We are working hard on the development of iClone 6, and you might be wondering about what sort of astounding improvements it has in store. As a little treat for our users, we present to you a very special ‘iClone Work in Progress’ series. This is the first of a series of videos that will give all of our talented users a sneak peak at how Reallusion is bringing you cutting-edge real-time visual technology in iClone 6 that can help to expand your production potential.

In this first video, we introduce real-time surface smoothing, which essentially smoothes out the appearance of objects and characters in your scene so they look more detailed and of higher quality.

Real-time surface smoothing is being developed exclusively by Reallusion as our proprietary technology. It enhances the appearance of scene objects without sacrificing system performance. Previously, the term real-time meant that scene objects had to have a low polygon count in order to maintain flawless software performance. Real-time surface smoothing breaks that mold, and utilizes otherwise dormant resources in your system’s GPU to enhance polygon counts in real-time, which results in the appearance of more visual refinement without a loss in performance.

Episode1: Real-time Surface Smoothing 

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