Reallusion announces a new Unity and iClone video training tutorial series. Create characters, animation, motion capture with Kinect for Windows and customize motions for use in Unity. Build actors, props, stages and more with FBX and OBJ. Export models and motions from iClone to Unity via the iClone Animation Pipeline.
Unity & iClone – Create Amazing Content for Games
The Unity game-engine is a dynamic entry for indie game developers with the ability to easily get to developing their game without the need to be a mega-brain, although it would be helpful. I like Unity because it is developed with a similar mission to iClone and that is to take the process of creativity and not let the technology stifle the momentum. Unity’s visual scripting and upcoming Mecanim in Unity 4 are great examples of how the Unity tools are delivering complex interactivity without the programming and further opening game design with deep control to storytellers of all levels. iClone is the same for animation, character creation and scene assets. The tools for anyone to learn game design are available from Unity as a free download and many quickstart tutorials.
Building scenes and props for Unity games:
This tutorial will basically show you how you can easily preview a scene in iClone and recreate the same type of scene in Unity, complete with animated props.
Creating character motion for Unity games:
In this tutorial, you’ll learn how iClone can help you to create your own custom animated content in minutes using a variety of iClone’s simple yet comprehensive motion tools and combining them with motions from the expansive content library.
Exporting iClone Characters and Props for Unity
iClone has a huge collection of both character avatars and prop models that can used for your next game project using Unity 3D. In this tutorial, you’ll learn how to import 3 different types of iClone content into the Unity game engine.
Exporting Motions for characters in Unity
This is an essential tutorial for users who wish to take any motions from iClone and use them with Unity characters.