable"><span><img src="http://blog.reallusion.com/storage/JohnHolland01.jpg?__SQUARESPACE_CACHEVERSION=1258595682146" alt="" /></span></span></span></strong></p>
<p><strong><span class="bodytextual"><span class="bodytextual">I'm currently working on my senior film which should be done by next March. I'm actually doing my senior film in iClone 4 and I'm pretty excited about that .<em><strong> Most of the 3D students here are using Maya to create their film, but I wanted to be different and iClone is getting to the point of being pretty close to many of the things Maya can do</strong></em>. A few of my teachers are quite surprised by the program and can't wait to see how it will all come together in the end. </span></span></strong></p>]]></content></entry><entry><title>L4 Studios in Berlin, Germany creates broadcast animation with iClone</title><id>http://blog.reallusion.com/featured-story/2009/11/18/l4-studios-in-berlin-germany-creates-broadcast-animation-wit.html</id><link rel="alternate" type="text/html" href="http://blog.reallusion.com/featured-story/2009/11/18/l4-studios-in-berlin-germany-creates-broadcast-animation-wit.html"/><author><name>Reallusion</name></author><published>2009-11-19T01:51:22Z</published><updated>2009-11-19T01:51:22Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="bodytextual"><strong><span style="text-decoration: underline;">Thorsten Strack, </span><strong><span style="text-decoration: underline;">Agency Head &amp; Producer</span><br /></strong></strong></span></p>
<p class="bodytextual"><strong><em><span class="full-image-block ssNonEditable"><span><img src="http://blog.reallusion.com/storage/blondie.jpg?__SQUARESPACE_CACHEVERSION=1258595587756" alt="" /></span></span></em></strong></p>
<p class="bodytextual"><strong><em>IClone is the tool of choice if you are working for a daily news magazine. There is no other 3D package that gives you such a speed!</em></strong></p>
<p class="bodytextual">IClone fits perfectly to our needs, it is wide open for the other tools we use and our mocap-data works flawless in iCLone. In a professional production environment your tools must be reliable and stable, ICLONE was in the last 6 mounth of production solid like a rock. The output section gives you a wide range of media-formats, perfect for heavy post production.</p>
<p class="bodytextual"><em><strong>I have never worked with a 3D package that gives so much freedom of<br />creativity, its feels like filmmaking and not like 3d editing. Machinima at<br />its best!</strong></em></p>
<p class="bodytextual">As we started with "Mo&amp;Ma", Iclone was the only affordable machinima<br />package on the market for commercial work. The content stores and the huge<br />community are a big plus!</p>]]></content></entry></feed>