GDC 2013 - iClone Animation for Indie Game Developers
Monday, April 22, 2013 at 09:42PM 
The 2013 GDC (Game Developers Conference) brought indie and indusrty developers from around the world to see the latest in game development technology and watch the best Indie games battle it out for in the Independent Games Festival. Reallusion was among 300 exhibitors at this year's event that drew over 25,000 attendees. The surge in mobile and handheld device games is apparent with over 70% of conference goers stating that they are primarily developing for handheld devices gaming.
The show floor had plenty to see from Autodesk, Unity, Intel, Nvidia, Xbox and more. Inside Reallusion's booth (#2031), visitors saw the iClone Animation Pipeline working to create custom character facial animation and body motions on-the-fly for use in Unity. iClone 5.5 demonstrated to developers how to import an FBX, characterize it for iClone and then use iClone's tools for auto lip-synch, facial animation and body motion, then export to Unity, Max & Maya. Visitors also learned about importing DAZ Genesis characters and the simplified retageting via HumanIK to make virtually any FBX ready to animate in minutes with iClone.


Reallusion gave a sneak peek of CrazyTalk7 for iOS to GDC attendees. All the fun and animation from CrazyTalk on your iPad or iPhone including voice recording, lip-synch, interactive animmation and sharing to Youtube & Facebook.
To learn more about iClone animation tools for Unity game development:
http://www.reallusion.com/event/12-icloneforgame/
To learn more about Reallusion's complete line of animation software and solutions: www.Reallusion.com


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