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Tuesday
Apr282015

Game Character Animation Contest - Win $5,000 worth of prizes

Are you an animator, a 3D artist, or a game enthusiast that dreams about showing your work to the 3D community while winning thousands of dollars in prizes?

Well then, head on over to the Game Character Animation contest to compete in this summer’s hottest animation contest where you can use the 3D software of your choice, or claim a free version of iClone to use in the contest!

The contest invites one-and-all to participate with prizes offered for the following categories:

Best Character Animation – Create a 30 second animation sequence
Best One-Minute Movie – animate and render a minimum of one-minute of animation; such as an action sequence, short-narrative or your own original game trailer.
Best Use of iClone – Submissions including the use of iClone will be eligible for a special prize package. Show how you used iClone in your PolyCount submission thread to qualify.

More prizes: http://www.reallusion.com/iclone/event/2015-contest/prizes.htm 

Win over $5,000 in prizes along with lots of online exposure on popular 3D publications, and a chance to monetize your assets in Reallusion’s online stores, Newsletters and more!

Don’t miss this opportunity to showcase your talents to the entire 3D Community, while discovering new and fast ways to streamline your animation process!

Tuesday
Mar312015

48 Hours International Live Animation Contest

 

Reallusion hosts an international live animation contest – the 2015 ASIAGRAPH Reallusion Student Award, and welcomes students from all around the world to join and win part of US$ 66,000 in prizes. ASIAGRAPH was established in 2004, and is a joint event for artists and creators to present their works. 

What is ASIAGRAPH Reallusion Award?
The ASIAGRAPH Reallusion Award is one of the biggest activities for ASIAGRAPH. The Reallusion Award started in 2010 and was greatly welcomed by professors and college students. This year, there are four categories for the contest: 2D & 3D animations for both school and University students. 

Highlight of 2014 ASIAGRAPH Reallusion Live Contest

Testimonials

“Reallusion is empowering students with a strong tool to get concrete results, so as to build up confidence for further challenges” said Lin Hua, Professor of Software Engineering Department, Beijing University of Technology.
The innovative 48-Hours Live Contest allows students from around the world to immerse themselves in a real-time 3D animation experience. “Students learned about working under pressure and were able to hone their communication skills with others, two very important aspects to experience from the working world.” said Professor Chang, Shei-Hsi, Department of Information & Communication, Kun Shan University, Taiwan
 
“This was a wonderful experience to see work and effort spent from other teams within this 48 hours live contest. It was also a unique experience to realize how I change my way of thinking and working under pressure.” said Ke, Wei-wei, student of WuFeng University, Taiwan.

The 2D & 3D animation software - CrazyTalk Animator & iClone, enable students from different backgrounds to produce creative and interesting stories without ever needing a background in animation. The easy-to-use interface and intuitive animation tools help students learn without any hassles. Students can also customize every part of their animation by using advanced functions while gaining a satisfying sense of achievement. iClone helps students understand the concepts of making animations include; storytelling, lighting and camerawork. Students can apply and check the results quickly as well as achieve fast production by using the iClone animation software package.

2015 ASIAGRAPH Reallusion Student Award Highlights
  • Open to all students from high school, college and above (no age limit)
  • Free software and content are provided during the competition period.
  • Winners will be awarded with cash, prizes and ASIAGRAPH certificates.
Entry starts NOW!

About ASIAGRAPH:
ASIAGRAPH has a vision to encourage cross-border exchange between outstanding CG artists to nurture and promote new creations and industries in Asia. ASIAGRAPH which was established in 2004, is a joint event for culture, science, art and exhibition where Asian researchers and creators gather to present their works.

 

 

Wednesday
Mar182015

6 Steps Tutorial for Robot Restoration

iClone 6 3D scene creation with Substance, PhysX & Indigo Rendering
1. Import models
2. Compose 3D Scene - place models, lights & camera
3. Apply & Edit Substances - .sbsar, Substance 200 &
Substance Designer
4. PhysX physics: Soft-cloth
5. Auto-Convert & Apply Indigo Shaders
6. Render Scene in Indigo
Project title: iClone 6 Robot Restoration
Create and render a 3D scene with Reallusion’s iClone 6 utilising the newly integrated
Allegorithmic Substance, Soft Cloth Physics and Indigo Render.
Author: John C Martin II - 3D Artist & Reallusion VP

 Software used: iClone 6 PRO, 3DXchange 5, Allegorithmic Substances & Indigo RT

 

Introduction:

Reallusion iClone 6 enables users to create 3D scenes in real-time with lighting, cameras and new tools to render commercial-quality 3D art. Inside this project, Robot Restoration, I’ve created and rendered a scene that demonstrates the result of using iClone 6, Allegorithmic Substance and Indigo RT Renderer.  Learn how to use the rapid development tools inside iClone 6 to quickly compose scenes in real-time, add and edit multi-layer material Substances and instantly send everything readied to render by iClone 6 to the physically-based renderer, Indigo.  Reallusion has carved a complete path for 3D artists to easily create scenes that incorporate Substances and render like a pro with Indigo directly from iClone 6. 

 

Import 3D Models

The 3D models for this project were imported using Reallusion’s 3DXchange 5 which gives artists a way to easily import their 3D files or animations for use in iClone 6.  Imported models in this project are mixed with some of Reallusion’s 3D models from their marketplace to generate the full assortment of assets for my project.  Import 3D files from FBX, OBJ, SKP or 3DS formats with ability to smooth models and support materials.  Size models to the desired scale and then export to iClone for use in your real-time scene composition.

 

 

Real-time 3D Scene composition

 iClone 6 3D models and scene assets are stored in the Content folder where imported files are kept inside a Custom folder and Reallusion content packs are stored as Templates and sorted by content type, such as: Characters, Props, Terrain,  Trees, Skies and Lights.  3D models from any Content folder are applied to the scene by drag and drop to place the model into position or by double-clicking the file to place the model at 0,0,0 xyz coordinates.  Objects can be transformed, rotated or scaled and their properties can be edited in the Modify Panel including physics and materials.

 

Here is a shot of my scene setup in iClone 6 where real-time scene composition let me quickly place my models, assign materials, set my lighting and position my cameras. To learn the basics of iClone 6, check out this tutorial to get familiar with the UI. https://www.youtube.com/watch?v=4X4j5hXTlgI&list=PLNV5zSFadPdlVwer9zldv8IxtAUhm-MQh&index=3

 

Applying & Editing Substance Materials 

Substances are multi-layered materials that can be applied to 3D models and edited via the integrated Substance slider-bars to alter the look of each material layer.  For example, in this project I began with a 3D model of my robot toy that looked as if it were a new toy, but the idea was to make that robot look like an antique that had seen lots of play.  I imagined that the person restorating the robot wanted to give it a completely new look with fresh paint.  To achieve the antiquing of the robot I used a Substance that layered paint over wood and gave many parameters in the Modify panel to edit the Substance material with enough patina to add twenty years of age and rough play to my robot.   The multi-layered Substance used in this scene comes with iClone 6. Substances are highly tweakable inside iClone 6 where Reallusion has made over 200 Substances available via their Substance 200 content pack add-on. (http://www.reallusion.com/ContentStore/iClone/pack/Substance-Material/default.aspx ) The workbench, brick wall and mat under the robot are also all Substances.  It’s also possible to utilise Substance Designer from Allegorithmic to create your own Substance (.sbsar) files for use in iClone 6.

PhysX physics: Soft-cloth

The workbench in the scene has lots of hard surfaces so to add some variety to the feel of the scene I wanted to have a cloth or rag draped over one of the boxes.  iClone 6 physics makes it possible to get a soft-cloth with just a few steps.  First you need to setup some rigid-body physics on the object that the soft-cloth will be draped onto.  In this case, I have a small wooden box that I will drape with the cloth.

Select the box first and with it highlighted, find the Physics properties in the Modify panel, Activate them for rigid-body physics and then uncheck Object Gravity to keep the box from falling into infinity when you play your scene.

Next, select the plane that is to become the soft-cloth and again go to the Modify Panel and open the Physics settings.  This time you will want to Activate Physics and make sure the Object Gravity is checked as we will want our soft-cloth to fall and drape over the box, so Gravity will be necessary, but the box under with the rigid-body physics will keep our cloth from falling into infinity.  Select the Soft Cloth setting and then choose to Edit the Weight map which is determined by a black to white gradient as to what stays rigid in black and what hangs from the rigid point in white.  For this project my weight map will be full white because I want the entire cloth to drape without any hanging points.  Next you will need to choose from the Presets for Cloth, Hair or Wind.  Since this is an interior shot there is no wind and it’s cloth not hair so we only need to be concerned with making the cloth settings.  I imagined this cloth to be like a soft suede cloth so I chose the Leather to get the cloth to drape and lay the way I wanted .

  

After you have made your settings in the Modify panel you will want to go the left of the Play Controls and change the Time Mode Switch from Realtime to By Frame.  This will ensure your physics cloth drops and drapes properly.  Pressing the play bar will advance the playhead a few frames and reveal your soft-cloth effect.  Here is a render from Indigo showing the soft-cloth along with Substance materials on the box in the background and the workbench.  View this video tutorial to learn more about soft-cloth in iClone 6 - https://www.youtube.com/watch?v=nek-bFtpoMs&list=PLNV5zSFadPdlVwer9zldv8IxtAUhm-MQh&index=1

 

Auto-Convert & Apply Indigo Shaders

(Indigo Material Shaders used in the Robot Restoration iClone 6 project)

 

Once you have your scene ready to render in iCone the next step is to open the Indigo Render Settings panel and start assigning Indigo Shaders to your models.  There is a massive library of free physically-based shaders that can be downloaded from Indigo from inside iClone.  The Indigo physically-based shader library provides access to shaders for metals, glass, painted surfaces and more that will render a great visual effect. The render of the tools below shows the Scratched Chrome Indigo Shader on the airbrush, and Scratched Metal Indigo Shader on the bot arms which are both available to download for free from the Indigo library.  ( http://www.indigorenderer.com/materials/ )

You can utilise the eyedropper tool to pick your object surfaces and assign an Indigo Shader directly in iClone.  The shader will appear when you hit the render button to send your iClone project to Indigo.   Objects and their assigned shaders are listed in the Indigo Render Settings panel.

 

 

3D objects in your scene that do not require Indigo physically-based Shaders will be auto-converted to Indigo shaders from the available info in your object’s material ball. This step save lots of time and let’s you easily convert every 3D model into a Phong render-ready object. The blueprint and the hammer on the table in the image above are good examples of auto-converted materials to shaders by iClone.

 

The Indigo Render Settings panel is quite powerful with Indigo Shader downloads and assignment, Auto-Converting materials to shaders and also the ability to set lighting parameters for your project’s render in Indigo.  Scroll down the Indigo Render Settings panel to locate the Indigo Environment section.  The environment can be setup for your render to include iClone lights only, background color illumination or Indigo Sun and Sky which the position the Sun in accordance to the Key light or another light you choose from the scene to align the Indigo’s sunlight to once you begin rendering.  You’ll want to turn off any iClone lights at the bottom of the Indigo Render Settings panel if you do not want those to render in Indigo.  Most of the heavy lifting is done in iClone so that your projects go to render in Indigo without lots of further tweaking.

 

 

 

 

 

 

 

Rendering in Indigo

Scrolling down further on the Indigo Render Settings panel provides access to the Export Range, Tone Mapping, Export resolution size and more.  Now that all models are in place, Substances have been added, Soft-cloth has been created, the physically-based shaders have been assigned and the lighting for Indigo has been selected you are ready to render.  Select the Render Scene button from the Indigo toolbar and you will launch the Indigo RT renderer using the plugin pathway we created directly from iClone 6 to Indigo.  Indigo will open and then your iClone scene will begin to process and progressively build before your eyes.  While rendering your scene in Indigo you can use Pick Material to eyedropper any material surface and add another physically-based shader or edit the properties of any currently assigned shader.  The camera in Indigo can also even be panned, zoomed or dollied to correct the view or change to a whole new view for rendering various locations of your scene.  The Render Settings inside Indigo also give access to Tone Mapping allowing you to select from a variety film settings to get a range of different looks for your render.  These can be cycled through at anytime during your render to find a look that best suits your scene.

(The image above shows an Indigo Render. Substances on the Robot and metal mat. Indigo physically-based shaders on the screws and screwdriver.)

 

Once you are happy with the progress of your scene render in Indigo, you can save your image or if you are animating you would have set the range of frames to render inside iClone. The Robot Restoration project is a still life so we just need the one frame rendered. After 1 hour I had a frame that would work just fine and letting it go further just kept it looking better and better. You can choose how long to let your scene Render and then save the image when finished. Indigo projects can be saved to continue rendering later so you won’t lose progress if you need pause your render.

Learn more about how to work with these rendering tools in a video tutorial about Indigo and iClone 6 here: https://www.youtube.com/watch?v=qOf-3xhRYYk

(Indigo Materials: Jars: Scratched Glass, Red Paint - Caramel Red, Blue Paint - Specked Car Paint - Substances: Robot feet & legs, workmat)

For free training, demo videos and a full feature list for iClone 6, visit Reallusion’s website at: http://www.reallusion.com/iclone/

 

 

Wednesday
Feb252015

Ready-to-use Substance Materials in iClone 6

Reallusion has worked together with Allegorithmic to bring you a distinctive and functional selection of premium Substance materials for use in iClone 6.

Watch the full collection of Substance materials for iClone.  

Ready-to-use Substance Materials: 81 Architecture, 21 Metals, 16 Stones, 40 Wood, 25 Ground and 17 Input.

This essential library of substances can be customized and modified via a slider interface to achieve a nearly unlimited variety of visual material results for more flexibility and enhanced realism. 

 

Aging Substance Tool

B2M Substance Tool

Decal Substance Tool

Each of these unique substances are available exclusively from Reallusion, and contain adaptable custom functionality which allows them to act as a substance as well as a powerful design tool for any surface. Input your own texture maps into these substances and blend them with a wide spectrum of ingenious effects to produce your very own gorgeous materials.

We also offer hands-on and comprehensive guides and resources to help you with creating your own complex substances in no time. Just follow the step-by-step process laid out within and use the source files to become a Substance Designer pro in no time! More info>>http://www.reallusion.com/creative/substance-designer/index.html

Tuesday
Jan272015

iClone animation made its way to the silver screen!

A real film that combines the use of real video footage with iClone animations will be theatrically released in LA this Friday, 30 January.

The film, Plato’s Reality Machine will open for a one week limited theatrical release at the Arena Cinema in Hollywood on January 30th.  A Chekhovian romantic comedy with a dash of techno/sci-fi thrown in for good measure, the narrative depicts the interweaving affairs of six attractive New Yorkers in their late 20s/early 30s.  They achieve physical intimacy quickly while having difficulty attaining enduring emotional attachments. The focus is on Charles, who has an obsession with a futuristic video game that features a seductive female ray-gun-toting space soldier, Sophia. But his other five human associates are all playing games of their own. One of Charles’ lovers, the dazzling Maggie, finds enough presence of mind to (finally) want a truly adult relationship. Will Charles be able to win this very special woman back, or will he retreat to the video world of outer space forever?

 

Photo Credit: Platos Reality Machine

 

Interview Myles Sorensen - the director of Plato’s Reality Machine

"I started writing Plato's Reality Machine about five years ago. I had this idea to do a film about 6 single New Yorkers and their interlocking relationships. And I also knew that part of the film would be interviews with these characters, in a reality-show format. But I knew I needed a third part to the film, as the first two parts were so dialogue driven and talky. I wanted the third part to be something visual, exciting. So eventually I came up with the idea of having the third element be a video-game, and to have the story in the video-game be another one of the "relationships" we see in the film. 

As I was researching how to create the video-game animation, I learned about Machinima and the community of people who make Machinima. That led me to iClone and I immediately saw it would be the perfect tool to create the kind of animation I needed. iClone just has a huge amount of sets and characters and overall ability to customize, so I thought it would be great fit."

Read more back stage story: http://www.reallusion.com/reallusiontv/featuredstory/Myles_Sorensen.aspx

To visit Plato’s Reality Machine official website: http://platosrealitymachine.com/

Ticket info:

Get your seat now: http://www.eventbrite.com/e/platos-reality-machine-tickets-15196096935

Or you can buy the movie from iTune: https://itunes.apple.com/us/movie/platos-reality-machine/id920283726  

Sunday
Jan182015

Need some inspirations? Check out this stunning iClone showcase video

Happy New Year, everyone!

Did all of you have a great holiday and get some time to working on your new iClone 6 project?

Check out this stunning showcase video done by Warlord. It shows how iClone 6 can bring old projects to a new look. 

Enjoy!

You can also showcase your imagination inside the "iClone Featured Movies" where you can see exciting 3D movies and be seen by other iClone users featuring their clever iClone creations. Submit your video here 

 

Tuesday
Dec302014

48 HOUR Year End Sale

HAPPY NEW YEAR!

We just launched a 48 HOUR YEAR END SALE for all of you to get the amazing deals for CrazyTalk Product Family. Recive the special deals immediately: http://www.reallusion.com/store/purchase_cta.aspx

CrazyTalk Animator 2: 

CrazyTalk Animator provides an exciting new approach to traditional 2D animation with innovative new tools that allow users to apply 3D motions to 2D characters. New powerful tools have opened new possibilities for freely editing 2D motions and viewing them from any angle with a single click. Combined with functional features like facial puppet and auto lip-sync, it has become the most creative software for 2D character animation.

Showcases and videos: http://www.reallusion.com/crazytalk/Animator/default.aspx

HOT! We just released G2 Power Tools Vol. 3- Employ animated symbols to represent your messages and ideas in a more entertaining way. Check it out: http://www.reallusion.com/ContentStore/promo/CTA2_G2PowerTools_V3/default.aspx

CrazyTalk 7:

CrazyTalk is the world’s most popular facial animation tool that uses voice and text to vividly animate facial images. The brand new CrazyTalk7 contains all the powerful tools people love about CrazyTalk plus a revolutionary auto motion engine, and an intelligently simple user interface.

Watch video tutorials to learn more about CrazyTalk: http://www.reallusion.com/crazytalk/crazytalk.aspx

Don't miss the opportunity and we wish you a happy up-coming 2015!

Thursday
Dec252014

Watch the iClone 6 intro video filmed by our new super stars - Heidi and Manson!

We've prepared tons of cool iClone 6 videos to guide you through your iClone 6 adventure. 
Check out all the cool new features in iClone 6 and level up your production quality!

Watch more iClone 6 videos at Training Center:http://www.reallusion.com/iclone/iclone_training.aspx
Monday
Dec222014

iClone 6 - Grand Launch!

iClone 6 is finally here! This time, iClone 6 is more than an animation production tool, as we've incorporated leading technologies such as Nvidia's PhysX, SpeedTree and Allegorithmic's Substance to produce stunning visual quality, in addition to superb render quality with Indigo RT. Be the first to experience the iClone 6 powerful features with Early Bird Special before Jan. 15, 2015. http://www.reallusion.com/iclone/

 

Highlights of iClone 6 features

Real-time Production

iClone's preset layouts are logically designed with Stage, Set, Actor, Animation, Media and Export sections so that you may easily allocate resources during story creation. Simply drag and drop actors, props or textures directly into any scene within the 3D preview window, and then use the intuitive gizmos to easily control objects with convenient inscreen editing.

 

 

Appealing Characters

Welcome these brand new, stylish one-mesh G6 characters that are designed for versatile body morphs; one dress can conform to different body shapes, and the joints are smooth during motion. 

 

Authentic Motions 

Easily preview and record face, and body motions with the unique puppeteering engine. Create vivid facial animations with audio lip-syncing or develop enhanced expressions with motion key editing. Then freely control body animations with HumanIK and motion layer editing, allowing you to instantly apply characteristics for unique styles. Set path constraints to guide your actors' motion behaviors, or endow them with conciousness by making them look at camera or moving targets.

 

Visual Effects

Real-time Surface Smoothing provides finer definition for low-polygon models without sacrificing system performance. The Toon Shader helps you easily turn 3D graphics into a 2D cartoon look with cell shading. With Post FX, you may render and create key-able visual effects like color toning, lens blur, sketch or black & white. Build enhanced and unique atmospheres with advanced lighting effects such as HDR, IBL, and AO. Produce amazing real-time particle effects with preset libraries and emitter controls for smoke, fire, and explosions.

 

Dynamic Material

Create realistic visual appearances with multi-texture channels such as: Diffuse, Opacity, Bump, Specular, Glow, Reflection, Blend, and Displacement. You can also feed video textures into selected channels, and create live 3D-to-video composition effects. With the built-in Substance engine, you can easily add dynamic texture behaviors to existing iClone materials, compatible with hundreds of Substance material libraries. Thanks to the Tessellation technology, you can physically manipulate the geometric shape of your models by using displacement maps, which give a greater sense of detail without increasing polygon count. 

 Visit the website for more iClone 6 stunning features at http://www.reallusion.com/iClone/iclone_feature.aspx

Sunday
Dec072014

Reallusion New York Comic-Con Retrospective

Reallusion joined over 100,000 Comic-Con attendees at the Jacob Javits Center in New York City October 8-12th 2014.  Attendees took in demos of CrazyTalk 7, CrazyTalk for Unity and CrazyTalk Animator 2 PRO to get a look at the complete line-up of Reallusion's 2D animation tools.  Animators, illustrators, hobbyists and folks of all types of backgrounds saw how simple it is to create a talking characters from a single image.  Live demos included creating talking Zombies, game characters for Unity and creating your own cartoon with CrazyTalk Animator.

Here's a video to peek inside what's behind doing a tradeshow and the crazy that is Comic-con.

Al Cayne and our friends at SugarCayne.com stopped by for this live demo and interview about CrazyTalk 7 and CrazyTalk Animator 2

Reallusion caught up with a number of Comic-con attendees that shared their video reivew and testimony from the showfloor. 

CrazyTalk 7 is a great tool for creating animations directly from comics or from your own drawings.  Storytellers can bring their creations to life with ease by selecting an image to animate, fitting the photo with our face rig and finally recording or importing audio to bring character animations to life.  

For more information about CrazyTalk visit Reallusion:

http://www.reallusion.com/crazytalk/default.aspx